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AoXo
AoXo Aug 9 2014, 7:21am says:

Still waiting patiently! :) Can't wait.

+2 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
AoXo
AoXo Aug 2 2014, 7:26pm replied:

Here's the thing about quests that make you travel so far - why? What's the point in sending me through 3 maps when all I am doing is "passing through"? And better question yet from a narrative point of view, why would a person require me to travel so far in the zone? Wouldn't they be conducting local business? And if the business is not local shouldn't they be sending someone they trust more?

+2 votes     mod: S.T.A.L.K.E.R.: Call of Chernobyl
AoXo
AoXo May 30 2014, 6:58pm replied:

Yeah I understand that. Fetch quests really need to have little stories attached to them, however, I do think that if there is lore surrounding "life in the Zone" that it would make sense for stalkers to undertake mundane tasks. Skyrim is a pretty good example of what NOT to do as it often sends players across the map to pick something up and send them back and there's often no compelling story to go with it beyond some NPc who lost it (and it raises the question of why a lowly store owner was in an ancient ruin with bears and trolls and somehow lost his family heirloom in the deepest reaches of the cave).

+1 vote     media: Call of Chernobyl - Repeatable Escort Task
AoXo
AoXo May 29 2014, 4:50am says:

Honestly I think Stalker needs a lot more quests like this. In that I mean "repeatable" quests whose dynamic attributes come from the world itself. Stalker can become quite static, but I think it would be fantastic if factions, groups or even individuals could have a list of quests they need done (perhaps randomly cycled through).

Maybe stalkers need a simple "find this item for me" quest or a "raid this location" - maybe for Freedom and Duty simple quests like "assassinate the Freedom/Duty squad/squad leader" - perhaps traders could give simple tasks like "take this item to another trader (or special NPC)" type quests.

I'm just ranting.

+1 vote     media: Call of Chernobyl - Repeatable Escort Task
AoXo
AoXo Apr 26 2014, 8:17am says:

It's happening!

+3 votes     media: S.T.A.L.K.E.R.: Lost Alpha release trailer
AoXo
AoXo Apr 24 2014, 10:45pm says:

Is there a YouTube upload for this? ModDB is being dumb again. :(

Edit: Nvm, checked your channel. Than you for uploading there too. Very helpful. :)

+2 votes     media: Designing Helicopter Combat
AoXo
AoXo Apr 17 2014, 9:01pm says:

I think I was most impressed by the guy lighting the campfire lol

+3 votes     media: Call of Chernobyl - Developer play test 9
AoXo
AoXo Apr 4 2014, 3:17am says:

If it's possible to answer, how much was the intended paid price going to be?

0 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
AoXo
AoXo Feb 10 2014, 11:33pm replied:

That sounds awesome. I'd like to see a combined Pipyat (SoC, CoP) and also combined Red Forest (SoC, CS) too, but I know that would be very difficult and I'm probably the only one who wants those. :p Look forward to seeing your work.

+3 votes     mod: S.T.A.L.K.E.R.: Call of Chernobyl
AoXo
AoXo Jan 27 2014, 4:12am replied:

Are these maps going to allow for CoP-style exploration and open world gameplay? (that is, moving around the maps more than the linear nature of ShoC maps)

+2 votes     mod: S.T.A.L.K.E.R. - Lost Alpha
AoXo
AoXo Jan 24 2014, 5:51pm says:

Is there a way to become nuetral with the factions? I know Bandits are hostile by default, but can you become nuetral with them? Or perhaps even the Mercenaries?

+1 vote     mod: MISERY
AoXo
AoXo Jan 8 2014, 12:16am replied:

Should this be installed on top of the 2.1 Beta?

+1 vote     mod: MISERY
AoXo
AoXo Jan 6 2014, 6:20am replied:

Oh? What a shame. They seem to be doing some really awesome things. Oh well!

+2 votes     mod: MISERY
AoXo
AoXo Jan 5 2014, 1:59am says:

Shoker 2 has some amazing features, I hope you guys can use some of its features. Lots of new attachments, 3D scopes, using iron sights AND scopes on the same weapon at the same time without removing attachments, it could improve Misery even more!

