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A complete custom campaign for Freelancer had been released today with no advance warning what so ever!

Posted by masternerdguy on Oct 31st, 2010

IMPORTANT: There is a bug I'm attempting to fix (that only seems to affect mission 1) where the game will crash 10-20 seconds after entering a new game unless you undock. When you undock, you need to use ESC to close the mission briefing window immediately. I am sorry for the inconvenience.

I know right? You're probably feeling a mix of emotions. Not only is this the first ever complete custom campaign mod for Freelancer, but it was released with no warning what so ever. It's all very exciting.

Ok Cool
Excellent. Anyway, lets go over this mod's features!

  • 12 custom missions, complete with voice acting.
  • Arcadey, fast paced, gameplay.
  • More difficult than the vanilla campaign. I used a difficulty scale of 0.4 when developing it, and 0.4 was average difficulty. So, 1.0 should be a challenge!
  • Custom universe. All the systems were designed by me as well as the backstory.

Sorry it doesn't have tons of custom models, effects, and skyboxes. I don't have the skill for that kind of thing (I'm a programmer and content designer, not an artist). You can find lots of custom models in other mods, but no other complete campaigns (you can download a couple missions from an incomplete campaign called "The Corsair Campaign" if you google it).

My Mission/Inspiration
I made this mod because I though the Freelancer multiplayer mods, although fun, were sort of cheating. Tons of amazing things have been developed for multiplayer, but single player campaigns are largely untouched. This is because the campaign files are rather nasty.

I also made this mod because I wanted to play out some of my epic space battle fantasies ^^. Nothing like being a fighter dodging your way through an army of capital ships (that you're supposed to kill) with hostile fighters nipping at your arse!

So, enjoy this mod, any be inspired to make your own campaign! Contact me here or at with bug reports, comments, or questions. Fly safe.

Post comment Comments
Bluedrake42 Oct 31 2010, 9:55pm says:

um 0.0 dam badass, might have to pick this up

+1 vote     reply to comment
Tyrranus Oct 31 2010, 11:30pm says:

O.O!!!! :D HOT DAMN MAN!!!! Must d/l, just answered my prayers for FL man lol!!

+3 votes     reply to comment
Meatloaf231 Nov 1 2010, 12:02am says:

Goodness me. I love it. Great, great work.

+1 vote     reply to comment
Reactorcore Nov 1 2010, 5:53am says:

Suddenly, a custom campaign for Freelancer comes out of ******* nowhere.
I'm totally downloading this!

+1 vote     reply to comment
ambershee Nov 1 2010, 2:13pm says:

Now that was a surprise. I can see me getting very little work done this week ;)

+1 vote     reply to comment
Son_of_Ares800 Nov 1 2010, 4:47pm says:

Having a problem, Start the game, went new game, finished loading, started in base and the game just shut down on me, was the patch supposed to fix this because it doesnt want to work with the original

+1 vote     reply to comment
masternerdguy Author
masternerdguy Nov 1 2010, 4:52pm replied:

patch fixes a lot of things

if you crash when undocking (and you've applied the patch!) you can just hit escape the moment the mission briefing thingy comes up. For some reason only mission 1 is affected by the bug. I'm working on it!

+1 vote   reply to comment
adoxa Jan 20 2011, 12:07am replied:

It's a wrong trigger condition. Change line 290 (under space_enter_rtc) in DATA\MISSIONS\M01A\m01a.ini from "Cnd_True" to "Cnd_SpaceEnter" and all will be well.

+1 vote     reply to comment
Son_of_Ares800 Nov 1 2010, 4:59pm says:

I dont even get to leave the station, its probably something i did but it could just be coding error

+1 vote     reply to comment
masternerdguy Author
masternerdguy Nov 1 2010, 5:01pm replied:

its a coding error...uggh.

immediately after you enter station, hit undock. Use ESC to close the mission briefing thingy.

I'll fix this. You should be able to undock fast enough to play the mod.

+1 vote   reply to comment
Sharkz Nov 1 2010, 5:41pm says:

Very impressed by this, will be sure to play through it at some point. Featured at

Thanks for giving the classic and still enjoyable game some fresh content :)

+1 vote     reply to comment
Star_Flier93 Nov 2 2010, 4:16am says:

At last i was just thinkin of a mod.. :)

+1 vote     reply to comment
Tyrranus Nov 2 2010, 6:02pm says:

Id like to thank you for the lengths you went to, to make sure everyone knew about the patch :)

+1 vote     reply to comment
masternerdguy Author
masternerdguy Nov 2 2010, 11:08pm replied:

no problem. I messed up, and I took responsibility for letting everyone know. Now if only I could fix that annoying mission 1 glitch. The campaign is playable, but meh.

+1 vote   reply to comment
c46 Nov 7 2010, 6:17am says:

What's the reason for having to update to patch 1.1?

+1 vote     reply to comment
masternerdguy Author
masternerdguy Nov 7 2010, 12:25pm replied:

without it you can't undock

+1 vote   reply to comment
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