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AoXo
AoXo Dec 19 2014, 4:18pm says:

Any chance of being able to procure or hire followers? Everyone else in the Zone has friends, why don't I? :(

+1 vote   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
AoXo
AoXo Dec 10 2014, 6:07am says:

*rooooaaaar*

"...on second thought, maybe I'll go back to the bar..."

+7 votes   article: Call of Pripyat: Redux - 'Welcome to X-12'
AoXo
AoXo Nov 28 2014, 6:56pm replied:

Ah that's awesome to hear. Is it possible to join a faction?

+1 vote   media: Jupiter Factory - Warehouse
AoXo
AoXo Nov 14 2014, 4:19pm says:

Is Sultan going to have more dialogue?

+2 votes   media: 'Den of Thieves'
AoXo
AoXo Oct 31 2014, 6:15pm replied:

Does this mean that other statuses could be added also? Would it be possible add some like... broken bones and body temperature?

+1 vote   media: Thirst
AoXo
AoXo Oct 28 2014, 5:30am says:

Grove Street for life!

+2 votes   media: 'долг'
AoXo
AoXo Aug 9 2014, 7:21am says:

Still waiting patiently! :) Can't wait.

+2 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
AoXo
AoXo Aug 2 2014, 7:26pm replied:

Here's the thing about quests that make you travel so far - why? What's the point in sending me through 3 maps when all I am doing is "passing through"? And better question yet from a narrative point of view, why would a person require me to travel so far in the zone? Wouldn't they be conducting local business? And if the business is not local shouldn't they be sending someone they trust more?

+3 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
AoXo
AoXo May 30 2014, 6:58pm replied:

Yeah I understand that. Fetch quests really need to have little stories attached to them, however, I do think that if there is lore surrounding "life in the Zone" that it would make sense for stalkers to undertake mundane tasks. Skyrim is a pretty good example of what NOT to do as it often sends players across the map to pick something up and send them back and there's often no compelling story to go with it beyond some NPc who lost it (and it raises the question of why a lowly store owner was in an ancient ruin with bears and trolls and somehow lost his family heirloom in the deepest reaches of the cave).

+3 votes   media: Call of Chernobyl - Repeatable Escort Task
AoXo
AoXo May 29 2014, 4:50am says:

Honestly I think Stalker needs a lot more quests like this. In that I mean "repeatable" quests whose dynamic attributes come from the world itself. Stalker can become quite static, but I think it would be fantastic if factions, groups or even individuals could have a list of quests they need done (perhaps randomly cycled through).

Maybe stalkers need a simple "find this item for me" quest or a "raid this location" - maybe for Freedom and Duty simple quests like "assassinate the Freedom/Duty squad/squad leader" - perhaps traders could give simple tasks like "take this item to another trader (or special NPC)" type quests.

I'm just ranting.

+3 votes   media: Call of Chernobyl - Repeatable Escort Task
AoXo
AoXo Apr 26 2014, 8:17am says:

It's happening!

+3 votes   media: S.T.A.L.K.E.R.: Lost Alpha release trailer
AoXo
AoXo Apr 24 2014, 10:45pm says:

Is there a YouTube upload for this? ModDB is being dumb again. :(

Edit: Nvm, checked your channel. Than you for uploading there too. Very helpful. :)

+3 votes   media: Designing Helicopter Combat
AoXo
AoXo Apr 17 2014, 9:01pm says:

I think I was most impressed by the guy lighting the campfire lol

+4 votes   media: Call of Chernobyl - Developer play test 9
AoXo
AoXo Apr 4 2014, 3:17am says:

If it's possible to answer, how much was the intended paid price going to be?

0 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
AoXo
AoXo Feb 10 2014, 11:33pm replied:

That sounds awesome. I'd like to see a combined Pipyat (SoC, CoP) and also combined Red Forest (SoC, CS) too, but I know that would be very difficult and I'm probably the only one who wants those. :p Look forward to seeing your work.

+3 votes   mod: S.T.A.L.K.E.R.: Call of Chernobyl
AoXo
AoXo Jan 27 2014, 4:12am replied:

Are these maps going to allow for CoP-style exploration and open world gameplay? (that is, moving around the maps more than the linear nature of ShoC maps)

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
AoXo
AoXo Jan 24 2014, 5:51pm says:

Is there a way to become nuetral with the factions? I know Bandits are hostile by default, but can you become nuetral with them? Or perhaps even the Mercenaries?

