Report abuse OBSOLETE - Revamp Expansion Mod v1.1b
Filename
Revamp_Expansion_Mod_1.1b.rar
Type
Full Version
Uploader
OverRated
Date
Mar 18th, 2013
Size
138.33mb (145,045,250 bytes)
Downloads
11,128 (12 today)
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Description

Please read below for install info and full change log. 1.1b is the last version before we started fresh on 2.0 this version has been released for mainly one reason to support version 1.26 of SC2.


REUPLOADED 19/03/2013
Changes
• Fixed Mass Extractor Veterancy

★★★ RVE Version 1.1b ★★★
18/03/13
PERFORMANCE IMPROVEMENTS/BUG FIXES
• Desync problem fixed
• AMD Wreckage bug fixed I hope
• UEF shield bug fixed

SCALING CHANGES
• Map Props scaled down by 60%

MOVEMENT SPEED AND TURNRATE CHANGES
Will only apply to DLC users
• Land Units speeds slowed by 40%
• Land Units turn rates slowed by 40%

CODE/UI CHANGES
• Shields Class has been changed
• Projectile effect, Impact effect scaling coded added
• Economy widget key-bind added (X) for use when running the Economy Panel UI Mod
• New ported unit icons

UNIT CAP CHANGES
• The Revamp Expansion Mod now supports the following unit caps 250, 500, 750, 1000,1500,2000,2500, and 3000.

TEXTURE IMPROVEMTS
• UEF Structures

NEW PORTED UNITS
ALL FACTIONS
• T2 Mass Fabricator

UEF
• Novax Center: Experimental Satellite Control System
• Novax Satellite: Orbital Defense System (New Projectile added)

NEW UNITS
UEF
• FATBOY HOVER PROTOTYPE

ABILITY CHANGES/ NEW ABILITYS
• New Toggles added to F1 index menu
• Rapid Regen Shield regeneration changed from 10x to 50x when active (Cost changed to 20000 + Health Drain)
• (NEW) Mass Fabrication (Toggle)
Cost Rates
Converters
SC2 -5.0 energy for +0.5 mass Per Second
T2 -15 energy for +1.5 mass Per Second
T3 -30 energy for +3.0 mass Per Second
• (NEW) Research Production
In Testing Rates
-1.0 mass for +0.8 research Per Second
• (NEW) Shield Toggle
In Testing Rates
SC2 -4 energy Per Second
T2 -8 energy Per Second
T3 -15 energy Per Second
• (NEW) Pause toggle for UEF's Energy Generators Engineering Arm
• (NEW) Novax Center Toggle (Disable/Enable Satellite Control System)
-50 energy Per Second when novax Satellite is active

TEAM COLOR CHANGES
• UI images fixed so random AI can't be told apart from their team colors also looks better
• UEF Primary color darkened

AI CHANGES
• A few small improvement's to the AI should help when using the balance mod.

RESEARCH CHANGES
• Classic unit unlocks have be reduced in cost.

VETERANCY CHANGES
IN ALPHA TESTING
• ACU Table added
• All units and defence structures now can rank up to level 50 Vererancy instead of the default 5 levels, UI will only show the normal 5 icons this is unchangeable.
• Weapon Range, Mass and energy production buffs added to the ACU all 50 levels.

Preview Image
OBSOLETE - Revamp Expansion Mod v1.1b
Post comment Comments  (0 - 50 of 110)
Beastwithin
Beastwithin Mar 18 2013, 12:27pm says:

Thanks very much guys

+4 votes     reply to comment
Ρrʌжis
Ρrʌжis Mar 18 2013, 1:25pm says:

Wait, where's the install info? Its not in the DLs :S

+2 votes     reply to comment
Markth
Markth Mar 18 2013, 2:13pm replied:

Just extract the files with winrar and add them to the mod manager. Mod support is already included in this version, so you don't need to use that again.

+2 votes     reply to comment
Ρrʌжis
Ρrʌжis Mar 18 2013, 2:26pm replied:

I still have the old Revamp files in my supcom2 MM folders, do I delete all that?

