A freeplay-sandbox mappack, 31 maps from all three STALKER games with alife, 396 smart terrains/respawns. There is no story but there are about a dozen repeatable tasks available throughout the Zone. The mod will be featured as a modder resource but can still be played on it's own.

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Media RSS Feed Report media Designing Helicopter Combat
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Mental_Tormentor
Mental_Tormentor Apr 24 2014, 8:52pm says:

This looks good, although the Hind is supposed to be resistant to anything below 23mm. Perhaps you could make RPGs more prevalent (I'm pretty sure they are a lot more common than the STALKER series shows), or someone might put together an AA gun for use against helis, like a Shilka.

The idea is solid, however, and I would really love seeing more helicopters in STALKER.

+7 votes     reply to comment
Trooper425
Trooper425 Apr 26 2014, 10:55pm replied:

Remember why Call of Pripyat takes place? Helicopter operations within the Zone are extremely hazardous. Anomalies exist in the air as well as on the ground, and a helicopter can't exactly stop on a dime like you or I can.

+2 votes     reply to comment
Mental_Tormentor
Mental_Tormentor Apr 27 2014, 6:53am replied:

What you're talking about isn't what I'm referring to, and I'm not actually sure what you're getting at. I'm simply saying that Hind helicopters are unaffected by small arms fire, and therefore being able to shoot them down with a squad of riflemen isn't quite realistic, in my opinion. I'm sure it will be ironed out, and even if it isn't I'll still be more than happy to fight helicopters, as it's a very interesting new feature.

+4 votes     reply to comment
Alundaio Author
Alundaio Apr 24 2014, 9:45pm says:

Yeah, I know the helicopter shouldn't go down that easy to simple pistol/rifle fire. The way I work is I design something and than later restrict/remove all unwanted outcomes.

Helicopter vs. Stalker combat requires a lot of work. It's made a bit difficult due to engine limitation (Helicopter not evaluated by Stalker visual memory; therefore they can't 'see' it. I have to use workaround to fake it.

There is also no easy control over what weapons a stalker uses without scripting it manually. To get RPGs to work properly without blowing themselves up and firing at Helicopter will be a difficult chore (because the 'see' limitation); They will shoot a wall or ceiling and kill everyone nearby.

The scripted combat planner in time will be modified to handle and switch a Stalker's weapon according to situation. I plan to prevent stalkers from using Pistols and Shotguns, at the very least, against Helicopters and instead make them cower in cover. I will also make helicopters more immune to wound_fire.

+6 votes   reply to comment
AoXo
AoXo Apr 24 2014, 10:45pm says:

Is there a YouTube upload for this? ModDB is being dumb again. :(

Edit: Nvm, checked your channel. Than you for uploading there too. Very helpful. :)

+3 votes     reply to comment
Alundaio Author
Alundaio Apr 24 2014, 10:53pm replied:

It's actually a different video about the same feature. I decided to make a lower quality video for ModDB to fit the 600MB limit.

+3 votes   reply to comment
Bolognius_Maximus
Bolognius_Maximus Apr 25 2014, 3:30am says:

I am loving the idea behind this. It makes total sense to me. Awesome work as always Alundaio!

+2 votes     reply to comment
Marek33
Marek33 Apr 25 2014, 5:53am says:

Great job.

+3 votes     reply to comment
Das_P0m
Das_P0m Apr 25 2014, 9:34am says:

Looks awesome! I always wondered why helis weren't used for stuff like that.
Modders dine it! Great job marked one.... Errrr guys! :D

+4 votes     reply to comment
piotrburz
piotrburz Apr 25 2014, 12:02pm says:

Wow, i don't know that was possible. Great skills Alun :)

+3 votes     reply to comment
Mr_Hamfi
Mr_Hamfi Oct 6 2014, 9:12am says:

green Mi down ! ;)

+1 vote     reply to comment
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Description

Testing a heavily modified SoC heli_combat.script altered to select it's own targets dynamically instead of predefined targets through custom logic. I modified my stalker scripted combat planner to target helicopters. It works pretty good after only slight tweaking.

This scenario is set up only for testing purposes. Under normal circumstances we won't have military attack everything in sight. Helicopters will only engage trespassers and stalkers who engage in combat with military squads.

There is a shit ton of work to do for helicopters left, but this a big step up. Helicopters will add a lot of expansion to gameplay.

Video Details
Type
Demonstration
Date
Apr 24th, 2014
Length
02:17
Filename
helicombat.avi
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