Report article RSS Feed Clear Sky Complete Release

The new entry in the Complete series from the studio that brought you the celebrated STALKER Complete 2009 mod.

Posted by PaulDolgov on Apr 24th, 2010

Clear Sky Complete is a part of the Complete mod collection, which is a series of modifications created by professional artists dedicated to enhancing the S.T.A.L.K.E.R. games. The Complete mods focus on improving the original game’s graphics, sound, and atmosphere, while preserving its core elements.

Built upon the success of STALKER Complete 2009 (which was downloaded well over 200,000 times), this entry in the Complete collection continues the tradition of aesthetically updating the game without changing the original story or gameplay. Fans can expect a polished and pure Zone experience designed around the most graphically demanding title of the S.T.A.L.K.E.R series - S.T.A.L.K.E.R. Clear Sky.

This mod debuts the brad new weather system created by our studio specifically for this title and is entirely different from the work we've done before.

Version 1.1.3

Clear Sky Complete Overview:

S.T.A.L.K.E.R. Clear Sky is a graphically improved prequel that integrates newer visual technology that we introduced in our previous mod for S.T.A.L.K.E.R. Shadow of Chernobyl. This gave us a solid foundation for further enhancements, letting us focus solely on the design elements of the games' art style and aesthetics.

The Complete Weather.

The most notable feature is the introduction of the brand new set of distant scenery textures that put the player in the middle of a large open world, rather than the previously "enclosed" map. The original photographs used in this project were captured by our studio during our travels to the Russian industrial town of Mednogorsk, which represents how Pripyat once was. Once we returned to the studio we applied our graphic design expertise to edit our real-life environment captures to closely match the fictional in-game Zone environment.

Other graphical enhancements include stunning new lighting effects, natural daytime/nighttime transitions, vivid sunsets/sunrises, redesigned emissions, a new high resolution nighttime constellation map, a full moon, and many other aesthetic improvements too numerous to list.

Clear Sky Complete - Official Trailer:


S.T.A.L.K.E.R. Clear Sky features improved textures compared to S.T.A.L.K.E.R. Shadow of Chernobyl, however there was still a lot of room for refinement. Instead doing a total retexture, we only needed to replace select sets with respect to game designer's vision. This new texture set contains the best work by the community along with the introduction of new rendering techniques authored by our studio, such as:

  • Reworked foliage and terrain, making the grass draw line less noticeable
  • Detailed textures for most of the weapons
  • Replaced bricks, concrete, metal and ground textures
  • Refined human and mutant textures
  • New details such as smoldering firewood, leaves, and stones
  • Vehicles now appear realistically rusted and abandoned

The purpose of this sound overhaul was to further enhance the ambience and atmosphere of the Zone with the addition of higher quality and more realistic ambient audio files. Each map now includes a sound theme that varies between night and day. All this has been integrated without diminishing the original sounds unique to Clear Sky, ensuring a superior audio experience. All weapon sounds have been replaced with comprehensive analogues, and footsteps, bullet impacts, anomalies, creatures, and many other sound categories have been improved.

This mod introduces nearly a hundred acoustic guitar and vocal songs. They have been added to campfire music sets, and are unique to each faction. This live music was recorded specifically for this game, creating an unforgettable ambience. Also, some new and familiar music tracks can be heard on the radio and megaphones throughout the Zone. However, this mod doesn't modify the dynamic combat music, which can still be turned on and off in the game options.

Bug fixes are the specialty of the Sky Reclamation Project, a community patch which brings the joint effort of a large number of community members together to address bugs still present in Clear Sky after its final patch, and eliminates many game breaking issues. This mod is included in Clear Sky Complete, and features:

  • Crash Fixes - many potential "crash to desktop" errors have been eliminated.
  • Quest Fixes - fixed bugs in 9 quests that couldn't be completed under certain conditions.
  • Gameplay Fixes - fixed a large number of gameplay bugs that could keep the game from progressing, like preventing the accidental death of important characters and other triggered events.
  • Weapon Fixes - fixed animations, incorrect ironsight positions and corrected the depth of field effect on most weapons.

Note: this mod doesn't fix all bugs, but there are significantly less of them.

