"The Zone is a very complicated system of traps, and they're all deadly. I don't know what goes on here in the absence of people, but the moment someone shows up, everything comes into motion. Old traps disappear and new ones emerge. Safe spots become impassable. Once your path was easy, now it is hopelessly involved. That's the Zone." -Stalker (1979) That about sums it up. Dynamically generates random anomalies at different locations on the map. Anomalies will move and shift throughout the Zone, disappearing in certain areas and appearing in other areas whenever there is a blowout. Compatible with CoC 1.5b r6 and 1.4.22
Fancy. Just like SoC
or you mean call of pripyat as well
There is no official Stalker game where dynamic anomalies included by default, only mods.
Is it possible for anomalies to change after an emission/psi storm? In Call of Pripyat, Strelok said they do change positions after an emission.
In any case, this is quite an interesting feature. Now, you can't sprint without potentially getting caught into a nasty anomaly and getting the Svarog Detector offers a better chance in survival (if it picks up these dynamic anomalies).
If I recall correctly, this is how it works in OGSE.
OGSE is amazing by the way. It is the definitive Shadow of Chernobyl experience.
LURK is great as well mostly for the atmosphere. I took so many screenshots of the horizons in LURK's Cordon. Black trees, rolling mist...beautiful mod.
I would really like this as well. Every time you load a level feels like a lot.
How much of a pain in the *** will this be to port to CoM? Did you just place new anomalies and then randomly switch them on/off?
It's a plugin. Should work fine as-is with CoM or any other addons.
Yeah, I see that now. Looking forward to testing it out!
another freshyy dynamics ))
Another masterpiece by DoctorX.
This should just be put into the base game IMO. Fantastic work:)Once you memorize where all the anomalies are, they no longer become a threat in the base game. This completely changes that.
There was I time where I could just sprint into a anomaly field with only my scanner out and not fear a thing.
But isn't there a possibility of them appearing in a base and killing important NPCs? :D
In the base settings of CoC NPCs are not affected by anomalies.
I want it in CoC 1.5 additional point in the options of the game =)
Nice! I think that it`s an important addon for CoC and it will be harder to play =)
Great!I wanted this feature for a long time!!very happy to see it here.can they spawn artefacts?anyway thanks ofr this awsome addon
Now CoC feels more like the notorious Sigerous mod. Good work.
Canonically anomalies only move around after an emission. Could you make it like that?
wow just an amazing feature to the world of Coc, we realy proud of you stalker
This request a new game?
No, you can just plug it in and it'll work with an existing save.
Cool mod. AMK has interesting mechanics for its dynamic anomalies:
- randomized at game start, but persistent across loads and level changes
- slowly decay over time so they eventually disappear
- emissions reshuffle everything and spawn a fresh set of dynamic anomalies in random locations
It makes emissions more meaningful and you can still use your memory between emissions.
How does this addition work, does it work at all? Resembling 5 locations - zero changes and deviations from the standard
Yes, it works. I've had anomalies in places that they aren't normally. That's what this does. It's random.
Do you get any sleep man? Amazing, once again!
Is it possible to make "dropped weapon cleaner" ?
That is one of main feature almost in any global mod. But sad nobody yet create such thing for CoC.
Just a suggestion.
Since i installed dynamic anomalies, i get some crashes occasionally. Could this mod cause the crashes?
Not sure why this comment was marked as spam. There is a rare crash while using this mod. For me, I couldn't exit yantar without crashing. I had to keep loading a save before entering yantar.
Stack Trace:
0023:0BA6495E xrGame.dll, CDialogHolder::IgnorePause()
[error][ 8] : Not enough storage is available to process this command.
Awesome! Great that you are working on more amazing mods DoctorX01!
But consider doing the changes during emissions as already suggested.
Excited to try the mod. :)
Is compatible whit CoC 1.4.16? Why me use Call of Misery, and CoM use the 1.4.16 patch of CoC.
there's doctorX, then there's a reloaded save 'cause I got ****** by a whirligig.
Does it work with Call of misery?
Yes!
You, sir, are an amazing creator! Thanks for this one, and all the other mods you've released so far.
I play CoC with folowing mods (and the startparameter "-noprefetch"). Everything works fine, but your Dynamic Anomalie Mod makes crashing the game with an error most of the times when i try to reload last savegame, quickload or any other save after death or even when i wanted to quickload ingame. I noticed from the logfile that every time when i got an error the game was trying to load dynamic anomalies. So i removed your Dynamic Anomalie files and i never got an loadingerror again (Just rarely the common ingamecrashs[not on loading saves]).