+2 votes     mod: MISERY
AoXo
AoXo Dec 28 2013, 8:39pm replied:

Maps and other types of things would probably come in Misery 3, if they decided to continue. There's actually someone working on a base mod which includes many previous maps for use in CoP, so if that was the case the Misery team could realistically use that mod. (Call of Chernobyl)

+1 vote     mod: MISERY
AoXo
AoXo Dec 17 2013, 5:46pm says:

This is really cool. I have wondered in the past if there could be "alpha" versions of mutants that would be tougher than normal. Judging by the screenshot it looks like the "bigger" ones can have different skins? What about models? (maybe baby boars don't have tusks or something similar for example)

+2 votes     media: Population of mutants
AoXo
AoXo Dec 17 2013, 6:23am replied:

I wouldn't worry too much about the name. It's the content everyone is after. :) A lot of mods have weird/bad names, Redux is pretty safe no matter what.

+3 votes     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
AoXo
AoXo Dec 9 2013, 11:20pm says:

Minor item bug issue: I found an item called "bread" (quotation marks included). It cannot be used and has no description. I only jst noticed it so I don't know if it was in a stash or part of npc loot.

+1 vote     mod: Autumn Aurora 2
AoXo
AoXo Sep 30 2013, 9:22pm says:

I love how much more reaistically designed these areas are. Vanilla Stalker games always seemed... odd. Even when seeing photos of their real world locations something about the in-game locations seemed completely unrealistic, but these seem on par with the Arma level of realism in terms of level/geography design. Really awesome. Can't wait to see packs of mutants or Stalker patrols wandering through here.

+1 vote     media: Screenshots for October :)
AoXo
AoXo Aug 8 2013, 11:32pm replied:

It's already been stated that a patch is being worked on - that work hasn't stopped.

+2 votes     mod: MISERY
AoXo
AoXo Aug 8 2013, 7:44pm replied:

If you can replicate this please provide a save game where this happens.

+1 vote     mod: MISERY
AoXo
AoXo Aug 5 2013, 7:07pm replied:

The new feature, if it's what I'm thinking, is an improvement on an already existing feature. It's something A LOT of you have been asking for, so shush.

+1 vote     mod: MISERY
AoXo
AoXo Aug 5 2013, 9:30am replied:

You may need to run your game as Administrator or disable some anti-virus software. The Main Menu has a class selection screen (top/first option).

+1 vote     mod: MISERY
AoXo
AoXo Aug 5 2013, 3:01am replied:

Another point to remember, at least to my knowledge: name another stalker game or mod that even HAS stealth? It may not work perfectly but the AI tweaks in Misery actually mean that there can be stealth. If any of you get the chance take a silenced pistol to the ranger station when there are only 3 bandits there. It can absolutly be cleared in 3 shots without alerting anyone. That's some great loot.

+1 vote     mod: MISERY
AoXo
AoXo Aug 5 2013, 2:30am replied:

Making these kind of comments isn't helpful. Who was the enemy? Where were they? What sniper rifle were you using? Did your sniper rifle have a silencer?

The Mercenary's can very easily spot the player from pretty long distances. That's because they are expert stalkers.

Also, because Stalker is Stalker AI don't always behave as they should (i.e. they can see in the dark, and through bushes, because that's how the engine programs them to see).

Next time you get spotted run from that location and see what happens. You'll notice the AI will converge on your last known position. This gives you a good chance to flank them. Displace. Flank. Displace. Flank.

+4 votes     mod: MISERY
AoXo
AoXo Aug 3 2013, 3:00am replied:

The mod comes in two parts. Part 1 is all the data and part 2 is the textures. When you install it - which ever method you choose - you need to put the textures folder inside the folder named "gamedata".

+1 vote     mod: MISERY
AoXo
AoXo Aug 2 2013, 1:23am replied:

Dude have you ever played Stalker before? From what I recall he has always been invincible (or you couldn't use your gun around him anyway).

0 votes     mod: MISERY
AoXo
AoXo Aug 2 2013, 1:22am replied:

It wasn't broken during testing - as were many other things that seem to be breaking on release. But it good to see that you've got everything figured out.

0 votes     mod: MISERY
AoXo
AoXo Aug 1 2013, 10:58pm replied:

While I wouldn't want to imply there is a "right" way to play Misery you're certainly doing a good job of it. :p

+1 vote     mod: MISERY
AoXo
AoXo Aug 1 2013, 8:18pm says:

Wow this is amazing.

+1 vote     media: Lost Alpha Screenshots for Aug 2013
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