A longer time period ago I was just a normal player like so many others like you. But now I'm a developer and mapper myself. I will update my modpage as often as possible. Should you speak german then make also sure to visit my website which is supporting a game named: Operation Flashpoint.

Comment History  (0 - 30 of 1,968)
23-down Mar 5 2015, 1:42pm says:

Ya - what I actually like more in the GBX model are the antennas in the front. Not so long and yet fitting well.

+1 vote   media: [Comparison] FXmod models vs. GBX models
23-down Mar 5 2015, 1:41pm says:

I see well in that case it's a fantastic recreation. I still think it's somewhat awkward but probably just because we were used to for so long to see them not like in the concept arts..

+1 vote   media: [Comparison] FXmod models vs. GBX models
23-down Mar 5 2015, 1:38pm says:

Bright city indeed.. Fantastic work. Only critic would be the blue docking area same as with the Gearbox models I think it is overdone. I liked the original vanilla docking bays both in HW1 & HW2 more as you could actually see texture schematics where it is for the remastered stuff only light without any contours...

+1 vote   media: Taiidan Shipyard - "the Ever-bright City"
23-down Mar 5 2015, 7:23am says:

That bottom triangle needs some addional work.. Compared to the rest it looks low poly...

+1 vote   media: Taiidan Heavy Cruiser
23-down Mar 4 2015, 3:51pm says:

See you guys in the remastered editions.. Hope it wont take you to long to catch up with everything :)

+3 votes   article: Our Plans for the Future
23-down Mar 4 2015, 3:46pm says:


+1 vote   mod: FX: Galaxy
23-down Mar 4 2015, 3:46pm says:

Lovely work Unlimited and it's so good that they finally got an English speaking person with them.. :)

From the angle I actually like the original better as it seems to be shining so much more. I like it when my cars and space ships shine in the light :P But yes you clearly see the benefits of higher visual quality in the enhanced version so fantastic work.

+1 vote   media: Bentusi Destroyer-RM Shader
23-down Mar 4 2015, 3:43pm says:

Spinning hurraah :)

+1 vote   media: Spin to Win
23-down Mar 4 2015, 3:40pm says:

Same comment as in that other screen.. I'm not very fond of that bottom section on your model. It almost looks as this was a 2nd separate ship. Would actually make a lovely nice downscaled harvester for the turranics. :)

Naturally it's still impressive work of course so don't get this wrong. :)

+2 votes   media: [Comparison] FXmod models vs. GBX models
23-down Mar 4 2015, 3:39pm says:

From this angle both ships look cool. You should use em both.. :)

Anyway not so fond of this front section on your ship. That changes the overhaul shape to much same goes for those large antennas stretching across the front section

+2 votes   media: [Comparison] FXmod models vs. GBX models
23-down Mar 4 2015, 3:35pm says:

Oh at first I thought left was Gearbox but I just read wrong.. Good good.. Outstanding work on your model & textures... The only thing I like better in their model is the bridge section. Those red colors in your version seem to be out of place and not fitting very much..

+1 vote   media: [Comparison] FXmod models vs. GBX models
23-down Mar 4 2015, 3:33pm says:

Wow really? It looks as this would be a comparison between a HW1 model+textures and a hw2 model+textures. Nice work Fx team.

+1 vote   media: [Comparison] FXmod models vs. GBX models
23-down Mar 4 2015, 3:31pm says:

Hm I prefer the on the left however the GBX model is also nice. You should use em both at least for rpg mode to add some more verities. Just an idea at the end it doesn't matter. :)

+1 vote   media: [Comparison] FXmod models vs. GBX models
23-down Mar 4 2015, 3:28pm says:

wonderful.. I can hardly wait both for the RPG mode but also for your remastered galaxy mod. Guess once that's out I'll play only that your Hw1 recreations are still better in any aspect.

+2 votes   media: Taiidan Shipyard
23-down Mar 3 2015, 1:10am says:

That ui is much better... Fits the Asari very well.

+1 vote   media: New Council UI
23-down Mar 3 2015, 1:09am buried:


Looks nice but thinking of the Alliance computers I fail to see the resemblance. Still nice work.

-5 votes   media: Reskinning the UI
23-down Feb 22 2015, 2:32pm says:

Hey nice update my friend.. It's good to have you back...

+4 votes   article: 2015 Deflection Update
23-down Feb 14 2015, 9:36pm says:

Nice update I recommend letting both planes fly a curve. Looks odd otherwise also that 1 plane would likely crash into the other one then idk.

The sand needs more work add some plants or so..

+1 vote   media: Army aircrafts
23-down Feb 14 2015, 1:23pm says:

Lokks good it'll look even better once the mapping-texturing effects are in place.. :)

+1 vote   media: New Destiny Ascension Skin In-game
23-down Feb 14 2015, 12:09pm says:

I take it the GTVA will win this war. Good I wouldn't like it any other way no way these religious freaks are allowed to dominate GTVA space. :) ^^ Good video, great models, fantastic voice acting.

+2 votes   media: Artemis Station
23-down Feb 14 2015, 11:40am replied:

Wouldn't mind seeing her there or any other original asset that is currently in no form or another used in your mod anymore.

Give them some nice roles of civilian ships or some heroic war story as one of the last ship classes serving due to major victories in the past etc.. Like Galactica you get the idea.

+1 vote   media: Taiidan shipyard
23-down Feb 9 2015, 5:22pm says:

Glad to see this is still being worked on.. Nice update...

+1 vote   media: GTVA Assault
23-down Feb 4 2015, 4:07am says:

The tools wont ship with the release they'll get available some time afterwards.. Nice work on your port thus far.. As for Cataclysm it wont get a remaster as the source code was lost..

+2 votes   article: DevBlog 6: The Future!
23-down Jan 28 2015, 6:30am says:

Lovely work... Nicely done people.

+3 votes   media: Bentusi Destroyer
23-down Jan 27 2015, 3:08pm says:

Yap the lightning needs tons of work sometimes lesser is more.

