Creator of Bluish-Green Productions, I use GameMaker Studio to make games for iOS and Android

Comment History  (0 - 30 of 553)
BluishGreenPro
BluishGreenPro Aug 14 2014, 7:47am says:

Brutal ending o_o
Awesome updates as always, and perhaps more tangible ones.

+3 votes     article: New Overgrowth a207 video devlog
BluishGreenPro
BluishGreenPro Jun 12 2014, 9:20pm says:

Lots of neat features as always, seems like there are some impatient folks out there who aren't as appreciative of your work, and that's a shame.

+1 vote     article: New Overgrowth a206 video devlog
BluishGreenPro
BluishGreenPro Mar 7 2014, 9:55am says:

Still cannot believe how amazingly generous you guys are being!

+8 votes     download: Paradox Asset Release 1 - The Models
BluishGreenPro
BluishGreenPro Feb 6 2014, 6:05pm says:

As sorry as I am to hear the news, I kind of anticipated it for a long time, but I must remark how generous it is for you guys to upload the assets as Creative Commons!
For my part, I remember rushing home to watch Paradox-casts, I remember submitting unit ideas, being so inspired by your effort that I tried to help on several occasions (although I simply didn't have the skills necessary).
Although I think most of all, I'm glad to have become aware of one of my favourite composers; Chris Ferres, who I was lucky enough to meet recently (Manifest Destiny is still my ringtone!!).
Although it might be cheesy to say it, while the Paradox mod may be halted, I believe that it will live on in our hearts! Thanks for the inspiration, the memories, and the laughs!
All the best to everyone on the Paradox team! Good luck on all your future endeavours!

+2 votes     article: Realtalk
BluishGreenPro
BluishGreenPro Jan 23 2014, 9:39pm says:

Hopefully with all those Steam dollars development will go even smoother and you'll be able to add even more cool stuff!

+3 votes     article: New Overgrowth a205 video devlog
BluishGreenPro
BluishGreenPro Jan 14 2014, 11:57am says:

So many additions, I'll probably have to build a new world sometime and give them a try.

+1 vote     article: Minecraft v1.72 & v1.74
BluishGreenPro
BluishGreenPro Dec 15 2013, 11:26pm says:

I'm wondering how procedural this system can be, could a character pick up an item and know how / where to wear / equipe it?

+1 vote     article: New Overgrowth a204 video devlog
BluishGreenPro
BluishGreenPro Nov 29 2013, 3:37pm says:

What a great way to quickly and easily make visually distinct characters. Do the animation speeds and movements of the characters correspond to those parameters? For example, fatter characters lumber more than walk, with their arms lower, waving from side to side.

+3 votes     article: New Overgrowth a203 video devlog
BluishGreenPro
BluishGreenPro Nov 12 2013, 4:50pm says:

What a neat tool! I can't wait to see how you expand upon the functionality of it.

+2 votes     article: New Overgrowth a202 video devlog
BluishGreenPro
BluishGreenPro Nov 3 2013, 11:39pm says:

I like Apple Hardware, not so much the software or operating system side of things.
So yeah, I've got an iPhone and a MacBook Pro on which I set Win7 as my primary boot. I only boot into the Mac side to publish apps because it is a bloody REQUIREMENT.

+3 votes     poll: What version of Mac OS X do you use?
BluishGreenPro
BluishGreenPro Oct 9 2013, 3:45pm replied:

Yeah, that sounds familiar. Maybe I did figure it out in the end, but I do remember it being confusing at the time.

+1 vote     media: Prepare to Dive!
BluishGreenPro
BluishGreenPro Oct 8 2013, 10:51am says:

The subterrainian APC looks great! I was pretty young when I played Tib Sun, so I couldn't actually figure out how to make it go underground :/

+2 votes     media: Prepare to Dive!
BluishGreenPro
BluishGreenPro Oct 8 2013, 10:42am says:

Oh man, it's great to hear you guys are still around!
Truth be told, I never managed to get a firestorm shield generator working, I was never very good at Tiberium Sun...

