A longer time period ago I was just a normal player like so many others like you. But now I'm a developer and mapper myself. I will update my modpage as often as possible. Should you speak german then make also sure to visit my website which is supporting a game named: Operation Flashpoint.

Comment History  (0 - 30 of 1,912)
23-down Sep 8 2014, 2:40pm says:

Indeed it's cool it's always a good thing is a dev takes notice of some modder. Lets hope Brain sticks true to his words that we can do a lot of more amazing stuff with it. My personal dream would be a SP story map editor but I guess I will go out empty handed.

+2 votes     article: FXmod Q&A: Your questions answered (#2)
23-down Sep 7 2014, 2:13pm says:

Indeed awesome job Max. Perhaps try to make em little more borgified like seen in Voyager Season5 and the Armada games not sure. But really a masterpiece of work.

+1 vote     media: Resistance...is futile....
23-down Sep 3 2014, 1:35pm says:

nice one..

+1 vote     media: The little things
23-down Aug 31 2014, 7:27pm says:

lovely details.. good work.

+3 votes     media: Holobutton
23-down Aug 31 2014, 7:26pm says:

nice work jeff the basic layout stands now upon to decorating it and making it look less boxy.

0 votes     media: Tram Training
23-down Aug 26 2014, 1:38pm says:

I was never a huge fan of that ship type not even in the series it looked like as the creators of ds9 ran out of ship designs and then simply combined 2 models into 1.

As for the ship itself it's a nice recreation although I think vadagar might be right. Still we barley saw that ship in the episodes and only on far distances so I can't truly judge on the accuracy here. Sometimes lesser is more.

+1 vote     media: You Rebel scum!
23-down Aug 23 2014, 2:12pm says:

more factions are unlikely due to the engine limitation the game provides in all likelihood it are neutral planet defenders.. As for the work itself as usual great work team... Outstanding.

+1 vote     media: Don't mess with Tholians
23-down Aug 21 2014, 1:44pm says:

Some of the lifeforms are to greenish and should probably be little less green glowing as it doesn't fit with the remaining landscape and backgrounds unless you present new backgrounds as well. (ground textures)

Other than that epic work and I agree with Templarfreak.

+2 votes     media: Mactan (View original size)
23-down Aug 17 2014, 5:30pm says:

Very nice work..

+5 votes     media: Dominion Hydra Carrier
23-down Aug 16 2014, 6:33pm says:

Looks good..

+2 votes     media: Delta train
23-down Jul 19 2014, 6:13am says:

The update failed 3 times for me in a row on the file: map editor\scripts\ - mixed gems only use blue-green colors.fscript

+2 votes     mod: The Dawn of the Tiberium Age
23-down Jul 14 2014, 4:23pm says:

Very glad to see a mod to this one it was one of my fav games it was so sad that it didn't feature any skirmish game unlike B&W1 did or even multiplayer. Best of luck to your mod project!!! :)

+1 vote     media: Of Gods and Mortals - Alpha v0.06
23-down Jul 9 2014, 10:56am says:

I agree on the shield command that building looks somewhat cheap compared to the remaining stock buildings. To much blue in my opinion (team color elements) and probably few missing building details. Other than that awesome work as usual. :)

+1 vote     media: Allied Structures Update
23-down Jun 28 2014, 11:38am says:

lovely piece of work as we know it of you folks.

+1 vote     media: The Might of Cardassia!
23-down Jun 27 2014, 6:39pm says:

more like a cruiser in size eh ? :P Nice work.

+1 vote     media: Taiidani Tease 2: Father Against Son
23-down Jun 27 2014, 6:39pm says:

sounds good :)

+1 vote     media: Taiidani Tease
23-down Jun 27 2014, 6:33pm says:

Is it just bugged for me or are the Vaygr and Hiigarans missing in the current release? The other 4 factions Taiidan, Raiders, Kadesh, Progenitors are are in game and work just fine. :)

Fantastic release btw. :)

+1 vote     mod: Homeworld 2: FX - Commander
23-down Jun 27 2014, 6:22pm says:

Wonderful thanks.

+2 votes     download: Official English Patch for FX 2.0 / 2.1
23-down Jun 25 2014, 1:46pm says:

Indeed we do this is simply amazing...

+1 vote     media: Bentusi Destroyer
23-down Jun 22 2014, 1:19pm says:

brilliant piece of work.

+1 vote     media: Hutet-class Mesh done
23-down Jun 20 2014, 3:13pm says:

yap it's getting along nice work.

+1 vote     media: Hutet-class Day 2 render
23-down Jun 20 2014, 2:58pm says:

Also looks rather good so far probably needs more lights and most likely some signs eventually even the guiding signs leading you towards certain areas (the lines which direct you towards certain special locations, mess-hall, abnormal materials etc..)

Maybe some number on top of the doors designating some area and door, 1,2,3,4 etc.)

+6 votes     media: Dormitories
23-down Jun 19 2014, 8:11pm says:

Nicely done it already looks very good. Not sure what else to add. Ya that placeholder needs to go.

Who knows perhaps a small office with a window in it similar to the one seen in Blue Shift where a scientist complained about not being able to get into his office nor access his files.

Left of the red door perhaps a cleaning car with a mop inside - left behind by some worker. Maybe some wires or smaller pipes somewhere.

+5 votes     media: Another WIP, with side-by-side comparison.
23-down Jun 18 2014, 2:30pm says:

Looks good.

+1 vote     media: new xeno textures, hd
23-down Jun 17 2014, 3:57pm says:

really nice also nice to know their roles.. :)

+1 vote     media: Taskforce patroling
23-down Jun 17 2014, 3:57pm says:

really impressive nice shot.

+1 vote     media: Taskforce patroling
23-down Jun 17 2014, 3:55pm says:

They look good but in that particular screen also a little comic like compared to the remaining currently present models not sure.

Still nice work.

+2 votes     media: Taskforce patroling
23-down Jun 11 2014, 9:48pm says:

300 antimatter cost for the the assim cloud while having 1800 regular at disposal will there be a cool down on the usage of that ability?

As usual a fine piece of work and thanks. It looks really good.

+3 votes     article: CTA DEV DIARY 6
23-down Jun 11 2014, 3:24am says:

looks good although the tv with no signal seems out of place in my opinion then perhaps I would add a different texture on the windows holes to make em look a little more interesting. Maybe something in brown to symbolize some sort of frame.

+2 votes     media: A thank you to our 1,000 followers!
23-down Jun 11 2014, 3:21am says:

indeed congrats..

+4 votes     media: A thank you to our 1,000 followers!
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Sep 20, 2014
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