Allied General a CNC modder who joined CNC Guild on May 2th 2003 which became part of the unified Revora Creative Community.

Comment History  (0 - 30 of 165)
AlliedG Feb 17 2015, 5:39pm replied:


+1 vote   mod: AGSA
AlliedG Nov 14 2014, 6:06pm replied:

In terms of RA1 timeline it's canon until the final allied mission - the allies fail to take Moscow resulting in a long stalemate which is eventually broken thanks to USA intervention.

China is neutral during this conflict but covertly steal technology from the soviets.

The pacific war also occurred during this timeline -

Following the "allied" victory over Moscow, USA acquires Europe's greatest minds in exchange for their military and economic aid (much like our own timeline where Nazi scientists went to USA and other allied nations).

During this period - Einstein was transferred to Trinty New Mexico - more information here -

AGSA is set about 30 years and a lot has changed due to the Dead Zone event.

Mod was influenced greatly by Axis of Time trilogy and also Philadelphia Experiment

+1 vote   mod: AGSA
AlliedG Oct 27 2014, 4:11pm says:

Awesome environment effects :)

+1 vote   media: Nature's wrath
AlliedG Oct 21 2014, 5:28pm replied:

Thanks for the follow and time spent to write a well written comment - it's much appreciated.

First I wil answer some questions regarding Ares it's going to allow some much nicer structure artwork (I have a really talented artist for this project now and once enough structures are done I will be showcasing some exclusive assets for the project).

This has the result of a more consistent look for the factions in terms of build icons and general interface.

It also allows some much more creative unit abilities and support powers alongside a much more stable gameplay experience :)

In regards to the mysterious paradigm - a reveal of their lore will be coming soon - possibly a promo video for them as well - their is a theme about order, new direction and a hive mentality.

+1 vote   mod: AGSA
AlliedG Oct 16 2014, 3:55pm replied:

Conversion to Ares begins

+1 vote   mod: AGSA
AlliedG Sep 23 2014, 2:58pm says:

Your awesome :D

+1 vote   member: tomsons26
AlliedG Sep 17 2014, 3:29pm replied:


+1 vote   member: AlliedG
AlliedG Sep 13 2014, 5:36pm replied:


+1 vote   media: Scourge
AlliedG May 19 2013, 6:36am says:

Looks like it would topple under its own weight would be more logical

+2 votes   media: Allied Avenger Humvee
AlliedG Mar 17 2013, 7:00am says:

Cool stuff commander :)

+1 vote   media: Oldies and new
AlliedG Mar 7 2013, 3:27pm says:

Sweet stuff

+4 votes   media: new units & upgrades
AlliedG Mar 7 2013, 3:26pm says: +1 vote   media: new units & upgrades
AlliedG Feb 22 2013, 6:03pm says:

Looks a bit out of place. The original Scrin ship from TS is Nod reverse engineered from Tacitus like Banshee -

+1 vote   media: Behold the Armada Destroyer
AlliedG Feb 1 2013, 6:28pm replied:

"Counterpart" would be Screecher.

+1 vote   media: Scourge
AlliedG Jan 30 2013, 3:10pm says:


+2 votes   media: Paladin Protector
AlliedG Jan 27 2013, 12:45pm replied:

There not his ingames, there the previews azri originally did

+2 votes   media: in game 1
AlliedG Jan 13 2013, 7:11am says:

Very professional.

+3 votes   media: Project Phantom 'Box Art'
AlliedG Jan 12 2013, 7:44pm says:

Late reply but happy new year

+1 vote   member: do_i_ob
AlliedG Jan 12 2013, 7:39pm says:

1. Yes ingame it comes out of war factory
2. Stays static in location but bobs up and down. Circling logic not in ra2 at present - at least reliable methods
3. All experimental units have high durability but can be defeated if not supported by other units.

+1 vote   media: Alenia Gunship
AlliedG Dec 18 2012, 9:18am replied:

Interesting feedback. When Japan invaded China in WW2 it pretty much had superiority in technology and weapons, etc.

However in AGSA interpretation of RA1 the invasion of China failed miserably when landing on a country fortified with soviet equipment (It would be like WW2 Japan invading Russia with T-34 and IS tanks waiting for them) so massacres such as Nanking etc would have not occurred.

Think of it like how Italy pretty much failed in its conquest ambitions during WW2. Also USA was a lot more aggressive in this timeline.

A lot of internal conflict still exists in PRA empire, mostly a feudal, tribal type system but when faced with extreme adversity the groups have banded together.