+1 vote   media: (TBD) Lower kesenium
23-down Jan 25 2015, 3:17pm says:

Honestly I would prefer to see the smoke gone all the way. Wasn't like that in Red Alert1. Or lesser fog. But that's just my opinion. Keep going. :)

+1 vote   media: Screenshot
23-down Jan 19 2015, 2:54pm says:

Oh thought he meant the sp map carryalls. Those heavy lifters.

+2 votes   article: Playtest 20150118
23-down Jan 19 2015, 2:32pm replied:

Would be a welcome sight I suppose... Many modders back then tried it and regretted it that they never got it working properly.

+2 votes   article: Playtest 20150118
23-down Jan 14 2015, 11:45pm says:

lol :) nice reference to the battlestars.. good work even though my feedback comes 3 years to late.

+1 vote   media: Vgr Battleship Tex
23-down Jan 14 2015, 11:44pm replied:

makes sense and it makes it even more awesome. fantastic work unit_x. :)

+1 vote   media: [HW1BG-HD Remake]Cathedral of Kadesh
23-down Jan 10 2015, 9:51am says:

Wow now that's what I call some epic work. Good job. Although the lines within the nebular in that whitish sector are weird and yet still cool. Perhaps supposed to be some of those resource strings HW1 used to have in that level?

+1 vote   media: [HW1BG-HD Remake]Cathedral of Kadesh
23-down Dec 25 2014, 8:28am replied:

oh yes thank you I've have actually seen that trailer before. It's really epic what they're doing there looks like a real movie doesn't it?

+1 vote   media: Axanar Ship Preview
23-down Dec 24 2014, 4:34pm says:

nice work... really lovely.. although where is this ship from I'm not that familiar with old themed trek besides few kirk episodes and the movies.

+1 vote   media: Axanar Ship Preview
23-down Oct 28 2014, 3:01pm says:

sounds good. In all honesty you should release some of the mp coop and sp maps in open source as optional pack so that people can see how the scripting works etc. Would love to build some minor missions for this mod but scripting is different than it used to be in c&c1; & red alert1. 'Cause the tutorial sections for tib sun mapping were never really present or well written not sure.

+1 vote   media: New Gamemode: Co-op Missions
23-down Aug 31 2014, 7:26pm says:

nice work jeff the basic layout stands now upon to decorating it and making it look less boxy.

0 votes   media: Tram Training
23-down Jun 27 2014, 6:22pm says:

Wonderful thanks.

+2 votes   download: Official English Patch for FX v2.1 / 2.0
23-down May 17 2014, 5:51pm says:

wow epic work... Really cool model and texture.. It must be the first fan made ship I've seen thus far that actually looks like a solid Dominion ship as it would be coming out straight from the show. Good job. :)

+1 vote   media: Dominion Chimera
23-down Apr 30 2014, 12:25pm says:

nice shot

+1 vote   media: A Glorious Firestorm
23-down Apr 29 2014, 12:01pm says:

Agreed the nacelles and the saucer may require more texturing work.

The nacelles are to blank looks like you used only 1 texture at all.

The Saucer looks somewhat like a chess board. Someone could confuse that scheme with texture and graphic glitches.

+1 vote   media: New Cheyenne-class Model
23-down Apr 23 2014, 5:10pm says:

oh ya much better the new orleans and other similar looking warp in ship really looked inferior compared to the stock vessels. Now it looks truly epic nice work.

+1 vote   media: New New Orleans
23-down Apr 7 2014, 2:14pm says:

It looks good although a little empty also... :) Add more stuff.

+1 vote   media: Hazard Course
23-down Apr 1 2014, 9:43am says:

April April :P

+5 votes   media: new Scout
23-down Mar 20 2014, 2:38am says:

every second may be to much. Not sure but it could drain on the performance if there are 100 of squads on a map - every 5 or 10 seconds should be fine as well.

+1 vote   media: Battle damage and Fuel Auto Docking for AI
23-down Mar 17 2014, 11:41pm says:

Very cool indeed. I've seen the original concept art. A lovely recreation. I'm just curious to see how you will adjust the remaining dominion stations accordingly to that one by design.

+1 vote   media: John Eaves Station Concept
23-down Mar 15 2014, 1:50am says:

I agree on all 3 suggestions. Still it looks good so far. :)

+1 vote   media: Groot-Kelder Inbound
23-down Mar 13 2014, 2:38am says:

Here some basic questions:

1. In your summery you mention that you will enhance upon the PS2 Intro scene. I loved that and remember that I first saw it like IDK 7 years later after HL1 was released. How much will you improve upon it? Can we explore new areas and eventually ride with a tram to the entrance where the ps2 session started?

2. What other enhancements did you do and what particularity are you especially proud on? (perhaps answering with few screenshots)

3. Will you add own puzzles as part of your hazard course while making sure all original places are still present and in tact?

4. What by your own estimates would be the current mod status in percentage? Any estimates for a possible release date?

5. You mentioned you're using custom models & props - some examples please?

6. Will G-man has an appearance in the hazard course?

7. Can we expect own unique easter eggs by you which may make it worthwhile to play it more than once.

+4 votes   article: Development Updates - Got a Question?
23-down Mar 9 2014, 9:14pm says:

Any chance that you may manage to include Rairders retreat within the storyline somehow?

+1 vote   media: HSHinhibitor
23-down Mar 9 2014, 12:38pm says:

I wonder what role the battery station aka research station has in their mod now as we still see it in that screenshot.

Welcome back Wildheart good to have you back.

+1 vote   media: Taiidan shipyard
23-down Mar 8 2014, 8:39pm says:

The walls need more work yes it's supposed to be military and constant and simple in fashion. Eventually put some carvings and other sort of scratches into the walls bullet holes - other impact spots etc. At least in this early build it looks to repetitive. It was fine for gold source 1999 but today more is possible. Eventually some bushes or trees near the walls or larger buildings far in the background reaching over the wall.

+1 vote   media: "USMC Boot Camp Obstacle Course", April Build
23-down Mar 4 2014, 12:41pm says:

As said before lovely work. I can hardly wait to see the first screens of self invented Dominion vessels, hope we will get plenty of those.