Various tweaks have been implemented in Clear Sky Complete to create a more fluid experience for a player and to maintain continuity with other games in the S.T.A.L.K.E.R. series. Noticeable tweaks include:

  • Reducing the grenades available to NPCs to prevent "grenade spamming"
  • Bandages and medkits heal and stop bleeding, and less bleeding in general
  • All pistols now have ironsights
  • Weapons now have real-life names
  • Enabled trading weapons with NPCs, and NPCs now sell ammo and supplies
  • Reduced military minigunner's vision distance
  • Added the ability to carry explosives
  • Corrected Bandit behavior so they won't mug the player if their player-status is friendly
  • Increased flashlight output

  • The Wish Granter - activated via the ESC F1 keyboard shortcut, it is a hidden interface designed to let you enable vehicles, control weather, and place anomalies, characters, mutants and much more on the map. You can essentially build the game around your preferences through this interface.
  • Sleeping Bag - allows the player sleep in-game, and now features an advanced safety level indicator.
  • Gnomus' Scopes - a scope system similar to one used in most modern FPS games.
  • Elite Nightvision - improved black & white night vision.
  • Teleport - allows the player to jump between points in the environment with the ability to save custom coordinates for future use.

With the new user interface update you no longer have to skip through introductory movies. Also, the HUD colors have been muted so they don't distract and the inventory window is now semi-transparent, which allows the player to view the weapon currently being equipped. Also, the ESC+S shortcut from Stalker Complete 2009 is added, which works like a "smart quick-save" creating a separate save file with level name, in-game date, and time each time it's used.

Stalker Complete 2009 footer
Post comment Comments
Angerfist219 Apr 24 2010, 6:43pm says:

Looks good but I only have SoC and CoP :/

+2 votes     reply to comment
stormbringer_951 May 14 2010, 6:03pm replied:

Don't feel bad about it. Clear Sky is by far the worst of the three. With this mod though, I might just reinstall Clear Sky and give it another try.

+3 votes     reply to comment
Elementalist Apr 24 2010, 6:53pm says:

... Enable vehicles? Like, vehicles you can drive? o_o;

+2 votes     reply to comment
PaulDolgov Apr 24 2010, 7:30pm replied:

Yes, check out the main page, there's a screenshot of 2 cars in the swamps.

+1 vote     reply to comment
Elementalist Apr 24 2010, 10:26pm replied:

Wow, that's cool.

I'd also like to say, it's amazing how you do your updates. Very professional and pleasing. I think that's something missing in a lot of mods, and it's appreciated. Thank you. :)

+6 votes     reply to comment
altercuca Apr 24 2010, 8:13pm says:

i love this, tired of putting like 10 different mods so i can fix all bugs, now there is only AWESOME one :)

+1 vote     reply to comment
Metalspy Apr 24 2010, 9:00pm says:

Bug fixes, maybe that will allow me to play Clear Sky! And a lot of other improvements.. nice, downloading!

+4 votes     reply to comment
bluefire40 Apr 24 2010, 10:58pm says:

No changes to the faction system? Bummer.
Any possibility of adding a feature to reset your status with a certain faction?

+1 vote     reply to comment
PaulDolgov Apr 24 2010, 11:03pm replied:

You can join different factions using The Wish Granter menu ESC F1.

+1 vote     reply to comment
bluefire40 Apr 25 2010, 1:15am replied:

Lovely. I shall try once I finish the game, sans any mods.

+1 vote     reply to comment
DevilsTheory Apr 25 2010, 12:59am says:

So are you gonna to the same with Call of Prypiat ???

+1 vote     reply to comment
Shirk Apr 25 2010, 7:41am says:

This is a great mod, but when I get to Limansk the game closed without any error. help?

+1 vote     reply to comment
jjawinte Apr 25 2010, 2:03pm says:

This is fantastic ! I've been waiting for a proper reason to play CS again. Beautiful work to all involved !

+2 votes     reply to comment
dethtoll Apr 25 2010, 3:06pm says:

Does this do anything about the irritating machine gun in Cordon?

+3 votes     reply to comment
Prypjat Apr 25 2010, 3:32pm replied:

Jeah a good question :D

+1 vote     reply to comment
jjawinte Apr 25 2010, 5:57pm replied:

Everyone hates that thing ! You can only really time your moves well and run like hell. Personally, I like to attack the Military's base a bit later on ( and then take out that damned gun ).

+2 votes     reply to comment
PaulDolgov Apr 25 2010, 9:26pm replied:

Hold on, I'm working on a new patch to address stability, the minigunner will be adjusted too.

+4 votes     reply to comment
Prypjat Apr 25 2010, 3:30pm says:

Sounds good! I'll test it soon!

+1 vote     reply to comment
DHrox Apr 25 2010, 3:43pm says:

Hey pavel. I was playing CS complete and noticed a pretty funny bug. With the Clear Sky CS-1 armor (heavy) upgraded, you have unlimited stamina unless you are overencumbered. Otherwise, you made me remeber why I love STALKER.

(moved from your profile to see if anyone else noticed this)

+1 vote     reply to comment
DHrox Apr 25 2010, 3:44pm says:

It does not. there is another mod though that does adjust the accuracy.

