Creator of Bluish-Green Productions, I use GameMaker Studio to make games for iOS and Android

Comment History  (0 - 30 of 553)
BluishGreenPro Aug 14 2014, 7:47am says:

Brutal ending o_o
Awesome updates as always, and perhaps more tangible ones.

+3 votes   article: New Overgrowth a207 video devlog
BluishGreenPro Jun 12 2014, 9:20pm says:

Lots of neat features as always, seems like there are some impatient folks out there who aren't as appreciative of your work, and that's a shame.

+1 vote   article: New Overgrowth a206 video devlog
BluishGreenPro Mar 7 2014, 9:55am says:

Still cannot believe how amazingly generous you guys are being!

+8 votes   download: Paradox Asset Release 1 - The Models
BluishGreenPro Feb 6 2014, 6:05pm says:

As sorry as I am to hear the news, I kind of anticipated it for a long time, but I must remark how generous it is for you guys to upload the assets as Creative Commons!
For my part, I remember rushing home to watch Paradox-casts, I remember submitting unit ideas, being so inspired by your effort that I tried to help on several occasions (although I simply didn't have the skills necessary).
Although I think most of all, I'm glad to have become aware of one of my favourite composers; Chris Ferres, who I was lucky enough to meet recently (Manifest Destiny is still my ringtone!!).
Although it might be cheesy to say it, while the Paradox mod may be halted, I believe that it will live on in our hearts! Thanks for the inspiration, the memories, and the laughs!
All the best to everyone on the Paradox team! Good luck on all your future endeavours!

+2 votes   article: Realtalk
BluishGreenPro Jan 23 2014, 9:39pm says:

Hopefully with all those Steam dollars development will go even smoother and you'll be able to add even more cool stuff!

+3 votes   article: New Overgrowth a205 video devlog
BluishGreenPro Jan 14 2014, 11:57am says:

So many additions, I'll probably have to build a new world sometime and give them a try.

+1 vote   article: Minecraft v1.72 & v1.74
BluishGreenPro Dec 15 2013, 11:26pm says:

I'm wondering how procedural this system can be, could a character pick up an item and know how / where to wear / equipe it?

+1 vote   article: New Overgrowth a204 video devlog
BluishGreenPro Nov 29 2013, 3:37pm says:

What a great way to quickly and easily make visually distinct characters. Do the animation speeds and movements of the characters correspond to those parameters? For example, fatter characters lumber more than walk, with their arms lower, waving from side to side.

+3 votes   article: New Overgrowth a203 video devlog
BluishGreenPro Nov 12 2013, 4:50pm says:

What a neat tool! I can't wait to see how you expand upon the functionality of it.

+2 votes   article: New Overgrowth a202 video devlog
BluishGreenPro Nov 3 2013, 11:39pm says:

I like Apple Hardware, not so much the software or operating system side of things.
So yeah, I've got an iPhone and a MacBook Pro on which I set Win7 as my primary boot. I only boot into the Mac side to publish apps because it is a bloody REQUIREMENT.

+4 votes   poll: What version of Mac OS X do you use?
BluishGreenPro Oct 9 2013, 3:45pm replied:

Yeah, that sounds familiar. Maybe I did figure it out in the end, but I do remember it being confusing at the time.

+1 vote   media: Prepare to Dive!
BluishGreenPro Oct 8 2013, 10:51am says:

The subterrainian APC looks great! I was pretty young when I played Tib Sun, so I couldn't actually figure out how to make it go underground :/

+2 votes   media: Prepare to Dive!
BluishGreenPro Oct 8 2013, 10:42am says:

Oh man, it's great to hear you guys are still around!
Truth be told, I never managed to get a firestorm shield generator working, I was never very good at Tiberium Sun...

+2 votes   article: Firestorm Defense Online!
BluishGreenPro Sep 26 2013, 7:29pm replied:

Yes, unfortunately the publicly available version of the Utopia remake has a couple bugs in it, but as a free project that didn't seem to gain much attention I cannot devote the time to fix them. I did at least try to make sure that the game was playable under normal circumstances.