+1 vote   media: More Spoons!
23-down Mar 3 2014, 6:22pm says:

Ya remember in HW1 the corvettes were more dancing around & floating pretty much on the spot while the HW2 were circling around their enemies. In your video most corvettes were acting like fighters. Only the Defenders at the end of the movie seemed correct although it looked kind of funny the way they Slided left and right. Accomplish the same + up sight down and left & right without the slight impression and it should be just fine.

Still this video is 2 years old you should show the corvette behavior in combat as it is these days for all I know you may have got it working already I can't tell.

+2 votes   media: HWR Test footage
23-down Feb 5 2014, 2:04pm says:

Honestly I hope in that Cadassian Allinace faction we will see to 90% only Dominion vessels while Cardies are only for Cardassians. As usual epic work. You folks really demonstrate a high quality standard. Nice work.

+1 vote   media: Galorious Shots
23-down Jan 28 2014, 10:35am says:

Great update... Looking forward for more soon.

+1 vote   article: Star Trek Armada 3: Progress Report.
23-down Dec 11 2013, 5:32pm says:

Got some basic questions most your followers would probably like to get answered. Choose what ever you feel as a worthy question.

Your future plans in detail regarding the mod - patches - factions?

Will there be any custom maps you've created solely for your mod?

Did you face many obstacles during the the mod build up?

How did your team form up - how did you find one another?

What were your team's previous modding experiences besides ST:L Aftermath?

How did the idea come up to build this mod in the first place and when did it start?

Will there be any easter eggs inside your mod - maybe some form of additional sub mods allowing more ships or different ship sets,crossovers with other Roddenberry stuff etc.

How many people are in your team including freelancers just helping out occasionally and what exactly are all their tasks within the team?

After a first release will you consider open beta tests in the future for newer versions to come - once the main construction is standing?

Can you tell us more about the different hero units? So far we know about Martok, Picard, Sisko, Seela. What other heros will be there, Janeway, Worf, Duras, Shinzon perhaps?

For fellow modders perhaps of interest what's the poly count for most of your models? What tools did you use to create em + textures etc?

So far people identified ships from ST:A1+A2 & SFCIII are there any other ships borrowed from other star trek games? And what was your motivation to reuse em will we eventually see all of em reused in later versions or perhaps more self invented ships?

+8 votes   media: We need your questions
23-down Dec 9 2013, 3:02pm says:

Well lets not abandon hope. Perhaps such an idea of a +1 ship patch wont be such a bad idea. The named ship could make a nice support vessel. Borg get either of these forms not used yet: Fun-stuff-to-do.com Armada 2 provided more than enough ship types for a dom faction. Romulans surely got some ships left as well from Aramda1,2 SFCIII and same goes for the klingons or any ships from Klingon Academy.

+2 votes   article: Starship Spotlight + Letsplay
23-down Nov 21 2013, 10:24am replied:

Ya good idea that would be even better. Also for Black Mesa itself if they would all merge into 1 huge family each team could that way also benefit of tons of new props (items) each team created independently for themselves. It would be surely epic. But that's not gonna happen once money is involved.

+1 vote   article: Happy Birthday Half-life!
23-down Nov 21 2013, 10:16am says:

Cool and happy BD.

They probably call it still WIP 'cause they wanna add some more props on the ground and perhaps enhance the walls to the left and right a bit more still looks somewhat empty without any storage signs etc.

+3 votes   media: Happy Birthday Half-Life
23-down Nov 20 2013, 12:30pm replied:

I'm aware of that however you have to admit the Black Mesa team is made out of a different branch of modders regarding creativity and quality.

+4 votes   article: Happy Birthday Half-life!
23-down Nov 20 2013, 7:33am says:

Hm I would probably buy a retail version but only for few € - $...

What I would wish me of that? Hm perhaps the full package then.
Black Mesa + all 3 other Expansions on your high standards. As well as full modifiability later on and eventually a non canon copy of the original campaign that has all monsters included from the expansions and those that were cut out of hl1 when it was released back then. It could be called an enhanced game mode or something similar. Or just the remaining op4 and cut npcs as entities available for the editor with a working AI. Letting the modders choose when and where to use em.

Full flowing Coop support perhaps?

With all those features implemented I would even be willing pay more.

+12 votes   article: Happy Birthday Half-life!
23-down Nov 20 2013, 7:21am says:

Indeed very lovely as for the textures Either you texture all your levels like that or yes change em eventually. They look to clean which makes em look cartoonish. Add some dirt onto the textures idk.

+1 vote   media: collider
23-down Oct 27 2013, 12:11am says:

What a wonderful looking map and giant ants in the top left ? :D
That mil base indeed looks epic.

Assuming you can capture the buildings there the player on the right will have an advantage though.

+1 vote   media: Coastal Path (2)
23-down Oct 8 2013, 1:07pm says:

Not sure if you implemented it by now but all buildings especially in the latest game play trailer looked very monoton. They didn't even look that simple in the original. I think what's missing are the little animations and light blinking effects. It should get implemented to restore the full feeling of it.

Also do not forget about a possible Cabal side + the forgotten. Although that can wait till you're finished with the 2 main factions.

+4 votes   media: Subterranean APC
23-down Oct 1 2013, 5:24pm says:

Ya no worries it was more of a joke anyways.. December isn't that far away. ;)

+2 votes   media: Massacre at wolf 359
23-down Sep 8 2013, 6:26pm says:

fantastic custom sky good tower.

+1 vote   media: Weather control tower (WiP)
23-down Aug 9 2013, 12:51pm says:

Sounds cool @dreadnought9ccn

+1 vote   media: FX Turanic Garbage station(new)
23-down May 18 2013, 7:35pm says:

Indeed fantastic work on the they hud.

The Nova class needs more polishing some fancy glow effects.

+3 votes   media: Updated Fed UI
23-down May 9 2013, 12:06pm says:

Looks good I very much like it that in most campaign missions we start with a fully developed base to play with. Makes my eyes very happy. :)

+2 votes   media: Campaign: GDI Mission 10 Preview
23-down Apr 26 2013, 3:40pm says:

Agreed it's better however regarding the map backgrounds best to make it random so one time when the game loads you see a snow background second time this one third time this one again 4th time the old original starting sequence etc.

