A longer time period ago I was just a normal player like so many others like you. But now I'm a developer and mapper myself. I will update my modpage as often as possible. Should you speak german then make also sure to visit my website which is supporting a game named: Operation Flashpoint.

Comment History  (0 - 30 of 2,465)
23-down
23-down @ Stormy

Lovely feature & downloading the new version now.

Good karma+1 vote
23-down
23-down @ The Timeline Trilogy Remod Screenshots

Very nice though a building this size: It seemed to be a skyscraper of sorts. Wouldn't possibly be so isolated. It needs garages nearby parking lots this kind of thing. At least that's what I think about when seeing this.

Another thing that bothers me are the blue windows you can see. The entrance suggests that the wall in between isn't big enough to support an entire room or staircase between windows and the inner main section. That makes the windows appear obsolete and fake.

I would suggest to scale the whole building up so that these issues would be avoided. It would give you the opportunity to really add rooms for the window sections or even add a staircase on the edges of the house passing by the windows all the way up to the top.

My last observation: it appears this building partially exploded or got bombed by mortars or air strikes yet the surrounding area on the ground is looking untouched and brand new. Don't forget to add some debris (brushes & decals, fire maybe) around the building.

Of course all that counts only if you actually got access to the rmf. files and intend to improve upon the original designs. I can't tell.

Good karma+1 vote
23-down
23-down @ Stargate - Dark Jump, German Campaign by Selmak

Hehe macht wohl Sinn.. :)

Good karma+1 vote
23-down
23-down @ ENB and SweetFX for State of Decay & (YOSE)

Pity that it wont work with win10...

Good karma+1 vote
23-down
23-down @ Stargate - Dark Jump, German Campaign by Selmak

War ja auch nicht als mod/mod empfohlen, sondern als offizieller teil im künftigen release. Aber halt von unabhängigen moddern welche nicht die models und main story basteln.. Ich glaube nicht das es noch viele modder gibt für EAW. Daher sollte man nehmen was man bekommt insbesondere wenn die sich mit Stargate auskennen. Aber wenn es das schon seit 2009 gibt hat es sich ja sowieso erledgit.

Ka was du mit einem Texter meinst.. Einen Dichter? ^^ Storywriter? Oder Textur Artist? Aber ist ja gut das Jack dann schon bei euch im Boot sitzt. :)

Good karma+1 vote
23-down
23-down @ Panthereye returns!

Possibly a mix of both attack patterns.. Most mods portrayed it as an Alien Slave and these can hit you too with their claws.

The glass extends over the structure. The ceiling still seems to high. The map still requires lights in it.

Twhl.info Tutorials and example maps.

Good karma+1 vote
23-down
23-down @ The Kamikaze Find

Not worth downloading and the cancellation is not a big loss.
If you truly want to play it copy your dll & cl_dlls folders out of valve folder into the mod folder and replace the files.. He uses older dlls that were ruined after a steam patch.

Good karma+2 votes
23-down
23-down @ Stargate - Dark Jump, German Campaign by Selmak

Ziemlich überraschend und gut.. Evtl. solltet Ihr die als Freelancer in euer Team aufnehmen. Denen die neuste interne Version von Pegasus zuschicken damit die Anpassungen darauf vornehmen können. Dann könnte man zu einem Zukünftigen Pegasus release deren Kampagne gleich als offizielle fan Kampagne mit ins Game aufnehmen.

Good karma+1 vote
23-down
23-down @ Sector B Lobby [WIP]

My personal recommendations:

Don't just use any zhlt compilers.. Use these compilers + .wad
Twhl.info

They're the best and most stable.

In addition the default Hammer Editor isn't so good anymore.

You could use this slightly enhanced version of it:
Gamebanana.com It fixes some crash bugs and adds few new functionality.

Or you could try Jackhammer a vastly improved editor superior to Hammer.

Moddb.com

As for the screenshot: Keep working on it. No need to show us early wip screenshots. Rather wait and surprise us with screenshots in beta development stage. By experiences that's where you also get your most and best feedback from.

If you need help or don't understand something check this page out more closely:

Twhl.info It has a good helpful community of mappers and tons of example maps.

I wish you good luck on your project it sounds promising. :)

Good karma+2 votes
23-down
23-down @ Asuran Orbital Jump Blocker

Looks good and interesting... The spikes itself seem somewhat simple just sticking out like that. That would possibly make it more fitting for a Tau'ri design considering the large antennas.

I would make em smaller and more attached to some slightly larger 2nd platforms attached to the main hull so the antennas don't connect directly with the main structure itself.

Last recommendation: Think of a new name Orbital jump blocker sounds childish and not particular creative. Certainly unfitting for a race of such advanced beings.

Either way these were just my initial thoughts after seeing the model for the first time so please don't take this the wrong way as I'm a huge fan of you and your work guys..