+1 vote   article: My personal Experience at RTX
BluishGreenPro Sep 15 2013, 8:38pm says:

Really neat spear dynamics!

+3 votes   article: New Overgrowth a201 video devlog
BluishGreenPro Sep 1 2013, 4:15pm says:

Micro transactions can really ruin games, like PvZ 2.
I'll never do that with any of the games I make.

+10 votes   poll: What do think about free to play games?
BluishGreenPro Jul 26 2013, 9:16am says:

I like the animation tweaks! This game looks better all the time.

Although I have to say, if you use bright colours, the recolour system is very obvious, if you use slight variations in hue and saturation instead of drastic ones I think it would look better, if less visually distinct.

+3 votes   article: New Overgrowth a200 video devlog
BluishGreenPro Jul 21 2013, 11:25pm says:

Wow, that's a pretty smooth distribution curve. Interesting.

+4 votes   poll: How big is your development team?
BluishGreenPro Jul 7 2013, 10:49pm says:

Finally a fix for the escaping animals, that was driving me nuts!

+2 votes   article: Minecraft 1.6.2 Pre-release
BluishGreenPro Jun 26 2013, 11:55am says:

Ahaha, "removed Herobrine"
Looking forward to carpets and horses.

+3 votes   article: Minecraft 1.6 Pre-release
BluishGreenPro Jun 20 2013, 11:56pm says:

Wii U anyone?
Smash Bros... just sayin'

+7 votes   poll: Sony PS4 vs. XBox ONE
BluishGreenPro Jun 20 2013, 11:05pm says:

It's still hard to beat the structured flow of a Linear game, if it's done right.

+2 votes   poll: I prefer my games to be...
BluishGreenPro Jun 19 2013, 4:07pm says:

It's incredible to see how much this is shaping up. I look forward to every new update, just to see what cool new thing you guys have done!

+4 votes   article: New Overgrowth a199 video devlog
BluishGreenPro Jun 18 2013, 5:58pm replied:

Well spotted. I wonder what, if anything, those are.

+1 vote   article: Minecraft Snapshot 13w25a
BluishGreenPro Jun 16 2013, 11:31am says:

It's hard to beat hand made. The random generation algorithms aren't complex enough to match the beauty of a good level designer's skill.

+4 votes   poll: You prefer game levels to be
BluishGreenPro Jun 15 2013, 7:57pm says:

I'm all for these bug fix updates, but starting to miss the content updates...

+2 votes   article: Minecraft Snapshot 13w24a
BluishGreenPro May 31 2013, 9:55pm says:

I'm curious to see the new villager emotes, they've always struck me as strangely silent.

+1 vote   article: Minecraft Snapshot 13w22a
BluishGreenPro May 27 2013, 2:35pm says:

Looks fantastic, great fit with the soviet aesthetic!

+2 votes   media: Hammerhead Promo Render
BluishGreenPro May 24 2013, 9:51am says:

Hm, nothing I'm too excited over in this snapshot, but congrats to Jeb and the dev team for their accomplishments!

+3 votes   article: Minecraft Snapshot 13w21a
BluishGreenPro May 11 2013, 5:17pm says:

Oh, nice flat colours for building! If only they were a little less "muddy" Still, should be fun.

+6 votes   article: Minecraft Snapshot 13w19a
BluishGreenPro May 3 2013, 11:18am says:

Ah, finally a way to store all that coal I've got more efficiently... though the waste that comes from using it to cook 72 items is going to drive me a bit crazy... (I don't like micromanaging furnaces) it seems like it would be better to make 8 coal craft the block so that it would only smelt / cook 64 items... Just a thought.

+10 votes   article: Minecraft Snapshot 13w18a
BluishGreenPro Apr 26 2013, 2:39pm replied:

You are now obligated to make a mod for this :)

+1 vote   article: Minecraft 1.5.2 Pre-release as well as a snapshot!
BluishGreenPro Apr 26 2013, 10:02am says:

Nice double feature! It's cool to see that they can balance supporting the product while continuing to add to it!
I wonder what more sociable zombies means...

