It's good to hear from you again man! I'm glad to hear about the new additions and improvements :)
It's good to hear from you again man! I'm glad to hear about the new additions and improvements :)
Any chance you guys might integrate or support AN4 as an addon?
Yeah Ecologists replicate incredibly quickly. To counteract it I decided to choose the Mercenary faction and quickly overtook them at Yantar. Even then they were already one smart terrain away from taking over the Wild Territory. They move fast! After taking them out things balanced out wonderfully.
I wonder would it be possible to implement a fast travel system between bases that your faction controls? Only main bases of course, not every smart terrain available. It would make responding to threats a lot faster.
Did you try hitting the insert button on your keyboard and manually targeting your desired invasion target? You can select whichever level you want and then hit send order to initiate the invasion.
Oops forgot about that all out war option!
Spawner? How would I go about accessing it because I never heard of it until now haha.
Fantastic trailer by the way! :)
Yep noticed the same thing as well when I took the Bar from Duty. My Freedom support squads appeared south of the entrance to the Bar. Oddly enough sometimes they would arrive from the north as they should in a wave but get stuck by the truck outside fighting mutants.
Another potential issue I noticed was when a neutral faction takes a location that is your target. I observed some bizarre behavior such as men from my faction would incapacitate one or two of the guards (Ecologs) and then immediately medkit them. Only for them to hurt eachother again. It went back and forth until one of the Ecologs executed a downed Freedom member. At that point I wiped out their entire presence in the Bar but for whatever reason some would be hostile and others would still be neutral. I think there should be a mechanic where you can declare hostility towards a faction in its entirety so that your own faction can engage them as well. Right now the Bar is at a standstill for me as my Freedom units are just wandering around and the Ecologs are guarding their territory as they should.
Hey werejew is there any possibility in introducing the companions from TFW? I really liked that you could see their health status in the bottom left corner of your screen like this:
You were also able to arm them with equipment you bought as well. Having two or three comrades beefed up with exo-suits and top tier weaponry was a recipe for good times.
Nevermind took care of it. Fantastic addon by the way! :)
I'm sorry if this is a lame question but how would I go about accessing the repo? I normally use Tortoise SVN but I don't think this uses the same protocol.
That error is actually from vanilla CoC, it's not caused by this addon. It usually seems to happen when travelling to and from the Truck Cemetery or the Dark Valley. I don't know of any fix unfortunately but I do know that it stems from the game and not Warfare.
It looks magnificent! Really loving what you guys are doing so far keep it up! :)
Merry Christmas and Happy New Year to the Dezowave team as well! :)
One request: Please please please add an option to skip cutscenes.
Nonetheless this is awesome! I can't wait to see what you guys can come up with. I'll keep an eye on that changelog :)
Excellent! I can't wait to give this a go, I've been looking forward to this for quite some time. :)
I am absolutely ecstatic at how much progress you have made with this so far. Thank you for giving Clear Sky some attention, I was one of the few that actually loved it and it really means a lot to me that someone is spending their time on making an awesome mod for it. I look forward to more screenshots and videos of your progress, keep it up! :)
Only thing I'm not looking forward to is when I start seeing people ask "Will Complete be compatible with Lost Alpha?".
Anyways, I've been only checking every few hours because we've all already waited several years for this moment. I have my beer ready and waiting!
Awesome I can't wait to play this tomorrow. I have no work for three days and two twelve packs of great beer ready.
Oddly enough there were many leaks of games and they still were explosively successful games. Remember Half-Life 2 or Deus Ex HR? There is no reason as to why development for the game should be halted. I know there's a bitter feeling among the devs about how it was leaked, but on the bright side it was a buggy build from many months ago. Also if GSC would refuse to publish the game because of this then they're a horrible company. I just want to let the devs know that as fans we're here to support them and we want them to keep the dev schedule on track. Brush this mess off of your shoulders and realize that bad **** like this tends to happen to a lot of developers, it's better to keep moving forward than stopping because of a bump in the road like this. All that's going to happen by stopping development early is that it will give a victory to the leakers.
This provided a good deal of insight into the development of LA, thanks and keep up the good work!
I need to express my gratitude for having such an extensive and great mod list. Thank you!
You are one of the few sensible stalker fans on this website, I like you sir.
Amez
David joined
Hello.