A longer time period ago I was just a normal player like so many others like you. But now I'm a developer and mapper myself. I will update my modpage as often as possible. Should you speak german then make also sure to visit my website which is supporting a game named: Operation Flashpoint.

Comment History  (0 - 30 of 2,574)
23-down
23-down @ 'BM Border' Desert

Nicely done.. Good looking vertex mapping.

Reply Good karma+2 votes
23-down
23-down @ Black Mesa: Black Ops [Maps]

Lovely work as for the requirement of mappers that must speak Russian I would suggest you to drop that requirement your chances of actually finding mappers might be a lot better if you guys keep it international.

Seeing how this news post is written at least one of you knows how to speak English. Why not turn that person into a Liaison to international team members and let him relay the wishes of your leaders.

Either way good luck. This project keeps looking better and better every time. :)

Reply Good karma+2 votes
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23-down @ Insecurity

I wonder what might look better this in blue as it is now or a slight green instead but that might conflict with the monitor textures.

In either case it looks fascinating. Maybe just maybe add 2 smaller white light sources in the main corridor where this screen was taken. There's no need to add any in the server room if there's nobody in it.

Idea let em turn on per trigger multiple with on & off function when the player walks through that corridor. And only smaller lights near ground level. Just to aid any persons vision going through that darker corridor.

Reply Good karma0 votes
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23-down @ Duty Calls

I can't see if it's the case already or not due to the mini picture but there should be a light next to the valves. (offline or flickering)

Other than that it certainly looks fantastic for a wip.

Reply Good karma0 votes
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23-down @ Duty Calls

It can't be seen on the screenshot but if it's not the case just yet make sure to add couple of drops leaving the broken pipe. While it's pretty obvious where it came from it'll draw to attention to the player closer to that pipe and it adds a little extra eye candy for the room.

I do like the idea of the furniture being half eaten away by the acid.. Great idea.. :)

Reply Good karma+1 vote
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23-down @ Captive Freight

Oh ok in that case it sounds good. Curious I actually thought they were from Hl2.. They look so alike.. Nice work.

Reply Good karma-1 votes
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23-down @ Captive Freight

What else is there to say other than lovely work.

Not sure from which direction the player will come through but if he arrives behind the turrets how about letting some military tracks pass by up by that water tower road.

Some additional scripts to make things feel alive are always welcome. :)

Reply Good karma+1 vote
23-down
23-down @ Captive Freight

Interesting light choice in this screenshot.

Reply Good karma+1 vote
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23-down @ Captive Freight

Perfect I do like the sand replacement for the previously used stones in the original.

The only thing I noticed is a lack of signs.. Eventually add one next to the door where the player eventually will pass through. An indicator as to what the function of the building is or where it will lead you. Or just a plain old "authorized personnel" only sign.

Reply Good karma+2 votes
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23-down @ 50.cal

Hello little friend... Lovely model - great textures.. Good work.

Reply Good karma+5 votes
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23-down @ Insecurity

Very lovely.. But it misses some personality. No toilet/shower/locker room facilities not even in a facility like Black Mesa will ever look this clean. Perhaps add a magazine/newspaper lying on the ground next to a toilet. Or some shampoo bottle forgotten near the showers. A ridge on the floor in front of the mirror. etc.

Symbolizing a bit of hectic or carelessness for the security personnel using this room. It certainly would fit Otis. :D

Reply Good karma-2 votes
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23-down @ Duty Calls

Hm while it looks solid I personally am not a huge fan of the light colors in this room. I would rather keep that green/blue/grey style active.

The red lights don't mix so well with the bright orange lights. The room itself looks stunning.

Reply Good karma+2 votes
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23-down @ Living Quarters outbound

Very lovely eventually add some larger light models near the cables to the right. Whether they are on or off and only used during maintenance is up to you but it might enhance the right hand side a little more.

Reply Good karma+2 votes
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23-down @ Captive Freight

I'd try to find or create custom made black mesa container textures or perhaps borrow the textures of the free BM mod version.

Other than that brilliant work but still little clean but wip so it's ok.

Reply Good karma-1 votes
23-down
23-down @ Captive Freight

Very lovely indeed.. Not sure about the black/yellow stripes next to that console on the far left but it certainly looks fitting none the less.

Reply Good karma+2 votes
23-down
23-down @ Captive Freight

It's been a while glad to see an update from you.. It looks fantastic.

Reply Good karma+5 votes
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23-down @ Black Mesa Screenshot

Really lovely work. I don't think that grain looking substance is very fitting though with the remaining surroundings - color wise.

