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Comment History  (0 - 30 of 31)
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Revamp Expansion Mod (RVE)

With the Monkey Lord fair enough, that experimental was near unkill able, but the UC was more than capable at killing the KK and the C-Rex and was even tested by me and my friends to end a debate over who's experimental was better. On the off note I'm usualy told that the Aeon are overpowered because of their quality and teleportation abilities. Kinda funny how people think they are weak when I could storm through armies of other units using nothing by tanks and assult bots in the vanilla game.

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Revamp Expansion Mod (RVE)

Though I agree with the tactic based nature of the Aeon, they are definitely not lacking in power when it comes to the quality of a unit. For example, have you ever tried putting a UC against most other experimentals of the same calibre?, in short it destroys them because it was designed as a single target powerhouse and yes some of the aeon units are under powered, especially some of the experimentals but they still hold enough power to storm through most other units. You just have to know which units to use and when the use them, though few of the units actualy come into play becuause they are either the same unit just weaker, or just not needed.

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Aeon XP nuke launcher

something tells me running isn't gona save you now >:D

Good karma+2 votes
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Diplomacy UI!

YAY :D
Btw, would it be possible to make your ally's nukes destroyable by your nuke defences, or a have a toggle for them to take down friendly nukes? I sorta have the problem with all of us nuking each other the moment we get nukes thing any kind of defence:P

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Diplomacy UI!

When do you recon that this will be added to unitport and will it be a optional mod?

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Diplomacy UI!

By god...
No need to use nukes on each other anymore >:D

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Unit Wiki v2

Ahhhh, my favoruite unit for the Aeon :D. Good to see that the in-game wiki is comming along, can't wait for a chance to read through them:P

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Unit Wiki

Thats the thing. It isn't telling you how to use it's only saying what it's good at, neither do you have to obide by this. Almost all the people who use this mod already know what the units do and what they are good at, with the exception of new units. If you don't like it oh well, I for one would enjoy being able to read about the units to give a little more insight, but if you don't simpily don't use it. Simple as.

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Revamped Laser!

It's time to fire mah LASERS!
Overall it look awesome :D

Good karma+2 votes
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Unit Wiki

Hmm, love the idea of having a wiki. However I don't see the harm in stating what it's good at considering the amount of stratergy in this game is the equivilent to running head first with a army into a enemy base with as many high powered units has the unit cap will allow. Not to mention stating what it's good at will avoid people from using a unit to do something that it isn't good at, especially for the latest units added into unit port give an insight to how they would be used. I for one has trouble finding out how the aeon airship worked, because I though that it had frontal air to land lasers and wasted alot of time with that unit trying to use it in ineffective way.

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Mystery Unit No. 1

To me it looks like a hover tank that has a spinning blade like defense mechanism from anything that gets to close. With the main cannon on top to attack from a long range, possibly a artillery cannon, and perhaps a shield just on the inside of the spinning blades.

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Revamp Expansion Mod (RVE)

I think I may have found a bug with the Aion Illuminate where the tech 3 turrets cannot target anything when placed on water, however standard turrets can target everything as normal. I also found this with the Short range artillery where it cannot target anything either when on water. Not too sure on whether it affect long ranged artillery or some of the other defenses, just thought I'd let you know.

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ OBSOLETE - Revamp Expansion Mod v1.1b

I thought the same after I installed it, but I guess all we can do is wait for the future updates...

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Guess what building...

Reminds me of the space done defense from FA, is it a space drone defense?

Good karma+2 votes
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Cybran Dragon MK III render

A true work of art, love the wings and claws:D

Good karma+2 votes
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Cybran Bipedial XP Wallpaper

Looks awesome, like to see what it is capable of:D

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Scale Yer?

lol, but compared to human size they are about the size of a small house:P

Good karma+2 votes
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Cybran building unknown

Is it a drone defense, like the wilfindja, but stationary?

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Cybran unit Unknown

a Cybran torpedo, sea hunter drone bot?

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Aeon Light T4 Walker finished

0_0 that look bad-***, has a really nice Aeon feel to it, can't wait to see what it can do.

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Aeon T4 light walker WIP

Looks awesome:D, can't wait to use these to crush my friends with my endless armies.

Good karma0 votes
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Revamp Expansion Mod (RVE)

I have an idea for a new kind of transporter, a sub that can carry land units, since it is a bother to always send by air, a sub would be a lot more efficient at getting to a destination alive.

Good karma+3 votes
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Revamp Expansion Mod (RVE)

well since, in my opinion, the ACU is more of a weak defense weapon and a ticking time bomb, until upgraded, and an experimental, as you said, wouldn't have much purpose. However the Advanced ACU, I think would work quite well, having a faster build speed, health and damage, as well as being a little bigger, but yet again it would still be a ticking time bomb till upgraded...

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Revamp Expansion Mod (RVE)

Yet again, who ever said a experimental would have to be massive?

Good karma+2 votes
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Revamp Expansion Mod (RVE)

... but not any normal power increase, what I mean is like the eye of the UC becoming a bigger laser, with more damage and a larger area of effect and the hands becoming the lasers that the eye would have previously been for a shot period of time, however this is just an example to give you a idea of what this would do.

Good karma+2 votes
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Revamp Expansion Mod (RVE)

A little while ago a idea came to mind when I was using the overcharge feature for the ACUs and I thought about what it would be like on an experimental, like the KK the UC or the C-Rex, and this lead to another idea about having a experimental research tree, something to upgrade the experimental, after building a experimental research facility. Again following this came the idea of having a experimental ACU and a advanced ACU, since the option of this is given when you eject but doesn't give any other choices apart from the standard.

I'm not asking this to happen but, just to give the idea out, I think it would be amazing to have a experimental ACU or a overcharge ability for a experimental for that final push into a enemy base.

Good karma+2 votes
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Cybran T1 mine

Something tells me getting to a hard armies' ACU will be a lot harder with these all over the base...

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ Cybran T3 Bomber

Looks awesome:D, to me this really looks like what a T3 bomber should be.
keep up the good work:D

Good karma+2 votes
LordOfTheSnow
LordOfTheSnow - - 31 comments @ UEF T3 bomber MK II

looks awesome:D

Good karma+1 vote
LordOfTheSnow
LordOfTheSnow - - 31 comments @ MonkyLord MK II Finished

one question, is it bigger than the original (MK1)

Good karma+1 vote