+3 votes   article: Minecraft 1.5.2 Pre-release as well as a snapshot!
BluishGreenPro Mar 20 2013, 9:33am says:

"catch up.Get the" I actually read that as "Get" being a member variable of "up"... I think I've been programming too much lately...

+3 votes   article: Minecraft 1.5.1 Pre-release
BluishGreenPro Mar 15 2013, 9:53pm says:

Better late than never I guess, it just feels weird having only recently updated to 1.5.0...

+2 votes   article: Minecraft Snapshot 13w11a
BluishGreenPro Feb 27 2013, 12:29pm says:

Oh the terrible affliction that is University... well I hope it brings you to bigger and better things!

+18 votes   article: So long, and thanks for all the cake
BluishGreenPro Jan 31 2013, 8:46pm says:

Ah, the wonderful, under-appreciated bug fixes! While some updates bring all kinds of new stuff, these are still crucial for making sure it all actually works in game!

+3 votes   article: Minecraft Snapshot 13w05a
BluishGreenPro Jan 18 2013, 9:35pm says:

Dropper seems interesting, if a little redundant. I like the look of those quartz pillars though. Stone bricks are still my personal favourite.

+1 vote   article: Minecraft Snapshot 13w03a
BluishGreenPro Dec 23 2012, 12:53pm says:

News article up a little late huh? Oh well, great updates all around.

+1 vote   article: Minecraft 1.4.6 Pre-release
BluishGreenPro Dec 16 2012, 10:00pm says:

3D Objects is great, although now they've got me waiting for 3D foliage.

+2 votes   article: Minecraft Snapshot 12w50b
BluishGreenPro Dec 1 2012, 12:01am says:

That is one of the coolest looking things ever! It's really neat to see all those objects can be moving around like that in real time!
The moving cubes are especially cool and reminds me of panels in Portal 2.

+6 votes   article: New Overgrowth a194 video devlog
BluishGreenPro Nov 18 2012, 10:15pm says:

Well, good to know work is being done to remedy the issue...

+2 votes   article: Minecraft 1.4.5 Pre-Release
BluishGreenPro Nov 15 2012, 9:34am says:

After all the cool things in 1.4 were added, I always appreciate a bug fix release like this.

+3 votes   article: Minecraft 1.4.4 is out!
BluishGreenPro Oct 24 2012, 11:54pm says:

It's not all that often I find a bug in Minecraft, and by the time I do, chances are someone already found it.
I'm sure this will be useful for all the other bug reporters though!

+2 votes   article: Introducing the Minecraft Bug Tracker!
BluishGreenPro Oct 18 2012, 9:04am says:

The repeater update sounds interesting. And I'm glad that Anvils take less iron to craft!

+4 votes   article: Minecraft Snapshot 12w42a
BluishGreenPro Oct 6 2012, 11:23pm says:

Creative mode on Xbox should be fun! Also looking forward to all the other things 1.8.2 brings!

+1 vote   article: Status Update for Minecraft: Xbox 360 Edition
BluishGreenPro Oct 3 2012, 11:18am says:

Farming for Rare Candies can now be done legitimately! I mean, aside from winning 100 battles on the Battle Frontier and cashing in points. Or answering questions on that Radio show in Crystal.

+5 votes   article: Crafting Basics: Advanced Medicine
BluishGreenPro Sep 30 2012, 11:11pm says:

Those all sound really cool audio wise and gameplay wise!
My favourite is the Junk Repair.

+3 votes   media: Soviet Upgrade Complete Voices
BluishGreenPro Jul 17 2012, 2:24pm replied:

Yeah, its a funny coincidence that I managed to get first comment on both Updates.

+3 votes   media: Soviet Vehicle Factory Ingame
BluishGreenPro Jul 16 2012, 9:09pm replied:

Perhaps depending on how intelligent they are, they would either bat you to the ground, pull you to the ground, or grab your foot and smash you against the ground!
That would be fun. :)

+4 votes   article: New Overgrowth a186 video devlog
BluishGreenPro Jul 16 2012, 8:46pm replied:

Man, if we had MCVs IRL, building cities would be ZETTA easy!

