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BlueThundah
BlueThundah Jun 16 2011, 6:08pm replied:

that happens when you shoot people in real life too

+1 vote   mod: SMOD-DT "Project life"
BlueThundah
BlueThundah May 27 2011, 1:25pm says:

i think that it's time that this moves on from a garry's mod gamemode.
you guys should definitely port it into a standalone source mod, because lets be honest, some parts of this are kind of clunky, and you could make it much more streamlined and less buggy if you removed the gmod aspect of it.

+5 votes   mod: Trouble in Terrorist Town
BlueThundah
BlueThundah May 11 2011, 2:09pm replied:

the problems that come from modifying files like this is that even if you do it right, there might be another line of code, not even in that file, that refers to that line, so if it changes, it sets up a chain that can break games. in metro 2033, if you try to modify the base damage for the pistol, none of the weapons will show up on the hud, and you won't be able to pick up ammo

+1 vote   mod: STALKER Complete 2009 (2012)
BlueThundah
BlueThundah Dec 2 2010, 1:33pm replied:

unless call of duty was made with source, and not just a heavily updated id software engine from 2000

0 votes   engine: Source
BlueThundah
BlueThundah Nov 20 2010, 11:30pm says:

umm, if it's a mod for alien swarm (source), and it's in first person, doesn't that just make it a source engine mod?

+1 vote   article: Weeks 3 + 4
BlueThundah
BlueThundah Nov 18 2010, 1:41pm replied:

i'll check it out.

+1 vote   mod: SMOD-DT "Project life"
BlueThundah
BlueThundah Nov 15 2010, 12:28pm says:

i'm voting for this mod

+2 votes   mod: SMOD-DT "Project life"
BlueThundah
BlueThundah Nov 15 2010, 12:25pm replied:

i almost forgot there was a magnum in this game

+1 vote   mod: SMOD-DT "Project life"
BlueThundah
BlueThundah Nov 15 2010, 12:12pm replied:

i meant the node graphing part. i have no problem using the generator, but the process of noding maps that don't have snl files takes up way to much time.

+1 vote   mod: SMOD-DT "Project life"
BlueThundah
BlueThundah Nov 15 2010, 12:08pm says:

on the topic of the mount filesystem error, last time i checked smod t ran on sdk base 2006, so installing that might fix some problems

+1 vote   mod: SMOD-DT "Project life"
BlueThundah
BlueThundah Nov 9 2010, 3:21pm says:

i love this game mode so much, but i feel like it could be a lot more. the gun controls, even though i know they were supposed to be shaky as it stops people from rdming, could use a lot of works, and i feel like it would function a lot better as a standalone mod. you could do a lot more optomizing, and have maps specialized for the gamemode (more than the current ttt maps are) with more terrorist only functions. if you guys ever do decide to take my advice and turn this into a full mod, just pm, i'll be glad to help.

+2 votes   mod: Trouble in Terrorist Town
BlueThundah
BlueThundah Nov 6 2010, 10:21pm says:

oh, and also, i keep getting owned by the countess

+1 vote   mod: Median XL
BlueThundah
BlueThundah Nov 6 2010, 9:25pm replied:

and hows aboot a canadian version while you're at it?

+1 vote   mod: Median XL
BlueThundah
BlueThundah Nov 6 2010, 9:16pm says:

just got it, and i've been playing it for 5 hours straight. it is awesome. just one question though. twice, i have heard a seemingly random voice shout "that's gotta hurt!" wtf is this? is it an easter egg in median? or is it something from d2 which i just never noticed? it's really been bugging me.

+1 vote   mod: Median XL
BlueThundah
BlueThundah Nov 6 2010, 11:03am says:

can we get a mappack for those who suck at/are to lazy to use the mapadd system?

+1 vote   mod: SMOD-DT "Project life"
BlueThundah
BlueThundah Nov 5 2010, 12:45pm says:

i never thought a video game could be beatiful with texture squares showing, but you managed to do it. kudos to you.

+1 vote   media: New HUD and new houses
BlueThundah
BlueThundah Nov 4 2010, 7:54pm says:

RIP

OMS

Sometime last spring

may his soul rest in peace

and may vengeance be wrought against all those

who helped troll him to death

+2 votes   mod: SMOD: Tactical
BlueThundah
BlueThundah Nov 4 2010, 7:36pm replied:

what do you expect? it's ubi-*******-soft, they do the bare minimum when it comes to ANYTHING but basic gameplay. imagine how awesome it would be if they released the sdk for splinter cell? but noooo... why the hell couldn't they be more like valve and epic games?

ok, i'm finished ranting no

+3 votes   game: Tom Clancy's Rainbow Six: Vegas 2
BlueThundah
BlueThundah Oct 10 2010, 10:49am says:

will you be releasing map packs for smod pt? i only ask because i suck at the whole mapadd thing, and the levels i try to make end up buggy as ****.

+3 votes   download: PMC models
BlueThundah
BlueThundah Sep 24 2010, 4:38pm says:

not to be a troll and or spoilsport, but wouldn't working on the leaked beta? i mean, wouldn't that be more productive?

+1 vote   mod: SMOD-DT "Project life"
BlueThundah
BlueThundah Sep 8 2010, 4:07pm replied:

i'm with you bro

+1 vote   mod: Jailbreak!
BlueThundah
BlueThundah Sep 8 2010, 3:51pm says:

ok, i fixed the thing on the skytrain level, but on the hospital part, when the dude's running around shouting like an idiot, i can't figure out how to get to the next chapter. whenever i kill the dude i just get a black screen with crappy music.

+3 votes   mod: Escape The Room
BlueThundah
BlueThundah Sep 8 2010, 3:29pm says:

whenever i finish the skytrain level, it cuts to the loading screen, then the game quits. halp?

+2 votes   mod: Escape The Room
BlueThundah
BlueThundah Sep 8 2010, 11:34am says:

i'm having a hard time starting a mod for episode 2. everyone says i have to use the 2007 engine to do it, but there is no option to use ANY game with that engine. wtf?

+2 votes   game: Half-Life 2: Episode Two
BlueThundah
BlueThundah Sep 8 2010, 10:50am says:

what did happen to onemanshow?

+1 vote   mod: SMOD-DT "Project life"
BlueThundah
BlueThundah Sep 5 2010, 11:59am says:

it's like smod tactical but with more content, AWESOME

+2 votes   mod: CSS SCI FI 3: Hardwired
BlueThundah
BlueThundah Sep 4 2010, 6:50pm says:

is it just me, or was the zombie at the beginning saying "meow"?

+1 vote   mod: They Hunger: Tactical
BlueThundah
BlueThundah Sep 4 2010, 6:39pm replied:

with a grain of salt and a boot in your ***

+13 votes   article: Duke Nukem Forever is Back!
BlueThundah
BlueThundah Aug 21 2010, 4:02pm replied:

but what about the awesome smiley? surely you don't hate him!!

+1 vote   mod: Half-Mind 2: Raising the Derp
BlueThundah
BlueThundah Aug 21 2010, 4:01pm replied:

i dunno, the gman dancing scene was pretty epic

+4 votes   mod: Half-Mind 2: Raising the Derp
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