A longer time period ago I was just a normal player like so many others like you. But now I'm a developer and mapper myself. I will update my modpage as often as possible. Should you speak german then make also sure to visit my website which is supporting a game named: Operation Flashpoint.

Comment History  (0 - 30 of 1,934)
23-down Dec 25 2014, 8:28am replied:

oh yes thank you I've have actually seen that trailer before. It's really epic what they're doing there looks like a real movie doesn't it?

+1 vote   media: Axanar Ship Preview
23-down Dec 24 2014, 4:34pm says:

nice work... really lovely.. although where is this ship from I'm not that familiar with old themed trek besides few kirk episodes and the movies.

+1 vote   media: Axanar Ship Preview
23-down Dec 22 2014, 10:44am replied:

No - no worrirs it wasn't meant like I rather meant by that - the devs said it was already too late to implement such a feature by the time fans asked for it back then.. Now perhaps they are not far in development so they could implement such a feature right away as it's probably not to late for yet. If they even would like or could add a feature engine wise that is.. Sorry if my post sounded the wrong way. Keep the language barrier and grammar differenes in mind..

+1 vote   media: Things to come...
23-down Dec 21 2014, 7:10pm says:

For your upcoming mod you could actually still do it right this time. Don't mirror the fed ship textures on the saucer sections and then add few scripts to add text onto the hulls. That script could hold a fixed name: USS and then randomly chooses out of a massive names database.

Not sure if it's possible with the Soase Engine but the devs of the fleet ops team managed just that for an even older game engine for Star Trek Armada2. Would be cool if that would work although it'll just be eye candy.

great news about the new mod by the way. Looking forward to play it. Factions: Orion Pirates, Roms, Fed, Klingons & perhaps Gorn or any of the neat factions Starfleet Command I & II offered? I can hardly wait. :) Good luck.

-2 votes   media: Things to come...
23-down Dec 15 2014, 9:29am says:

Congrats on the release guys.
also thanks again for having me with you even though it was just short lived and understandable it was still an honor. ;)

Downloading now I'm sure it'll be awesome as usual ! Already got my vote for MotY.

+2 votes   article: A Call to Arms released!
23-down Dec 13 2014, 1:25pm says:

Nice trailer you folks really got an idea of how to promote things even though the regular game will still be what it is - a regular game.

Be exited people the new Dominion - Cardassian faction will kick ***. :) Not to mention plenty of other new toys to play with. STA3 will surely be the one trek game many of you hoped for in the last few years...

+1 vote   media: Star Trek: Armada 3 - A Call to Arms (Trailer)
23-down Dec 11 2014, 4:15pm says:

Glad to see you still kicking although I prefer screens over scripts.. :)

Should be helpful to the remaining modders and coders out there for hl1 thanks on their behalf.

+1 vote   article: pathRotate.py
23-down Dec 8 2014, 10:18am says:

Good work indeed although the digital camouflage could use a little more work on especially on his pants.. Looks to repetitive somehow.

+1 vote   media: The Empire Strikes Back
23-down Dec 4 2014, 4:02pm says:

Looking good... :)

+1 vote   media: Work in progress...
23-down Dec 2 2014, 5:15am says:

Already voted for mod of the year on your behalf. You folks deserve it... Good luck..

+3 votes   article: STA3 CTA: Less than two weeks to go!
23-down Nov 24 2014, 9:45am says:

Really lovely reading stuff like that can be sometimes more fun than playing the actual game as manuals usually give some sort of background story.

Looks good & keep it up.

+1 vote   media: After hours of "Manual" labour
23-down Nov 22 2014, 1:19pm replied:

:P there more I read and see of your weekly bulletins the more I doubt that this is accurate. This must be several months old internal data to keep us entertained. It simply is to much awesomeness for 1 week. :)

Anyway as usual fantastic work and I can only agree with @Ahrimansiah on his statement I can hardly wait for the Beta. Also fantastic idea on the snow variations for numerous GDI and NOD vehicles.

+2 votes   article: Weekly Bulletin 22/11/2014
23-down Nov 20 2014, 2:45am replied:

wonderful work guys. Never seen that design before but it looks good. It could use perhaps slightly more color on the main hull.

S699.photobucket.com Ships/CardiffClassSurveillanceVessel938m.jpg.html

You know red stripes or some colors near the bridge to point out the bridge section or an emergency hatch etc. Simply something to add little variation. You get idea. All in all impressive ship thus far. :)

+1 vote   media: Second Fed Titan
23-down Nov 18 2014, 4:21am replied:

Looks really good especially with customizing and constructing your own ship designs. That's very hot.