Ambience_V2b3
ANR_CoC_1.18
SWTC_CoC_1.11
SR_CoC_1.17
enhanced_sun_effects_coc_1.11
coc_better_weapon_conditions
Displaying_units_like_in_Clear_Sky_squads_on_the_pda_map_v2_1.4.22
DRXCoCDynamicAnomalies1.1
DRXCoCDynamicFactionRelations1.8
DRXCoCFactionRelations1.6
DRXCoCQuestlines1.24.26
Modified_Quest_Pay_For_DoctorX_Questlines_1.4.21
Full_Simulation_A-Life_1.4.22
More_Fast_Travel_Locations_v4
Outfit_Addon_1.4.7
STCoP_Weapon_Pack_2.8_v5
Cheers Plasma
Yep, been working on a fix. Should have it sorted in a day or two.
Any news on an update?
I do not know how you do what you do, but every mod you release is simply something which belonged from the beginning, which I honestly believe some or all of the devs working on the original series thought of implementing in one way or another.
However long it takes, keep up the great work!
Thanks!
This random crash on load problem has been a bear to track down. I might release a interim update with some of the new features but so far I haven't solved the occasional crash.
I think the Anomalies don't work this way. They change, dissapear and appear, yes, but only after the Blowouts, not every minute/hour/day.
Every time I give my load game, an error appears, I just put this addon.
Error in Dynamic Anomaly .. Bla bla bla.
Error DX Anomalya Bla Bla Bla ....
What do I do
Updated to ver 1.2
- Fixed random crash
- Anomalies now spawn on the ground rather than along a flat plane (Thanks Alundaio)
- Made anomaly field sizes larger
Temporarily archived. Latest update had an error that could corrupt saves. Fix coming soon.
Keep up the good work, DoctorX!
I'm "author" of an addons pack that tries to resemble the world of the book and the movie, and this addon is a must-have in such a pack.
Severe stability issues, especially when cooperating with unlocked AI addons, are truly breaking my heart... If you'd like to have another tester for your mod, feel free to contact me via PM. I'd happily help with tracking down bugs.
Cheers!
I'm having an error with a mod that has this addon (Roadside Picnic). I think that it's the same error the Guest reported, but since you investigated it, I'd like to confirm it, just in case it's a different thing and not your addon.
My game is crashing when entering Agroprom (it's a fairly new game), but I entered before 1 in-game day before. If I go back to a previous savegame, for the first time I entered Agroprom, there is no crash. But 1 in-game day afterwards it crashes. The last lines in the debug logs are:
DRX DF: csky - army relations restored to -1794
DRX DF: ecolog - army relations restored to 276
DRX DA: Dynamic anomaly field spawned at agr_smart_terrain_4_4_near_1
Curiously, in other tests I did before I went in a frenzy or reloading old and new savegames for troubleshooting, it crashed with:
DRX DF: csky - army relations restored to -1794
DRX DF: ecolog - army relations restored to 276
DRX DA: Dynamic anomaly field spawned at agr_smart_terrain_2_2
DRX DA: Dynamic anomaly field spawned at agr_smart_terrain_6_4
DRX DA: Dynamic anomaly field spawned at agr_smart_terrain_7_5
Different lines for dynamic anomalies, that's what made me thing it could be your addon.
Am I right?
If it's not the same thing the Guest reported, then tell me so I continue to search for causes in other place.
Thank you.
Oh, and great work anyway with all your works, not only this.
Nevermind. It might be something else, because I remarked smart terrains in your addon in Agroprom, deleted your addon entirely in another test, and it still crashes.
Thank you anyway.
Hello.
Mod baricaded my way to army warehouses from rostok with vortex'es and whirligig's
What to do :(?
Get out your bolts, stalker!
I'm serious.
There is literally no gap between them. There is so much anomalies (often 2-3 in one spot) that fps drops.
EDIT:
LOL look
I.imgur.com
Yes, this is why the addon is archived for now. Anomalies are not being deleted as they should, so they keep piling up.
I will have an update soon.
Will the update fix this?
I removed the addon from my gamedata folder, and anomalies were still there :O
I have to use fast travel addon to make my way to army warehouses :P
Unfortunately you will need to start a new game.
NOOOOOOOOOOOOOOOOOOOOOO
Is there any way to cancel this hell somehow ... manually or sth?