A longer time period ago I was just a normal player like so many others like you. But now I'm a developer and mapper myself. I will update my modpage as often as possible. Should you speak german then make also sure to visit my website which is supporting a game named: Operation Flashpoint.

Comment History  (0 - 30 of 2,723)
23-down
23-down @ Building Test Update II

Ah neat.. Ya I thought that these tiny squares were lights but we can't see the light textures so I wasn't sure.

As for the console also true - the guard is pretty much standing in front of it.. Well as said before fantastic work.

Reply Good karma+1 vote
23-down
23-down @ Building Test Update II

Wow.. A most impressive building complex. I admire your model here.. You've got the talent to build fantastic outdoor buildings.. One I always lacked in my mods as I preferred interior design..

You even added 2 little security men standing guard. That's cool. Would be epic if they were little animated along with the buildings. You know them moving their heads and once in a while re-adjusting their uniform so that they won't appear just static.

The last 3 minor things that would come to mind to make it perfect would be once again few more lights in the place and perhaps a retinal scanner or hand scanner next to the doors for them to actually enter them.

Eventually find a tiny spot on 1 of the buildings for an antenna or satellite dish. At night the numerous lights and antennas could get animated with red flickering lights etc..

All in all this is perfect already considering it's purpose lays in a 3D Rts and not 1st person environment.

Reply Good karma+1 vote
23-down
23-down @ Building Test Update

Some really lovely model..
The detail is almost perfect in my opinion.

Idea: Add few typical Black Mesa lights either on the building itself above doors or real lanterns. Lanterns that preferably link with the later map creation style.
Eventually some names on the buildings either something simple like A1, A2 etc.. or more profound by giving it a name Security Operations Center or something like that. You know textures like seen here on the wall:
Media.moddb.com

I suggest adding the actual ventilation shaft texture on top of the 8 vent squares. Let the people see that these vents are air shafts.

Anyway this is truly stunning good work.

Reply Good karma+5 votes
23-down
23-down @ Survivors Infantry Update

Uh sounds cool.. I can already imagine these flying stukabats either a neutral animal flying around or a deadly predator attacking isolated units.

The brain monster taking over single squads like the Yuri clones did in Red Alert2 and so on.
I.ytimg.com

Reply Good karma+1 vote
23-down
23-down @ Opposing Force 2 RED 1.35 demo version

What is this? First time I read about this? Is this for Hl1 Opfor or Hl2 ep2? Judging by the screen it could very well be Hl1 with ported contents of hl2. I'm just not sure. Either way I'm downloading it right now, curious to see what this is.

Reply Good karma+4 votes
23-down
23-down @ OF 2: Lost - Outland (day)

Hm... That hill/cliff to the right going 90 degrees up in a line ain't looking good at all. It looks cheap.

The Shed looks almost out of place. Color wise the current shed/hut might fit well with the colors of the Jungle but it feels a little out of place seeing the remaining surroundings.

Either enhance the Shed to make it look more like some wood made shed/hut in essence more natural looking or add some additional indicators for human & possibly industrial life in that area.

Still with exception of the cheap hill to the right it looks good. This is just the first thought that came to mind when I first saw this screenshot.. Good work & keep it coming. :)

Reply Good karma+3 votes
23-down
23-down @ OF 2: Lost - Outland (day)

Exactly my thought... Idk what this is.. But it's very cool. Good work.

Reply Good karma+3 votes
23-down
23-down @ Survivors Infantry Update

Indeed fantastic - Assuming you got female voice actresses don't forget them as 4th Scientist:

Media.moddb.com

Reply Good karma+2 votes
23-down
23-down @ HECU WIP Shot

Amazing work. :)

The only thing I miss here would be the M2A3 Bradley and perhaps for nostalgic reasoning Willys Jeep. :)

Media.runthinkshootlive.com
Media.moddb.com

Reply Good karma+2 votes
23-down
23-down @ Facility Survivors First Shot

Really cool! Idea: Add a regular Jeep too without the Sirens on the roof. That Jeep could be filled with Scientists for unit healing purposes (A medic car, or additional troop transport.)

Media.moddb.com

Perhaps some Air units as well.. Air Troop Transport: Could carry 1 squad inside and perhaps an additional unit on the landing metal alloy gear. ^^

Media.moddb.com

Reply Good karma+3 votes
23-down
23-down @ 2017 Update

Indeed some lovely work here...

Reply Good karma+2 votes
23-down
23-down @ 2017 Update

Oh nice.. Sending you the assets I enhanced on your mod asap. I'm sure you will like it.

Fixed tons of misaligned texture issues and added few other goodies along the way.

Reply Good karma+2 votes
23-down
23-down @ Media update

Now that's some solid improvement..

1 Thing I noticed though in the last screen is that pipe top left.
What might have looked ok in Gold source looks rather cheap in source. Letting that pipe touch the orange structure like that.

