Gaming enthusiast.

Comment History  (30 - 60 of 87)
AoP
AoP Mar 24 2009, 8:53pm replied:

MWLL has about the same requirements as vanilla Crysis. We only recommend a tad more RAM as our maps are larger than the maps from vanilla Crysis.

0 votes     mod: MechWarrior: Living Legends
AoP
AoP Mar 24 2009, 6:26am replied:

The login on the website is not supposed to be working at all. Login at the forums.

-1 votes     mod: MechWarrior: Living Legends
AoP
AoP Mar 21 2009, 11:20am replied:

That is the plan, yes. We're currently working on Joystick support which should include full customizability.

-1 votes     mod: MechWarrior: Living Legends
AoP
AoP Mar 21 2009, 11:18am replied:

No, there's nothing playable for the public as of yet.

0 votes     mod: MechWarrior: Living Legends
AoP
AoP Mar 19 2009, 8:41am replied:

There is no release date at this time.

+1 vote     mod: MechWarrior: Living Legends
AoP
AoP Mar 19 2009, 8:40am says:

We're working on getting full Joystick support in which definitely should work with the Xb360 controller as well.

-1 votes     mod: MechWarrior: Living Legends
AoP
AoP Mar 17 2009, 9:31am replied:

The current playtests with our alphatester group clearly indicate that certain vehicles suit certain playstyles in each of the modes. There is no hardcoded vehicle limit. Gameflow and personal preference will suggest vehicle choices. A mech simply will not be the appropriate answer to each situation on the battlefield, in particular in the objective-centered gamemode.

As far as Mech controls are concerned: yes, if you played MW2, MW3 or MW4, we expect you to have little to no problem adapting to the handling in MWLL.

+2 votes     mod: MechWarrior: Living Legends
AoP
AoP Mar 17 2009, 9:28am replied:

There are no news in that regard because there's nothing to announce as of yet, sorry.

+1 vote     mod: MechWarrior: Living Legends
AoP
AoP Mar 16 2009, 7:41pm replied:

Base yes, Mech no, jet no ;)
As the picture's title says, it's Longinus (turning sideways in the front of the picture) vs. Elemental (more in the background of the screenshot being slightly covered by a distortion after firing a weapon, most likely a manpack PPC).

+2 votes     media: Longinus vs. Elemental
AoP
AoP Mar 14 2009, 8:59pm replied:

Untextured and lowpoly as far as I can tell. It's one of the most early models that hasn't received much attention since being implemented. The reason obviously being limited ressources.

+1 vote     media: Calendar shots
AoP
AoP Mar 4 2009, 9:39am replied:

Unfortunately, yes. We still have a lot to catch up with in terms of textures.

+1 vote     media: Bushwacker on SA_Inferno
AoP
AoP Mar 3 2009, 1:28pm replied:

Yes, unfortunately this got lost a bit in the screenshot.

+1 vote     media: Uziel in the fire
AoP
AoP Mar 1 2009, 5:51am says:

Well deserved M&B, great game and great customer service all the way to release.

+2 votes     article: 2008 Indie Game of the Year Winners
AoP
AoP Feb 28 2009, 1:56pm replied:

No, there's no regular infantry at this time, because we didn't see any chance to balance the two extremes of the food chain: Mechs on the upper end and infantry at the bottom. So, yes, players on both teams start out in battle armor.

+1 vote     media: Elemental under fire
AoP
AoP Feb 28 2009, 7:08am says:

Not exactly the results most of us were expecting I guess. Nevertheless, congrats to all the teams.

Congrats to the Black Mesa guys as well. Seems like MechWarrior: Living Legends is in good company ;)

+3 votes     article: 2008 Upcoming Mod of the Year Winners
AoP
AoP Feb 26 2009, 5:00pm says:

Congrats to the Project Reality team. I'm not a fan of that mod anymore since version 0.7 when things started to lean too heavily into tactical realism, but what they created with PR is nothing short of impressive.

+2 votes     media: Best Multiplayer Mod
AoP
AoP Feb 26 2009, 2:12pm replied:

Whole bunch of people working on that coding and yes, they're doing a tremendous job :)

+2 votes     mod: MechWarrior: Living Legends
AoP
AoP Feb 24 2009, 10:37pm replied:

You're not the only one. Ground textures are proving to be a persistent source of displeasure for us as well.

+1 vote     media: Nightfall on Clearcut
AoP
AoP Feb 20 2009, 5:27pm says:

Congrats to the team behind Celestial Impact. This appears to be a highly deserved victory.

+2 votes     article: Editors' Choice: Most Innovative Multiplayer
AoP
AoP Feb 17 2009, 2:22pm replied:

Yes, unfortunately only with placeholder textures so far, that's why they look so odd.

+1 vote     media: Combat Scene on SA_Sandblasted
AoP
AoP Feb 16 2009, 11:10am replied:

Please visit our website at Mechlivinglegends.net to learn about all currently confirmed vehicles and Mechs for the initial release. Note though: vehicles are certain, loadouts are not.

0 votes     mod: MechWarrior: Living Legends
AoP
AoP Feb 15 2009, 7:21pm replied:

Yes, we are *very* confident that we'll be able to provide full joystick support.

+1 vote     article: MechWarrior: Living Legends - February Update 1
AoP
AoP Feb 14 2009, 7:19pm replied:

It's based on Crysis, so we can only suggest to get the best PC you can afford if you want all the good stuff. In generel though, the Crysis requirements and recommendations apply for MWLL as well. We only suggest to have 4GB of RAM installed, because our maps are larger than the stock Crysis ones.

0 votes     mod: MechWarrior: Living Legends
AoP
AoP Feb 14 2009, 5:36pm replied:

This is their actual size in game.

+1 vote     media: Inner Sphere Combat Group on Palace Gates
AoP
AoP Feb 13 2009, 9:03am replied:

This particular artist does both actually. We're hoping to be able to show a truely incredible 3D asset by Andy soon, one that's very central for the game.

+1 vote     media: Showdown at Sunset
AoP
AoP Feb 12 2009, 9:02am replied:

Yes, this mod will be ported to Crysis Wars. As far as the song is concerned, keep an eye on the download section, we might put it up for download here on ModDB at some point. It's a cooperative effort from our audio team.

0 votes     mod: MechWarrior: Living Legends
AoP
AoP Feb 11 2009, 7:04am says:

@alienspain, @Hoizen, @PLEXI: no, AI support is not on our list, at least not for the initial release. Crysis AI is not able to handle the Mechs and we simply don't have the ressources to deal with something as time consuming and demanding as creating bot support from scratch for now.

+1 vote     mod: MechWarrior: Living Legends
AoP
AoP Feb 10 2009, 2:49pm replied:

It's a countdown until release that was initially kicked off on December 1st expecting a release in December, but to ease the disappointment about the delay, we basically announced that we will be continuing this until the actual release.

+1 vote     media: Snow Patrol
AoP
AoP Feb 3 2009, 7:39pm replied:

The HUD is undergoing quite extensive work actually, we were just having problems finding a skilled flash artist. The HUD will be a classic game HUD and not be embedded in the cockpit elements, at least for now.

+1 vote     mod: MechWarrior: Living Legends
AoP
AoP Feb 3 2009, 2:43pm replied:

Check some of the screenshots I linked to, it's all there. Palms, water, pyramids, dunes, rocks. However, it's still a desert wasteland, it's not supposed to impress with sheer beauty. That's what settings like Moddb.com should achieve at some point.

+2 votes     media: Combat Scene on SA_Sandblasted
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