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We're having a pretty hard time tracking this bug down, seems to be happening at random almost.
Reinstalling seems to be fixing it for now...
These are some great concepts, makes you want to go model...
I love what you have done with this, taken emotion into gaming.
The experience had me actually caring what would happen to the characters, and when I broke my final crate in my first run, I immediately restarted to get it right.
I can safely say: this is getting my mod of the year vote for 2009.
Thank you, Campaignjunkie, for this gaming experience.
Seems like it's a rolling boulder that didn't gather no moss.
Would go beautiful with some 3d skybox. Looks a little empty in the background.
Very clever. Much props for you posting interesting media like this.
Whoa, this is a kick-*** concept. Good work.
Hope this mod plays as good as it looks.
Keep up the good work!
Love this concept.
Your mod is looking awfully promising.
Do you guys read your team e-mail?
Hot God damn, I love this mod.
Wick - ED!!!
I can't wait to get my hands on this.
Too bad the release date got moved, but apart from that: Awsome, awsome, awsome. I can't wait for this.
It's really cool, although a bit un-organized. I'd love to see a layout more like the new Steam one, with everything gathered in different tabs, in the same window.
Also, the skin is absolutely horrendous. I await custom skins.
Hey! How could I have missed this mod?
Looks awsome, +watch!
As a part of Nosferatu I'd like to, once more, point out that the Nosferatu team is fine with "DemonHunter:Boiling Blood"'s render design. Changes have already been made to it upon our requests.
Looking really good. I don't think I really understood what kind of gameplay this mod will have but this media is looking really good.
Also, how about adding a BMX as a vehicle? That would rock.
Hope you find a coder.
This sounds awsome. Really looking forward to it.
I remember playing Heat of Battle for CoD a long time ago. I always thought of it as DoD on the CoD engine though, I'll be watching this to see what makes the new HoB unique.
Keep up the good work.
From the little I played, I didn't quite understand the gameplay. I will have a second, longer, game when there are servers with a <300 ping.
Good work releasing it early!
Reskinning the HL2 rebels can be enough for new characters. They are pretty generic so if you change their faces and clothes it will be fine.
Love the motorbike, can't wait to drive one in a source mod soon.
This is probably one of them PR tricks, but it's a damn good one. I don't know how hard a multi-passenger vehicle code is to code but I'm sure a lot of people will use this. Well done!
Very nice! I love the video.
Filler wrote: Awsome update. Though the bats flight looks a bit robotic...
You are correct. That gif was done during the making of the animations, the anim on it is not even final. The flap is faster ingame and it looks a lot better there.
CD wrote: the quake 3 source has been released. will you change over to that eventually maybe?
azelito wrote: The engine that we are currently using, a modified QFusion by vic (modified Q2), is better than the Q3 engine.
Tell me when you see reflective water and particle systems in Q3.
You should have added an option that said "It's great! Give's modelers and mappers reference and the entire team an idea about what they're going for.". That's what I'd vote.
Necrophage wrote: Why don't you develop it on the Quake 3 Engine, who's code is now on GPL licence ?
The engine that we are currently using, a modified QFusion by vic (modified Q2), is better than the Q3 engine.
The game arrived today, thanks!