+5 votes   media: New main menu for RA (Concept 2)
23-down Apr 17 2013, 1:49pm says:

Lovely as usual. Good work and for a wip even better.

+1 vote   media: Central Complex WIP
23-down Apr 11 2013, 8:04am says:

Cool nice work & funny song sounds like of some old tv series somewhat of the 60s - 70s ? :P

+1 vote   media: MIR Reactor Core access test
23-down Feb 20 2013, 5:56am says:

Actually AVG is the biggest **** that exists. It's also the virus killer number one that gives you most false alerts while ignoring the real viruses rather often.

I suggest Avast instead. It was one of the higher ranked virus killers & firewalls on the market and it's also freeware.

As for the mod. It looks cool unbelievable that I never saw this mod on moddb before. Gonna check it out right now.

0 votes   download: Focalpoint
23-down Dec 23 2012, 5:56pm says:

Really a job well done with the game code. But you need to find some decent mappers or freelancer mappers willing to create content for your mod.

Also more props and other models are recommended. Like we know it of many zombie games & movies. You know the usual thing - wrecked cars, military things, newspapers, other junk, dead bodies, burning houses etc. not sure how such things would affect the r-speeds though.

+1 vote   media: Podcast 003: Feature Length
23-down Dec 20 2012, 6:19am says:

Unlikely unless you scale it down a lot

It could serve as smaller outpost or ship yard but as megalith no.

+1 vote   media: Return of Omega Station
23-down Dec 10 2012, 1:16am says:

Looks nice although so identical to the original come up with own nice ideas to give the rooms a new look.

Idea: The 2 elevator doors make em damaged or perhaps even tie em lose of the holding place. After a crash like that it's likely that there will be some sort of shock wave.

Keep working nice work. :)

+2 votes   media: Blue Hud!
23-down Dec 2 2012, 2:34pm says:

Ya sure thing replace them.. And scale down the current t-mat mothership a little and it'll make a perfect cruiser.

Ps: I haven't forgotten about you but I'm currently focused on other projects. I'll get back to you asap don't worry.

+1 vote   media: Mothership i intend to replace.
23-down Nov 27 2012, 6:13am says:

In that regard you could use Garrys mod for example. The original purpose of that mod was it to support the mapper with unique possibilities. In there you can place the npcs in anyway you like save em and import em just like that in your mod.

Although that are just minor things.

0 votes   media: Black Mesa: Uplink ingame screenshot
23-down Nov 22 2012, 6:21am says:

Glad to see an update folks. That's very nice.

+1 vote   media: Half-Life Episode Two Launcher
23-down Sep 29 2012, 12:58pm says:

Good to this this continuing.

+1 vote   media: Chapter "Deathmatch"
23-down Jul 21 2012, 2:31am says:

That looks really hot... Reminds me of the movie ferocious planet with joe flanigan in that movie an entire room teleport into another realm. This looks very similar. Good work.

+2 votes   media: one of failures
23-down Jul 14 2012, 12:29pm says:

The lightning looks little strange in this screenshot.

+2 votes   media: Anti Tank Barricades (TBD)
23-down Jun 30 2012, 10:47am says:

Oh never mind I should have read the comment on top. Still you could enhance it with some of the things I just said to make your future billboard look even nicer.

+1 vote   media: It's not the destination...
23-down Jun 12 2012, 12:46pm says:

That's because he left the community chasing other things. ;)

+1 vote   download: Updated 1.0.0
23-down Jun 10 2012, 4:29pm says:

While I admire the massive amount of screenshots you show us so often. I really do. They look all the same. Don't you think it's time for something new?

Show some ground stuff for example if you don't have anything to show yet then perhaps just some early model render arts or untextured models itself or maybe write a normal text based news where you explain some of the new features of the mod. You know things which make your mod superior over the standard EAW or talk about entirely new features etc. you get the idea.

Then one suggestion: Try to import some new space backgrounds all this purple and violet in every screen seems very repetitive.

+9 votes   media: Picture of the Week - Tauri Fleet 5
23-down May 26 2012, 10:05pm says:

Ye I meant the research requirements that you have to research certain ships first before you can actually research their specific upgrades..

That Chris removed the requirements to be actually able to build everything right from the beginning was a good decision as your sub modules are the requirements in that case.

+1 vote   article: UNH team is finished
23-down May 25 2012, 1:48pm says:

Nice feature.. I just hope that the player wont be able to avoid em so easily like seen in the movie. :) Make it hard..

+1 vote   media: Black Ops recoded but now use Crossbow + Sniper
23-down Mar 19 2012, 11:47pm says:

Don't forget Otis he is also roaming around Black Mesa & he needs it.. :D

+2 votes   media: Intro01
23-down Jan 5 2012, 12:24pm says:

Ye good idea with the lights.. I will add some light posts like we know it of larger parking decks on super markets.

The building in front already has 2 lights on top of the doors & signs. It's hard to see in the screenshot.

+1 vote   media: Storage Area
23-down Dec 30 2011, 12:00am says:

I also dislike while it is cool of course it doesn't fit with Taiidan. Some effect like that would suit more with with Progenitors and those are not part of your mod. Try to stay as close as possible to the originals.

+1 vote   media: Taiidan "Skaal Fa" Missile Destroyer
23-down Dec 26 2011, 12:39pm says:

Yep thx took me 1 hour to build it till all the little glas balls etc. were in place.

+1 vote   media: Merry Christmas everybody
23-down Dec 24 2011, 9:37pm says:

It is animated. ;) But of course you can't see it in a screenshot.

+1 vote   media: Black Mesa Helicopter
23-down Dec 6 2011, 12:15am says:

Sad but understandable... :) You people let yourself as much time as you need. ;) I will still win the "no release in 5 years" price.. :D So you have nothing to worry about.

+1 vote   article: No demo this Christmas
23-down Dec 3 2011, 6:39pm says:

Nice work.

+4 votes   media: The Tiberium Harvester!
23-down Dec 1 2011, 4:35pm says:

Yupieee then release it. :)

+2 votes   article: News Today!
23-down Oct 25 2011, 8:52pm says:

very great work.

