A longer time period ago I was just a normal player like so many others like you. But now I'm a developer and mapper myself. I will update my modpage as often as possible. Should you speak german then make also sure to visit my website which is supporting a game named: Operation Flashpoint.

Comment History  (0 - 30 of 2,373)
23-down
23-down @ Chapter "Hostile Takeover"

Oh well I must have imagined it.. ^^ Either way some lights on top of that small passage perhaps up to you.

Work smart - work safe your future depends on it. :)

Good karma+3 votes
23-down
23-down @ Chapter "Hostile Takeover"

Update update update! :P

Lovely looking area you know whenever you guys post something such as this it boosts my own morale once more to continue on my own yet unreleased mod.

I have nothing to add to the picture really. Perhaps add some smaller red or green lights near the gate on the right side where that crashed train sits. Indicating that the door is currently under lock down. Just to add up a little on the light color spectrum. The huge white light near the red emergency door is well "huge" I would change it. Perhaps even use some light which sits behind some wire it would suit the tunnel like appearance.

Time to start up hammer. :)

Good karma+2 votes
23-down
23-down @ More Screenies

Interesting but your windows need more transparency also the building itself could need some more variation in it's textures or add another window to the far left of the screenshot.

Good karma+1 vote
23-down
23-down @ More Screenies

That actually looks great. Nice cave design and good lights. The textures also seem to be in sync. Eventually round up the segment a little more behind the Alien Fungus.

Good karma+1 vote
23-down
23-down @ Some improvements

nice little attention to detail. Though I would make the glass more transparent.

Good karma+1 vote
23-down
23-down @ Some improvements

The door texture frame is not in alignment with the actual door. Select the side brushes and the top brushes and hit scale as one but select only the face sides the player can actually see.

Good karma+2 votes
23-down
23-down @ More Screenies

indeed lovely corridor - little empty though add some lab gear etc.

Good karma+1 vote
23-down
23-down @ More Screenies

The sides and top side of the drawer needs to be textured. Other than that it's a bunch of drawers nothing special here.

Good karma+2 votes
23-down
23-down @ Stargate: The new civilization

@Guest and everyone else: Did you ever play this game:

Adventuregamestudio.co.uk

It's a full blown new adventure based around season7 with Anubis.

Good karma+1 vote
23-down
23-down @ Stargate: The new civilization

Kinda cool to see that there are still mods being developed for Ofp. Though I wonder why? The follow up games would make things x10 times easier for you as the possibilities got enhanced and limitations reduced.

Either way I got to download this. Stargate is one of the best series ever made. I can hardly wait for the new movies to come out even though they wont address any of the events of the series but in fact the 1st original movie. :( Well at least it's Stargate.

Good karma+1 vote
23-down
23-down @ Weihnachten

Ein Review zur Kampagne - sowie einiger weiterer alter Missionen von mir gibts hier: Armamdb.de

Einfach auf download Operation Flashpoint / Kampagnen und unter W suchen.

Good karma+1 vote
23-down
23-down @ TuK = Terror und Konsequenzen

Benötigte Kampagnen AddOns sind alle im file enthalten.

Good karma+1 vote
23-down
23-down @ Newbackground

Indeed... Looks good.

Good karma+2 votes
23-down
23-down @ Image 2

Creepy room. :)

Perhaps add some lights onto the wall which flicker or are out to keep the dark feeling present.

Eventually add a ramp along this walkway so that people can actually go down there. At least in the screenshot I can not see any such ramp.

Good karma+1 vote
23-down
23-down @ Image 1

The window needs a frame. I also suggest adding the hill in the background into 4 larger segments and use vertex to move them in and out. Then at least it will give a slight impression that these are actually hills.

Other than that nice work. :)

Good karma+1 vote
23-down
23-down @ Image 1

Not bad but the wall textures are totally out of place.

Good karma+1 vote
23-down
23-down @ Image 2

Not bad but the house in the distance looks cheap. (to repetitive)

Add different texture layers perhaps even some windows. Or find some real house textures idk.

Good karma+1 vote
23-down
23-down @ Image 1

You might try your requests in English. I'm sure it would increase your chances big time to recruit people... ;)

Judging by the few map screens you showed so far I suggest you lower your ambition and settle for a small map pack first. Get some experience before attempting at any mega projects. I did the same mistake with my 1st mod (still not released)

Good karma+1 vote
23-down
23-down @ Homeworld Remastered Crashing

Must be on your end. Works fine for me.

If it's related to mods: Keep in mind that you need to update your mods as well. At the moment most mods or even own folder structures tend to crash as they've changed so many things.

Good karma+1 vote
23-down
23-down @ Alive and Sort of Kicking

Glad to see you still kicking ! :)

Good karma+3 votes
23-down
23-down @ Brief Check-In

Good to know the recent developments.. I keep my thumbs pressed for you folks and lastly for all of us.

Good karma+2 votes
23-down
23-down @ Military Duty

I'm really glad you enjoyed the mod thanks. :)

Good karma+1 vote
23-down
23-down @ Black Mesa: Hazard Course

@Crypt: Does this mean the retail addon version is off the table? Were there no additional news and fixes from them addressing the issues your team faced? If not give them time. Seeing how long they need just for XEN it'll take time.

Pretty sure Sirfowler installed the mod onto the retail version or a prior modified mod version. There's no chance that anything could've get broken seeing that the files are all unique and independent.

Good karma+2 votes
23-down
23-down @ HL1 Modding Forum

Interesting! Pity that nobody seems interested on your board. But it was well worth a shot.

If you yourself need any tips and tricks visit that page:

Twhl.info

They got everything you're proposing including example maps.

Good karma+4 votes
23-down
23-down @ Map 13 Beginning development

Interesting design. Now I don't know the map layout but if there's space I would add some rooms with windows in it to the left side as well. Some rooms where they conduct their autopsies.

Good karma+2 votes
23-down
23-down @ Map 12 finalized

That Forklift seems way out of place. I thought this used to be some subway tunnel?
If it is then well you usually don't see forklifts down there especially not when customers go on their daily business. Would make sense if there would be a construction sight of any sorts down there.

Hm judging by the next picture showing more of them I suppose it's not a subway tunnel at all. Nevermind then. :)

Good karma+1 vote
23-down
23-down @ Map 12 finalized

Not a huge fan of the posters to be honest. Unless ofc it plays outside Black Mesa I think it's unfitting. Perhaps try with some closer to reality advertisement. But that's up to you.

Good karma+2 votes
23-down
23-down @ Map 12 finalized

Add some prop models like some magazines laying on the ground or some trash, dead bodies.. Other than that it's good.

Good karma+3 votes
23-down
23-down @ Some More WIP

I agree with my previous 2 posters.. That one looks fantastic.

Good karma+2 votes
23-down
23-down @ Office Complex Two Wip

Solid work. Looks like clean mapping.

Good karma+4 votes
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