Good karma+1 vote
23-down
23-down @ 2v2 against Hard AI on Subterranean Greenery

Awesome but odd.. choppers in a subterranean environment?
I'd suggest two game settings in which aircraft & or naval units can get disabled as optional game setting.

Good karma+1 vote
23-down
23-down @ Cabal Air

Bsg Pegasus to be exact.

Good karma+1 vote
23-down
23-down @ Allied Mission: River Raid (preview)

It is... Nice catch didn't see it at the first glimpse..

Looking forward playing it.

Good karma+1 vote
23-down
23-down @ Military Duty release V1.0 final

This hasn't been released yet.

Good karma+2 votes
23-down
23-down @ Shawarma in the dark

There's light on the end of the tunnel... :)

Good karma+1 vote
23-down
23-down @ The Search for David

Strange I wonder how I missed this mod. I even missed your puzzled mod and it's release.. Downloading puzzled now tracking this one.. Good luck.

Good karma+1 vote
23-down
23-down @ Ex Inferis

Well I don't know what this is or what to expect but the maps look intriguing therefore I'm tracking it.. Good luck on your journey.. :)

Good karma+2 votes
23-down
23-down @ New gun, the laser MP5. And the Opossing Force's HUD

Hm seems I was elsewhere in my mind when writing the previous message.. ^^

I meant lower that structure in height both the bottom and top segment.

Also Loulimi is correct the entire room is far to huge. I suppose like every newcomer you are not lowering your grid size in Hammer. On the top left is a minus(-) and plus(+) sign. Lower it to the absolute minimum then you've also got a lot more control on placing things together.

Good karma+1 vote
23-down
23-down @ White Operations Terrorist attacking you

Yap he is right.

Good karma+1 vote
23-down
23-down @ New gun, the laser MP5. And the Opossing Force's HUD

What over that structure there is lower it's size in height for the bottom and top segment otherwise it's good.

Good karma+1 vote
23-down
23-down @ The new first episode map

The table is to large.. Where are the light brushes?

Other than that nice work. Working glasses - working breakables kinda nice most beginners don't even get that done right. :)

Good karma+2 votes
23-down
23-down @ Star Trek Continuum Remastered Released!

Congrats on a release. Slowly but steadily are the first Remastered mods coming out.

Good mod I tested it yesterday I do like it. So far only the newer Eras seem playable right? Tried the Archer one and it lagged like crazy once fighting started either way. For a Beta/demo release some impressive work indeed keep going on it most models still lack their mapping/light effects so there's still plenty of work to do. Good luck.

The only thing I could complain at the very moment against ai is the fact that the random generated maps are to large which is good but it also makes finding the enemy fleets almost impossible. Not even my probes found em most of the time. I suggest improving the speed & sensor sight on probes. I also never was attacked not once by the ai factions (expert setting.) I had to go out looking for them.

Good karma+2 votes
23-down
23-down @ Black Mesa Helicopter set (reskinned)

Glad you like it people - thanks.

Good karma+2 votes
23-down
23-down @ New Viper MKVII

Hm coming to think about it why actually? Isn't there a way to have multiple layers onto the model and just execute the needed texture layer onto the model per script. Think about the badges theoretically it could work the same way with little adjustment. So when a Galactica builds the ship you get the Gal Texture , Pegasus - Pegasus and so on.

Good karma+1 vote
23-down
23-down @ Battlestar Columbia

@Unikraken: That makes to of us the only other BSG mod that ever existed and had all ships in it was the one for Sins of a Solar empire and that had plenty of annoying audio - cool music missing and not to mention very low poly like models.. Pity but otherwise it was good.

Good karma+1 vote
23-down
23-down @ Media update

Lovely room. It appears your pre-cascade maps are going forever. :) I kinda like a long introduction to things.

Good karma+1 vote
23-down
23-down @ Media update

It's hard to judge this build is it some sort of library ?
If not the book shelves might be out of place. Also assuming this is still pre cascade it could possibly need 1 or 2 smaller light sources in the darker areas but only slightly shining to maintain the somewhat darker atmosphere here.

Good karma+1 vote
23-down
23-down @ Media update

Neat a custom made gate.. Looks fascinating.

Good karma+1 vote
23-down
23-down @ Media update

Hm I would possibly put the sofas against the wall. The room isn't big enough to justify these kind of esthetics you get to see more in a flat or house.

Good karma+1 vote
23-down
23-down @ Media update

Nice enhanced area. Everything appears solid.

Good karma+1 vote
Level
Avatar
Avatar
Status
Online Now
Country
Germany Germany
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
2,465
Per day
0.7
Members
11
Games
15
Mods
263
Articles
301
Polls
4
Media
1,795
Downloads
130
Groups
2