+1 vote     reply to comment
PaulDolgov Apr 25 2010, 11:00pm says:

Once you install the mod, make sure you get the 1.1.2 patch:

+1 vote     reply to comment
Doyle_138 Apr 26 2010, 4:28am says:

hey guys, can i take my old savegames for this mod?

+1 vote     reply to comment
PaulDolgov Apr 26 2010, 5:52am replied:

It may work, try.

+1 vote     reply to comment
Katnipz May 19 2010, 9:06am replied:


+1 vote     reply to comment
Hidraga Apr 27 2010, 5:13pm says:

this is EPIC! THX!

+1 vote     reply to comment
Matqo Apr 28 2010, 3:33am says:

Thx, This mod is awesome.

+1 vote     reply to comment
RexorHun Apr 30 2010, 1:07am says:

Looks good :P but i dont have stalker XD

+1 vote     reply to comment
JumpHammer May 5 2010, 11:58am says:

Does this Mod do anything about the Emissions? Can you hide in more than one safe zone like in Call of Pripyat or Oblivion Lost 2.2?

+1 vote     reply to comment
lefteris999 May 28 2010, 6:55am says:

Mine crashes right at the beginning 2-3 secs after intro.What are the minimum specs u need to run this mod?

+1 vote     reply to comment
lefteris999 May 28 2010, 6:57am says:

I have a intel core 2 quad cpu q9300 @2.50GHz RAm is 4GB windows 7 64-bit OS and my graphics card is a GeForce 9600GT...

+1 vote     reply to comment
PaulDolgov May 28 2010, 5:42pm replied:

Update the game to version 1.5.10, same specs as original game.

+1 vote     reply to comment
Avatarass Sep 4 2010, 11:00pm says:

"The most notable feature is the introduction of the brand new set of distant scenery textures that put the player in the middle of a large open world, rather than the previously "enclosed" map" This like is disturbing, I thought you were talking about finally putting all the sectors in one huge open world.

+1 vote     reply to comment
PaulDolgov Sep 15 2010, 1:02am replied:

Trust me, it takes a lot more skills to do skyboxes well, than adding levels.

+1 vote     reply to comment
andydamoog Jan 11 2014, 5:34pm replied:

i wouldnt think the engine could handle the amount of data it would take to make this one open world without lagging badly it would be a pig to optimize plus you would have to process all the alife at the same time and the saves would be massive as you would have to save all the game data ie item locations ncp locations and the animals i think youve being playing fall out avatrass and just look at the state of that bad mips bad scripting bad everything (or the ps 3 saves mess in oblivion) its a shame there wont be any more stalker games so ill have to wait for survarium

+1 vote     reply to comment
xsatyr Mar 10 2011, 10:54am says:

How do you intall this?

+1 vote     reply to comment
omacaco Jun 13 2011, 5:54pm says:

Does this let you aim pistols as well?

+1 vote     reply to comment
TheUnbeholden Nov 23 2011, 3:09am replied:


+1 vote     reply to comment
rivie Apr 20 2012, 2:22pm says:

Hello. Love the mod. It has allowed me to replay Clear Sky and have much more fun :). However I have encountered a problem. In Limansk just before the Bandit ambush, I save the game (F5 or ESC+S). If I die and reload that save it crashes to desktop. I have deleted the file to be sure it was not corrupt, and it has no problem loading from the auto save. What can be the issue? Thanks.

+1 vote     reply to comment
sergi1901 May 29 2012, 4:38pm says:

freeplay?i mean after a last mission when u must kill a Strelok

+1 vote     reply to comment
TheLozza Dec 14 2012, 3:10am says:

Does this have freeplay?

+1 vote     reply to comment
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monshael Sep 14 2013, 1:12pm says:

How do you use teleport? Is it available from the Wish Granter?

+1 vote     reply to comment
andydamoog Jan 11 2014, 5:23pm replied:

the documentayion for all the mods on this site are poor but this is how it works go to thw wish granter the click on more options and choose teleport it will open a screen up you have to manualy enter any jump points you want (you can only jump within the location your in ie if your in cordon you can only jump to somewhere else in cordon) go to the point you want to jump to ie cordon exit to garbage then open teleport and name that location a good naming convention is something like "cordon_exit_to_garbage" press "player position" this will popolate the location windows with the codinates for that location then press "save" then exit the wish granter when you are in cordon if you want to jump to this location the open teleport in wish granter and you will notice "cordon_exit_to_garbage" double click on this location then press the "go" button then ok this at the bottom of the screen
hope this helps

+1 vote     reply to comment
andydamoog Jan 9 2014, 5:23pm says:

has the teleport been removed as i dont seem to be able to use it

+1 vote     reply to comment
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