A longer time period ago I was just a normal player like so many others like you. But now I'm a developer and mapper myself. I will update my modpage as often as possible. Should you speak german then make also sure to visit my website which is supporting a game named: Operation Flashpoint.

Comment History  (0 - 30 of 2,412)
23-down
23-down @ Military Duty Version 1.0.1 Final

UPDATE: (Military_Duty_V1.0.1)

A small hot-fix. I forgot to remove the config.cfg out of the mod folder which caused trouble for some players. So it's gone now... In addition there was a faulty model in the model folder " lgibs.mdl.mdl" << 1 .mdl was to much causing crashes for some people. It's fixed now. If the mod worked fine for you before you won't need to re-download it again.

Good karma+1 vote
23-down
23-down @ Military Duty Version 1.0.1 Final

Ok I'm glad.. Regarding the config. Ya I forgot to remove it out before uploading normally modders should do that so that everyone has their default configs or these of the Valve folder if there's none present.

As for the Intro map it's odd that you've got to start with map2. I've tested it myself prior to uploading the mod in WON (and just again) and it worked charming through out the mod. I really got no clue what might have went wrong. I suggest you reinstall Half-Life at some point in the future just to be on the safe side. :)

Good karma+1 vote
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23-down @ Military Duty Version 1.0.1 Final

My apologies guys. I will definitely release a hot fix. Can you be more specific about the config errors please?

For now what you can do is to go into your mod folder and delete following file:

config.cfg

That should hopefully solve your control issues. If it does not let me know but it might be very well out of my hands then and sounds more like you may have to reinstall Half-Life itself. Perhaps you folks did override some important files some while back. I can't tell. In steam you could launch an integrity file check for Half-Life1. It will then check for missing or modified files and restores em to their latest original default version file.

Furthermore I suggest you try out both WON Half-Life & Steam Half-Life.

@Guest: @likesam16 where did you attempt playing on in the first place anyway? WON or Steam? It might help me to narrow it down.

Sorry for the inconvenience. Half-Life truly seems to run on every machine different. Neither my testers nor I had these issues during testing. Odd. :(

Good karma+1 vote
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23-down @ Military Duty Version 1.0.1 Final

@thiagothelonelywolf: "sigh" looks like I may have to release a hotfix after all. That model error you've got. I've seen it inside the models folder. For some reason it's called lgibs.mdl.mdl so the game has trouble finding it. Make sure the file type is ok. So that it is called mad only once.

Also could you please post a screenshot of the precise error message it's showing you?

Good karma+3 votes
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23-down @ Military Duty Version 1.0.1 Final

Thanks. :)

Good karma+3 votes
23-down
23-down @ New area

I don't know. I'm not a huge fan of this. What's the purpose of all these stripes up on the walls? Unless some cranes operate up there I fail to see the very purpose of it.

The whole room looks very boring both light wise and texture wise. It simply feels very repetitive. I'd keep working on it. Make some more adjustments to it.

The holes need their fences so people wont fall down there but
since this is still early WIP I wont give any further recommendations at this time.

Looking forward to see an enhanced version of this. :)

Good karma+5 votes
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23-down @ Military Duty Version 1.0.1 Final

Hm one of these odd model glitches where the game asks for something that by default doesn't even exist in Half-Life.

Just make a copy of any gibs model you can find in your mod models folder and rename it to Lgibs.mdl that will fix it.

Good karma+4 votes
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23-down @ Military Duty Version 1.0.1 Final

Full version. So just delete the old version.

Good karma+3 votes
23-down
23-down @ Military Duty Version 1.0.1 Final

Wow your comment was truly fast.. :P Feel free to drop in some lines in a review if you like the enhanced version and please report anything that might not be working as intended. Although I think everything should be working perfectly by now despite few minor texture glitches left happening during map compiles itself.

Good karma+3 votes
23-down
23-down @ Scientists - 219 Animations (For mappers intended)

I see what I can do. Getting the Uvs in correct size wasn't actually the problem for me.. It was getting the textures into the right spot. At some weekend I need to launch some picture editing tool to readjust the texture pictures onto the UVs. :)

Shouldn't be a problem..

Good karma+1 vote
23-down
23-down @ Time to spare

As already said on Twhl. Epic work Archie.. :)

Good karma+4 votes
23-down
23-down @ Bio Labs Materials Loading Bay

Lovely area the only thing I see that's off are the yellow stripes on the main middle door. They're not synced instead they are continuously going.

I would suggest to mirror the right stripes to those on the left side. It will look better than having 2 door segments using the same stripe pattern.

