This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Report RSS TE2 Cabal ingame Base Defense (view original)
TE2 Cabal ingame Base Defense
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Armilus
Armilus - - 56 comments

Obelisk of Darkness could attack both ground and air.
Limiting it's successor to only one of them would feel like a downgrade.

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tsfan
tsfan - - 491 comments

The Obelisk of Darkness was AA only, it did use a similar weapon to its anti-ground counterpart(CABAL Obelisk).

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AlliedG
AlliedG - - 192 comments

It was anti-air only and a prototype (Obelisk of Darkness) Cnc.fandom.com

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FortressMaximus
FortressMaximus - - 1,664 comments

Oh, that was I looked for!

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Description

Cabal Base Defence Turrets, including Plasma Turret and Anti-air Laser Turret (something like Obelisk of darkness from Tib sun)