Creator of Bluish-Green Productions, I use GameMaker Studio to make games for iOS and Android
Lots of neat features as always, seems like there are some impatient folks out there who aren't as appreciative of your work, and that's a shame.
Still cannot believe how amazingly generous you guys are being!
As sorry as I am to hear the news, I kind of anticipated it for a long time, but I must remark how generous it is for you guys to upload the assets as Creative Commons!
For my part, I remember rushing home to watch Paradox-casts, I remember submitting unit ideas, being so inspired by your effort that I tried to help on several occasions (although I simply didn't have the skills necessary).
Although I think most of all, I'm glad to have become aware of one of my favourite composers; Chris Ferres, who I was lucky enough to meet recently (Manifest Destiny is still my ringtone!!).
Although it might be cheesy to say it, while the Paradox mod may be halted, I believe that it will live on in our hearts! Thanks for the inspiration, the memories, and the laughs!
All the best to everyone on the Paradox team! Good luck on all your future endeavours!
Hopefully with all those Steam dollars development will go even smoother and you'll be able to add even more cool stuff!
So many additions, I'll probably have to build a new world sometime and give them a try.
I'm wondering how procedural this system can be, could a character pick up an item and know how / where to wear / equipe it?
What a great way to quickly and easily make visually distinct characters. Do the animation speeds and movements of the characters correspond to those parameters? For example, fatter characters lumber more than walk, with their arms lower, waving from side to side.
What a neat tool! I can't wait to see how you expand upon the functionality of it.
I like Apple Hardware, not so much the software or operating system side of things.
So yeah, I've got an iPhone and a MacBook Pro on which I set Win7 as my primary boot. I only boot into the Mac side to publish apps because it is a bloody REQUIREMENT.
Yeah, that sounds familiar. Maybe I did figure it out in the end, but I do remember it being confusing at the time.
The subterrainian APC looks great! I was pretty young when I played Tib Sun, so I couldn't actually figure out how to make it go underground :/
Oh man, it's great to hear you guys are still around!
Truth be told, I never managed to get a firestorm shield generator working, I was never very good at Tiberium Sun...
Yes, unfortunately the publicly available version of the Utopia remake has a couple bugs in it, but as a free project that didn't seem to gain much attention I cannot devote the time to fix them. I did at least try to make sure that the game was playable under normal circumstances.
Really neat spear dynamics!
Micro transactions can really ruin games, like PvZ 2.
I'll never do that with any of the games I make.
I like the animation tweaks! This game looks better all the time.
Although I have to say, if you use bright colours, the recolour system is very obvious, if you use slight variations in hue and saturation instead of drastic ones I think it would look better, if less visually distinct.
Wow, that's a pretty smooth distribution curve. Interesting.
Finally a fix for the escaping animals, that was driving me nuts!
Ahaha, "removed Herobrine"
Looking forward to carpets and horses.
Wii U anyone?
Smash Bros... just sayin'
It's still hard to beat the structured flow of a Linear game, if it's done right.
It's incredible to see how much this is shaping up. I look forward to every new update, just to see what cool new thing you guys have done!
Well spotted. I wonder what, if anything, those are.
It's hard to beat hand made. The random generation algorithms aren't complex enough to match the beauty of a good level designer's skill.
I'm all for these bug fix updates, but starting to miss the content updates...
I'm curious to see the new villager emotes, they've always struck me as strangely silent.
Looks fantastic, great fit with the soviet aesthetic!
Hm, nothing I'm too excited over in this snapshot, but congrats to Jeb and the dev team for their accomplishments!
Oh, nice flat colours for building! If only they were a little less "muddy" Still, should be fun.
Ah, finally a way to store all that coal I've got more efficiently... though the waste that comes from using it to cook 72 items is going to drive me a bit crazy... (I don't like micromanaging furnaces) it seems like it would be better to make 8 coal craft the block so that it would only smelt / cook 64 items... Just a thought.