+2 votes     reply to comment
Markth
Markth Mar 18 2013, 4:38pm replied:

yes make a clean install

+2 votes     reply to comment
Ρrʌжis
Ρrʌжis Mar 18 2013, 9:01pm replied:

Thanks

+1 vote     reply to comment
Guest
Guest Mar 9 2014, 11:24am replied:

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Guest
Guest Mar 18 2013, 1:44pm says:

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Ahrimansiah
Ahrimansiah Mar 18 2013, 2:09pm says:

AWESOMEEEEEEEEEEEEEEEEEEEEE!

+2 votes     reply to comment
Ahrimansiah
Ahrimansiah Mar 18 2013, 2:45pm replied:

wait a second there only fatboy is the new unit? :(((((
not awesome T_T

-2 votes     reply to comment
leosake
leosake Mar 18 2013, 3:00pm replied:

what did you expect? :D

+2 votes     reply to comment
LordOfTheSnow
LordOfTheSnow Mar 18 2013, 3:31pm replied:

I thought the same after I installed it, but I guess all we can do is wait for the future updates...

+1 vote     reply to comment
HoT_Ho11oW_PoiNT
HoT_Ho11oW_PoiNT Mar 18 2013, 3:34pm replied:

This is only a small update to make RVE compatible with the new version of SupCom2 that was just patched by the developers and made the mod un-launchable.

Version 1.2 is still in the works, and has many new units not in this version.

+3 votes     reply to comment
Markth
Markth Mar 18 2013, 4:42pm replied:

the balance also had a overhaul. the shield coding is optimized and allot of more little tweaks and features people will notice after playing a while.

+1 vote     reply to comment
ALBINOsnowball
ALBINOsnowball Mar 18 2013, 3:41pm replied:

The Novax and it's satellite are also a new units....

+1 vote     reply to comment
OverRated
OverRated Mar 18 2013, 5:43pm replied:

@Ahrimansiah Should read i also made this pretty clear :P.

+2 votes     reply to comment
Ahrimansiah
Ahrimansiah Mar 19 2013, 2:18am replied:

@OverRated
@Leosake
dude... do u seriously expect me to read anything when i see a new download for Revamp? xDDD
i was like a crazy monkey and clicked download immediately! since last time u guys said the next release will contain almost all new units except ACUs, imagine what was in my head xD

+1 vote     reply to comment
Rtys8
Rtys8 Mar 19 2013, 3:23am replied:

Hahaha!

Well so did i,but they really have yet to complete 1.2,so it cant to released yet.

Ps.we could use a status update,tbh,i cant figure what isnt already done in UEF or Cybran.

+1 vote     reply to comment
OverRated
OverRated Mar 19 2013, 3:52am replied:

HAHA the title says 1.1b not 1.2a @_@.

+1 vote     reply to comment
Rtys8
Rtys8 Mar 19 2013, 10:04am replied:

X_X......

*Wishes there was a time machine*

+3 votes     reply to comment
Guest
Guest Mar 18 2013, 2:40pm says:

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OverRated
OverRated Mar 18 2013, 5:43pm replied:

Reinstall it.

+1 vote     reply to comment
ALBINOsnowball
ALBINOsnowball Mar 18 2013, 4:47pm says:

New version is great. And the new unit icons are fun, much better than the last ones.

One little thing, I noticed the UEF P-shield, and I'll assume the adapter and asylum as well, do not cost any energy to generate their shields. Besides that, assuming that was unintentional, great job! Now to settle in and wait for 1.2...

+2 votes     reply to comment
OverRated
OverRated Mar 18 2013, 5:44pm replied:

Yes Only land shields drain energy.

+1 vote     reply to comment
Igncom1
Igncom1 Mar 18 2013, 4:48pm says:

Soo.......what did you do to the AI?

+1 vote     reply to comment
Guest
Guest Mar 18 2013, 5:05pm says:

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Markth
Markth Mar 18 2013, 5:24pm replied:

does it show a error log?

+1 vote     reply to comment
OverRated
OverRated Mar 19 2013, 2:12am replied:

Sounds like a pirated copy.

+1 vote     reply to comment
MarksMenShip
MarksMenShip Mar 19 2013, 2:30am says:

mine shows mod required 'mod support minimod'. what is that?

+1 vote     reply to comment
OverRated
OverRated Mar 19 2013, 2:38am replied: +1 vote     reply to comment
OverRated
OverRated Mar 19 2013, 5:24am says:

Mass Extractor Veterancy has been fixed please redownload the mod for the fix.

