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Comment History  (0 - 30 of 87)
AoP
AoP Feb 22 2010, 10:40am replied:

Don't worry about that, there will be alternative download locations of course.

+1 vote     article: MechWarrior: Living Legends - Newsflash February 2010
AoP
AoP Feb 21 2010, 6:27am replied:

Not with this patch, sorry.

0 votes     article: MechWarrior: Living Legends - Newsflash February 2010
AoP
AoP Dec 22 2009, 7:37am replied:

It's the default Crysis effect.

+2 votes     media: MWLL Sneak Peek - Dec 15th
AoP
AoP Dec 22 2009, 7:35am replied:

No, there is no bot support at this time. As Crysis AI is not able to handle the complexity of MWLL vehicles and Mechs at all, bot support is a really huge project that had to be postponed until we have sufficient resources.

+1 vote     mod: MechWarrior: Living Legends
AoP
AoP Oct 5 2009, 4:18am replied:

Custom textures and decals are of very low priority right now, again due to the limited manpower we have to implement new features. We'd love to support this at some point, but for now have to focus on gameplay-relevant and other core features and assets.

+1 vote     mod: MechWarrior: Living Legends
AoP
AoP Oct 5 2009, 4:12am replied:

Unfortunately not, at least not anytime soon. Crysis AI is unable to handle the significantly more complex MWLL vehicles and we do not have the manpower to create our own in the near future.

+1 vote     mod: MechWarrior: Living Legends
AoP
AoP Aug 19 2009, 8:55am replied:

That definitely depends on public request, but honestly we expect demand for more actual Mechs to outweigh the demand for Protomechs.

+2 votes     mod: MechWarrior: Living Legends
AoP
AoP Aug 4 2009, 8:36pm replied:

Don't expect one of those again too soon as we've had one just recently.

+1 vote     media: New Particle Effects - Mech JJs & Aerospace
AoP
AoP Jul 12 2009, 9:01am replied:

ModDB seems to be unable to handle the file format. I'm working on getting another version, please be patient.

+1 vote     media: Walking With Giants
AoP
AoP Jul 12 2009, 5:32am replied:

Yeah, I don't expect much to come from this anymore.

0 votes     media: Walking With Giants
AoP
AoP Jul 1 2009, 1:43am replied:

Neither self-coloring of textures nor custom decals are very close on the horizon. The first would bind a lot of resources that are currently needed elsewhere and the latter would require a lot of work to be figured out and implemented with little actual gameplay value - which is where our focus has to be due to the limitation of our resources.

So, while we certainly share the like for these ideas, they're not to be expected soon.

+1 vote     mod: MechWarrior: Living Legends
AoP
AoP Jul 1 2009, 1:40am replied:

Future updates and extensions of the vehicle list are quite likely, yes.

+1 vote     mod: MechWarrior: Living Legends
AoP
AoP Jun 27 2009, 4:20am replied:

Never played that game, so I honestly can't tell, but most people who played the mod recently suggest Mechs move very much like they did in former games - and better.

+1 vote     article: MechWarrior: Living Legends - Weekly Update XI
AoP
AoP Jun 27 2009, 4:13am replied:

We expect hardware requirements to be approximately the same as for Crysis. However, having more RAM and a better video card certainly won't do any harm.

+1 vote     article: MechWarrior: Living Legends - Weekly Update XI
AoP
AoP Jun 3 2009, 11:58am replied:

Yes, it does. The lava is flowing, volcanoes are erupting and fire is raining from the skies.

+1 vote     media: SA_Inferno - Update Panorama View
AoP
AoP May 26 2009, 6:35pm replied:

Yes, there will be jumpjets for Mechs and battlearmor.

+1 vote     mod: MechWarrior: Living Legends
AoP
AoP May 16 2009, 3:52pm replied:

It doesn't make a difference in Solaris Arena game mode, where all tech is available for both teams.

0 votes     media: ClearCut - Panorama view of the SA version
AoP
AoP May 16 2009, 3:50pm replied:

We actually recommend the Crysis Maximum Edition at this time. Crysis will receive the first release, but only the build for Wars will receive support in the future.

0 votes     mod: MechWarrior: Living Legends
AoP
AoP May 9 2009, 10:44am replied:

Don't expect a singleplayer mode in 2009. Not saying we wouldn't be interested, but for now are still too busy with multiplayer features and will be for another while.

+1 vote     mod: MechWarrior: Living Legends
AoP
AoP May 9 2009, 10:43am replied:

Yes, we have devs on the team who successfully run the Mod with the Steam version of Crysis.

+1 vote     mod: MechWarrior: Living Legends
AoP
AoP May 1 2009, 2:10pm replied:

Believe it or not, we'd prefer to be able to release it as well.

+1 vote     media: Bushwacker - Four Variants
AoP
AoP Apr 24 2009, 11:29pm replied:

Yes, there will be a version for Crysis Wars.

+1 vote     mod: MechWarrior: Living Legends
AoP
AoP Apr 15 2009, 6:56am replied:

At some point there will hopefully be a full singleplayer mode with story etc., but for now, it's just multiplayer.

+1 vote     mod: MechWarrior: Living Legends
AoP
AoP Apr 8 2009, 5:12pm replied:

Unfortunately, these textures are placeholders. They've been taken from another Mech and will eventually be replaced with ones made for this particular Mech.

+1 vote     media: Mauler - 4 Variants
AoP
AoP Apr 8 2009, 3:28pm replied:

We actually have permission to use the IP, but unfortunately not for commercial purposes.

+1 vote     mod: MechWarrior: Living Legends
AoP
AoP Apr 2 2009, 5:39pm replied:

Yes, at this time, MWLL is being designed as a pure multiplayer experience. Modifying the Crysis AI to be able to handle our Mechs and vehicles will be a very large project, one that we can not handle with our limited ressources if we want to release this project anytime soon.

+1 vote     mod: MechWarrior: Living Legends
AoP
AoP Mar 28 2009, 8:03am replied:

Yes, both teams will be able to build vehicles and Mechs from the start. The size of your virtual wallet will be the limiting factor.

+1 vote     media: Leaving the hanger - SA_Inferno
AoP
AoP Mar 27 2009, 7:12pm replied:

The problem is that all of these shots still show the old hangar while a new one is actually receiving the final touch these days. The hangar is home to eight vehicle bays and infantry/battle armor barracks on top of that. Two assault Mechs can easily leave the hangar at the same time - I hope this gives an idea of the dimensions of the current one.

The new hangar will be even larger.

+2 votes     media: Leaving the hanger - SA_Inferno
AoP
AoP Mar 25 2009, 8:43am replied:

Yes, definitely.

0 votes     mod: MechWarrior: Living Legends
AoP
AoP Mar 25 2009, 6:19am replied:

The current build is only confirmed to work with Crysis. However, we will be releasing a version for Crysis Wars as well.

-1 votes     mod: MechWarrior: Living Legends
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