+2 votes   game: Deep Space Settlement
23-down Nov 17 2014, 8:44am says:

Nice work folks as usual. Finally the Sona ingame very neat. Although I would rather see em on Dominion side.

+2 votes   media: Sona battleship and the Krabby!
23-down Nov 5 2014, 4:18am says:

Really nice except that it looks exactly like the HW1 version? You should create some new vessel with strong resemblance to Taiidani style like you did on their destroyer or Ion frigate. But I imagine there will be once again differences between the Imperial and Republic Taiidani.

Still as I said before fantastic work. :)

+1 vote   media: Taiidani Fighters
23-down Nov 2 2014, 5:31pm says:

perfect... good work!

+4 votes   media: Again improved
23-down Oct 28 2014, 3:09pm says:

ah ok cool good to know. I never understood why your mod had so many additional units for each faction but when you mention different timelines somewhat similar to Kanes Wrath then it does make sense to me for the first time.

It sounds really good. I can hardly wait for your campaigns in 2015,2016. :) Keep it up. :)

+3 votes   media: GDI Sidebar + first stuff from T2
23-down Oct 28 2014, 3:01pm says:

sounds good. In all honesty you should release some of the mp coop and sp maps in open source as optional pack so that people can see how the scripting works etc. Would love to build some minor missions for this mod but scripting is different than it used to be in c&c1; & red alert1. 'Cause the tutorial sections for tib sun mapping were never really present or well written not sure.

+1 vote   media: New Gamemode: Co-op Missions
23-down Oct 27 2014, 4:25pm says:

Wish the Wolverine would be back. No original unit should get cut. As for the sidebar nice work.

+1 vote   media: GDI Sidebar + first stuff from T2
23-down Oct 11 2014, 11:47am says:

Well seeing new Hl stuff is always good still that's something made within 20 minutes. Things like that were totally fine 1998 but these days? Little more effort in your next project wont hurt. Anyway thanks for the release never the less. :)

+4 votes   mod: Half Life CAN YOU SURVIVE
23-down Oct 2 2014, 8:26pm says:

best of luck on that one Leviathan. I'm sure many old and new modders will return to the Homeworld remakes.

Regarding mp since they will merge both games into 1 mp game that let alone should give 4 factions to play with. So things will probably have to be redone from scratch modding wise.

+1 vote   article: Homeworld Universe being halted for meantime
23-down Sep 8 2014, 2:40pm says:

Indeed it's cool it's always a good thing is a dev takes notice of some modder. Lets hope Brain sticks true to his words that we can do a lot of more amazing stuff with it. My personal dream would be a SP story map editor but I guess I will go out empty handed.

+2 votes   article: FXmod Q&A: Your questions answered (#2)
23-down Sep 7 2014, 2:13pm says:

Indeed awesome job Max. Perhaps try to make em little more borgified like seen in Voyager Season5 and the Armada games not sure. But really a masterpiece of work.

+1 vote   media: Resistance...is futile....
23-down Sep 3 2014, 1:35pm says:

nice one..

+1 vote   media: The little things
23-down Aug 31 2014, 7:27pm says:

lovely details.. good work.

+4 votes   media: Holobutton
23-down Aug 31 2014, 7:26pm says:

nice work jeff the basic layout stands now upon to decorating it and making it look less boxy.

0 votes   media: Tram Training
23-down Aug 26 2014, 1:38pm says:

I was never a huge fan of that ship type not even in the series it looked like as the creators of ds9 ran out of ship designs and then simply combined 2 models into 1.

As for the ship itself it's a nice recreation although I think vadagar might be right. Still we barley saw that ship in the episodes and only on far distances so I can't truly judge on the accuracy here. Sometimes lesser is more.

+1 vote   media: You Rebel scum!
23-down Aug 23 2014, 2:12pm says:

more factions are unlikely due to the engine limitation the game provides in all likelihood it are neutral planet defenders.. As for the work itself as usual great work team... Outstanding.

+1 vote   media: Don't mess with Tholians
23-down Aug 21 2014, 1:44pm says:

Some of the lifeforms are to greenish and should probably be little less green glowing as it doesn't fit with the remaining landscape and backgrounds unless you present new backgrounds as well. (ground textures)

Other than that epic work and I agree with Templarfreak.

+2 votes   media: Mactan (View original size)
23-down May 7 2014, 2:10pm says:

nice atmosphere indeed but by the lights it may look a little to repetitive not sure. Try perhaps to add some green lights as well to simulate some form of traffic light or so signaling green for one of the trams.

