Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

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Report RSS Designing Helicopter Combat
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Georg_Ravioli
Georg_Ravioli - - 589 comments

This looks good, although the Hind is supposed to be resistant to anything below 23mm. Perhaps you could make RPGs more prevalent (I'm pretty sure they are a lot more common than the STALKER series shows), or someone might put together an AA gun for use against helis, like a Shilka.

The idea is solid, however, and I would really love seeing more helicopters in STALKER.

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Trooper425
Trooper425 - - 412 comments

Remember why Call of Pripyat takes place? Helicopter operations within the Zone are extremely hazardous. Anomalies exist in the air as well as on the ground, and a helicopter can't exactly stop on a dime like you or I can.

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Georg_Ravioli
Georg_Ravioli - - 589 comments

What you're talking about isn't what I'm referring to, and I'm not actually sure what you're getting at. I'm simply saying that Hind helicopters are unaffected by small arms fire, and therefore being able to shoot them down with a squad of riflemen isn't quite realistic, in my opinion. I'm sure it will be ironed out, and even if it isn't I'll still be more than happy to fight helicopters, as it's a very interesting new feature.

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Alundaio Author
Alundaio - - 1,758 comments

Yeah, I know the helicopter shouldn't go down that easy to simple pistol/rifle fire. The way I work is I design something and than later restrict/remove all unwanted outcomes.

Helicopter vs. Stalker combat requires a lot of work. It's made a bit difficult due to engine limitation (Helicopter not evaluated by Stalker visual memory; therefore they can't 'see' it. I have to use workaround to fake it.

There is also no easy control over what weapons a stalker uses without scripting it manually. To get RPGs to work properly without blowing themselves up and firing at Helicopter will be a difficult chore (because the 'see' limitation); They will shoot a wall or ceiling and kill everyone nearby.

The scripted combat planner in time will be modified to handle and switch a Stalker's weapon according to situation. I plan to prevent stalkers from using Pistols and Shotguns, at the very least, against Helicopters and instead make them cower in cover. I will also make helicopters more immune to wound_fire.

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AoXo
AoXo - - 180 comments

Is there a YouTube upload for this? ModDB is being dumb again. :(

Edit: Nvm, checked your channel. Than you for uploading there too. Very helpful. :)

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Alundaio Author
Alundaio - - 1,758 comments

It's actually a different video about the same feature. I decided to make a lower quality video for ModDB to fit the 600MB limit.

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Bolognius_Maximus
Bolognius_Maximus - - 619 comments

I am loving the idea behind this. It makes total sense to me. Awesome work as always Alundaio!

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Marek33
Marek33 - - 3,891 comments

Great job.

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Das_P0m
Das_P0m - - 539 comments

Looks awesome! I always wondered why helis weren't used for stuff like that.
Modders dine it! Great job marked one.... Errrr guys! :D

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PassiveAggressive
PassiveAggressive - - 454 comments

Wow, i don't know that was possible. Great skills Alun :)

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Mr_Hamfi
Mr_Hamfi - - 1,357 comments

green Mi down ! ;)

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Rogue_4TW
Rogue_4TW - - 172 comments

Can the helicopter be taken down easier with armor piercing rounds?

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Description

Testing a heavily modified SoC heli_combat.script altered to select it's own targets dynamically instead of predefined targets through custom logic. I modified my stalker scripted combat planner to target helicopters. It works pretty good after only slight tweaking.

This scenario is set up only for testing purposes. Under normal circumstances we won't have military attack everything in sight. Helicopters will only engage trespassers and stalkers who engage in combat with military squads.

There is a shit ton of work to do for helicopters left, but this a big step up. Helicopters will add a lot of expansion to gameplay.