A longer time period ago I was just a normal player like so many others like you. But now I'm a developer and mapper myself. I will update my modpage as often as possible. Should you speak german then make also sure to visit my website which is supporting a game named: Operation Flashpoint.

Comment History  (0 - 30 of 1,924)
23-down Nov 24 2014, 9:45am says:

Really lovely reading stuff like that can be sometimes more fun than playing the actual game as manuals usually give some sort of background story.

Looks good & keep it up.

+1 vote   media: After hours of "Manual" labour
23-down Nov 22 2014, 1:19pm replied:

:P there more I read and see of your weekly bulletins the more I doubt that this is accurate. This must be several months old internal data to keep us entertained. It simply is to much awesomeness for 1 week. :)

Anyway as usual fantastic work and I can only agree with @Ahrimansiah on his statement I can hardly wait for the Beta. Also fantastic idea on the snow variations for numerous GDI and NOD vehicles.

+2 votes   article: Weekly Bulletin 22/11/2014
23-down Nov 20 2014, 2:45am replied:

wonderful work guys. Never seen that design before but it looks good. It could use perhaps slightly more color on the main hull.

S699.photobucket.com Ships/CardiffClassSurveillanceVessel938m.jpg.html

You know red stripes or some colors near the bridge to point out the bridge section or an emergency hatch etc. Simply something to add little variation. You get idea. All in all impressive ship thus far. :)

+1 vote   media: Second Fed Titan
23-down Nov 18 2014, 4:21am replied:

Looks really good especially with customizing and constructing your own ship designs. That's very hot.

+2 votes   game: Deep Space Settlement
23-down Nov 17 2014, 8:44am says:

Nice work folks as usual. Finally the Sona ingame very neat. Although I would rather see em on Dominion side.

+2 votes   media: Sona battleship and the Krabby!
23-down Nov 5 2014, 4:18am says:

Really nice except that it looks exactly like the HW1 version? You should create some new vessel with strong resemblance to Taiidani style like you did on their destroyer or Ion frigate. But I imagine there will be once again differences between the Imperial and Republic Taiidani.

Still as I said before fantastic work. :)

+1 vote   media: Taiidani Fighters
23-down Nov 2 2014, 5:31pm says:

perfect... good work!

+4 votes   media: Again improved
23-down Oct 28 2014, 3:09pm says:

ah ok cool good to know. I never understood why your mod had so many additional units for each faction but when you mention different timelines somewhat similar to Kanes Wrath then it does make sense to me for the first time.

It sounds really good. I can hardly wait for your campaigns in 2015,2016. :) Keep it up. :)

+3 votes   media: GDI Sidebar + first stuff from T2
23-down Oct 28 2014, 3:01pm says:

sounds good. In all honesty you should release some of the mp coop and sp maps in open source as optional pack so that people can see how the scripting works etc. Would love to build some minor missions for this mod but scripting is different than it used to be in c&c1; & red alert1. 'Cause the tutorial sections for tib sun mapping were never really present or well written not sure.

+1 vote   media: New Gamemode: Co-op Missions
23-down Oct 27 2014, 4:25pm says:

Wish the Wolverine would be back. No original unit should get cut. As for the sidebar nice work.

+1 vote   media: GDI Sidebar + first stuff from T2
23-down Oct 11 2014, 11:47am says:

Well seeing new Hl stuff is always good still that's something made within 20 minutes. Things like that were totally fine 1998 but these days? Little more effort in your next project wont hurt. Anyway thanks for the release never the less. :)

+4 votes   mod: Half Life CAN YOU SURVIVE
23-down Oct 2 2014, 8:26pm says:

best of luck on that one Leviathan. I'm sure many old and new modders will return to the Homeworld remakes.

Regarding mp since they will merge both games into 1 mp game that let alone should give 4 factions to play with. So things will probably have to be redone from scratch modding wise.

