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azelito
azelito @ Jailbreak: Source - Big Breakout Weekend!

We're having a pretty hard time tracking this bug down, seems to be happening at random almost.
Reinstalling seems to be fixing it for now...

Good karma+1 vote
azelito
azelito @ Wraith Horde

These are some great concepts, makes you want to go model...

Good karma+1 vote
azelito
azelito @ Radiator

I love what you have done with this, taken emotion into gaming.
The experience had me actually caring what would happen to the characters, and when I broke my final crate in my first run, I immediately restarted to get it right.
I can safely say: this is getting my mod of the year vote for 2009.
Thank you, Campaignjunkie, for this gaming experience.

Good karma+1 vote
azelito
azelito @ i_speel_good's props: Boulder

Seems like it's a rolling boulder that didn't gather no moss.

Good karma+1 vote
azelito
azelito @ Concept Art to Finished Asset

Smoking hot.

Good karma+6 votes
azelito
azelito @ 1187 - Amsterdam WIP

Would go beautiful with some 3d skybox. Looks a little empty in the background.

Good karma+1 vote
azelito
azelito @ Off the Grid Terrain

Very clever. Much props for you posting interesting media like this.

Good karma+3 votes
azelito
azelito @ Overgrowth: Rat Concept Art

Absolutely smoking.

Good karma+1 vote
azelito
azelito @ Concept Art

Whoa, this is a kick-*** concept. Good work.

Good karma+1 vote
azelito
azelito @ NEOTOKYO┬░

Hope this mod plays as good as it looks.
Keep up the good work!

Good karma+1 vote
azelito
azelito @ Warm Gun November Update

Love this concept.
Your mod is looking awfully promising.

Good karma+1 vote
azelito
azelito @ Jailbreak!

Do you guys read your team e-mail?

Good karma+1 vote
azelito
azelito @ First Glimpse of You

Hot God damn, I love this mod.

Good karma+1 vote
azelito
azelito @ Early Conversation System

Wick - ED!!!
I can't wait to get my hands on this.

Good karma+1 vote
azelito
azelito @ Until Im gone- Release date delay, and new screenshots

Too bad the release date got moved, but apart from that: Awsome, awsome, awsome. I can't wait for this.

Good karma+1 vote
azelito
azelito @ Vapour Online: The STEAM for Modifications

It's really cool, although a bit un-organized. I'd love to see a layout more like the new Steam one, with everything gathered in different tabs, in the same window.
Also, the skin is absolutely horrendous. I await custom skins.

Good karma+1 vote
azelito
azelito @ Dreamscape: Pin Point Blank

Hey! How could I have missed this mod?
Looks awsome, +watch!

Good karma+1 vote
azelito
azelito @ Short Model News

As a part of Nosferatu I'd like to, once more, point out that the Nosferatu team is fine with "DemonHunter:Boiling Blood"'s render design. Changes have already been made to it upon our requests.

Good karma+1 vote
azelito
azelito @ Immortal Guns

Looking really good. I don't think I really understood what kind of gameplay this mod will have but this media is looking really good.
Also, how about adding a BMX as a vehicle? That would rock.
Hope you find a coder.

Good karma+1 vote
azelito
azelito @ Until I'm gone

This sounds awsome. Really looking forward to it.

Good karma+1 vote
azelito
azelito @ Heat of Battle Media Release

I remember playing Heat of Battle for CoD a long time ago. I always thought of it as DoD on the CoD engine though, I'll be watching this to see what makes the new HoB unique.
Keep up the good work.

Good karma+1 vote
azelito
azelito @ Dystopia Demo Released!

From the little I played, I didn't quite understand the gameplay. I will have a second, longer, game when there are servers with a <300 ping.
Good work releasing it early!

Good karma+1 vote
azelito
azelito @ Motorcycle Progress

Reskinning the HL2 rebels can be enough for new characters. They are pretty generic so if you change their faces and clothes it will be fine.
Love the motorbike, can't wait to drive one in a source mod soon.

Good karma+1 vote
azelito
azelito @ Multipassenger Vehicle Code Public

This is probably one of them PR tricks, but it's a damn good one. I don't know how hard a multi-passenger vehicle code is to code but I'm sure a lot of people will use this. Well done!

Good karma+1 vote
azelito
azelito @ Troy: Divine Playground September update!

Very nice! I love the video.

Good karma+1 vote
azelito
azelito @ Finally some news !

Filler wrote: Awsome update. Though the bats flight looks a bit robotic...

You are correct. That gif was done during the making of the animations, the anim on it is not even final. The flap is faster ingame and it looks a lot better there.

Good karma+1 vote
azelito
azelito @ Nosferatu

CD wrote: the quake 3 source has been released. will you change over to that eventually maybe?

-

azelito wrote: The engine that we are currently using, a modified QFusion by vic (modified Q2), is better than the Q3 engine.


Tell me when you see reflective water and particle systems in Q3.

Good karma+1 vote
azelito
azelito @ What do you think of mod concept art?

You should have added an option that said "It's great! Give's modelers and mappers reference and the entire team an idea about what they're going for.". That's what I'd vote.

Good karma+1 vote
azelito
azelito @ Finally some news !

Necrophage wrote: Why don't you develop it on the Quake 3 Engine, who's code is now on GPL licence ?

The engine that we are currently using, a modified QFusion by vic (modified Q2), is better than the Q3 engine.

Good karma+1 vote
azelito
azelito @ BlueWolf72

The game arrived today, thanks!

Good karma+1 vote
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