With a united Europe and much of Russia conquered alongside cybernetic creations from middle east and constant time quakes and what not disasters its a necessary means of survival.

In terms of PRA identity - the idea of nationalism has sort of faded away. Most people are struggling to survive and live in underground complexes (hence the breathing equipment featured in PRA infantry)

In comparison the ESDF are fiercely nationalist, even to the point of ironically being fascist.

Most of the imperial mindset and culture is in regards to comradeship, honour and other such noble aspects which are enshrined in idealised Hollywood scenarios I suppose and books.

+4 votes   article: ACTV - Japan Country Profile
AlliedG Dec 17 2012, 4:16pm says:

Japan lore now on

+1 vote   mod: AGSA
AlliedG Dec 16 2012, 3:46pm says:

India lore now on

+1 vote   mod: AGSA
AlliedG Nov 17 2012, 1:27pm replied:

You have done much to lead the Brotherhood tons of this final victory. The choice, my friend, is yours - Kane

+2 votes   mod: Tiberian Sun Evolved
AlliedG Oct 18 2012, 4:26pm says:

Possible update to agbunker website in coming weeks ...

+2 votes   mod: AGSA
AlliedG Oct 15 2012, 3:29pm says:

All the good artwork is from

+6 votes   media: GDI base
AlliedG Oct 15 2012, 3:29pm says:

All the good imagery is from

+6 votes   media: Nod base
AlliedG Oct 12 2012, 6:56pm replied:

Related to the story due to harsh climate and events from the dead zone (mentioned under features)

Also masks are more palette friendly when converting to game format :p

+1 vote   media: PRA Unit Tech Tree
AlliedG Oct 11 2012, 6:47pm says:

Have been busy with full time job from 0930 - 1800 and playing LoL / PS3.

Still have plenty of map filtering to perform for AGSA which is rather tedious but it will be worth it in the end.

+1 vote   mod: AGSA
AlliedG Sep 21 2012, 7:00pm says:

Currently playing LoL

+1 vote   mod: AGSA
AlliedG Jun 26 2012, 4:03pm says:

Added some information on China for AGSA

+2 votes   member: C_Trans
AlliedG Apr 19 2012, 5:42pm replied: +1 vote   media: AGSA Main Menu
AlliedG Apr 5 2012, 8:53am says:

Hi thanks for following AGSA

If you use any social media, would you kindly follow or like me? :)

+2 votes   member: bartpp7
AlliedG Apr 5 2012, 8:51am says:

Hi thanks for following AGSA

If you use any social media, would you kindly follow or like me? :)

+1 vote   member: DaViperDragon
AlliedG Apr 4 2012, 6:59pm says:

Hi thanks for following AGSA

If you use any social media, would you kindly follow or like me? :)

+1 vote   member: eil
AlliedG Apr 4 2012, 6:56pm says:

Hi thanks for following AGSA

If you use any social media, would you kindly follow or like me? :)

+2 votes   member: Mauritiux
AlliedG Aug 9 2011, 5:19pm says:

Yellow font on white background and core defenders from FS?

+3 votes   mod: Eric's Rules (Eric's Patch)
AlliedG Jul 22 2011, 7:36am says:

Excellent detail I especially like The Conduit logo and back story.

+2 votes   article: Factions *OUT OF DATE*
AlliedG Apr 19 2011, 2:54pm says:

Please optimise your file size using ecachemd and expandmd mixes

+2 votes   mod: Red Alert 2: Yuri's Revenge - Begin Disasters
AlliedG Feb 18 2011, 3:01pm replied:

I'll have a jab at updating the cannon part.

+2 votes   media: SDI
AlliedG Feb 18 2011, 10:49am says:

Also I'm not sure you are aware of spelling error but its "Operation" not Opration.

+3 votes   mod: Red Star
AlliedG Jan 19 2011, 4:20pm says:

Should have mentioned in credits (thought was obvious) but credit to Westwood Studios for emp animation, all others were Apollo.

+2 votes   media: Random Screenshoot
AlliedG Dec 7 2010, 6:28pm says:

Well all "super tanks" in AGSA fulfil the role of damage shield and heavy assault i.e. they takes lot of damage from most threats and excel at countering hoards of spammed vehicles or when tough structures need to be taken down.

All "super tanks" are equipped with AA weapons as standard with average performance.

However their limited deployment numbers, slow speed and tech requirement along with a poor performance against infantry means they should be supported against fast units and massed infantry.

Fast tank killer class units and fighter jets are especially effective against these type of units as their weapons are designed to penetrate the heavy armour of these tanks.

+2 votes   media: Behemoth
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Mar 1, 2015
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