AoP

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Gaming enthusiast.

Comment History  (0 - 30 of 87)
AoP
AoP @ MechWarrior: Living Legends - Newsflash February 2010

Don't worry about that, there will be alternative download locations of course.

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AoP
AoP @ MechWarrior: Living Legends - Newsflash February 2010

Not with this patch, sorry.

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AoP
AoP @ MWLL Sneak Peek - Dec 15th

It's the default Crysis effect.

Reply Good karma+2 votes
AoP
AoP @ MechWarrior: Living Legends

No, there is no bot support at this time. As Crysis AI is not able to handle the complexity of MWLL vehicles and Mechs at all, bot support is a really huge project that had to be postponed until we have sufficient resources.

Reply Good karma+1 vote
AoP
AoP @ MechWarrior: Living Legends

Custom textures and decals are of very low priority right now, again due to the limited manpower we have to implement new features. We'd love to support this at some point, but for now have to focus on gameplay-relevant and other core features and assets.

Reply Good karma+1 vote
AoP
AoP @ MechWarrior: Living Legends

Unfortunately not, at least not anytime soon. Crysis AI is unable to handle the significantly more complex MWLL vehicles and we do not have the manpower to create our own in the near future.

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AoP
AoP @ MechWarrior: Living Legends

That definitely depends on public request, but honestly we expect demand for more actual Mechs to outweigh the demand for Protomechs.

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AoP
AoP @ New Particle Effects - Mech JJs & Aerospace

Don't expect one of those again too soon as we've had one just recently.

Reply Good karma+1 vote
AoP
AoP @ Walking With Giants

ModDB seems to be unable to handle the file format. I'm working on getting another version, please be patient.

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AoP
AoP @ Walking With Giants

Yeah, I don't expect much to come from this anymore.

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AoP
AoP @ MechWarrior: Living Legends

Neither self-coloring of textures nor custom decals are very close on the horizon. The first would bind a lot of resources that are currently needed elsewhere and the latter would require a lot of work to be figured out and implemented with little actual gameplay value - which is where our focus has to be due to the limitation of our resources.

So, while we certainly share the like for these ideas, they're not to be expected soon.

Reply Good karma+1 vote
AoP
AoP @ MechWarrior: Living Legends

Future updates and extensions of the vehicle list are quite likely, yes.

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AoP
AoP @ MechWarrior: Living Legends - Weekly Update XI

Never played that game, so I honestly can't tell, but most people who played the mod recently suggest Mechs move very much like they did in former games - and better.

Reply Good karma+1 vote
AoP
AoP @ MechWarrior: Living Legends - Weekly Update XI

We expect hardware requirements to be approximately the same as for Crysis. However, having more RAM and a better video card certainly won't do any harm.

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AoP
AoP @ SA_Inferno - Update Panorama View

Yes, it does. The lava is flowing, volcanoes are erupting and fire is raining from the skies.

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AoP
AoP @ MechWarrior: Living Legends

Yes, there will be jumpjets for Mechs and battlearmor.

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AoP
AoP @ ClearCut - Panorama view of the SA version

It doesn't make a difference in Solaris Arena game mode, where all tech is available for both teams.

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AoP
AoP @ MechWarrior: Living Legends

We actually recommend the Crysis Maximum Edition at this time. Crysis will receive the first release, but only the build for Wars will receive support in the future.

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AoP
AoP @ MechWarrior: Living Legends

Don't expect a singleplayer mode in 2009. Not saying we wouldn't be interested, but for now are still too busy with multiplayer features and will be for another while.

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AoP
AoP @ MechWarrior: Living Legends

Yes, we have devs on the team who successfully run the Mod with the Steam version of Crysis.

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AoP
AoP @ Bushwacker - Four Variants

Believe it or not, we'd prefer to be able to release it as well.

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AoP
AoP @ MechWarrior: Living Legends

Yes, there will be a version for Crysis Wars.

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AoP
AoP @ MechWarrior: Living Legends

At some point there will hopefully be a full singleplayer mode with story etc., but for now, it's just multiplayer.

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AoP
AoP @ Mauler - 4 Variants

Unfortunately, these textures are placeholders. They've been taken from another Mech and will eventually be replaced with ones made for this particular Mech.

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AoP
AoP @ MechWarrior: Living Legends

We actually have permission to use the IP, but unfortunately not for commercial purposes.

Reply Good karma+1 vote
AoP
AoP @ MechWarrior: Living Legends

Yes, at this time, MWLL is being designed as a pure multiplayer experience. Modifying the Crysis AI to be able to handle our Mechs and vehicles will be a very large project, one that we can not handle with our limited ressources if we want to release this project anytime soon.

Reply Good karma+1 vote
AoP
AoP @ Leaving the hanger - SA_Inferno

Yes, both teams will be able to build vehicles and Mechs from the start. The size of your virtual wallet will be the limiting factor.

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AoP
AoP @ Leaving the hanger - SA_Inferno

The problem is that all of these shots still show the old hangar while a new one is actually receiving the final touch these days. The hangar is home to eight vehicle bays and infantry/battle armor barracks on top of that. Two assault Mechs can easily leave the hangar at the same time - I hope this gives an idea of the dimensions of the current one.

The new hangar will be even larger.

Reply Good karma+2 votes
AoP
AoP @ MechWarrior: Living Legends

Yes, definitely.

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AoP
AoP @ MechWarrior: Living Legends

The current build is only confirmed to work with Crysis. However, we will be releasing a version for Crysis Wars as well.

Reply Good karma-1 votes
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