Other than that awesome work as usual. :)

+1 vote   media: Collapse - very early WIP
23-down Apr 30 2014, 9:33am says:

Those in the tv shows were animation technics of the 90s and early 20s just saying...

+1 vote   media: New Cheyenne-class Model
23-down Apr 27 2014, 6:33pm says:

looks and sounds good I believe once it's out there may be only 1 task left to do.

enabling pirate missions again and possibly replacing the current ships with orion syndicate ships (SFC I&II) had plenty ship designs while the current pirates could end up as neutral planet defenders which is up to a certain level already the case.

+3 votes   article: The Ever Expanding Frontier
23-down Apr 21 2014, 3:39pm says:

nicely done sad to hear that there wont be more armada3 after this one but understandable. Who knows perhaps the show can move on in soase2 with proper support for more possibilities engine wise, performance wise etc.

+2 votes   article: A Call to Arms - Developer Diary 2
23-down Mar 19 2014, 4:48pm says:

Really nice planets..

+1 vote   media: Meanwhile at Pandora...
23-down Mar 5 2014, 9:40am says:

Very cool...

+1 vote   media: New Nebula types
23-down Mar 4 2014, 10:54pm says:

Ah ok thanks for your answer.. Well then this does sounds good indeed. It's been some while that I actually started HW2 myself or HW1 for that matter. I will certainly start it again when your 2nd demo hits on the ground..

And thanks for the clarification. It's not often these days devs on moddb are responding to suggestions or criticism. :) Good job!

+2 votes   media: HWR Test footage
23-down Feb 28 2014, 6:44pm says:

That ship had no official classification.

In some mods it's called Valdore in some others it's called Norexian in sto it's called mogai.

+2 votes   media: Cardassian Rasilak Frigate
23-down Feb 7 2014, 1:59pm says:

All those ships are indeed truly lovely. This is really incredible piece of work. Fantastic job Max. If moddb had a voting for "Mod of the decade" you folks would surely get my vote for it.

+1 vote   media: We serve the founders
23-down Jan 20 2014, 10:33am says:

Epic time to reinstall Homeworld2!

+3 votes   media: FX2:Trailer
23-down Dec 31 2013, 11:02am says:

Good to read this news however are there any news to report regarding the constant game crashes people experience. Just 1 day ago I finally bought the 2 dlcs in order to enjoy your full mod and since that it's crashing a lot more often than before. Maybe some script error of some sort of your mod dlc content that's responsible for it?

Although all I get are runtime errors. If requested I can test it in dev mod hopefully providing a more accurate crash.log.
win7 ultimate 64bit 8gig ram quad core 3.4ghz just in case you're wondering.

+2 votes   article: Star Trek Armada 3: Feedback and Announcements.
23-down Dec 14 2013, 2:48pm says:

Nice vid and yes try to get away from silly animations that last for many seconds I would hate to see plenty of silly animations surrounding your ships on all 4 factions. Perhaps replace that with a little icon cycling over your ships and only visible in tac mode.

+1 vote   media: Lets Play... Star Trek: Armada 3 (EP5)
23-down Nov 21 2013, 3:19pm says:

Certainly some form of mapping I should have considered for my own mod I always just built everything at once room by room that of course brought a lot of bugs along + the lack of time I have . Well my mod is pretty much on ice ever since not to mention that huge steam update back then that ruined HL1 mods even though it's fixed by now.

+2 votes   media: Happy Birthday Half-Life
23-down Jul 5 2013, 5:59pm says:

Idea: Now that you can implement RA2 and Tib Sun content perhaps you could build a new game mode called evolution in that specific game mode you can tech up like in Age of Empire through various time lines.

In c&c both sides can build that building :

And purchase upgrades to the next timeline (tib sun).

In tib sun the next upgrade could be to hit tib sun Firestorm Era.

The tib Sun upgrade Center then could be the former official but cutted building command center:


Fans recreated it on the same page for download.

Balance wise it could mean that you encounter tib dawn units while being on the tib sun era. Those units could and should cost the double amount of cash and a tib dawn player would need like 10 mammoth tanks to crush 5 titans for example but therefore the tib dawn players gets their mammoths cheaper than the tib sun player his titans. Just to keep it simple balance wise.

It could be an interesting idea that could be also mixed with a landscape texture change as soon as one player hits the next timeline.

Tib dawn looks like tib dawn while tib sun era changes to specific tib sun era maps like seen in this video very nicely.