+10 votes   media: Soviet Vehicle Factory Ingame
BluishGreenPro Jul 16 2012, 8:34pm says:

It would be neat if wolves jumped into the air when you did and batted you to the ground!
That would be one way to counter the player's ability to jump over them so easily.

+5 votes   article: New Overgrowth a186 video devlog
BluishGreenPro Jul 16 2012, 8:29pm says:

"Is this in game yet?"
Reply: "Not yet but it will."
That was fast. Looks amazing!
Have you thought about creating a thin textured layer near the base of structures so that the ground beneath them doesn't look so pristine?

+8 votes   media: Soviet Vehicle Factory Ingame
BluishGreenPro Jul 9 2012, 10:42pm says:

Possible Easter egg in Orbital Downpour?

+10 votes   media: Starlight Sparkle
BluishGreenPro Jun 1 2012, 7:46pm says:

Oh man, and I thought the original looked good!

+3 votes   media: Freezey Turret
BluishGreenPro May 11 2012, 2:25pm says:

DAMN Sketch! That's a brilliant concept! I can't wait to see how this translates to a finished model.

+5 votes   media: Heavy Defender Concept
BluishGreenPro Mar 27 2012, 10:54am says:

Your art is most definitely "up to scratch" for a webcomic!
I can't wait! :D

+2 votes   media: Rule, Britannia! Test Panel
BluishGreenPro Feb 15 2012, 8:35pm says:

You guys have shown an uutstanding dedication to this project! Fantastic job on these unit previews.

+7 votes   article: Unit Spotlights - ARVN Predator and VC Chameleon ZSU
BluishGreenPro Feb 12 2012, 12:06am replied:

I agree, they look a bit dull, almost like polished stone weapons. They like the gleam and shine of metal.

0 votes   article: Overgrowth Art Asset Overview #28
BluishGreenPro Jan 6 2012, 10:46pm says:

I like the 1st and 3rd ones best. If you make alternate models for this unit (as you have done for VC) would you/can you actually switch to between a female voice and a male voice depending on the unit?

+4 votes   media: Syndicate Auxiliary Designs
BluishGreenPro Dec 24 2011, 11:17am says:

Brilliant design! You've obviously put a lot of work into this.

+1 vote   media: Good Morning Vietnam (1v1)
BluishGreenPro Dec 23 2011, 11:52am says:

Looks absolutely beautiful! Infantry only huh? That ought to be interesting. Should put more focus on out-stratigizing your opponent than just teching up.

+3 votes   media: Lost In The Flood (1v1 - Infantry Only)
BluishGreenPro Dec 21 2011, 10:28pm says:

You know it's a legit moustache 'cause it's part of the model! Not just surface texture.

+5 votes   media: Soviet Grenadier
BluishGreenPro Dec 11 2011, 1:41am says:

Brilliant design! That hat really gives the look of authority.
Just looking at the original concept, I like the larger scale hat and coat collar... I dunno, something about the concept that looks different from the model...

+1 vote   media: Soviet Commissar
BluishGreenPro Nov 19 2011, 1:03pm says:

A tank with a hat... love it!

+9 votes   media: Imperial Buster Tank
BluishGreenPro Oct 29 2011, 3:04pm says:

Great update! I like the new look.

+5 votes   media: Particle Expeller Remake
BluishGreenPro Oct 13 2011, 8:13pm replied:

Um... can you? Those look kinda ridiculous...
Great job on the peacekeepers though!

+7 votes   media: Female Peacekeepers
BluishGreenPro Oct 13 2011, 8:11pm says:

Okay... WTF EA, how could they create such a poorly detailed model!?
Yours looks great though, Sketch!

+5 votes   media: Imperial Warrior Improvements
BluishGreenPro Aug 23 2011, 9:54pm says:

I like! Very cool graphics.

+4 votes   media: DesuraTV theme revamped
BluishGreenPro Aug 14 2011, 4:15pm says:

Can you put up a link to Rule, Britannia! Sketch?
Drawings look great, I just don't know what characters they're supposed to be of.

+6 votes   media: Rule, Britannia! Characters as Ponies
BluishGreenPro Jul 11 2011, 8:42pm says:

Texture and model both look good! It's a bit pixilated along the front, but no-one will be able to see that at game-scale.

