Gaming enthusiast.

Comment History  (60 - 87 of 87)
AoP
AoP Jul 12 2009, 9:01am replied:

ModDB seems to be unable to handle the file format. I'm working on getting another version, please be patient.

+1 vote   media: Walking With Giants
AoP
AoP Jul 12 2009, 5:32am replied:

Yeah, I don't expect much to come from this anymore.

0 votes   media: Walking With Giants
AoP
AoP Jun 3 2009, 11:58am replied:

Yes, it does. The lava is flowing, volcanoes are erupting and fire is raining from the skies.

+1 vote   media: SA_Inferno - Update Panorama View
AoP
AoP May 1 2009, 2:10pm replied:

Believe it or not, we'd prefer to be able to release it as well.

+1 vote   media: Bushwacker - Four Variants
AoP
AoP Feb 3 2009, 2:43pm replied:

Check some of the screenshots I linked to, it's all there. Palms, water, pyramids, dunes, rocks. However, it's still a desert wasteland, it's not supposed to impress with sheer beauty. That's what settings like Moddb.com should achieve at some point.

+2 votes   media: Combat Scene on SA_Sandblasted
AoP
AoP Feb 3 2009, 2:20pm replied:

This map is very much WIP and yet unconfirmed for both, beta and public release. It's the same map that Moddb.com Moddb.com and Moddb.com originate from. Plus, it's a desert map. What exactly do you expect to see here?

+4 votes   media: Combat Scene on SA_Sandblasted
AoP
AoP Jan 25 2009, 7:02pm replied:

Sadly, these three are untextured as of yet, just as all of the Mechs except for the Warhammer are using placeholder textures. We're in desperate need of skilled texture artists to share the load.

+1 vote   media: Size Comparison - Selected IS Mechs and Vehicles
AoP
AoP Jan 24 2009, 12:07pm replied:

The Shadowcat from Moddb.com is what's coming up that hill behind the Blood Asp and firing that PPC. Up in the air, slightly above the Blood Asp in the middle, is an aircraft, that tends to blend with the trees, heading away from the remains of a defeated enemy - the debris at the bottom of that cloud of black smoke.

+1 vote   media: ClearCut Combat Scene
AoP
AoP Jan 17 2009, 6:14am says:

Is this the final version? The ending is pretty abrupt and the cuts seem to be too quick and harsh.

+1 vote   media: game initiation video
AoP
AoP Jan 11 2009, 5:12am replied:

That's the original character model from BF2 if I'm not completely mistaken.

+1 vote   media: new screenshots
AoP
AoP Jan 28 2009, 4:02pm says:

wieszczek1210, a single player campaign is possible, but currently not planned or confirmed because of our limited manpower, among other things in terms of AI coding.

A battlelab, at least in some form, is indeed planned.

+1 vote   mod: MechWarrior: Living Legends
AoP
AoP Jan 28 2009, 4:00pm says:

korge, Microsoft owns the IP as far as videogames are concerned and we have received a non-commercial license from them.

+1 vote   mod: MechWarrior: Living Legends
AoP
AoP Jan 27 2009, 8:09pm says:

Yes. Real textures will be applied and usually, a HUD is visible as well.

+1 vote   media: Longinus swarm
AoP
AoP Jan 27 2009, 6:18pm says:

That is actually one of the mod's features, indeed! However, in this particular screenshot, the Longinus is about to place explosives - called "C8" - on the cockpit glas.

+2 votes   media: Longinus swarm
AoP
AoP Jan 26 2009, 10:19am replied:

Depends on what you consider to be "arcade style". If you think of unlimited ammo or no overheating, then sorry, but no, that's not planned. On the other hand, we're attempting to create something as open as possible, so don't expect a full-blown simulation with zero tolerance for simple fun gameplay either.

0 votes   mod: MechWarrior: Living Legends
AoP
AoP Jan 24 2009, 6:07pm replied:

The Atlas is an Inner Sphere Mech ;)
Expect that lineup in the next couple of days.