+1 vote   article: Playtest 20130629
23-down Jun 26 2013, 12:15pm says:

The ship looks good only the wings could need some additional work the texture is to repetitive and the wings to simple in shape and form.

+1 vote   media: The Romulan defiant...
23-down May 19 2013, 11:53am says:

Shouldn't they be larger than the trees in the background at least in the videos they were larger than base walls.

+1 vote   media: Tester Screenshots
23-down May 6 2013, 7:36pm says:

Wonder how many lobbies there are in your mod. :P
Looks good

+1 vote   media: The Lobby
23-down Mar 9 2013, 12:22pm says:

Good luck to you and your friend and thanks for your good work over the years.

+2 votes   download: Official HWU Release
23-down Jan 10 2013, 9:30am says:

I would rather add the PTV as additional ships to basic Somtaaw. Their cruiser could get scaled up a little calling it Cruiser Mk2 making it little stronger and wolla you've got another side completed that can build 2 cruiser classes like Vaygr, Taiidan, Hiigarans etc.

+1 vote   media: PTV MBF and Seraph are in
23-down Dec 25 2012, 7:44pm says:

Ah another release and yet still stupid grunts and alien grunts will you folks ever return back to the roots ? This isn't my Half-Life anymore.

And many old vets think the exact same way see here for example. Still congrats on another release and merry Christmas.


+3 votes   article: Sven Co-op 4.7 for Half-Life RELEASED!
23-down Dec 20 2012, 6:21am says:

The model looks rather good the textured variant though not so much.

I think it needs more details carved into the model. But keep working on it.

+1 vote   media: Asuran Figaro Class
23-down Jul 31 2012, 7:32pm says:

Nice do my eyes spot little Picture Logos on the ships. I hope we can modify em. :)

Also nice looking new ship you've got there. good work.

+1 vote   media: The USS Fenrir leads a task force
23-down Jul 21 2012, 2:38am says:

Very nice work guys...

+1 vote   media: Defense fighter
23-down Jun 1 2012, 10:29am says:

What a great news that is... Finally we get drone frigates fully operational.

Next step would be fuel and support frigates. :D
Thanks HW@ for sharing it thanks Shadow for porting it in. Don't forget to add beast looking drones for the beast. I believe they looked different if I remember correct.

+1 vote   article: HW@ drones up and running in HWU
23-down May 1 2012, 9:59am says:

great artwork.. And I'm sure you figure something out to make it look like an old lab. Good luck.

+1 vote   media: Teleport room
23-down Apr 17 2012, 1:50am says:

Sad that this lags so much on my dual core lap top (grey build icon disabled). Other than that nice game.

+1 vote   download: The Dawn of the Tiberium Age v1.1109
23-down Apr 3 2012, 3:25pm says:

Everything seems to be in order.. Are u really patched to version 1.1? If not then do so.

Eventually try to play with locked teams.

Wish this mod would have more maps to play with.

+1 vote   download: FX v1.88
23-down Mar 19 2012, 9:11am says:

Very nice & yes the ceiling needs some improvement also don't forget to add some lights in the dark area. If you want it dark there then at least add a flickering light. :)

Eventually add some pipes, wires or vent access points on the top side somewhere. The moinitor for example could need some wires going to the ceiling and then disappearing into it.

+3 votes   media: Intro03
23-down Feb 20 2012, 7:12pm says:

I like it but I agree regarding the lamp model it seems out of place.

Also the ceiling needs some more work. Most cafeterias I was in had on top a vent shaft system so that the cantina doesnt smell after the food it had the day before. Eventually implement something like that somewhere.

As side of that I also agree on the numbers of the lights. There should be more lights present. If you want it dark no problem just lower the light setting a little more. So at the end you will have it as dark as in your screen but with sufficient light numbers. I suggest to change the textures on the walkpath top right and the stairs leading down. So that it doesnt look so repeative.

But as MorshuLoL said it's WIP and therefore great. :)

+1 vote   media: Level Design
23-down Dec 15 2011, 6:53am says:

Wrong section this has nothing to do with Deflections or Indefi modding group.

+1 vote   download: mp5 reskin
23-down Dec 6 2011, 6:25pm says:

Really lovely.. Great work though I agree with Carloscalin add some more signs.. For example near the pipes a fire warning sign or toxic sign etc could look great.. I think the colors are fine btw. But I get their point I guess they simply don't feel that comfortable with it as they want more some sort of relaxation center who wouldn't? :P But it's true most industrial areas are simply grey.

+2 votes   media: Delta Base, main generator
23-down Dec 2 2011, 8:36am says:

no it doesn't as there weren't any in the original Blue Shift map.