+7 votes   media: ARVN Cardinal Viper Upres
BluishGreenPro May 29 2011, 2:35pm replied:

Actually, when you mix blue and green you get "Blue-Green", when you mix blue and yellow you get green.

+4 votes   member: BluishGreenPro
BluishGreenPro May 12 2011, 2:53pm says:

Here's an easy way of thinking about this so-called "crash-testing" idea. If something really is true, then no matter what you throw at it, it will not shatter. I've heard (and personally experienced) that the "intellect" is quite capable of grasping truths when it finds them.
I think you've really touched upon one of the great dangers of falsification, that people can use it just to be lazy, but in principle, and used well, it still seems sound to me (thus far).

+2 votes   article: Probability, defiance to crash test anything
BluishGreenPro May 10 2011, 7:52pm replied:

It really depends on the sword, and I agree with you.
A Katana SHOULD slice through flesh and bone with ease (and other swords of that caliber) while other swords should get "stuck" in flesh as you described.

+3 votes   article: New Overgrowth a130 video devlog
BluishGreenPro May 6 2011, 1:45pm says:

I remember this being mentioned at the start of my Grade 10 Science class. For example, if you shot at a target and hit in a cluster around the outer ring, it would still be considered "accurate", just not precise. Precision would be proximity to the center of the target.

+3 votes   media: Accuracy and precision
BluishGreenPro Feb 27 2011, 10:33pm says:

Looks great! Can't wait to play the minimod.

+6 votes   media: Victor Charlie Ingame
BluishGreenPro Jan 1 2011, 10:35am replied:

As always, people think Bluish-Green Productions is more than one person, it's just me!
I may expand on this game in the future, but for now I've got to get back to school work... :(

+1 vote   game: Tower Guard
BluishGreenPro Dec 31 2010, 9:56pm replied:

Thanks for saying so, I no longer feel like my existence is meaningless to the internet.. :D Happy New Year!

+1 vote   article: The Future of Bluish-Green Productions
BluishGreenPro Sep 1 2010, 10:07pm replied:

I don't understand what you are trying to say...

+2 votes   member: BluishGreenPro
BluishGreenPro Sep 1 2010, 5:09pm replied:

Every time an enemy hits you, you are knocked down.
If you go to far down, you die. You need to use energy to stay higher up.

+1 vote   game: SPEEDRUN
BluishGreenPro May 1 2010, 5:05pm replied:

Yea, those buttons are temporary and will probably be changed by the final release. But Photoshop is the best tool I have for "buttonizing" pictures. There are three images to each button actually, they light up as you hover your mouse over them and are depressed when you click on them.
Also, in the menu, the four red dots in the corners light up depending on the position of the mouse.

+1 vote   article: Multiplayer
BluishGreenPro Mar 31 2010, 11:04pm replied:

Thanks, though I'll admit, it's a static lighting system, not dynamic.
(Made with transparent tiles)

+1 vote   media: New Lighting System
BluishGreenPro Jan 16 2010, 11:03pm says:

Great, I can't wait to watch it!

+1 vote   article: ParadoxCast #4
BluishGreenPro Jan 9 2010, 6:45pm says:

Will be listening intently!

+1 vote   article: ParadoxCast #3
BluishGreenPro Nov 11 2009, 8:45pm replied:

I'm still using Game Maker to develop Robo's World 3...
I also have nowhere near the programming skills to use UDK....
But I will try it out!

+1 vote   poll: Will you be switching to UDK now (Unreal Dev Kit)?
BluishGreenPro Nov 7 2009, 1:34pm replied:

Because it's free!

+1 vote   media: ZAAF Gunship Render
BluishGreenPro Jun 11 2009, 3:51pm replied:

Do you remember the "Hunter-Seeker" from Tiberian Sun?

+1 vote   article: Unit Spotlight: Protectorate "Hunter Killer"!
BluishGreenPro May 27 2009, 8:22pm replied:

Currently I am programming the entire game and enemies first, and then I'll make the levels. There will be more "beta-levels" in future demos.

+1 vote   game: Robo's World: The Zarnok Fortress
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