I think better textures could be found for the train rails.

Good karma+1 vote
23-down
23-down @ Battlestar Columbia

Very lovely as we know it from you folks the textures are A+.. :)

The lights illuminating the ship name are looking odd and to repetitive though.

Also not sure about the fact that each battle star gets it's own textured name. Some old hw2 mod once managed to make single letters be build able for 1ru and these letters were assigned on pre designated places on the model. Seems kinda intriguing if people could name their own ships.

Either way as usual fantastic work. :) I hope you wont keep us waiting much longer now.

Good karma+5 votes
23-down
23-down @ Updated HECU inbound Cafeteria

Must be some while then. I thought they look similar.. Thought it might have been a recreation of sorts to show old new areas in HD. :P

Good karma+1 vote
23-down
23-down @ dead shift WIP update

Not much to see here but the interior leading upstairs looks promising.
While I'm sure this is still wip and possibly long finished by now since you first posted this screenshot...

Add some text decals or sign brushes in the surroundings. Perhaps some lab gear or benches, drink machines and bins to the left of the screen.

Good karma+1 vote
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23-down @ The Dead Shift Tram

Really lovely I do like the green exit sign in the tram. I dislike that the main lights are out though.

Good karma+1 vote
23-down
23-down @ Storage Facility Chapter WIP

And your hard work is most certainly paying off. God compared to you I'm an uber noob in mapping. :D My point: Good job.

Good karma+2 votes
23-down
23-down @ HECU INBOUND

What can I say other than I wish I would be dining there.. :D

Good karma+3 votes
23-down
23-down @ Updated HECU inbound Cafeteria

Is that related to the cafeteria of Hl1? Looks so alike...

In either way.. It looks fantastic! :)

Good karma+1 vote
23-down
23-down @ Kate from Azure Sheep

Not bad except for the bad textures.. Unless she's no longer considered a security force member the textures are unfitting.

Good karma+1 vote
23-down
23-down @ New human grunts

Lovely work. I'm not really a fan of LD models anymore but still it's the game play that matters not it's looks.. In that regard once again great work. :)

Good karma+2 votes
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23-down @ Transit (sky window)

Lovely area. Perhaps I would add some larger number decals onto the brick walls.

You know something like:

Tram line A1

Tram line B1

Just so that they brick walls wont look to repetitive. :)

Good karma+1 vote
23-down
23-down @ older areas updated

I really like the cliffs how ever I would add some models in the far distance.. Antennas, Cactus or perhaps even another small looking brush based building in the distance to give the player the immersion that the facility continues beyond that cliff line.

Good karma+1 vote
23-down
23-down @ older areas updated

Great work my friend that house looks really sexy now.. That reminds me I still need to test your latest maps. Was little distracted with my own projects. I'll get to it asap. :)

Ps: Not sure if you may find use for it but it offers you plenty of neat new things to play with.
Moddb.com

Good karma+1 vote
23-down
23-down @ We are still alive

Nice work but I rather wait for a full port of Blue Shift & Opposing force before attempting this. My Counter-strike youth days are long gone. That's a game for the teens and those that can't let go.

Looking forward to your full SP release of the named games aka mods.

Good karma+1 vote
23-down
23-down @ Cold Room

Now that's a lovely improvement indeed. Can't believe I'm just seeing it now.. ^^

Good karma+1 vote
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23-down @ Stargate Empire at War: Pegasus Chronicles - Pegasus Prelude Teaser

Very lovely I feel it aint much longer now! Fantastic. But somebody needs to re-watch Stargate Atlantis.. :P It was lost 10.000 years ago and not millions of years ago.

Good karma+6 votes
23-down
23-down @ Military Duty

No I haven't thought about that. Never mapped for the source engine before. Truth being told despite Black Mesa I never liked hl2 much. The story is still cool ofc and like everyone else I'm waiting for hl3 but hl2 has little to do with the premise of a secret research facility that conducts mysterious experiments during modern times. Anyway after the patch for this mod. A yet to be revealed opfor spirit engine & Firestorm + few minor hl1 projects I will sooner or later switch to the Unreal Engine.

You may be right about the Cobra but honestly I would rather say that the Apache sticks out then as it uses green woodland camouflage while the other 2 birds use desert camo. :P

Good karma+3 votes
23-down
23-down @ Military Duty

Hl1 will be enough.

Good karma+2 votes
23-down
23-down @ Map 13 progress

Looks decent.. nice work.

Good karma+1 vote
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