+1 vote   mod: MISERY
AoXo
AoXo Jan 8 2014, 12:16am replied:

Should this be installed on top of the 2.1 Beta?

+1 vote   mod: MISERY
AoXo
AoXo Jan 6 2014, 6:20am replied:

Oh? What a shame. They seem to be doing some really awesome things. Oh well!

+2 votes   mod: MISERY
AoXo
AoXo Jan 5 2014, 1:59am says:

Shoker 2 has some amazing features, I hope you guys can use some of its features. Lots of new attachments, 3D scopes, using iron sights AND scopes on the same weapon at the same time without removing attachments, it could improve Misery even more!

+2 votes   mod: MISERY
AoXo
AoXo Dec 28 2013, 8:39pm replied:

Maps and other types of things would probably come in Misery 3, if they decided to continue. There's actually someone working on a base mod which includes many previous maps for use in CoP, so if that was the case the Misery team could realistically use that mod. (Call of Chernobyl)

+1 vote   mod: MISERY
AoXo
AoXo Dec 17 2013, 5:46pm says:

This is really cool. I have wondered in the past if there could be "alpha" versions of mutants that would be tougher than normal. Judging by the screenshot it looks like the "bigger" ones can have different skins? What about models? (maybe baby boars don't have tusks or something similar for example)

+2 votes   media: Population of mutants
AoXo
AoXo Dec 17 2013, 6:23am replied:

I wouldn't worry too much about the name. It's the content everyone is after. :) A lot of mods have weird/bad names, Redux is pretty safe no matter what.

+3 votes   mod: S.T.A.L.K.E.R. Call of Pripyat: Redux v2.0
AoXo
AoXo Dec 9 2013, 11:20pm says:

Minor item bug issue: I found an item called "bread" (quotation marks included). It cannot be used and has no description. I only jst noticed it so I don't know if it was in a stash or part of npc loot.

+1 vote   mod: Autumn Aurora 2
AoXo
AoXo Sep 30 2013, 9:22pm says:

I love how much more reaistically designed these areas are. Vanilla Stalker games always seemed... odd. Even when seeing photos of their real world locations something about the in-game locations seemed completely unrealistic, but these seem on par with the Arma level of realism in terms of level/geography design. Really awesome. Can't wait to see packs of mutants or Stalker patrols wandering through here.

+1 vote   media: Screenshots for October :)
AoXo
AoXo Aug 8 2013, 11:32pm replied:

It's already been stated that a patch is being worked on - that work hasn't stopped.

+2 votes   mod: MISERY
AoXo
AoXo Aug 8 2013, 7:44pm replied:

If you can replicate this please provide a save game where this happens.

+1 vote   mod: MISERY
AoXo
AoXo Aug 5 2013, 7:07pm replied:

The new feature, if it's what I'm thinking, is an improvement on an already existing feature. It's something A LOT of you have been asking for, so shush.

+1 vote   mod: MISERY
AoXo
AoXo Aug 5 2013, 9:30am replied:

You may need to run your game as Administrator or disable some anti-virus software. The Main Menu has a class selection screen (top/first option).

+1 vote   mod: MISERY
AoXo
AoXo Aug 5 2013, 3:01am replied:

Another point to remember, at least to my knowledge: name another stalker game or mod that even HAS stealth? It may not work perfectly but the AI tweaks in Misery actually mean that there can be stealth. If any of you get the chance take a silenced pistol to the ranger station when there are only 3 bandits there. It can absolutly be cleared in 3 shots without alerting anyone. That's some great loot.

+1 vote   mod: MISERY
AoXo
AoXo Aug 5 2013, 2:30am replied:

Making these kind of comments isn't helpful. Who was the enemy? Where were they? What sniper rifle were you using? Did your sniper rifle have a silencer?

The Mercenary's can very easily spot the player from pretty long distances. That's because they are expert stalkers.

Also, because Stalker is Stalker AI don't always behave as they should (i.e. they can see in the dark, and through bushes, because that's how the engine programs them to see).

Next time you get spotted run from that location and see what happens. You'll notice the AI will converge on your last known position. This gives you a good chance to flank them. Displace. Flank. Displace. Flank.

+4 votes   mod: MISERY
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