+1 vote   article: Homeworld Universe being halted for meantime
23-down Sep 8 2014, 2:40pm says:

Indeed it's cool it's always a good thing is a dev takes notice of some modder. Lets hope Brain sticks true to his words that we can do a lot of more amazing stuff with it. My personal dream would be a SP story map editor but I guess I will go out empty handed.

+2 votes   article: FXmod Q&A: Your questions answered (#2)
23-down Sep 7 2014, 2:13pm says:

Indeed awesome job Max. Perhaps try to make em little more borgified like seen in Voyager Season5 and the Armada games not sure. But really a masterpiece of work.

+1 vote   media: Resistance...is futile....
23-down Sep 3 2014, 1:35pm says:

nice one..

+1 vote   media: The little things
23-down Aug 31 2014, 7:27pm says:

lovely details.. good work.

+3 votes   media: Holobutton
23-down Aug 31 2014, 7:26pm says:

nice work jeff the basic layout stands now upon to decorating it and making it look less boxy.

0 votes   media: Tram Training
23-down Aug 26 2014, 1:38pm says:

I was never a huge fan of that ship type not even in the series it looked like as the creators of ds9 ran out of ship designs and then simply combined 2 models into 1.

As for the ship itself it's a nice recreation although I think vadagar might be right. Still we barley saw that ship in the episodes and only on far distances so I can't truly judge on the accuracy here. Sometimes lesser is more.

+1 vote   media: You Rebel scum!
23-down Aug 23 2014, 2:12pm says:

more factions are unlikely due to the engine limitation the game provides in all likelihood it are neutral planet defenders.. As for the work itself as usual great work team... Outstanding.

+1 vote   media: Don't mess with Tholians
23-down Aug 21 2014, 1:44pm says:

Some of the lifeforms are to greenish and should probably be little less green glowing as it doesn't fit with the remaining landscape and backgrounds unless you present new backgrounds as well. (ground textures)

Other than that epic work and I agree with Templarfreak.

+2 votes   media: Mactan (View original size)
23-down Aug 17 2014, 5:30pm says:

Very nice work..

+5 votes   media: Dominion Hydra Carrier
23-down Aug 16 2014, 6:33pm says:

Looks good..

+2 votes   media: Delta train
23-down Jul 19 2014, 6:13am says:

The update failed 3 times for me in a row on the file: map editor\scripts\ - mixed gems only use blue-green colors.fscript

+2 votes   mod: The Dawn of the Tiberium Age
23-down Jul 14 2014, 4:23pm says:

Very glad to see a mod to this one it was one of my fav games it was so sad that it didn't feature any skirmish game unlike B&W1 did or even multiplayer. Best of luck to your mod project!!! :)

+2 votes   media: Of Gods and Mortals - Alpha v0.06
23-down Jul 9 2014, 10:56am says:

I agree on the shield command that building looks somewhat cheap compared to the remaining stock buildings. To much blue in my opinion (team color elements) and probably few missing building details. Other than that awesome work as usual. :)

+1 vote   media: Allied Structures Update
23-down Jun 28 2014, 11:38am says:

lovely piece of work as we know it of you folks.

0 votes   media: The Might of Cardassia!
23-down Jun 27 2014, 6:39pm says:

more like a cruiser in size eh ? :P Nice work.

+1 vote   media: Taiidani Tease 2: Father Against Son
23-down Jun 27 2014, 6:39pm says:

sounds good :)

+1 vote   media: Taiidani Tease
23-down Jun 27 2014, 6:33pm says:

Is it just bugged for me or are the Vaygr and Hiigarans missing in the current release? The other 4 factions Taiidan, Raiders, Kadesh, Progenitors are are in game and work just fine. :)

Fantastic release btw. :)

+1 vote   mod: Homeworld 2: FX - Commander
23-down Jun 27 2014, 6:22pm says:

Wonderful thanks.

+2 votes   download: Official English Patch for FX 2.0 / 2.1
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