+2 votes   media: SV maps
23-down Dec 1 2011, 4:31pm says:

Really nice model and texture enhancements! But I have to agree with "Pouk" the lower wings are to small. Please try to stay as close as possible to the original layout. It also seems that their angular is a bit off the scale compared to the original one.

+1 vote   media: Taidan Scout Remastered
23-down Nov 3 2011, 8:14pm says:

Really nice indeed..

And [GOTIS]SpeedyClaude is right add more signs..

+3 votes   media: Transit Storage
23-down Oct 18 2011, 11:12pm says:

Nicely done but I would make a 3d Fake of the bush add 2 more brushes in a cross formation with the current one.. So that this gras texture wont look so flat like a pizza for the player.

+1 vote   media: The Caveeeee!!!!
23-down Oct 12 2011, 6:34pm says:

Ok I will fix that then. thx guys.

+1 vote   media: Small outside area
23-down Oct 11 2011, 6:00pm says:

Uii that looks great the new effects surely come in handy.

+1 vote   media: EFS Parking
23-down Sep 12 2011, 10:34pm says:

Nice work Joe & Urban.. Still the Grunt Zombie his west is still to clean more blood should be added there or damage the west a bit. After all he was mutating into a large zombie.

+1 vote   media: Particle Fusion's Zombies
23-down Sep 11 2011, 2:17pm says:

Fix the few bugs that are still present in it..

Fix the monster alliances so that all aliens are in team1 - that all grunts are in team2 all blackops in team3 & all Black Mesa personnel in team 4.

Place the weapons closer to the portal.
Add info_nodes and info_nodes air inside your arena map. Seems they aren't walking that often yet.

Add more maps

Add all Op4 monsters in and it could be a funny mod.

As for those crazy weapon trail effects etc. I'm not a fun of it. Some monsters like Robocop are way to strong where is the fun in that?

+2 votes   download: Half life : Sand of the Death v1.0
23-down Sep 9 2011, 4:35pm says:

I agree fantastic work.. Not sure about the red-white stripes though. Perhaps yellow-black ones will look better not sure.

+1 vote   media: New map
23-down Aug 23 2011, 4:48pm says:

Very nice indeed... And yes the sky isn't good it looks very pixel like.

+1 vote   media: Surface Area
23-down Aug 5 2011, 8:10am says:

Nicely done I always wanted to walk there when I first saw the original in Blue Shift.

+1 vote   media: SV maps
23-down Aug 3 2011, 9:30pm says:

great props but I miss the yellow-black coloured warning sign. You have plenty of red-white ones.. If I remember correct there were some black-yellow ones too or am I mistaken?

Well it doesn't matter like I said great work. :)

+1 vote   media: Props-ingame
23-down Jul 19 2011, 8:26am says:

Ugly thing I hate spiders... But nice model and great textures.. :D

+1 vote   media: replace for headcrab, blackwidow
23-down Apr 16 2011, 5:20am says:

From what I heard tunngle is becoming more and more one of the best tools in that matter.. Security seems high and there are already 1000 of people using it for different games.. Even games not listed in it can be played over tunngle you just have to sit in a random lobby with your friends and a network game should work fine.

Hamachi, Gameranger, Gamespy etc. are trash compared to this.

+1 vote   media: The Definitive way for MP
23-down Feb 1 2011, 6:20am says:

wow indie games are getting better and better. I'm a scifi fan and this would be actually one of the few indie games i would even buy. I wish you good luck and still hope you'll find some small unknown publisher so that it gets released retail in stores.

+2 votes   article: Interstellar Marines Log Entry 016
23-down Jan 14 2011, 8:34pm says:

Ah ok my bad then.. Make sure to publish it in game stores or make it buyable via click&buy I don't give much for pay pal and other crap.

+1 vote   article: Level of detail & ship rendering
23-down Nov 21 2010, 9:00pm says:

Would be awesome to get the Taiidan as third playable race instead of using some ships from them for the Vaygr.

Then all 3 Homeworld main races would be included.

+1 vote   article: TFS-3G v2.6.1 Release
23-down Oct 24 2010, 2:02pm says:

looks awesome still I would make it a bit brighter so that you can see all those nice details even better.

+1 vote   media: Chapter "System Reboot"
23-down Sep 5 2010, 12:31pm replied:

@azielengel: It are textures for mappers to use in their own mods.

+1 vote   download: Nightwatch texture pack
23-down Aug 11 2010, 6:59am says:

Awesome work here...

