A longer time period ago I was just a normal player like so many others like you. But now I'm a developer and mapper myself. I will update my modpage as often as possible. Should you speak german then make also sure to visit my website which is supporting a game named: Operation Flashpoint.

Comment History  (0 - 30 of 2,512)
23-down
23-down @ Operation Black Mesa Update

You can't begin to imagine how exited I am to see an update of this project.. Everything sounds good and solid... Stay on ball.. It's worth it. :) Good job.

Reply Good karma+13 votes
23-down
23-down @ My magnum opus

Great custom animation. I assume it's a custom animation correct?
I wonder though how and why he put his head inside it. Perhaps some Alien grunt that smashed him inside there while he was trying to get the door open? :)

Reply Good karma+3 votes
23-down
23-down @ Osprey interior

good looking interior model not realistic of how the real interior looks like but most certainly a great homage to Valve/Gearbox their Osprey interior design. Good job.

Reply Good karma+3 votes
23-down
23-down @ Merry Christmas

Merry Christmas..

Nice screenshot.

Reply Good karma+2 votes
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23-down @ geodome shot0005

Real glad to see an update from you buddy. I thought your mod to be dead. I'm very happy to see that I was wrong.

Merry Christmas everyone.

Reply Good karma+2 votes
23-down
23-down @ Black Lambda - Human Grunt vs Black Ops #2

Not bad but keep working on the info_pathnodes assuming it's more than just a test map to show off your stuff.

Looked odd how they ran left and right but not forward or near the boxes to take cover etc.

The map itself looked good but a little motionless besides the fight. Perhaps add some broken steam pipes near the walls or some burning boxes etc.. you get the idea.

Reply Good karma+4 votes
23-down
23-down @ Image 4

Looks lovely.. Well made..

Reply Good karma+3 votes
23-down
23-down @ Black Lambda

For a test map really well made and easy to implement into a full fledged map.. :)

Tracking your mod. Op4 grunts (reskins) and black Ops hurrah what more to ask for. :)

Reply Good karma+1 vote
23-down
23-down @ Hl Opposing Force - Firestorm

@HECUBAKERCHARLIE041: Pretty much on Ice for the time being. My job is so time consuming that I don't have the morale nor energy to continue most of the time. Once in a while I get certain phases where I somehow manage to do mapping at a 110% speed that's how I released Military Duty for example. That mod was literally created within 2 weeks and possibly only few days If I would just count the hours.

As usual it's done when it's done & when I find the time. :P
I know not the answer you were looking for sorry. :(

Reply Good karma+2 votes
23-down
23-down @ Half-Rats: Parasomnia (Open Beta) Released!

Congratulations on the release buddy. Looking forward to play it.

Reply Good karma+4 votes
23-down
23-down @ New Civilian Buildings

Perhaps make the road leading back by a circle. That's something that's yet still missing in dta. :)

Other than the road end some very lovely work indeed.

Reply Good karma+1 vote
23-down
23-down @ Black Mesa: Protocol X

Ah well there are or rather there were 2 other dev teams working on an Opposing Force recreation for Hl2 / Black Mesa.

Moddb.com

Then there was 1 more mod called: Black Mesa: Opposing Force mod for Half-Life2

But it appears this one is dead now as their moddb page has vanished. Guess your project is not the 3rd but 2nd after all.

What goodmeme said is correct that's what I meant initially. Also Black Mesa itself doesn't provide the opfor monsters. which means the requirement of a coder and model artists & animators.

Anyway as said before good luck to you. I'm most certainly following your mod progress and wish you folks best of luck. :)

Reply Good karma+1 vote
23-down
23-down @ Campaign: Nod Mission 13 Update

It's kinda ironic that they haven't come up with a proper construction yard design yet considering it's the very vehicle / building that sets up any base.. :P

As usual fantastic screenshot guys.. Good job.

As for shared or not sharing the same model: I can't tell but theoretically it'll be possible for them to have separate buildings by now "I think" DTA managed with some work around to get separate refineries going for allies/soviets & GDI/NOD and the respected war factories. As far as I know something like that was always considered impossible due to hard coded stuff in Tib Sun.

Reply Good karma+1 vote
23-down
23-down @ 10 years of #StargateEaW celebration! Open beta?!

What a nice surprise release - downloading now...

Reply Good karma+1 vote
23-down
23-down @ [6] Counterpoise

Ya I understand no problem. As for wooden bridges in general I would love seeing some in the near future. :D I could imagine it to look just lovely.

Perhaps something in this manner:

Planet.kknd2.com

Reply Good karma+3 votes
23-down
23-down @ [6] Counterpoise

To be honest the reason why I wrote that is because the fact of where it plays... In the middle of nowhere... There are no villages to be seen on the preview map screen yet you've got tons of huge bridges which would fit industrial purposes..

I always think 1 step further trying to determine whether the environment fits to object xzy and vice versa. By that I'm not trying to be a smart *** but I try to provide an accurate assessment of the situation in order to provide the best possible feedback for any modder here on moddb. Everybody can say "yes awesome" and most just do that. But that's not how I think and it's also not helpful either to the mod devs if you just say "nice".

On some mods my comments even get down rated let it be Star Trek Armada 3 for instance... Just for pointing out my opinion or giving some advice. At the end it remains to the devs whether they see some logic and liking in a comment or not. And not the fans or some angry sub devs which can't take criticism or recommendations for their favorite mods.. :)

Anyway to bring this to an end: How about some bridges in the same graphic pattern but thinner by 2 units instead or add some industry to that map to justify these huge bridges. At the end it doesn't matter of course considering this is just a skirmish and not a story map but this is my input to the screen at hand. :)

Reply Good karma+4 votes
23-down
23-down @ [6] Counterpoise

Very nice though in this particular map I actually believe that the original Tib sun bridges might look better in it.

