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Comment History  (0 - 30 of 170)
AoXo Oct 19 2015 says:

Did I read that the Pripyat maps were going to be joined together? Or was that another mod? I was really looking forward to a joined map!

+1 vote   mod: S.T.A.L.K.E.R.: Call of Chernobyl
AoXo Apr 3 2015 says:

I know this probably isn't the best place to ask but I can no longer get 4.88.1 to work. It was working fine 2-3 months ago, and then the server list stopped showing. So I did a full reinstall of Freelancer and the mod and now if I try to refresh the server list or go back to the main menu the game freezes. If I manually install the Global Workaround I can get the server list to show but if I try to connect, refresh, or leave the server list window the game crashes. I reinstalled 4.87 and lo and behold it works fine, except that there are no 4.87 servers.

I've reinstalled Freelancer and the mod several times now with no luck.

+1 vote   mod: Discovery Freelancer
AoXo Jan 31 2015 says:

Neat feature. How exactly does it work? For example, do areas of the map have bad air, or is there a constant bad air threat; if the latter does this mean we will always take damage (this could ruin poorly saved games) and if the former will there be an icon to show the air is bad?

+2 votes   media: Wormwood Features: Mask Filters and Air Bottles
AoXo Dec 21 2014 says:

Really liking these little details. It's a shame the devs never thought to allow players to start/put out these campfires or to cook food or do any camping stuff. But anyway, as I said these little details are really awesome. Can't wait to see what else you guys have done.

+1 vote   media: 'Dinner Time'
AoXo Dec 19 2014 says:

Any chance of being able to procure or hire followers? Everyone else in the Zone has friends, why don't I? :(

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
AoXo Dec 10 2014 says:


"...on second thought, maybe I'll go back to the bar..."

+7 votes   news: Call of Pripyat: Redux - 'Welcome to X-12'
AoXo Nov 28 2014 replied:

Ah that's awesome to hear. Is it possible to join a faction?

+1 vote   media: Jupiter Factory - Warehouse
AoXo Nov 14 2014 says:

Is Sultan going to have more dialogue?

+2 votes   media: 'Den of Thieves'
AoXo Oct 31 2014 replied:

Does this mean that other statuses could be added also? Would it be possible add some like... broken bones and body temperature?

+1 vote   media: Thirst
AoXo Oct 28 2014 says:

Grove Street for life!

+2 votes   media: 'долг'
AoXo Aug 9 2014 says:

Still waiting patiently! :) Can't wait.

+2 votes   mod: S.T.A.L.K.E.R.: Wormwood
AoXo Aug 2 2014 replied:

Here's the thing about quests that make you travel so far - why? What's the point in sending me through 3 maps when all I am doing is "passing through"? And better question yet from a narrative point of view, why would a person require me to travel so far in the zone? Wouldn't they be conducting local business? And if the business is not local shouldn't they be sending someone they trust more?

+3 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
AoXo May 30 2014 replied:

Yeah I understand that. Fetch quests really need to have little stories attached to them, however, I do think that if there is lore surrounding "life in the Zone" that it would make sense for stalkers to undertake mundane tasks. Skyrim is a pretty good example of what NOT to do as it often sends players across the map to pick something up and send them back and there's often no compelling story to go with it beyond some NPc who lost it (and it raises the question of why a lowly store owner was in an ancient ruin with bears and trolls and somehow lost his family heirloom in the deepest reaches of the cave).

+3 votes   media: Call of Chernobyl - Repeatable Escort Task
AoXo May 29 2014 says:

Honestly I think Stalker needs a lot more quests like this. In that I mean "repeatable" quests whose dynamic attributes come from the world itself. Stalker can become quite static, but I think it would be fantastic if factions, groups or even individuals could have a list of quests they need done (perhaps randomly cycled through).

Maybe stalkers need a simple "find this item for me" quest or a "raid this location" - maybe for Freedom and Duty simple quests like "assassinate the Freedom/Duty squad/squad leader" - perhaps traders could give simple tasks like "take this item to another trader (or special NPC)" type quests.

I'm just ranting.

+3 votes   media: Call of Chernobyl - Repeatable Escort Task
AoXo Apr 26 2014 says:

It's happening!

+3 votes   media: S.T.A.L.K.E.R.: Lost Alpha release trailer
AoXo Apr 24 2014 says:

Is there a YouTube upload for this? ModDB is being dumb again. :(

Edit: Nvm, checked your channel. Than you for uploading there too. Very helpful. :)

+3 votes   media: Designing Helicopter Combat
AoXo Apr 17 2014 says:

I think I was most impressed by the guy lighting the campfire lol

+4 votes   media: Call of Chernobyl - Developer play test 9
AoXo Apr 4 2014 says:

If it's possible to answer, how much was the intended paid price going to be?

0 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
AoXo Feb 10 2014 replied:

That sounds awesome. I'd like to see a combined Pipyat (SoC, CoP) and also combined Red Forest (SoC, CS) too, but I know that would be very difficult and I'm probably the only one who wants those. :p Look forward to seeing your work.

+3 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
AoXo Jan 27 2014 replied:

Are these maps going to allow for CoP-style exploration and open world gameplay? (that is, moving around the maps more than the linear nature of ShoC maps)

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
AoXo Jan 24 2014 says:

Is there a way to become nuetral with the factions? I know Bandits are hostile by default, but can you become nuetral with them? Or perhaps even the Mercenaries?

+1 vote   mod: MISERY
AoXo Jan 8 2014 replied:

Should this be installed on top of the 2.1 Beta?

+1 vote   mod: MISERY
AoXo Jan 6 2014 replied:

Oh? What a shame. They seem to be doing some really awesome things. Oh well!

+2 votes   mod: MISERY
AoXo Jan 5 2014 says:

Shoker 2 has some amazing features, I hope you guys can use some of its features. Lots of new attachments, 3D scopes, using iron sights AND scopes on the same weapon at the same time without removing attachments, it could improve Misery even more!

+2 votes   mod: MISERY
AoXo Dec 28 2013 replied:

Maps and other types of things would probably come in Misery 3, if they decided to continue. There's actually someone working on a base mod which includes many previous maps for use in CoP, so if that was the case the Misery team could realistically use that mod. (Call of Chernobyl)

+1 vote   mod: MISERY
AoXo Dec 17 2013 says:

This is really cool. I have wondered in the past if there could be "alpha" versions of mutants that would be tougher than normal. Judging by the screenshot it looks like the "bigger" ones can have different skins? What about models? (maybe baby boars don't have tusks or something similar for example)

+3 votes   media: Population of mutants
AoXo Dec 17 2013 replied:

I wouldn't worry too much about the name. It's the content everyone is after. :) A lot of mods have weird/bad names, Redux is pretty safe no matter what.

+3 votes   mod: S.T.A.L.K.E.R.: Wormwood
AoXo Dec 9 2013 says:

Minor item bug issue: I found an item called "bread" (quotation marks included). It cannot be used and has no description. I only jst noticed it so I don't know if it was in a stash or part of npc loot.

+1 vote   mod: Autumn Aurora 2
AoXo Sep 30 2013 says:

I love how much more reaistically designed these areas are. Vanilla Stalker games always seemed... odd. Even when seeing photos of their real world locations something about the in-game locations seemed completely unrealistic, but these seem on par with the Arma level of realism in terms of level/geography design. Really awesome. Can't wait to see packs of mutants or Stalker patrols wandering through here.

+1 vote   media: Screenshots for October :)
AoXo Aug 8 2013 replied:

It's already been stated that a patch is being worked on - that work hasn't stopped.

+2 votes   mod: MISERY
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