A coder and a gamer. One day both of those hobbies merged together. I love to inject my odd style of humor in anything I do.

Comment History  (0 - 30 of 77)
bluefire40
bluefire40 Oct 13 2010, 4:38pm says:

So, we mention Dual Reality on the podcast, and a few days later an update comes out. Good timing or great timing?

+1 vote   media: I have an explanation for this.
bluefire40
bluefire40 Aug 9 2010, 2:36am says:

Downloaded as soon as I saw. Can't wait.

+3 votes   download: Gamma Energy v1.0
bluefire40
bluefire40 Jul 21 2010, 3:59am says:

...Wasn't it free BEFORE this?

+1 vote   article: Orion: Source Multiplayer Beta is FREE & Standalone!
bluefire40
bluefire40 Jul 21 2010, 1:24am says:

I love reading things like this, it gives a good idea of what was going through your head when making the mod. Plus, you were completely honest about losing attention for your project and coming back to it after being inspired. Not many of us like to admit to that.

Looking forward to the release. If you ever need more beta testers, ask me or anyone else from Podcast 17 and we'd be glad to help.

+1 vote   article: A Modder's Journey
bluefire40
bluefire40 Jul 18 2010, 2:02am says:

A BOMB

+2 votes   member: Danboe
bluefire40
bluefire40 Jul 15 2010, 12:17pm replied:

Heck yeah. I'll prime the sirens.

+2 votes   article: 3.0 release Imminent!
bluefire40
bluefire40 Jul 1 2010, 6:01pm replied:

We're about to do some recruitment apps for a modeler for exactly that reason.

+1 vote   media: WW2 Shooter Bunker Mapping
bluefire40
bluefire40 Jul 1 2010, 6:00pm replied:

Placeholder. Besides, the combine AI code needs almost no changes for what we need, so it's perfect for the moment.

+1 vote   media: WW2 Shooter Bunker Mapping
bluefire40
bluefire40 Jun 29 2010, 9:25pm replied:

Great. Get back to work.

+3 votes   mod: In Development
bluefire40
bluefire40 May 18 2010, 1:16pm replied:

If our flashback sequences come out at least half as good as I'm picturing them, then it should. :P

+1 vote   article: Spring Media and Community Tool
bluefire40
bluefire40 May 17 2010, 4:29am replied:

That's the next thing to add actually.

+4 votes   media: ID-Dev Vid 3: Cinematic System
bluefire40
bluefire40 May 17 2010, 1:10am replied:

And that's what it'll fire back at you.

+8 votes   media: Ranger Dement - Concept
bluefire40
bluefire40 May 15 2010, 11:05pm says:

Quack.

+2 votes   member: DuckSauce
bluefire40
bluefire40 May 15 2010, 4:14pm replied:

Actually, you need Half Life 2: Episode 2.

+3 votes   mod: In Development
bluefire40
bluefire40 Apr 25 2010, 1:15am replied:

Lovely. I shall try once I finish the game, sans any mods.

+1 vote   article: Clear Sky Complete Release
bluefire40
bluefire40 Apr 24 2010, 10:58pm says:

No changes to the faction system? Bummer.
Any possibility of adding a feature to reset your status with a certain faction?

+1 vote   article: Clear Sky Complete Release
bluefire40
bluefire40 Mar 25 2010, 5:50pm replied:

Or, you know, keep supporting In Development. Both are equally awesome.

+3 votes   article: Weekly Interview: "In Development"
bluefire40
bluefire40 Mar 19 2010, 2:19pm says:

A few cracks in the walls, perhaps some water dripping from the ceiling, and I believe you'll have it.

+1 vote   article: On Conveying An Atmosphere Of Despair
bluefire40
bluefire40 Mar 12 2010, 1:02am says:

Attach some images so we can see this on the front page!

+1 vote   article: Coven 2.5 is out!
bluefire40
bluefire40 Feb 23 2010, 11:24pm replied:

There's been constant Alpha testing for the past...uh...while.
Trust me, it's ready.

+2 votes   article: GraviNULL First alpha release Friday!
bluefire40
bluefire40 Feb 23 2010, 11:19pm says:

Maybe I should quit coding and make it a job coming up with slogans...

+4 votes   article: GraviNULL First alpha release Friday!
bluefire40
bluefire40 Jan 17 2010, 9:36pm replied:

It's not, apparently. It just looks similar because it has a overlooking ledge with a broken fence. Similar props do not make a similar map.

+1 vote   article: Sunday update. New team mates.
bluefire40
bluefire40 Jan 17 2010, 9:32pm says:

Will we be able to summon other kinds of deathly deserts from the sky? I want some pudding and cakes in there!

+1 vote   media: Interdimensional window.
bluefire40
bluefire40 Jan 17 2010, 9:30pm says:

I'm loving the death jello, keep it up!

+1 vote   article: Introducing Dual Reality.
bluefire40
bluefire40 Jan 16 2010, 3:29pm says:

Hurry up and win already.

