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Comment History  (0 - 30 of 77)
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Agressor Reshade

Could you do a version that isn't packaged with reshade already installed? I already have a Reshade setup and would like to be able to compare settings.

Good karma+1 vote
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Provak 's Weapon Overhaul v2.6 | Anomaly 1.5.1

Spawned as Monolith to screw around. Killed by controller. Screen black, can't quickload, have to Task Manager out. GG.

Good karma+1 vote
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Zone Black And Red 0.6 [Early Access]

I don't give a **** if it's all stolen, is the mod good?

Good karma-4 votes
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

I'm a little confused, does the wind increase the amount of radiation, or does it move the radiation areas around? So if the wind is blowing from the North East, then the radiation will be moving towards the South West?

Good karma+1 vote
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Screenshot Sound Remover

I appreciate this simple fix, I've been playing Anomaly just to get screenshots to base my Zona Alfa terrain on and goddamn is that sound annoying.

Good karma+2 votes
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ BDv21 Monsters Only Version

I've noticed when using this mod on certain map wads like CityAss.wad and D2Rebuildt, it makes most of the monsters never spawn.

Good karma+1 vote
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Quake Hack

Love this mod! I was on the fence about trying to do a throwback shooter with randomized maps that basically aped Quake, but there's no point reinventing the wheel when stuff like this is possible. Ping me if you'd like some help making map chunks.

Good karma+2 votes
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Quake 1.5

Any chance you could pull out parts of this and separate into modules for FTE? Particularly the blood spray and monster randomizer?

Good karma+1 vote
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Quake 1.5

Nevermind, I wasn't using the "Preferred" version of Dark Places.

Good karma+1 vote
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Quake 1.5

Black screen for me, what's the deal?

Good karma+1 vote
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ O.G.S.E. 0.6.9.3 OGSR x64 1.0007 Engine Update

That almost makes me want to pass on the mod entirely. There's a reason some of those dumb looking mutants weren't put into the final game.

Good karma-1 votes
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ O.G.S.E. 0.6.9.3 OGSR x64 1.0007 Engine Update

This adds those retarded-*** looking mutant cats, doesn't it?

Good karma0 votes
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ O.G.S.E. 0.6.9.3 OGSR x64 1.0007 Engine Update

This please. I'm too retarded to install a dozen things separately in the correct order.

Good karma+1 vote
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Lost to the Zone [Anomaly]

Crashes if I talk to the Duty leader in the bar saying

"! [ERROR] --- Failed to load script dialogs_lostzone_ll
stack trace:"

Good karma+2 votes
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ ZoneExpanded - Road To The North

cam_inert 0? Didn't work.

Good karma+1 vote
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ ZoneExpanded - Road To The North

Is there a way to disable the headbob without unpacking the db files?

Good karma+2 votes
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ ZoneExpanded - Road To The North

Try putting "-skip_reg" in the shortcut. I bought CoP when it was new, but I can't be ****** to keep track of a 15 year old DVD.

Good karma+1 vote
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ ZoneExpanded - Road To The North

Could you make it available without having to torrent it?

Good karma+2 votes
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Dead Air - Dead Land

0.25 stalker spawns still leaves you with almost 400 stalkers roaming around (and the stationary ones too). Curious to see if this mod makes it even more barren.

Good karma+2 votes
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Stalker No Swiping

You can actually watch Stalkers go for your stash? I assumed random items would just magically disappear over time or something.

Good karma+3 votes
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Dead Air: English Translation

Is this completely stand alone, or does it need to be installed over Call of Pripyat? Or does CoP just need to be in the Registry?

Good karma+1 vote
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ S.T.A.L.K.E.R.: Last Day

I don't think you can, or you have to be way higher reputation than they are. It's a CoM thing.

Good karma+1 vote
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Campfire Cooking for STCoM, OA & Field Craft

I'm gonna assume the trader thing is from Fieldcraft.

Good karma+1 vote
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Axebeard's FieldCraft

No idea why that would happen, must be an incompatibility issue. I am no longer working on it and probably wouldn't be able to make heads or tails of it if I tried to crack it open again though.

Good karma+1 vote
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Axebeard's FieldCraft

If I could have figured out how to do that, I would have. That was the original idea.

Good karma+1 vote
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Fieldcraft Crafting Overhaul v4 [CoM]

Glad to see someone actually did something with my mod :D About a week after making it I got bored and moved onto something else.

Good karma+2 votes
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ DOOM Music mix

What sort of music is in this?

Good karma+1 vote
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ Axebeard's FieldCraft

0% right now. If you want to add AO support, it's not difficult. Check out the files and there's a list of guns and what parts they can give. Swap out the STCOM guns for the AO ones and that's basically it. If I ever get around to playing AO, I'll probably add a patch.

Good karma+1 vote
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ DoctorX Dynamic Anomalies 2.1 [CoC 1.5 / 1.4.22]

Yeah, I see that now. Looking forward to testing it out!

Good karma+5 votes
axebeardbeardaxe
axebeardbeardaxe - - 77 comments @ DoctorX Dynamic Anomalies 2.1 [CoC 1.5 / 1.4.22]

How much of a pain in the *** will this be to port to CoM? Did you just place new anomalies and then randomly switch them on/off?

Good karma+7 votes