+1 vote   media: Ancients Heavy Bomber (HighPoly)
23-down Aug 6 2010, 10:39am says:

nicely done.. I wonder where that light is coming from and why a bit of the screen has been cut out...anyway good work.

+2 votes   media: OM-NOM-NOM!
23-down Aug 1 2010, 7:52am says:

Indeed a very fresh look for homeworld 2 ships... Fantastic work. Looking forward to see those ships fully textured and in action.

+1 vote   media: Criidaar..Frigates?
23-down Jul 29 2010, 12:53am says:

Yeah nice one but work on the lightning everything should represent it's atmosphere and the original was more bright.

-2 votes   media: "Beta" c1a2 Re-creation (WIP) v0.1
23-down Jul 26 2010, 7:04am says:

Hm when you look at them in front it looks good maybe the angle of the screen is giving that wrong illusion. Ill check that again.

+1 vote   media: The same map
23-down Jul 22 2010, 7:38pm says:

looks to much like a startrek drydock to me.. But I can imagine that it will be hard to come up with something else than that.

+1 vote   media: Tauri Repairyard
23-down Jul 18 2010, 7:16pm says:

I agree with Ryuseimaru... Looks more like a million year old Destiny styled ship.

I would change shape and textures so that it is more in common with the jumpers and Aurora class ships.. Same goes for your drone classed ship.. That's of course only my opnion.. As for the work itself it's fantastic.

+1 vote   media: Ancient Heavy Fighter (In-Game)
23-down Jun 29 2010, 10:18pm says:

I think it's a hint to the development status of the mod.

The few guys mentioned in the demo just supported the mod during that time period but the mod must be much further in progress.

+2 votes   media: Unknown transmission
23-down Jun 25 2010, 12:02pm says:

Amazing! Looking forward for the release.

+1 vote   article: War in Heaven Pre-Release Asset Show
23-down Jun 14 2010, 6:23pm says:

well it's the idea that counts so it's nice work after all.. :)

Still you should better focus on the actual mapping than creating posters.. :)

+1 vote   media: Logo 2
23-down Jun 7 2010, 5:15pm says:

nicely done..

+1 vote   media: Development & Gameplay
23-down Jun 7 2010, 9:35am says:

I agree that looks awesome. I will take this screen as inspiration for my own maps.. Very great work!

+1 vote   media: ds2
23-down Jun 5 2010, 2:00pm says:

Indeed it looks fantastic. But whats that transporter platform doing there? This place doesn't look like some kind of lab or testchamber of any kind. ?

If it's a teleporter then it's misplaced there. But since I do not know about your story it could be just perfect there not sure.

Great work.

+2 votes   media: Level 5
23-down May 28 2010, 8:23pm says:

Yep the pipes look weird and they seem to make no sense on top of an BM logo box except of course it is a huge radiator :D.

If you really want to go with the pipes then I would add a much larger mainstation on top. The current mainstation where the pipes come together is much to small!

As for the fog question. I guess that's the pre cascade variant of his fog map. How I come to that? Well look at all the people walking around there and you know.

Not sure what that black hole is supposed to be but it would be another possibility. Relocate your pipes up there and create a large ceiling machine as mainstation for your pipes.

+2 votes   media: Improvements!
23-down May 23 2010, 8:07pm says:

Yep looks great but the lanterns are right in front of 2 parking slots and on the other side we've got the fence...that makes it unrealistic or at least really hard to park in there.

Think about that.

As side of that great work. Maybe I would also replace the gras texture with a beton texture. I mean Blackmesa is a high tech facility and not a farm. Consider that. :D

+1 vote   media: Work In Progress Parking Map
23-down May 22 2010, 9:38pm says:

Amazing really huge map.

+1 vote   media: Hammer Editor
23-down May 20 2010, 9:32am says:

@Nozzy: Don't worry the Zombie just look like the others I just stretched the picture a little that's why it looks a bit weird.

As for new weapons that's a definetly "no". I never understood mods which had to add 100 different human weapons They are all just the same they just look & sound different only in few mods they really have different firing & aiming behaviour that would however requiring complicated coding.

Artanis: Don't worry The middle Zombie will be only used in a specific chapter of mine in which it will make typical science fiction sense. :D

Glad you guys still like it. :)

+1 vote   article: Sitrep = Situation Report
23-down May 16 2010, 5:54pm says:

Fantastic what else to say?

But I give Thanos right add some supporting pillars on this rounded up ceiling. In real this thing would collapse I guess. Well no one of us is an architect.

And yep maybe I would consider another wall it looks not so good with this innovative ceiling.