+1 vote   media: Size Comparison - Selected Clan Mechs and Vehicles
AoP
AoP Jan 23 2009, 4:01pm replied:

Indeed.

+1 vote   media: Extremity Combat Scene
AoP
AoP Jan 22 2009, 2:34pm replied:

There will be a somewhat open beta in the not too far future. A demo as such is not planned, the next step after that beta will be a full public release.

+2 votes   mod: MechWarrior: Living Legends
AoP
AoP Jan 22 2009, 4:56am replied:

This is intentionally open space. ToA (Trial of Annihilation) game mode has two bases for both teams, headquarters and an outpost each. Places like the one in the screenshot are basically what you'll have to travel through to get to the other base. As the map name suggests, this is whole map is supposed to have a wide, open "lumberjack" feel to it, so too many buildings outside the bases aren't really to be expected, but there are large working machines, wood storages and things alike places all over the place.

+1 vote   media: ClearCut Combat Scene
AoP
AoP Jan 18 2009, 9:49am replied:

While the level has undergone quite some changes since back then, might I suggest checking out this early flythrough:
Moddb.com

+1 vote   media: Reinforcements have arrived
AoP
AoP Jan 18 2009, 5:09am replied:

The scoreboard respectively the countdown is running but not the actual nomination voting, is that correct?

+1 vote   article: Coming SOON: Top 100 of 2008
AoP
AoP Jan 17 2009, 5:56am replied:

We do have permission to use the MW IP in a non-commercial project. We received this from Microsoft back in mid 2007 already.

+1 vote   mod: MechWarrior: Living Legends
AoP
AoP Jan 16 2009, 1:08pm replied:

We are always looking for talented artists, 2D as well as 3D, level designers, people with coding experience in the fields of Flash/Actionscript, C++, LUA. As far as donations are concerned, we're currently investigating if and how this could be possible without violating the license we received from Microsoft.

+1 vote   media: Four Blood Asps In The Swamp
AoP
AoP Jan 12 2009, 3:18am replied:

Exactly. Two Gauss rifles from the upper torso weapons and lasers from the arms. The glowing ball is the enemy's exploding core.

+1 vote   media: Ooh, shiny!
AoP
AoP Jan 11 2009, 10:30am replied:

No, there's no PPC fire in that screenshot.

+1 vote   media: Ooh, shiny!
AoP
AoP Jan 11 2009, 5:13am says:

Nice, that thing looks really war-torn. Maybe a bit too much though. That's more a piece of scrap metal than a high-tech war machine.

+1 vote   media: new screenshots
AoP
AoP Jan 11 2009, 5:12am says:

Good ol' Karkand... really eager to experience the changes you made to the mod.

+2 votes   media: new screenshots
AoP
AoP Jan 9 2009, 11:28am replied:

Public release definitely in 2009 :)

+2 votes   mod: MechWarrior: Living Legends
AoP
AoP Jan 9 2009, 11:27am replied:

We'd love to have a really compelling and immersive storymode at some point in the future. However, as you already noticed, our focus is on getting a solid multiplayer game out for now.

+1 vote   mod: MechWarrior: Living Legends
AoP
AoP Jan 3 2009, 3:33am replied:

Yeah, we thought a more personal approach and retrospective spiced up with some of our latest media would represent the team and the team spirit better as we're focused on creating quality and then do the polishing with the mod itself as well.

+1 vote   article: MechWarrior: Living Legends January 2009 Update
AoP
AoP Feb 7 2008, 6:32pm replied:

The background music of that trailer is "Arrival To Earth" by Steve Jablonsky, taken from the "Transformers" score.

0 votes   media: In Game Alpha Build Footage!!!
AoP
AoP Dec 2 2007, 3:20pm says:

MechWarrior: Living Legends of course.

+1 vote   group: 2007 Mod of the Year Awards
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