Reply Good karma+1 vote
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23-down @ Heavy Metal

Oh ya tell me about that... I once collected like 20 different soldier models together into 1 similar than Black Mesa did. Unfortunately they didn't work in in original Opfor. (Sub model swapping) let me know per pm if you would like to get the model pack I made for that purpose (judging by the screens they are certainly compatible to yours!) In Spirit they will work charming. So you could add several Grunt faces more. Some of the models I incorporated are longer no longer be able to be downloaded as their devs left the community and the dl links died out.

Reply Good karma+2 votes
23-down
23-down @ Heavy Metal

Ah Spirit again. I wish I had that for Mil Duty.. In my outro map the Osprey crashing was to be similar than that of POV. Of course it required Spirit yet again... ^^
I didn't know you could attach npcs like that onto a brush based model. That makes it even a lot nicer then.. Fantastic work! :)

Reply Good karma+3 votes
23-down
23-down @ Black Mesa: Protocol X

And the 3rd Opfor remastered edition currently under way. I don't know wouldn't it be better to rather join any of the other 2 teams instead of starting yet a 3rd project? Who knows you might make a huge difference to them. Starting your own re-vision of the mod may help nobody assuming you're only 1 person at all as it will takes ages getting things done.

Never the less I wish you good luck on the project lets hope it gets somewhere. The current map screens look promising although some of the corridors look a little simplified and are just filled with props so better keep working on it. For WIP shots still very nice though. Good luck. :)

Reply Good karma+1 vote
23-down
23-down @ Heavy Metal

Very well made.. Fantastic work to detail.. I assume the soldiers are part of the tank model?

The only disturbing thing in the screens seems to be that the building suddenly abruptly ends there leading into the sky. Perhaps add some additional cliffs of sort?

Reply Good karma+5 votes
23-down
23-down @ Out of Reach

Glad to see an update...

A little monotone regarding the repetitive red lights but still who is to say that there always have to be many different lights.. The mapping itself as said before by others is super bad as in super awesome. ^^ :)

Reply Good karma+3 votes
23-down
23-down @ First release of Tiberian Dawn Xtended

Hm doesn't mean you still couldn't exchange some assets.. Be it their houses and train tracks for your new tile set in exchange etc.. I'd like to see some sort of cooperation between you guys as well. Us fans could only benefit of it.

Anyway fantastic mod you've got here. Any chance you will implement simplified naval warfare as well? There were plenty nice assets seen in Renegade which would make for fine units in your mod.

GDI Cannon boat, NOD Stealth ship etc. I think one of the main reasons why barely anyone plays Tib dawn in openra is the lack of units and therefore strategic limitations and lesser fun.

Reply Good karma+1 vote
23-down
23-down @ Pre-Order now & first look at the new HUD

I'm so buying this. I'm sure it'll rock... I know this guy for some years now and I wont even deny that.

So I know he doesn't do half finished crap and therefore I'm confident that this game will rock. So go ahead and buy it people. Almost certain you wont regret it. His previous games and mods were made so spectacular considering the nature of him being an Indie dev that I show more faith in him than in some AAA title company. :)

Reply Good karma+2 votes
23-down
23-down @ Twisted Dawn: GDI Mission 02 A Preveiw

One additional point:

I believe the NOD signs facing east should produce a small light source for the sign itself. I personally dislike the fact that it is almost pitch black while the signs facing south are shining perfectly.

I would suggest to add 2 additional signs - 1 group (south, east) without lights, and 1 group with a small light source on the object. Might be useful for night missions.

You can also bet that such a propagandist society such as NOD will have their signs illuminated. So the sign to the east should give a small light source in red to the east considering the sun ain't shining there at present.

Reply Good karma+2 votes
23-down
23-down @ GDI: Improved Props

Eventually create some special tiles for the turret locations with with red/white or yellow/black stripes.. Something about this pictures seems missing in regard of general military/civilian safety precautions other than that a lovely screenshot. :)
Perhaps even some yellow/black stripe tiles next to the tiberium fields warning every foot soldier about the danger beyond the concrete walls. After all this is a sub terrain military instillation.

Reply Good karma+3 votes
23-down
23-down @ The Battle of the Omarian Nebula

@Orionslaver: Interesting but irrelevant. :)

The situation remains the same. I'd place the light source for the specific solar system in a different angle or reduce it's shining value. Ships illuminating like that doesn't look so good. It's not bad but also not that good either. Of course this resembles only my personal opinion and taste but where's one there are others.

Never the less never forget the good old saying:
There is no accounting for taste. :)

Up to you as dev how you wanna act upon this constructive criticism and recommendation. :)

Reply Good karma+1 vote
23-down
23-down @ The Battle of the Omarian Nebula

Hm the light source in this specific map system is somehow weird.. Looks unnatural..
If I wouldn't know better I'd say the ships were copy pasted into the background. Of course that's not the case but that's how the lightning on the ship models appear better enhance upon that.

Other than that I agree with @ONF: Cool. :)

Reply Good karma+3 votes
23-down
23-down @ Twisted Insurrection 0.6 Trailer

Amazing trailer truly remarkable... RTS at it's finest..

Reply Good karma+6 votes
23-down
23-down @ Another demonstration

Yap nice work. Don't forget to add lights into the room (disabled)
and possibly a decal on the opposite side so that Bmrf personnel knows what kind of electricity/machinery runs behind that steel grid in case of required maintenance.

Reply Good karma+4 votes
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