+1 vote   media: Gate II 1950's Alien Abduction Scene
23-down Oct 25 2011, 8:46pm says:

Sounds very interesting when that comes I will reinstall svencoop for that..
I'm still upset what you guys did with the Grunts & Black Ops. Hgrunts,Black Ops acting like stupid combine. Alien Grunts acting like Gnome Zombies etc.

I really like the Kingpin there awesome work! :)

+1 vote   article: Sven Co-op 4.6 Status Update
23-down Oct 16 2011, 11:09pm says:

Great map indeed... But now continue you on with your Op4 mod I want to play it so badly. :D

+1 vote   download: Desert (for GoMod)
23-down Oct 12 2011, 5:31pm says:

Wow awesome finally a hl2 mod with some suitable nice looking Xen textures.. Well done - well done! :)

The Xen light plant though looks a bit odd. The light source really looks like a light bulb you should change it's form a bit so that it looks less like a light bulb.

+3 votes   media: Chapter 2
23-down Oct 11 2011, 6:01pm says:

Events.. Fantastic events are the best thing when it comes down to mapping they are my favourites.. This looks really good...

+1 vote   media: Under Fire
23-down Oct 2 2011, 1:54pm says:

Classic stuff like it..

+1 vote   media: Nothing
23-down Sep 30 2011, 8:36am says:

Great I will wait for the english version though... I hope it will be released soon..

+1 vote   download: The Trap 1.50 (Russian version)
23-down Sep 18 2011, 9:01pm says:

Looks like a tfc1 map. hm

Assuming that this is real and not a TFC1 map don't post screens if you don't want to spoil anything. In that case post nothing at all and release the mod when it's done. ;)

Seriously you can't expect anyone to give you good critics by posting something like this here.

+1 vote   media: Are you drunk ?!?
23-down Sep 17 2011, 1:27pm says:

agree with saxon... really sweet stuff.

+1 vote   media: W.i.P. Mainhall
23-down Sep 11 2011, 5:02am says:

Ah already saw some of this pictures at your polish or russian site Idk.. Really great work... Tracking it.

+2 votes   mod: The Volcano
23-down Sep 9 2011, 4:33pm says:

Nice idea I think no one ever had the idea before you show a medkit station open with it's insides.. The mapping looks great. And I agree the tool box looks to large.. I know it's the model better rebuild the toolbox as a brush that's simple.

+2 votes   media: eng
23-down Sep 8 2011, 10:41pm says:

The Aliens in sweet Hl looked different if I remember correct this one looks more like a starwars character.

As long as this wont turn out as a starwars clone I'm fine with it. Should it be a starwars game then remove the Blackmesa reference completely.

Looking forward to see more pictures from you.

+1 vote   media: Alien
23-down Aug 29 2011, 5:55pm says:

Really awesome work... Not sure about the brown ground texture though. In full size it looks a bit out of the loop compared to the remaining textures. But I could be wrong it's hard to judge without seeing the entire map ingame or in hammer itself.

+1 vote   media: Central Admin Building Media Release 3.5
23-down Aug 10 2011, 9:46pm says:

Impressive mapping.. Wish I would be that good. :)

+1 vote   media: Lambda complex station
23-down Aug 4 2011, 9:55pm says:

Indeed very nice work of this one. If you use the Blue Shift scientists they actually have an eating animation but therefore are missing some other anims.. I wish someone would create models with all animations from op4,decay,BS & hl1 combined... :P

Anyway back to topic

perhaps add some more scientists in it and let 1 or 2 guys walk in there simulating that they get something to eat or so.

+1 vote   media: Area 7/subpizzeria
23-down Jul 26 2011, 8:35pm says:

I agree it's really awesome... Great work folks.

+1 vote   media: Nod Tech Center
23-down Jul 22 2011, 6:17pm says:

that's godlike...

+1 vote   media: Screenshots
23-down Jul 19 2011, 8:20am says:

I agree add some more life to that place.. Perhaps some monitors plants like suggested before etc.. This place looks a little empty or boring as it is..

Still awesome work of course guys!

+1 vote   media: subsurfece (intro 1/2) 26.06.2011
23-down Jul 17 2011, 5:10pm says:

Indeed that looks very good... Also nicely done on the food suspencers.

+1 vote   media: Particle Fusion W.I.P. - Cafeteria
23-down Jun 8 2011, 8:29am says:

Very nice indeed. But still empty. The textures below and on top are also a bit repeative. I recommend adding some more things so that it wont look so repeative anymore.

I know you don't have much of a choice when it comes to the textures of this specific room so some gadgets here and there will help on the top site. For example 2 cell phones near the benches.

none the less a huge improvement compared to the old one.

+1 vote   media: Chapter "Reinforcement «X»"
23-down Jan 21 2011, 6:28pm says:

They were from the same game like the video. Unreal1. 1999 :)
As for the sounds still listen to them they are more or less the exact same female voice with the same effects.

+1 vote   media: Opposing Force Assault map 7
23-down Jan 16 2011, 9:56pm says:

fantastic looking map.. this waterfalls are something you don't get often to see in Tiberian sun. I also really much love the new trees.

There's only one thing left I'm still missing when it comes to the flora.

I'm missing new mutations (Bushes, Trees - maybe even monsters infested by tiberian)
Are you going to add any new things of that kind into your mod?
I miss those palm like tiberian plants. Some new ones also would be surely cool.

+1 vote   media: River Raid (2)
23-down Jan 15 2011, 9:40am says:

yeah probably unsealed a little... Did you ever had to clean barrels with chemical contents in it? I can't recommend it. It's so disgusting.

great work.

+2 votes   media: Blue Plastic Barrel
23-down Jan 14 2011, 12:03pm says:

Awesome this game looks very good... Sounds like a mix between Sins of a Solar Empire, Homeworld & Nexus - The Jupiter Incident.

I can't believe that this one will be free. I would probably even pay for it. Nicely done.

+1 vote   article: Level of detail & ship rendering
23-down Oct 31 2010, 10:50pm says:

something like that yeah... :)

Where is Chris btw?

+1 vote   media: Siege Cannon work in progress
23-down Oct 31 2010, 10:46pm says:

Indeed nice ship..