+2 votes   article: MOTY Begins - TNM Characters Urge You To Vote!
bluefire40
bluefire40 Jan 1 2010, 1:43am says:

A three day update? This sounds familiar...
Not that I mind or anything, I just think it's funny!
I'll come back one day with a character idea.

+2 votes   article: City17: Episode 1 - 3 Part New Years Update (Part 1)
bluefire40
bluefire40 Dec 31 2009, 5:02pm replied:

A person who models NPCs, anything that's "alive".

+1 vote   article: 3 Day Update: Coding
bluefire40
bluefire40 Dec 31 2009, 1:31pm replied:

That's a given.
However, I can't show any of our weapon models until we get them skinned.

+1 vote   article: 3 Day Update: Coding
bluefire40
bluefire40 Dec 30 2009, 3:57pm replied:

There's a reason for that. ;)

+2 votes   media: Super Nazi
bluefire40
bluefire40 Dec 21 2009, 12:56am says:

That rifle looks a bit short...

0 votes   article: Coder and new models
bluefire40
bluefire40 Dec 12 2009, 12:50am replied:

You can always buy the $10 version on Steam, it works too.

+1 vote   article: EDD? (ETERNAL DAMNATION IS DOOMED?) V1.1 FINAL UPDATE - 11 DECEMBER 2009
bluefire40
bluefire40 Dec 12 2009, 12:46am says:

I'd hate to say this, but this kind of feels like an empty update. Maybe you can have more pictures or maybe even a video? Perhaps you can also put some more of a description of what you've done on the mod.

Sorry, it just doesn't seem right that your Summary has more info on the mod than your actual update.

+3 votes   article: Half Life 2 - Alone We Travel
bluefire40
bluefire40 Dec 11 2009, 10:58am says:

Oo, I like this. I wish there was more info about the engine itself though.

+1 vote   article: First vehicle physics test
bluefire40
bluefire40 Nov 26 2009, 1:39am replied:

Yep, it's WIP. The bolt is being used, it's just hard to see.

+1 vote   media: Springfield Animations
bluefire40
bluefire40 Nov 23 2009, 7:09pm says:

What kind of things could this be used for, other than a real time map on the other screen? Are you planing on having two people play online on the same computer, similar to the L4D splitscreen thing on the PC?

+1 vote   media: Multiple Camera Support
bluefire40
bluefire40 Nov 18 2009, 11:50pm says:

You should probably make the "Achievement Complete" box look different so people can know that they got the achievement without reading the text.
Maybe you can make the box green when the achievement has been unlocked?

+2 votes   article: Cobalt Runner- Tech 4
bluefire40
bluefire40 Nov 12 2009, 5:20pm says:

Nice touch, definitely helps.

+2 votes   media: More detail
bluefire40
bluefire40 Nov 4 2009, 1:07pm says:

I'm guessing you added those plants on the top?
Yeah, I agree more detail is key for games that use the shadow effect for map layouts. If you can't see in color what it is, the silhouette is very important.

+2 votes   media: Detail mockup
bluefire40
bluefire40 Oct 19 2009, 11:55pm says:

Pretty nice looking. I might get interested in this.
Could you give a rough percentage of how much of the game is done?

+2 votes   article: PokeWorld Progress Update
bluefire40
bluefire40 Oct 4 2009, 9:08pm says:

When you say new weapons, do you mean actually coded or just re-skined?

+6 votes   article: Beta, finally!
bluefire40
bluefire40 Sep 12 2009, 10:41pm replied:

Oh, that's only when you first see her. ;)

+2 votes   media: The Girl in White
bluefire40
bluefire40 Sep 12 2009, 3:36pm replied:

D-Day, the stereo-typical level of any WW2 shooter.

+1 vote   media: WW2 Beach at Sunset
bluefire40
bluefire40 Sep 12 2009, 1:17pm replied:

I don't map. I do the coding for the mod.

+1 vote   article: If you are here for the "In Development" mod...
bluefire40
bluefire40 Sep 12 2009, 1:04pm replied:

I just made a thread on this mod's forums listing all of the team members, as well as positions needed for the mod.

+1 vote   mod: In Development
bluefire40
bluefire40 Sep 12 2009, 12:10pm replied:

Notice how there's no knife attached either. It's being redone, but it may take some time unfortunately.

+1 vote   media: Thompson - Beta look
bluefire40
bluefire40 Sep 12 2009, 12:09pm replied:

Step Over is a utility in a programming environment. When you are debugging, it lets you skip a function instead of running through it.

+1 vote   media: Step Over - Concept Sketch
bluefire40
bluefire40 Sep 12 2009, 12:07pm replied:

Yeah, after testing Step Over a bit more, I too felt 3 seconds was too much. You could have a small conversation in that time.
"Hi." "Oh hey, what's up?" "Oh, I found just found this new weapon that *stab*."

+3 votes   media: Developer Video 1: Demo Weapons
bluefire40
bluefire40 Aug 26 2009, 12:44pm says:

Those are some very strange weapons...
Good luck with the mod. Quirkiness generally attracts a lot of players.

+1 vote   article: some new weapons
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