Better enhance upon that area by either creating a real hole where it vanishes into or by building some sort of square construct to symbolize some sort of tank to store gas or any form of liquid.

Reply Good karma+6 votes
23-down
23-down @ Chapter "Intersection"

Yop indeed. Do I really need to repeat myself when I say once more "amazing work"? I've been saying that since 2009 when I started tracking your mod.

Ya ya I know of course you want to hear that. So here you go once more:

Epic work. :D

Suggestion: Either add some sort of destruction - some flickering lights or dead bodies and some Zombies eating these.

Reply Good karma+3 votes
23-down
23-down @ Transmitter Dome

Probably in German companies that include traffic you usually have to follow the regulations for normal street drive behavior with additional rules being implied when the employer says so.

Still there are also companies in Germany that handle things the same way. I think it really depends on the specialization of the industry complex and the amount of traffic affiliated with it.

Ps. Coming to think about the car again: How about flipping it 90 degrees make it look like the truck in front drove past by it letting it end up on it's side in the process. Some scratches added to the truck or road to illustrate that and Wolla done.
Although not sure if you can apply decals to models in regular source engine.

Reply Good karma+1 vote
23-down
23-down @ Transmitter Dome

The Jeep wreck and truck are appear to be facing the exact same angle. Doesn't look so good that being said the street is clear. No dead bodies nor any indication for an airstrike of sorts.

I'd change the angular of the jeep to be in alignment with the street direction. At the moment it looks as if the car was reverse driving in the middle of the street before something wrecked it.

Reply Good karma+5 votes
23-down
23-down @ Dawn of the Tiberium Age

Grats on getting ranked within the top 10 mods of the year.
A well deserved victory.

Reply Good karma+5 votes
23-down
23-down @ Playing with 3D skyboxes

Does Xash allow custom skin usage ?? Or model audio replacements?

If so I didn't know about that. Need to check it out again.

Reply Good karma+1 vote
23-down
23-down @ Playing with 3D skyboxes

I agree this looks remarkable.. Your mapping has improved a lot over the years.. Fantastic work.

Eventually see that you can variate the rock textures a little more to add more diversity to the scenery.

Reply Good karma+1 vote
23-down
23-down @ For the might of the Romulan Empire!

Not bad although I personally feel that the orange nacelles are misguided and out of place. In the original (remastered) they had none. If at all I would rather go with white or grey nacelles or perhaps even greenish in design.

While it does look somewhat good it just doesn't fit with the Romulans. But that's just my personal opinion.

Other than that the ship looks amazing ! I let it up to you to discuss and decide on how you shall proceed from this made comment here.

Even if you stick with orange it does look good. So no worries.

Reply Good karma-4 votes
23-down
23-down @ Replicator fleet render

Glad to see you guys still kicking and my apologies that I literally had to abandon you folks. I simply lack the time. Writing comments online is pretty much all I do at the moment.

Reply Good karma+4 votes
23-down
23-down @ Female Scientists

Glad you like it people. Thanks.

Reply Good karma+1 vote
23-down
23-down @ Half-Life: Insecure - Demo Image 12

Lovely area..

The door frame to the left looks little odd but that's probably just because you're crouching which gives the illusion of that. If not see if you can improve upon it.

Reply Good karma+1 vote
23-down
23-down @ Galaxial: Projectile Weapons Video

That repair beam feature seems overpowered. Lovely game thus far.

Reply Good karma+1 vote
23-down
23-down @ Half-Life: Insecure - Demo Image 4

Kidna nice looks like a solid outside area to me... Don't forget to add lights onto the houses and around. A thing most of us mappers gladly forget while working on daylight scenarios. Seeing how dark it is some of them could be even on to enhance the visual experience a little more.

Reply Good karma+3 votes
23-down
23-down @ HALF LIFE: Operation Rosenberg DEMO v1.3.1

Make sure to use the structure of this fixed steam release demo whenever you update your mod from here on now. When I downloaded your first demo release I was kinda annoyed with all the junk it contained that wasn't necessary at all not even beginning to mention the fact of it's questionable origin.

You should get Hl1 $1 , 1€ during sales ain't nothing.

Reply Good karma+3 votes
23-down
23-down @ Female Scientists

Ya or her twin sister who knows. :D

Reply Good karma+1 vote
23-down
23-down @ Atom Labs

Hehe nice work. How ever the youtube title is misleading. I didn't create that map pack. Please adjust that.

Reply Good karma+2 votes
23-down
23-down @ Hounded

:D Sounds like you're describing my resume here.. Same story for me even the age sounds similar.. Although I'm 29 now turning 30 in Jan. So I was even a little younger than you were.

Another great game to use your imagination was Operation Flashpoint (Arma series) Damn did I love creating and showing good cam scripts in that game. My hl modding career began in 2008 when I finished my Ofp modding career.

Reply Good karma+1 vote
23-down
23-down @ ad_venture7

Sounds good looking forward to see it upon release. :)

Reply Good karma+1 vote
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