What I'm looking forward to mostly are the campaigns. To explore the Stargate Universe myself.. With ships like this and the others it will become a pure dream. :)

+1 vote   media: Pyramid Ship - Unit Profile
23-down Oct 3 2010, 7:14pm says:

lol @EricFong.. :D

Nicely done while grey nightgoggles (green) are not really realistic it suits them well. But somehow their mask reminds me to strong on Combine soldiers.

+1 vote   media: September Media Release
23-down Oct 3 2010, 7:05pm says:

Hm some new weapons nice nice.. Looking forward to see your mod 2011. As for my project I guess I wont be able to continue in the following time. :(

+1 vote   media: HUD
23-down Oct 3 2010, 7:02pm says:

Impressive work... Damn that wants me continue mapping on my own mod again but I'm so low on time it sux. :(

I just love this hole the lighning is awesome in here.

+2 votes   media: engineer Adventures
23-down Sep 11 2010, 9:51am says:

Great I'm looking forward to see more.

But remember buildings aren't flat so we need stairs for ground forces and ramps for vehicles etc. Some forklifts & boxes in that setting would be good like in red alert.

+2 votes   media: Interior Theater Progression
23-down Sep 9 2010, 7:41pm says:

Glad you like it guys... :)

+1 vote   download: Huge C&C1 Mappacks treasure
23-down Sep 5 2010, 11:23am says:

Nice pictures...

Nah the floors are ok... Not every floor needs to be in super high quality. The texture choice here is great.

+1 vote   media: engineer Adventures
23-down Aug 21 2010, 10:53am says:

Wow fantastic.. Damn you're creating one mod after another... You're mapping machines aren't you? :D

Looking forward to see this mod... You should try to use as many original voice sounds as possible and sound edit them or find voice actors which nearly sound like the original voice actors.. And please create it in english. I don't wanna hear russian with english subtitles again... ^^

Wish you good luck the first pictures already look very promising so far.

+4 votes   mod: Half-Life: Emission
23-down Aug 12 2010, 9:49pm says:

Yep looks more like a ship but I like it.. Great work.

Looking forward to see a textured version of that.

+1 vote   media: Tau'ri Trade station
23-down Aug 12 2010, 9:31pm says:

Well it's a wall.. Not very creative.. But the model itself is relly in high quality.

Great work but it's still a wall wouldn't be surprised if it's actually inspired by some lantean wall shown in the series.

I would recommend something else or continue to work on your wall here so that it is not that flat anymore.

+1 vote   media: Asuran Repairyard
23-down Aug 12 2010, 9:22pm says:

Cool a Naquada Generator in space... ^^

Looks good but somehow it misses this station feeling. I'm waiting for a textured version then I give you my final feedback.

+2 votes   media: Tauri - Zeus Tactical Research Station
23-down Aug 11 2010, 7:04am says:

What who said that??

Where's your reference for that. I never heard before that those ships ships were Lantian design.

In wiki it is been said they constructed this ship on their own.


+1 vote   media: Ancients Frigate (in-game)
23-down Aug 6 2010, 3:02pm says:

nicely done.. I dislike the mapping for the training mode but I guess that's not so important.. Looking forward to see the day we get a release.

+3 votes   media: Trainingsmap
23-down Aug 6 2010, 10:47am says:

Nothing new nothing special here.. Just old Beta models created by valve seen & used in many custom mods out there.

Some models like the breather were actually used in Original Hl1.

+1 vote   download: Hl1 never used models
23-down Jul 27 2010, 10:52pm says:

Lovely but the M16 is outdated today it's the M4 I guess.

+1 vote   media: M16-A6-S
23-down Jul 27 2010, 6:37pm says:

Hm I looks if I find another texture..

+1 vote   media: Outside Blackmesa
23-down Jul 26 2010, 7:45pm says:

ok good idea.

+1 vote   media: Outside Blackmesa Part1
23-down Jul 18 2010, 7:21pm says:

looks fantastic.. The jumper like engine modules however making no sense.. Jumpers had that to fit through a stargate. I guess the troop carrier is much larger so it should have connected engines or classic engines on it's back like the aurora has.

+1 vote   media: Ancient Troop Carrier (High-Poly Render)
23-down Jul 13 2010, 11:34pm says:

looks great..

+1 vote   media: Black Ops
23-down Jul 9 2010, 8:12pm says:

Yep sounds great.. But either I have something with my eyes or I hardly note a difference.. It isn't that much purple is it?

I see it of course but it seems to me there are still many blue shemes in it. I would increase the dencity a little more.

+1 vote   media: Kadeshi Ion beam
23-down Jul 5 2010, 10:08pm says:

why not writing some lua script that removes the wrecks after lets say 5 minutes.. So you can still spawn them alive and after some while they disappear.

Not sure however if that's possible you should ask a scripter or coder in the relic forums if it's possible or not.

+1 vote   media: HW2 Factionized
23-down Jun 15 2010, 10:06pm says:

Awesome... And I agree with Morshu focus on the actual mapping during the mapping you will also get many new ideas for effects which you aren't thinking of by now.

Many mods just focused on models or like your mod on effects but had nothing done in the important mapping section..

As a fact all those mods died.

+2 votes   media: WIP water shader reflections
23-down Jun 15 2010, 6:43am says:

Great work... It looks good

As for your maps send em to me here on moddb just upload your source files + all other required files on filefront or so..

+1 vote   article: NEWS: I coludn't hide it anymore...
23-down Jun 5 2010, 7:53pm replied:

The forklift is unloading.

+1 vote   media: Forklifts in action
23-down Jun 5 2010, 1:35pm says:

Yep allready done just not in this screenshot.. :)

+1 vote   media: Evac in progress
23-down May 30 2010, 10:34pm says:

Schöne sache mal wieder von dir (euch?) zu hören.

Macht weiterso tolle arbeit.

+4 votes   media: Bell 206 Jet Ranger (Black Mesa Version)
23-down May 28 2010, 7:26am says:


+2 votes   media: Prepare for unforseen consequences
23-down May 26 2010, 6:56am replied:

Urbanebula : ah nice... 4 eyes see more than just 2.. I will fix the textures right away. I never notest this so far.. Guess after loooking on them for 100 times I don't see such things anymore.

