Allied General a CNC modder who joined CNC Guild on May 2th 2003 which became part of the unified Revora Creative Community.
Welcome back commander :p
Awesome work as usual :)
Thank you for the encouragement.
Looking epic :)
Welcome back commander :)
Awesome co-op campaign mechanics :)
There is a few possible workarounds but they would have a lot of adverse side effects.
It might be possible to implement an ambush mechanic for certain infantry types though but at the cost of mobility.
Glad you enjoyed WZ2100 as well :)
Thanks for the feedback and yeah it is progressing well for an one more project.
Yo thanks for saying hi back in May xd
Join my Battle - Sarah Pelkins part of Kingdom of War (OPS - Original Project Score) album in 2009
Website no longer active but was free to use.
Allied fuel air bomb tests during Counterstrike / Aftermath period.
Also black market nuclear warheads following collapse of Soviet Union, mostly in Africa, Middle East, Baltic states.
It was also a coastal defence ship
Nice tanks :)
Always something to learn on D-Day.
Out of interest, what happens if you target water with the Russia Superweapon? - Does it still function correctly?
Might be interesting for a tower defence or survival mode.
Looks interesting though.
Awesome work mevitar :)
It's a revamp yes, lots of old content was removed because was older versions and mentioned NPatch instructions, etc.
New version uses latest Ares build.
Thanks - credit to the following
Music - The Empty World - Dark Post Apocalyptic Piano - Walid Feghali
Public domain footage and stock footage
Video Editing - Omegabolt
Yes the goal is to remake all faction buildings at some point - this will obviously take a lot of time and resources since they need to be designed, modelled, textured, converted and implemented / tested.
Also I would like to add I do not have a dedicated "team" for the project so progress can have spikes of activity or inactivity.
Buildings were created in 3ds max and are unique for this project - the goal is to have all sructures replaced at some point.
Tesla technology is part of the energy branch - you can see that the energy field hq has a tesla coil (with electric bolts) for cosmetic purposes.
I wanted to remind everyone that this project has nothing to do with ra2 and the "soviets" is merely here for lore purposes and explanations as to why PRA has access to soviet technologies.
In terms of RA1 timeline it's canon until the final allied mission - the allies fail to take Moscow resulting in a long stalemate which is eventually broken thanks to USA intervention.
China is neutral during this conflict but covertly steal technology from the soviets.
The pacific war also occurred during this timeline - Moddb.com
Following the "allied" victory over Moscow, USA acquires Europe's greatest minds in exchange for their military and economic aid (much like our own timeline where Nazi scientists went to USA and other allied nations).
During this period - Einstein was transferred to Trinty New Mexico - more information here - Moddb.com
AGSA is set about 30 years and a lot has changed due to the Dead Zone event.
Mod was influenced greatly by Axis of Time trilogy and also Philadelphia Experiment
Awesome environment effects :)
Thanks for the follow and time spent to write a well written comment - it's much appreciated.
First I wil answer some questions regarding Ares it's going to allow some much nicer structure artwork (I have a really talented artist for this project now and once enough structures are done I will be showcasing some exclusive assets for the project).
This has the result of a more consistent look for the factions in terms of build icons and general interface.
It also allows some much more creative unit abilities and support powers alongside a much more stable gameplay experience :)
In regards to the mysterious paradigm - a reveal of their lore will be coming soon - possibly a promo video for them as well - their is a theme about order, new direction and a hive mentality.
Conversion to Ares begins
Your awesome :D