Reply Good karma+2 votes
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23-down @ Scorpion Fleet Shipyards

Amazing not sure whether the model is accurate or not but it surely looks brilliant.. Fantastic work.

Reply Good karma+1 vote
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23-down @ Surface noon WIP

Hm I know that issue I could never fix it myself.. I suspect it's because the brushes themselves are not properly built and results in VIS having problems during compile.

There are these hint brushes etc. where you can determine where vis makes certain cuts but I truly never saw any difference as to before without hint brushes.

But if this is only for some sort of cut scene it shouldn't matter anyway. What you could try is to make a back up and try doing the cliffs again perhaps you get lucky if not keep it as it is.

In general: It's best not to make the brushes to huge and when building cliffs always stay at a straight 90 degree line. Don't cut brushes vertical and you will avoid stuff like that. It's also possible that the sky brush is responsible for that.

Normally you must align the sky brush to each cliff brush individually but seriously who does that? Most people myself included just make a simple sky box.

Reply Good karma+3 votes
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23-down @ Surface noon WIP

Brilliant work Sir! The only thing I noticed are the cliff textures to the right that are not properly aligned fix that then it's perfect. Same for the left side near the sign.

Eventually add one or two bushes or cactus as well to make the polishing perfect.

Reply Good karma+3 votes
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23-down @ More progress

Hey hey fancy seeing an update from you. Still waiting for your release.. :)

Reply Good karma+3 votes
23-down
23-down @ Somebody will guess it?

Really? Wow that's cool and it even seems to be the exact same level possibly recreated.. Nice work. I remember back as a kid using noclip and getting on that Osprey just to discover that it wouldn't carry me along with it. :(

Reply Good karma+1 vote
23-down
23-down @ Changed the name of project.

Nicely done.

Reply Good karma+1 vote
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23-down @ Image 5

Lovely area. I got nothing to add.

Optional ideas:

1. Place a smaller looking flare into the darkened area it might look cool and give the impression that someone passed whom lacked a flash light. Real flares don't exist in Hl1 but they can get faked.

2. Add a burst pipe that's releasing steam onto the right or left wall.
Might benefit this damaged section greatly and also add a slight danger for the player there.

Reply Good karma+1 vote
23-down
23-down @ Image 4

Lovely work however once again the corridor misses signs in my opinion. In the original they dumped signs almost everywhere. You know Section names, bill boards, note boards, monitors or other machinery.

The 2 blue lights in the middle of a door frame such as this look weird to say the least. Perhaps change the top texture of the frame to something concrete it might look better along with the lights then.

Reply Good karma+2 votes
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23-down @ Image 3

This room appears functional but yet simple somehow.

I would enhance upon the medical stuff in that room a little.
You could spawn some item_generic and choose models/w_medkit.mdl as item in order to display a regular medkit ingame. One that the player can not collect however.

Eventually some blood infusion pack hanging next to the stretcher.

Thumb9.shutterstock.com

I'd most importantly change the ceiling texture. It's totally unfitting and suits only to bathrooms idk. Eventually place a note board somewhere onto the wall. Or some other scientific poster or notification board. The room looks rather sterile.

Reply Good karma+2 votes
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23-down @ Image 2

That corridor could use some monitors on the walls or perhaps some more signs/signboards. The walls to the right and left look a bit naked.

Reply Good karma+1 vote
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23-down @ Image 1

Not bad. Although the lamps are not placed accordingly to the ceiling tiles. Something I didn't always do myself either but whenever possible try to align the tiles.

Optional idea:
The consoles to the far right might look better if you create a small hollow room behind them and extend their brushes inside it. So that the players can shine into that small chamber with their flashlights.You could even build cables or pipes behind that. Sometimes it can look cool.

By hallow chamber I mean something similar like this:
Media.moddb.com
Your consoles could fit well in it along with other stuff if so chosen.

Reply Good karma+1 vote
23-down
23-down @ The project name have been changed

Well technically it's better. Remember this for the remainder of your life:

Always choose a title that is short, swift and precise to the topic at hand. Because that's expected both in school and in job environments.

Even "The clean up" isn't that well chosen either. As it leads to the question: "The clean up" of what? 'Cause it could refer to house cleaning after having a wild party on the previous day. Or anything else for that matter.

How about "Military Clean up" or "The military clean up"?
"Military cleansing" - "The Military purge" Also not that precise but it limits things to the military. Indicating a different sort of clean up operation. People may no longer immediately suspect a mob being involved in this. :D

You get the idea. Looking forward to that demo of yours.

Reply Good karma+1 vote
23-down
23-down @ Editor

Very lovely.. One of my favorite places within hl op4.

Reply Good karma+1 vote
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