+1 vote   media: Control room
23-down May 26 2010, 6:49am says:

very hot. the first improved original hw1 model I see so far . great work.

+1 vote   media: [25-5-'01] FX:C - Still Alive
23-down May 20 2010, 3:24pm says:

Nah make the jeeps smaller otherwise you must rescale the entire room.

+2 votes   media: Garage area
23-down May 18 2010, 11:33am says:

Glad you guys like it you make me proud. :) thx.

+2 votes   media: Experimental Tanks
23-down May 10 2010, 5:27pm replied:

Nice idea with the pipes I didn't liked it how it looked so far.. I will do it as you recommend.

+1 vote   media: 3 Screens of a map I'm currently working on
23-down May 2 2010, 4:45pm buried:


Not sure they look a bit like Antlions so rounded up so lame if that is the right word. They wouldn't scare me so much like the originals in op4. Keep working on them to make em look really horrorful.

Still fantastic work.

-7 votes   media: May Media Release
23-down Apr 29 2010, 6:24am says:

Ah I remember this misssion but in real it were GDI forces sieging if I remember correct. nice work.

+2 votes   media: Under Siege 2 | New SP Mission (Classic Mode)
23-down Apr 8 2010, 10:10am says:

Glad to see you're still working on it.

The last version I played was 2.61. As soon as your new version 2.8 comes out I'll download it.

+2 votes   mod: Return Of The Dawn
23-down Mar 17 2010, 6:20am says:

yep nice work the intrepids however look really huge not sure if it's just an illusion from the screen but in real intrepids were half as big as an Galaxy if I remember correct.

+1 vote   media: Federation attacks
23-down Mar 14 2010, 4:44pm says:

Fantastic work... Looks like a bee hive of some sort. I like it.

+1 vote   media: Movin Along...
23-down Mar 3 2010, 2:12pm says:

@carloscarlin : Read the first newspost to that mod. Some story elements and thoughts are written in it. In my next update I will tell a bit more of the story. :)

ThecoolGman: Yep that was my intention for this room. Not every room must look super hot. So it's a nice step back to the roots.

Thanos: Well it's neclipse his map. I'm just finishing the rooms. Thanks anyway. :)

+1 vote   media: Security Operations
23-down Feb 28 2010, 8:47pm says:

lol. :D

+1 vote   media: Meeting
23-down Feb 28 2010, 8:42pm says:

Hey I love crossovers... Sure thing mate.. All I need is 1 map from your mod. Since you have so many maps like you say it should be no problem. Then we need a special model for your player character a common scientist wont be much of a crossover at least people woudn't notest... I need to know where the player is going in your mod. I prefer Action maps for 2 reasons. 1. I allways like some horror action maps and reason 2. My pre cascade is with 5 maps more than full. :D

Again I see a story conflict here. In my mod marines are the good guys trying to rescue the BM personell. hm.

+1 vote   media: Some workers
23-down Dec 28 2009, 7:01pm says:

Best congrats for that. I voted for your mod.
The only pitty thing about your mod by now is that it has been overrun by ugly simple maps. Nearly all servers are playing crap maps instead of the good high quality zps maps. It's a real shame..

+6 votes   article: Happy Birthday ZPS! 2 Years Old Today!
23-down Nov 13 2009, 9:05pm says:

a bit low def those models still nice work.

+1 vote   media: npc happy billy
23-down Nov 4 2009, 7:08pm says:

Ofp1 Editor was the best Editor anyway.

to hell with Op2 and Arma 1&2.

+1 vote   article: OFP Mission Contest Finishing
23-down Sep 16 2009, 6:53pm says:

That's the big problem indeed. We would do it by our own if it would be that easy.

I just hope that maybe someone is reading this who allready created a stand alone op4 mod and still has the sources. Otherwhise it's like I wrote in the news the mod wont get custom models. It will be a simple mappack then if we don't get another choice.

+1 vote   article: We are looking for a coder.
23-down Sep 14 2009, 10:08am says:

Awesome indeed. What's that structure supposed to be ?
Add some plants - Maybe improve the quality of the street and yes make different colors for the containers. Yellow , Blue, Green.

+1 vote   media: What Have You Done Neclipse
23-down Sep 4 2009, 11:43am says:

wow a hell of work fantastic work.

+1 vote   media: Inside
23-down Aug 29 2009, 1:59am says:

are you insane? No one wants to see SD models in Hl2. SD is ok for hl1 but even there I prefer HD models.

+1 vote   media: Half-Life:Source HD Barney
23-down Aug 19 2009, 1:16am says:

Like I said mountains aren't important on that place and in the following screens I post later you will see why. :)

+1 vote   media: In the Desert
23-down Aug 18 2009, 8:58am says:

really awesome fantastic work!

+1 vote   article: Good Welcome Citizen's
23-down Aug 17 2009, 5:22pm says:

I agree nice work.

+1 vote   media: Goauld transporter
23-down Aug 14 2009, 10:52am says:

Thanks for your comments guys. As for new textures I will see what I can do. Problem here is that we don't know which wad files are free for all and which aren't we don't want to steal something that maybe belong to someone else.

As for models. Don't worry I will add some extra models into the game.
So far I will add all the new model variants that came with Blue Shift.
Maybe the security girls that came with Azure Sheep should I get permission to use them & some other things like a Blackops Zombie etc.

+1 vote   article: Status report
23-down Aug 1 2009, 8:01am says:

Looks great!

+1 vote   media: Daedalus Class Ingame test
23-down Jul 31 2009, 11:10am says:

Yep nice clip. Not sure if it's realistic. I don't know about any pistol which has such a magazine clip.

Well I was just trained on the P8 & Makarov so I can't really tell.

nice work.

+1 vote   media: -WIP- Fixed Hands
23-down Jul 27 2009, 2:44pm says:

Glad to hear that...

+1 vote   article: Far Crab is not dead... Proof : a news !
23-down Jul 24 2009, 4:37am says:

:D nice video indeed... I wish it would possible to create levels in that speed like in your video. That would be a dream.

+1 vote   media: Making level for Heartbeat mod
23-down Jul 10 2009, 8:41am says:

Looking great...

