Report article RSS Feed GraviNULL First alpha release Friday!

Friday is the day GraviNULL will be zapping to your screens! In the meantime feast your eyes on our trailer, check out our 1 hand play style controls and a nice compact image of all 5 maps!

Posted by DuckSauce on Feb 23rd, 2010

Friday is the day GraviNULL will be zapping to your screens! In the meantime feast your eyes on our trailer, check out our 1 hand play style controls and a nice compact image of all 5 maps!

Let's not dawdle with too many words and get right on to the Launch Trailer!



You getting psyched yet? Here's a list of what you can expect to find in GraviNULL:

  • 5 great maps build with GraviNULL gameplay in mind.
  • Deathmatch based on score, 1 point for every 10 damage done in a single hit, and only 3 meager bonus points for a kill. Helping to stop kill stealers from coming out on top.
  • 3 all new gravity gun funtions: Grapple, Absorb and Launch mode toggle.
  • No gravity!
  • Boatloads of fun in an unique and fresh new mod.
  • And above all it has... balls of steel!

Here's a condensed screenshot with all 5 maps:

The 5 maps of GraviNULL Comic Book

And while you are waiting for the release you can study up on the controls
(which are also shown in the loading menu):

GraviNULL Controls

So when can you expect this beauty? Well it's coming out Friday on February the 26th, with the client files releasing somewhere in between 6 and 8 pm GMT+1.

Maximum player limit is 12, due to small maps and high physics, alot of network traffic can't be avoided, so keep this in mind!

The server files are now released, these can only be used to host a dedicated server:

Half-LifeCreations:
       - GraviNULL Dedicated Server files a1.0   (26 MB)

FileFront:
       - GraviNULL Dedicated Server files a1.0  (26 MB)  

ModDB:
      -  GraviNULL Dedicated Server Files a1.0  (26 MB)

Looking forward to giving you all a shock treatment Friday!

To close it off here's a quote from Bluefire:

Bluefire wrote:Guns are for hoes and balls are for pro's!

 

Post comment Comments
Armageddon104
Armageddon104 Feb 23 2010, 7:28pm says:

Sounds cool! But I won't be here Friday. Gonna be busy with conviction.

+2 votes     reply to comment
Croco15
Croco15 Feb 23 2010, 7:44pm says:

Sweet! Can't wait to play it.

+2 votes     reply to comment
iopzx
iopzx Feb 23 2010, 7:56pm says:

&b
can't wait to try it out.

+2 votes     reply to comment
Mr.Walrus
Mr.Walrus Feb 23 2010, 8:19pm says:

Looks awesome, I cant wait! I love your anti-killstealer system :)

+2 votes     reply to comment
Nauz
Nauz Feb 23 2010, 8:24pm says:

o.O now that's a fast first release.
Nice trailer

+2 votes     reply to comment
krg
krg Feb 23 2010, 8:58pm says:

Thank you for going with a release.

+2 votes     reply to comment
Ryswick17
Ryswick17 Feb 23 2010, 9:04pm says:

SWEET A GAME WHERE I CAN FINALLY "eat" AND PLAY AT THE SAME TIME

*wink* *wink*

+5 votes     reply to comment
Spooboy
Spooboy Feb 23 2010, 9:04pm says:

Amazing, this (sense day 1) has poked my interest. I cant wait to play.

+2 votes     reply to comment
dafatcat
dafatcat Feb 23 2010, 9:12pm says:

Play gn_core to guarantee a spot in heaven!

+3 votes     reply to comment
dafatcat
dafatcat Feb 23 2010, 9:14pm says:

Type "+attack; +attack2" in console. Then all you have to do is move the mouse! :D

EDIT: Firefox sappin mah reply button

+1 vote     reply to comment
andybrantford
andybrantford Feb 23 2010, 10:35pm says:

Mistake releasing it.Do a closed beta first before the **** hits the fan.

0 votes     reply to comment
bluefire40
bluefire40 Feb 23 2010, 11:24pm replied:

There's been constant Alpha testing for the past...uh...while.
Trust me, it's ready.

+2 votes     reply to comment
Wills
Wills Feb 24 2010, 2:15am replied:

As Bluefire says, we've been running a closed beta, with many different players, every day, for two hours per day, since development began. DuckSauce runs an intensive schedule!

+2 votes     reply to comment
bluefire40
bluefire40 Feb 23 2010, 11:19pm says:

Maybe I should quit coding and make it a job coming up with slogans...

+4 votes     reply to comment
Alvar_Hanso
Alvar_Hanso Feb 24 2010, 1:00am says:

This mod became infinitely more attractive to me once you mentioned that I can eat and play at the same time!

+3 votes     reply to comment
DNAz
DNAz Feb 24 2010, 3:17am says:

Hmmmm now i can do a certain something when im playing :p

+4 votes     reply to comment
Alt`
Alt` Feb 24 2010, 8:07am replied:

I know right? :D

+2 votes     reply to comment
xXMaNiAcXx
xXMaNiAcXx Feb 24 2010, 11:00am says:

o/
This is the fastest project I ever saw here on moddb,and I want that this one don't fail.GraviNULL WILL be a great release,watch me,I'm gonna play :P

+2 votes     reply to comment
Killer_man_1996
Killer_man_1996 Feb 24 2010, 1:20pm says:

OHHHHH MYYY GOOOOOOOOOOOOOOOOOOOOOOOOOOOD!!!!

THIS IS THE MOST AWESOME MODE DONE IN JUST WEEKS...

+2 votes     reply to comment
SolidFake
SolidFake Feb 24 2010, 1:22pm says:

got balls?

+2 votes     reply to comment
DuckSauce
DuckSauce Feb 24 2010, 2:21pm replied:

More than you'd ever want!

+1 vote     reply to comment
Alt`
Alt` Feb 24 2010, 4:38pm replied:

Can't talk about GraviNULL with out a pun rolling in period.

+1 vote     reply to comment
ThePeanutBaron
ThePeanutBaron Feb 24 2010, 4:47pm says:

Great trailer, looks really fun I will be downloading

+3 votes     reply to comment
Cookiemann
Cookiemann Feb 24 2010, 5:31pm says:

Innovative! Like it! :)

+2 votes     reply to comment
Pyroinflames
Pyroinflames Feb 24 2010, 5:48pm says:

just epic ... 1 team with 1 idea and a very early alpha version, tahts unussual xDDD but nice ^^

+2 votes     reply to comment
DOLBYdigital
DOLBYdigital Feb 25 2010, 8:48pm says:

Great news team!
Can't wait to check this one out and I will be using it for a gaming event next week. Thanks for all your hard work :)

Moddb.com

+2 votes     reply to comment
DuckSauce
DuckSauce Feb 26 2010, 9:54am replied:

Sounds cool, looking forward to that!

+1 vote     reply to comment
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