Still awesome like we know it from you.

+1 vote   media: More Interior Spaces!
23-down May 2 2010, 4:42pm says:

Looking fantastic.

+2 votes   media: May Media Release
23-down Apr 25 2010, 3:53pm says:

Nicely done maybe that zombie should eat the dead guy.

+1 vote   media: Chapter "Hazardous Environment"
23-down Apr 18 2010, 6:56am says:

@SaxonSwine: :D when I created this I had Duke Nukem indeed in mind. :D
Nice guess. It's however still WIP. I'm not happy with it yet.

+1 vote   media: BMRF Cinema
23-down Apr 18 2010, 5:51am says:

That's the problem in what way should I make it more realistic?
I'm a bit clueless ingame it looks great and yet something is still missing here.

As for the chairs they consist of 3 brushes at the moment. the 2 mainsections and 1 rounded up brush so that they don't look that boxy. I could add arm leans. Not sure if that will make it look better what do you think people?

+1 vote   media: BMRF Cinema1
23-down Apr 7 2010, 2:39pm says:

Like I said I'm looking forward to play your mod when it's done. thx for the answer. :)

+1 vote   media: New Gate 2 shots of Northern Europe war time
23-down Mar 20 2010, 6:24am says:

Looks good maybe the nice light on the ceiling is a bit misplaced to the rest of the textures and normal lights. I would redo the entire lightning in that room so that it fits better with the cool light up there.

+1 vote   media: Cat-Life Demo Picks
23-down Mar 20 2010, 6:22am says:

looks great.

+1 vote   media: More Outdoor Spaces
23-down Mar 16 2010, 5:52am says:

fantastic work maybe just add some random infection near the backside of the ship..

+1 vote   media: Infected Bentusi Exchange
23-down Mar 8 2010, 10:20am says:

The decay models were player models... Dont worry tnk_x5000.. You will see enough in this map. I just don't wanna spoil that much it would be stupid if you guys know allready the entire mod from the pictures. :D

+1 vote   media: Gina Cross spotted
23-down Mar 1 2010, 1:56am says:

:D Glad you all like it. :)

+1 vote   media: Cantina
23-down Dec 31 2009, 4:18am says:

Impressive! You're doing a fine job here.

+1 vote   media: New Years Update
23-down Dec 20 2009, 8:19am says:

Agreed a bit to clean add some dead bodies or so inside the room.

The door is indeed to large. Don't know where tnk see any hd models. Make use of HD models they fit perfect in this setting.
Wish I had time to continue building on my own mod. :(

Still nice work.

+1 vote   media: Chapter "Reinforcement «X»"
23-down Dec 5 2009, 8:42am says:

looks great.

+1 vote   media: Hotel
23-down Nov 1 2009, 8:38am says:

Fantastic I like it.. And the rocks are fine like they are..
I also like the ground it makes sense that Blackmesa personell worked on the ground so that the train wont be in danger.

+1 vote   media: Be Sure To Read The Description!
23-down Sep 28 2009, 12:06pm says:

I'm more fan of High definition models still fantastic work. :)

+1 vote   media: The Human Grunt...
23-down Aug 29 2009, 2:55pm says:

What do you mean by fix ? They are ajusted that's how a vent looks or not?? ^^

+1 vote   media: To the wrong time on the wrong place
23-down Aug 27 2009, 7:31pm says:

Fantastic.. The Dakara Hill is a bit untextured but I guess there isn't much you can do about it..

Keep it going! :)

+1 vote   media: Updated Dakara Map
23-down Aug 20 2009, 9:49pm says:

woohoo this looks hot.. Fantastic work!

+1 vote   media: tur_IonFrigate HD
23-down Jul 31 2009, 5:16pm says:

Thanks for the input guys... Yep there still some textures I need to ajust. But it's not bad so far isn't it? :)

+1 vote   media: Red Alert
23-down Jul 29 2009, 8:30pm says:

nice work.

+1 vote   media: Doom Marine model version 3
23-down Jul 29 2009, 8:27pm says:

Wish you good luck with this.

But as for me I do not see the point in such a project. It's somehow a new fashion from mappers & modders to recreate mods. (Heart of Evil, Blackops)

Instead of wasting your time with such good features for original Blue Shift. You should build your own Blue Shift mod with new unique levels and your new features. It would be a lot more fun that way to play something totaly new and having your great graphic features. That's of course only my opinion.

+2 votes   article: Blue Shift: Reassignment Media Release
23-down Jul 15 2009, 9:42pm says:

Looks funny first I thought it's a Alien from the movies until I saw it's a nade with a Female blackop in the background.