+2 votes     article: Firestorm Defense Online!
BluishGreenPro
BluishGreenPro Sep 26 2013, 7:29pm replied:

Yes, unfortunately the publicly available version of the Utopia remake has a couple bugs in it, but as a free project that didn't seem to gain much attention I cannot devote the time to fix them. I did at least try to make sure that the game was playable under normal circumstances.

+1 vote     article: My personal Experience at RTX
BluishGreenPro
BluishGreenPro Sep 15 2013, 8:38pm says:

Really neat spear dynamics!

+3 votes     article: New Overgrowth a201 video devlog
BluishGreenPro
BluishGreenPro Sep 1 2013, 4:15pm says:

Micro transactions can really ruin games, like PvZ 2.
I'll never do that with any of the games I make.

+10 votes     poll: What do think about free to play games?
BluishGreenPro
BluishGreenPro Jul 26 2013, 9:16am says:

I like the animation tweaks! This game looks better all the time.

Although I have to say, if you use bright colours, the recolour system is very obvious, if you use slight variations in hue and saturation instead of drastic ones I think it would look better, if less visually distinct.

+3 votes     article: New Overgrowth a200 video devlog
BluishGreenPro
BluishGreenPro Jul 21 2013, 11:25pm says:

Wow, that's a pretty smooth distribution curve. Interesting.

+4 votes     poll: How big is your development team?
BluishGreenPro
BluishGreenPro Jul 7 2013, 10:49pm says:

Finally a fix for the escaping animals, that was driving me nuts!

+2 votes     article: Minecraft 1.6.2 Pre-release
BluishGreenPro
BluishGreenPro Jun 26 2013, 11:55am says:

Ahaha, "removed Herobrine"
Looking forward to carpets and horses.

+3 votes     article: Minecraft 1.6 Pre-release
BluishGreenPro
BluishGreenPro Jun 20 2013, 11:56pm says:

Wii U anyone?
Smash Bros... just sayin'

+7 votes     poll: Sony PS4 vs. XBox ONE
BluishGreenPro
BluishGreenPro Jun 20 2013, 11:05pm says:

It's still hard to beat the structured flow of a Linear game, if it's done right.

+2 votes     poll: I prefer my games to be...
BluishGreenPro
BluishGreenPro Jun 19 2013, 4:07pm says:

It's incredible to see how much this is shaping up. I look forward to every new update, just to see what cool new thing you guys have done!

+4 votes     article: New Overgrowth a199 video devlog
BluishGreenPro
BluishGreenPro Jun 18 2013, 5:58pm replied:

Well spotted. I wonder what, if anything, those are.

+1 vote     article: Minecraft Snapshot 13w25a
BluishGreenPro
BluishGreenPro Jun 16 2013, 11:31am says:

It's hard to beat hand made. The random generation algorithms aren't complex enough to match the beauty of a good level designer's skill.

+4 votes     poll: You prefer game levels to be
BluishGreenPro
BluishGreenPro Jun 15 2013, 7:57pm says:

I'm all for these bug fix updates, but starting to miss the content updates...

+2 votes     article: Minecraft Snapshot 13w24a
BluishGreenPro
BluishGreenPro May 31 2013, 9:55pm says:

I'm curious to see the new villager emotes, they've always struck me as strangely silent.

+1 vote     article: Minecraft Snapshot 13w22a
BluishGreenPro
BluishGreenPro May 27 2013, 2:35pm says:

Looks fantastic, great fit with the soviet aesthetic!

+2 votes     media: Hammerhead Promo Render
BluishGreenPro
BluishGreenPro May 24 2013, 9:51am says:

Hm, nothing I'm too excited over in this snapshot, but congrats to Jeb and the dev team for their accomplishments!

+3 votes     article: Minecraft Snapshot 13w21a
BluishGreenPro
BluishGreenPro May 11 2013, 5:17pm says:

Oh, nice flat colours for building! If only they were a little less "muddy" Still, should be fun.

+6 votes     article: Minecraft Snapshot 13w19a
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