+2 votes     reply to comment
Beastwithin
Beastwithin Mar 19 2013, 5:44am replied:

Thanks OverRated you do work fast :P

+2 votes     reply to comment
amdarmza
amdarmza Mar 19 2013, 9:17am says:

I want supreme commander 2 patch 1.26 anyone help me

-1 votes     reply to comment
OverRated
OverRated Mar 19 2013, 10:21am replied:

How about buying the game!

+7 votes     reply to comment
amdarmza
amdarmza Mar 19 2013, 10:58am replied:

Load game on webfree

-2 votes     reply to comment
OverRated
OverRated Mar 19 2013, 11:12am replied:

Sorry we do not support pirated copys!

+7 votes     reply to comment
yeepeekaye
yeepeekaye Mar 19 2013, 11:34am says:

i can't download..Error often appear..please change the download;(

+3 votes     reply to comment
loxless
loxless Mar 19 2013, 2:22pm replied:

Have the same problem!

+2 votes     reply to comment
kammarad
kammarad Mar 19 2013, 4:37pm replied:

same problem :(

+1 vote     reply to comment
ALBINOsnowball
ALBINOsnowball Mar 19 2013, 3:25pm says:

I seem to have found a bug; for me, at least, the cybran SCU and FACU cannot attack (they won't shoot any projectiles).

+1 vote     reply to comment
randommashmello1
randommashmello1 Mar 19 2013, 4:27pm says:

You guys realise you have created the greatest mod for supreme commander 2 in the history of modding? Ofcourse supcom 2013 is also great but i wish both mods could collabirate on this project to create the super-kamehameha mod that would destroy the known universe.

With that of my chest, i would like to thank you again for bringing back supcom 2 from the depths of RTS gaming, and i hope you bring back lots of old players from the FA days.

I also think you should consider making a thread of the forged alliance forever forums to promote this mod btw, would possibly get more donations (i,e more players and more work done)

+1 vote     reply to comment
kammarad
kammarad Mar 19 2013, 4:36pm says:

Why isnt it available ? :( I want to try it out

+1 vote     reply to comment
Bleicher6
Bleicher6 Mar 19 2013, 9:03pm says:

Great Work Revamp mod team!!!
I play the mod with a friend online, and i must say de Ai is much better, the whole gamplay changes a bit and i don't had so much fun when i play it befor.
I can't wait for 1.2
1. Question is the only way to destroy the novax satelliet to destroy the station?
And the last thing, i'll find it great that you make the strategic bombers of the uef weaker :))
And also i found a little bug, you don't see how much energy the t5 generator of the cybran needs when he is build

+1 vote     reply to comment
ALBINOsnowball
ALBINOsnowball Mar 19 2013, 10:54pm replied:

Oh yes, the AI is much better. I used to always turtle...now I always look at the ruins of my attempt...

Yes, you must destroy the novax center to destroy the satellite.

T5 generator? That doesn't exist...do you mean T3?

+1 vote     reply to comment
Bleicher6
Bleicher6 Mar 20 2013, 4:10pm replied:

1. I want to give you a + karma point but i hit the -button sry. (Smartphone)
2.I mean the t5 or t3 shield generator (the strongest of the cybrans) doesnt show how much energy he ned when he is turn on.
Sry for my bad english ;)

+1 vote     reply to comment
ALBINOsnowball
ALBINOsnowball Mar 20 2013, 4:28pm replied:

Smartphones...I am incapable of using small touchscreens...welcome to the club.

For me, none of the T3 shield generators show their energy consumption. But then again, I'm having mass extractor veterancy problems as well, so I wouldn't call me a entirely reliable source...

+3 votes     reply to comment
MarksMenShip
MarksMenShip Mar 19 2013, 9:55pm says:

dude i'm not sure if its the mod or just happening on my game but in skirmish mode, sometimes only 1 ai will be building and producing while the others just totally stopped. I tried on normal and hard difficulty and the same thing happens. what could be the problem?

+1 vote     reply to comment
OverRated
OverRated Mar 20 2013, 3:11am replied:

Ill look into it tonight and see if i can get the problem to show.

+1 vote     reply to comment
Guest
Guest Mar 22 2013, 8:41am replied:

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MarksMenShip
MarksMenShip Mar 22 2013, 8:44am replied:

were you able to solve the problem? or is it just my game?

+1 vote     reply to comment
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