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Dumb question, can't campfires be made to be useable like a door? Don't need any player animations and we know fires can be turned on and off because NPCs can do it?
I'm not sure if this would even be possible, aside from finding people with the technical skills, time, and any issues implementing it, but what about content generation tools?
That is to say, a tool which would allow people (with non-technical skills) to script their own missions... select a mission giver, create dialogue trees, input mission objectives, spawn mission specific NPCs/items, mission triggers (e.g. picking up an item causes the next stage of the mission to trigger) and so forth.
If that was possible, then anyone could theoretically create their own missions. I'm sure there's a lot of people out there, writers who can't script missions, scripters who can't write stories, people who can't do either but have ideas, and so forth who might benefit from something like this.
Anyway, that's just my thought!
Good to see that you've added a little story to the stashes beyond "in the log near the car".
Please don't remind me about Lost Alpha!
Sorry if this has been asked or explained before, but do you guys have any plans to have more survival elements included? Not necessarily crafting, but things like hunting or preparing (cooking) food, a thirst status, more focus on bleeding/injured limbs etc, something like Minecraft or DayZ; or is it just going to be the usual STALKER stuff? Thanks.
Did I read that the Pripyat maps were going to be joined together? Or was that another mod? I was really looking forward to a joined map!
I know this probably isn't the best place to ask but I can no longer get 4.88.1 to work. It was working fine 2-3 months ago, and then the server list stopped showing. So I did a full reinstall of Freelancer and the mod and now if I try to refresh the server list or go back to the main menu the game freezes. If I manually install the Global Workaround I can get the server list to show but if I try to connect, refresh, or leave the server list window the game crashes. I reinstalled 4.87 and lo and behold it works fine, except that there are no 4.87 servers.
I've reinstalled Freelancer and the mod several times now with no luck.
Neat feature. How exactly does it work? For example, do areas of the map have bad air, or is there a constant bad air threat; if the latter does this mean we will always take damage (this could ruin poorly saved games) and if the former will there be an icon to show the air is bad?
Really liking these little details. It's a shame the devs never thought to allow players to start/put out these campfires or to cook food or do any camping stuff. But anyway, as I said these little details are really awesome. Can't wait to see what else you guys have done.
Any chance of being able to procure or hire followers? Everyone else in the Zone has friends, why don't I? :(
"...on second thought, maybe I'll go back to the bar..."
Ah that's awesome to hear. Is it possible to join a faction?
Is Sultan going to have more dialogue?
Does this mean that other statuses could be added also? Would it be possible add some like... broken bones and body temperature?
Grove Street for life!
Still waiting patiently! :) Can't wait.
Here's the thing about quests that make you travel so far - why? What's the point in sending me through 3 maps when all I am doing is "passing through"? And better question yet from a narrative point of view, why would a person require me to travel so far in the zone? Wouldn't they be conducting local business? And if the business is not local shouldn't they be sending someone they trust more?
Yeah I understand that. Fetch quests really need to have little stories attached to them, however, I do think that if there is lore surrounding "life in the Zone" that it would make sense for stalkers to undertake mundane tasks. Skyrim is a pretty good example of what NOT to do as it often sends players across the map to pick something up and send them back and there's often no compelling story to go with it beyond some NPc who lost it (and it raises the question of why a lowly store owner was in an ancient ruin with bears and trolls and somehow lost his family heirloom in the deepest reaches of the cave).
Honestly I think Stalker needs a lot more quests like this. In that I mean "repeatable" quests whose dynamic attributes come from the world itself. Stalker can become quite static, but I think it would be fantastic if factions, groups or even individuals could have a list of quests they need done (perhaps randomly cycled through).
Maybe stalkers need a simple "find this item for me" quest or a "raid this location" - maybe for Freedom and Duty simple quests like "assassinate the Freedom/Duty squad/squad leader" - perhaps traders could give simple tasks like "take this item to another trader (or special NPC)" type quests.
I'm just ranting.
Is there a YouTube upload for this? ModDB is being dumb again. :(
Edit: Nvm, checked your channel. Than you for uploading there too. Very helpful. :)
I think I was most impressed by the guy lighting the campfire lol
If it's possible to answer, how much was the intended paid price going to be?
That sounds awesome. I'd like to see a combined Pipyat (SoC, CoP) and also combined Red Forest (SoC, CS) too, but I know that would be very difficult and I'm probably the only one who wants those. :p Look forward to seeing your work.
Are these maps going to allow for CoP-style exploration and open world gameplay? (that is, moving around the maps more than the linear nature of ShoC maps)
Is there a way to become nuetral with the factions? I know Bandits are hostile by default, but can you become nuetral with them? Or perhaps even the Mercenaries?
Should this be installed on top of the 2.1 Beta?
Oh? What a shame. They seem to be doing some really awesome things. Oh well!
Shoker 2 has some amazing features, I hope you guys can use some of its features. Lots of new attachments, 3D scopes, using iron sights AND scopes on the same weapon at the same time without removing attachments, it could improve Misery even more!
Maps and other types of things would probably come in Misery 3, if they decided to continue. There's actually someone working on a base mod which includes many previous maps for use in CoP, so if that was the case the Misery team could realistically use that mod. (Call of Chernobyl)