+3 votes   media: Take this
23-down Jul 12 2009, 3:13pm says:

fantastic model, fantastic textures but it looks more or less like a defiant class ship which makes it a bit unimaginative. Still great work.

+1 vote   media: Seeker class (render)
23-down Jun 13 2009, 9:06pm says:

I agree fantastic work.. :)

+1 vote   media: Glock
23-down Jun 8 2009, 12:50pm says:

nice to see that there are still people out there which create hl1 stuff.. Nice map maybe not the best but still very ok.

I wish me more maps & mods this goes for every mapper out there. Some more hl1 stuff until Hl2 Blackmesa mod is released then i wish me Blackmesa mods for hl2.

+1 vote   download: Facility
23-down May 30 2009, 8:54pm says:

Really nice. But i would add little statues in front of the two single pillars. That means the statues are outside the mainstructure outside the square. Or replace the pillars with statues not sure.

In the Greek mythology they had a lot of pillars but they also had a lot of statues like egypt.

something like that:


Nice work keep it rollin'

+2 votes   media: Greek Civic Centre Render
23-down May 24 2009, 4:54pm says:

Really nice but i noted 2 things.

1. Text in russian: I hope you will also include english subtitles in the final version. It would be pitty if we get language scenes in russian but we don't understand them.

2. The hallways could need some more dirt. Add some stuff onto the floor. I can imagine that in a hospital or what ever that was it would be dirty after an apocalypse with those creatures.

Own idea: The window in minute 1.31 of the video:

Maybe you can add a creature that climbs up the ladder or somewhere near it, very fast to scare the player a bit more. It would be just a cinematic like scene.

+2 votes   media: GamePlay
23-down Apr 29 2009, 8:20am says:

Some pictures would be good. So that people know what are they downloading.

+2 votes   mod: Kleiners Adventure The White Line
23-down Apr 16 2009, 3:44pm says:

aside of polys which aren't interesting for me it looks a little unimaginative. What's next combat knife laser weapon or a M4 teleporter gun?

I wish me completely new models if actually neccassary after all.

Still nice work. Keep it going.

+1 vote   media: Gauss Revolver Early Render
23-down Apr 12 2009, 6:58pm says:

fantastic work!

+1 vote   media: Warehouse WIP
23-down Mar 29 2009, 1:57pm says:

it looks weird you should make the crystals coming out of the building itself so that the building looks damaged. Then maybe some oldschool tiberium roots on the crystals. Would be more realistic.

Still nice work.

+1 vote   media: Tiberian Building
23-down Mar 23 2009, 1:03pm says:

you're right checked the episode again i have all seasons on dvd.. Well Like i said good work. Keep it rolling.

+1 vote   media: Aschen battleship
23-down Mar 22 2009, 7:31pm says:

fantastic thing but shipyard on ground ? it looks like a groundbase? or will it be like Atlantis? Can fly in space?

+1 vote   media: Ori ship yard
23-down Mar 21 2009, 1:39pm says:

looks good and funny but i woudn't pay for it.

0 votes   article: Philip Muwanga's Hexy Trench Released
23-down Mar 19 2009, 10:57pm says:

fantastic detail on it.. nice work.

+1 vote   media: Substation >Transfomer<
23-down Jan 29 2009, 3:56pm says:

oceanic research facilities
hygroscopic research facilities

yep it's hard to come with a good name...

the windows or lets say the water doesn't look that good... maybe you should add a riff or some water plants outside the window.. some fish life maybe. Would increase the atmosphere.

aside from that fantastic work.

+1 vote   media: Ocean view
23-down Dec 22 2008, 5:33pm says:

would be cool to have the units that were cutted ingame.

Please make also sure to rebuild the cutted mission where you're fighting over a turranic raider planet.

Name: Raider's retreat

+1 vote   media: Several Ingame Kadeshi Ships
23-down Dec 22 2008, 5:29pm says:

Wow fantastic mod. I also like your intro it looks really like it's directly coming of relic itself.. Outstanding good work.

I wish you good luck with the mod.

+1 vote   media: Intro Cutscene
23-down Jul 2 2008, 10:35am says:

I hope you will also use all original sounds from the half-life 1 games and op4 of course.

0 votes   media: toad
23-down Oct 10 2007, 2:52pm says:

a new homeworld more or less....

i heared many ex relic (homeworld1 , hw2) working on it.

it might be cool indeed... :)

+1 vote   game: Sins of a Solar Empire
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