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I don't see any problems with paid mods. If you do 100 hours of work to create something and would like to charge people for it, you should absolutely be able to (assuming it doesn't violate copyrights).
The flightsim community has worked off this model for over a decade, and it works just fine. There's no shortage of new free content (some of which is absolutely fantastic). There is an entire industry built around creating and selling aircraft and scenery, most of which is worth every penny in terms of quality (even the expensive $70+ ones).
A lot of people attacked the Skyrim implementation making it sound like Valve/Bethesda were just gonna start charging for all of the popular mods in some kind of bait and switch scheme, but whether and how much mods would cost was left completely up to the mod developers (they even had a chose your own price option aka donate please). This isn't limiting, it's empowering. It gives those who want to publish their mods as products the power to do so, and allows those who do it as a hobby to continue as they always have. Modding as we know it doesn't go away under this model, it didn't with flightsim it wouldn't have with Skyrim and it won't when they reintroduce it.
All that being said, Bethesda's 45% seems large, especially for a game that's already sold a hefty number of copies. My guess is they were trying to establish a precident so that when they introduced the same model to their next (more expensive to produce and therefore smaller profit margins) game there would be less shock when they asked a similar cut. I see this as them trying to make up for increased development costs when games continue to cost $60, but still 35/35 at least.
Valve's 30% take is because they are handling the transactions and sales taxes for you. This is a service fee, you see them a lot in the real world (my college loved them), get used to it.
Model and diffuse texture look good, but it looks like the bump/normal map is inverted (windows and shield grid lines appear raised instead of inset, escape pod covers appear inset instead of raised).
Still one of the best sovereigns I've seen, nice work.
Well, there went my weekend :P
I looked at their forum, Shadows in Space is the name of a new map in complex 8.3. Nothing to do with actual graphics
which is exactly what publishers want, from a business standpoint mods are a very bad idea. it extends the shelf life of games and the publisher sells fewer of them. This is nothing but a marketing decision made several years ago that no mods and more games/expansions/dlc was a good thing for business
looks pretty good so far, are you replacing the smaller mesh detail with the normal map, or is it just stripped down for the render?
very cool, looking forward to the news post :)
looks awesome, just wondering were you guys gonna try to do shadows too?
what you guys have done has already gone way beyond what i thought was possible in freelancer, keep it up
a roll of duct tape and a manual with every kit
wow, just wow
that color scheme makes it look a lot like a zergling
i like it, means i dont have to memorize new icons :P
that's bad ***
nice, thats a good Borg texture
whatever it is... i want one
wow, will this be an in game model or did you find out how to do normal maps in engine?
or am i completely wrong and this is for a cinematic?
i recommend darkening the water color here so that it doesnt appear to be glowing.
otherwise it looks good
until the borg assimilate it ;)
or their trying to keep mods from competing with future dlc or expansions
thats awesome, cant wait to see this released
alright that was just about the most awesome thing ive played in a while. great job
i think he means how its almost impossible to hit the right buttons on the keypad.
unless of course i missed the point of the puzzle and the keypad is just a distraction?
looks like yall have some professional competition :)
its for pc too, and being greatly optomized it should look better than CE2, though i guess no one can really tell how much better since they havent shown us
Or do both since current hardware can hardware is capable of handling it and then do it the other way for lower settings
actually the red thing is the top of the obelisk of light (nods giant lazer defense weapon
Id have to say the canopy needs more of a gold tint not blue and the front of the windscreen is shaped a little differently, but the thing still looks about a 1000% better than the original zero hour one