Gaming enthusiast.

Comment History  (30 - 60 of 87)
AoP
AoP @ MechWarrior: Living Legends

MWLL has about the same requirements as vanilla Crysis. We only recommend a tad more RAM as our maps are larger than the maps from vanilla Crysis.

Good karma0 votes
AoP
AoP @ MechWarrior: Living Legends

The login on the website is not supposed to be working at all. Login at the forums.

Good karma-1 votes
AoP
AoP @ MechWarrior: Living Legends

That is the plan, yes. We're currently working on Joystick support which should include full customizability.

Good karma-1 votes
AoP
AoP @ MechWarrior: Living Legends

No, there's nothing playable for the public as of yet.

Good karma0 votes
AoP
AoP @ MechWarrior: Living Legends

There is no release date at this time.

Good karma+1 vote
AoP
AoP @ MechWarrior: Living Legends

We're working on getting full Joystick support in which definitely should work with the Xb360 controller as well.

Good karma-1 votes
AoP
AoP @ MechWarrior: Living Legends

The current playtests with our alphatester group clearly indicate that certain vehicles suit certain playstyles in each of the modes. There is no hardcoded vehicle limit. Gameflow and personal preference will suggest vehicle choices. A mech simply will not be the appropriate answer to each situation on the battlefield, in particular in the objective-centered gamemode.

As far as Mech controls are concerned: yes, if you played MW2, MW3 or MW4, we expect you to have little to no problem adapting to the handling in MWLL.

Good karma+2 votes
AoP
AoP @ MechWarrior: Living Legends

There are no news in that regard because there's nothing to announce as of yet, sorry.

Good karma+1 vote
AoP
AoP @ Longinus vs. Elemental

Base yes, Mech no, jet no ;)
As the picture's title says, it's Longinus (turning sideways in the front of the picture) vs. Elemental (more in the background of the screenshot being slightly covered by a distortion after firing a weapon, most likely a manpack PPC).

Good karma+2 votes
AoP
AoP @ Calendar shots

Untextured and lowpoly as far as I can tell. It's one of the most early models that hasn't received much attention since being implemented. The reason obviously being limited ressources.

Good karma+1 vote
AoP
AoP @ Bushwacker on SA_Inferno

Unfortunately, yes. We still have a lot to catch up with in terms of textures.

Good karma+1 vote
AoP
AoP @ Uziel in the fire

Yes, unfortunately this got lost a bit in the screenshot.

Good karma+1 vote
AoP
AoP @ 2008 Indie Game of the Year Winners

Well deserved M&B, great game and great customer service all the way to release.

Good karma+2 votes
AoP
AoP @ Elemental under fire

No, there's no regular infantry at this time, because we didn't see any chance to balance the two extremes of the food chain: Mechs on the upper end and infantry at the bottom. So, yes, players on both teams start out in battle armor.

Good karma+1 vote
AoP
AoP @ 2008 Upcoming Mod of the Year Winners

Not exactly the results most of us were expecting I guess. Nevertheless, congrats to all the teams.

Congrats to the Black Mesa guys as well. Seems like MechWarrior: Living Legends is in good company ;)

Good karma+3 votes
AoP
AoP @ Best Multiplayer Mod

Congrats to the Project Reality team. I'm not a fan of that mod anymore since version 0.7 when things started to lean too heavily into tactical realism, but what they created with PR is nothing short of impressive.

Good karma+2 votes
AoP
AoP @ MechWarrior: Living Legends

Whole bunch of people working on that coding and yes, they're doing a tremendous job :)

Good karma+2 votes
AoP
AoP @ Nightfall on Clearcut

You're not the only one. Ground textures are proving to be a persistent source of displeasure for us as well.

Good karma+1 vote
AoP
AoP @ Editors' Choice: Most Innovative Multiplayer

Congrats to the team behind Celestial Impact. This appears to be a highly deserved victory.

Good karma+2 votes
AoP
AoP @ Combat Scene on SA_Sandblasted

Yes, unfortunately only with placeholder textures so far, that's why they look so odd.

Good karma+1 vote
AoP
AoP @ MechWarrior: Living Legends

Please visit our website at Mechlivinglegends.net to learn about all currently confirmed vehicles and Mechs for the initial release. Note though: vehicles are certain, loadouts are not.

Good karma0 votes
AoP
AoP @ MechWarrior: Living Legends - February Update 1

Yes, we are *very* confident that we'll be able to provide full joystick support.

Good karma+1 vote
AoP
AoP @ MechWarrior: Living Legends

It's based on Crysis, so we can only suggest to get the best PC you can afford if you want all the good stuff. In generel though, the Crysis requirements and recommendations apply for MWLL as well. We only suggest to have 4GB of RAM installed, because our maps are larger than the stock Crysis ones.

Good karma0 votes
AoP
AoP @ Inner Sphere Combat Group on Palace Gates

This is their actual size in game.

Good karma+1 vote
AoP
AoP @ Showdown at Sunset

This particular artist does both actually. We're hoping to be able to show a truely incredible 3D asset by Andy soon, one that's very central for the game.

Good karma+1 vote
AoP
AoP @ MechWarrior: Living Legends

Yes, this mod will be ported to Crysis Wars. As far as the song is concerned, keep an eye on the download section, we might put it up for download here on ModDB at some point. It's a cooperative effort from our audio team.

Good karma0 votes
AoP
AoP @ MechWarrior: Living Legends

@alienspain, @Hoizen, @PLEXI: no, AI support is not on our list, at least not for the initial release. Crysis AI is not able to handle the Mechs and we simply don't have the ressources to deal with something as time consuming and demanding as creating bot support from scratch for now.

Good karma+1 vote
AoP
AoP @ Snow Patrol

It's a countdown until release that was initially kicked off on December 1st expecting a release in December, but to ease the disappointment about the delay, we basically announced that we will be continuing this until the actual release.

Good karma+1 vote
AoP
AoP @ MechWarrior: Living Legends

The HUD is undergoing quite extensive work actually, we were just having problems finding a skilled flash artist. The HUD will be a classic game HUD and not be embedded in the cockpit elements, at least for now.

Good karma+1 vote
AoP
AoP @ Combat Scene on SA_Sandblasted

Check some of the screenshots I linked to, it's all there. Palms, water, pyramids, dunes, rocks. However, it's still a desert wasteland, it's not supposed to impress with sheer beauty. That's what settings like Moddb.com should achieve at some point.

Good karma+2 votes
Level
Avatar
Avatar
Last Online
Country
Germany Germany
Gender
Male
Friends
Become friends
Member watch
Start tracking
Comment Statistics
Posts
87
Per day
0.0
Mods
39
Articles
10
Media
39
Groups
1