I'm building on a Opfor mod at my own in the moment. If you like we can work together and share things and knowledge etc.

Wish you good luck.

0 votes   mod: Green Shift
23-down Jul 6 2009, 9:41pm says:

If it's supposed to be LD then it's ok. I would wish me how ever HD and my M16 or M4.

+1 vote   media: New MP5
23-down Jun 21 2009, 9:08am says:

fantastic work.. Looking really good.

+1 vote   media: am_silva WIP
23-down Jun 20 2009, 3:49pm says:

I agree with SobaniExile it looks too much like a Hiigaran Interceptor.

I disagree with you Cris... Such story ideas are good for a campaign but since this is mp only it's useless so I recommend to build another fighter or modify it more.

+1 vote   media: A new Tobari vessel
23-down Jun 10 2009, 2:56pm says:

really nice......

+1 vote   media: Lighter and Can
23-down May 10 2009, 5:03pm says:

fantastic work!

+1 vote   media: Hospital
23-down Apr 25 2009, 9:47pm says:

the last part of the video looks like in some part of Alien vs Predator2 Pc game or some map of Natural Selection not bad fantastic work.

+1 vote   media: Preview: zms_inf_lostcity
23-down Apr 25 2009, 9:39pm says:

Nice work.. Maybe some plants woudn't be wrong maybe 1 cactus or so.

+2 votes   media: April 09 Media Welcome to Black Mesa chapter.
23-down Apr 21 2009, 5:32am says:

Nice work make sure to add some more plants...

+1 vote   media: Desert Props
23-down Apr 18 2009, 7:05am says:

Not much to see here. But the textures are good. Keep it going.

+1 vote   media: In the shadows..
23-down Mar 29 2009, 8:40am says:

yep ingame in the video scenes the towers were high and the highest ingame unit was the MK2.

+1 vote   media: Tiberium Essence v1.3
23-down Mar 22 2009, 7:29pm says:

i agree outstanding work. Keep it going.

+1 vote   media: Ori space station
23-down Mar 22 2009, 7:21pm says:

wow first i thought that's really ingame... It looked like in the series.

Fantastic work on that cinematic clip.

+1 vote   media: Daedalus vs. Wraith
23-down Mar 19 2009, 12:22am says:

fantastic work..

+2 votes   media: Forest
23-down Feb 3 2009, 11:35am says:

really nice.. Yep Streamfox your mapping is awesome! :)

+1 vote   media: early wip of a hall
23-down Jan 30 2009, 5:24am says:

n1 like allways...

+4 votes   media: HLd
23-down Nov 22 2008, 4:48pm says:

Good reaction time.. I'm glad you guys released your hotfix so quick. :)

But i really wonder which guys your beta testers were. They failed on their job as beta tester so much is clear.

+2 votes   article: News #21 - Hotfix
23-down Oct 10 2008, 7:38am says:

Looking cool... But people are right add some more details on that floor. I know how ever it's still WIP.

So i'm looking forward to the next picture.

+1 vote   media: OF2 - Broken Communication
23-down Sep 25 2008, 6:38pm says:

really hot.. The shipyard is beautiful!

But the ship in front of it looks a like a advent ship.

+1 vote   media: Graviton Uplink
23-down Aug 24 2008, 5:15pm says:

really fantastic nice work!

+1 vote   media: Anubis ship class DeathClone
23-down Aug 23 2008, 2:30pm says:

really awesome! Fantastic job on the video @Stazz & the Team..

If the mod is like your trailers then it will rock!

I hope this zombie is really making such noises... I would become really fright.. :D

+1 vote   media: Trailer #1 - Hunt
23-down Jul 12 2008, 12:11pm says:

Really fantastic!

+1 vote   download: OF2 - Forestal Ambush Wallpapers
23-down Jun 29 2008, 2:42pm says:

I just hope the SP support will be better than that copy of Warfare.

Still nice work.. The Gate is impressive. Hopefully the Ai can you it.

+1 vote   article: Reintroducing SG:CE - Base construction
23-down Jun 25 2008, 8:00am says:

yep it's Schlangenwache in german SG1.

Snake Guard = Serpent guard ... true ...

Really nice screenshot... The guards looking really cool.

+1 vote   media: Jaffa snake guard
23-down Jun 21 2008, 8:04pm says:

creepy... i like it... But don't make everything so dark.. Because it makes no sense.

+1 vote   media: OF2 - Hi-Res Zombie
23-down Jun 20 2008, 6:19pm says:

wow that thing looks really scary... How ever the legs looks like steel.... must be a headbine what ? :D

You know zombines, headbines, combines it's all the same. :P

No really nice work keep it up!

+1 vote   media: OF2 - High-Resolution Headcrab
23-down Jun 5 2008, 3:07pm says:

maybe you could code that they react on voices and sounds etc.

The Sven Coop team did that.

Ai's in there react on help crys and on gun fire and foot voices.

Dunno how hard that would be so code something like that. But i believe that would take work and time.

+1 vote   media: Screenshot #9 - Guess what he's doing?
23-down May 19 2008, 12:25pm says:

Hm i'm not english but still this sentence is very strange..

1. I wrote a translator.

2. Ahead of dead. but, until I'll work.

But i think to understand what you mean..

You wrote your answers and texts with a translator and you're saying in moment the mod is on hold until you continue to work on it.

In that case: It's pity but it's ok.. I just hope you will release your mod some day in the future.. Because your mod looks really good and advanced.

I wish you good luck in what ever you do now. :)

+1 vote   article: Indefinitely postpone development News
23-down May 12 2008, 7:15pm says:

Godlike! Keep it up!

+1 vote   media: OF2 - Sewers
23-down Apr 28 2008, 9:30pm says:

I like em... nice work...

+1 vote   media: OF2 - Phoenix Soldiers
23-down Mar 16 2008, 10:21pm says:

Fantastic.. A new oldschool Hl-1 mod.. I'm looking forward for it. The maps & models looking nice so far.

New Hl-1 mods are allways welcome since they becoming rare.

keep it up. You're doing a fine job!

greetings 23-down

+2 votes   mod: Half-Life : Residual Life
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