Story: You're Alexander Shepard - Corporal and a soldier of the Hazardous Environment Combat Unit. You don't know exactly what's going on. But orders came in to pack up everything and head out for a highly classified mission. The destination - Black Mesa research facility. Nobody knows for sure what has happened down there but you will find out soon enough.
This map pack plays during the events of Half-Life, Blue Shift,Op4,Decay.
Mod features:
- 16 maps
- few custom voices
- many model props
- story plot based upon Op4, Blue Shift, Hl1, Decay
- Op4 music +1 custom music track
- Approximate game play time between 1 to 2 hours.
- Op4 entities
- Additional NPC custom skins
Mod download - exclusively hosted on:
or here on moddb itself.
Howdy folks. It's been what? 8 years?! Wow, I'm telling you all. Time truly flies by so fast nowadays. It's most certainly true what our parents and their parents told us and them. The older you get the faster things go by you. But lets not reminisce over the past or actually shall we?
Back then I often told you people out there that I had big plans to merge my mods Firestorm and Military Duty together as I found my Firestorm Project to be to ambitious and I simply no longer had the time available that I had in my early 20s. Never the less the time has finally come that I feel the ambition and energy once more to finally re-emerge and getting the show underway. Otherwise I wouldn't write this news post right about now. So I'm dead serious.
So without further ado let me fill you in on the latest.
My current work tasks involve not just enhancing my old maps but also by combining my even older Firestorm maps with those of Military Duty. Due to the nature of having 2 separate mods which contained 2 separate visions I often found it difficult to implement them at ease. Which is why I am happy to report that one of my first new maps since 2016 is getting closer to be finalized. But lets have a small sneak peek, shall we?
At this time I'd like to thank each and one of you out there for your continuous support over the years and the plenty wonderful "reviews" and "lets plays" you folks conducted of my mod. I was truly amazed by how much you guys enjoyed it and even big names such as Archie praised my mod highly. I'm deeply honored. For those not knowing Archie, he is one of two main devs for The Core. So that was highly unique for me but cool.
That being said I took plenty of youtube Videos to heart and listened to your wishes and feedback. For instance remember this place?
You can now explore this place and many others that were previously inaccessible or where it made no sense that you died or faced an invisible wall etc. Back then it was a design choice to keep things simple but with newer compilers and possibilities the maps can be more complex nowadays.
I could go and go on showing you more screenshots. But lets wrap things up. What else am I up to at this moment. For 1 thing: My mod now utilizes halflife-featureful SDK. It's from the same guys that developed Half-Life Field-intensity Go and play it if you don't know it yet.
That means you can not just expect improved path finding for all npcs. But also new skins:
Credits go to Benedict_Kapustin42 I always wanted that brown Shock Trooper from the game box. :)
And of course also new NPCS. Such as Kate & Barniel from Azure Sheep or even cut Beta Monsters such as the King Pin, Panther, Archer etc. A Particle System for Smoke, fog and so much more. My dream has finally come true. Getting Spirit of Half-Life features with all Op4 entities and even so much more in working condition.
Sounds naturally also play a vital role for my mod enhancement. Let me show you some samples to conclude this certainly unexpected news post.
Sound Samples:
New Scientist Voice lines await
Who can guess the name of our new protagonist? :)
I hope you had as much fun reading this as I had writing it.
See you on the battlefield.
Hello people. Today I'm proud to announce you the release of a new Hl1 Opposing Force mod.
Low Definition Pack for Military Duty mod! Hope you enjoy.
To my knowledge the first set of model props ever released which contains Helicopters in model format based upon the Black Mesa Research Facility. The...
This is the final release of Military Duty fixing numerous bugs which popped up during the initial release. I wish everyone fun and advice reading the...
Replayed this once again and still one of the most well made mods out there. Short but high in quality, fun factor, level design, and fun factor.
harembomber2000 Thank you. I'm honored you'd be happy to know that I've finally returned work on my mod and this time for real. I'm using featureful SDK which is literally for most parts the same code that Field Intensity uses by the same devs.
I've already built my first real new map since 2016 and it's gorgeous. Expect new monsters, new skins of monsters and for most new high quality voice acting.
Have a problem if anyone can help me
Bad surface extends 6528/0 at position (6519,-795,2912)
I downloaded your finale version. Unfortunately, the second time I deposited it, it stuck and the previous saved position doesn't want to load it for me. I don't want to keep playing it from the beginning. It's a horror movie. I'm asking for help. thank
Hey.. Open the console.
Type sv_cheats 1
save then load the game.
Open the console again.
map mil_duty1 to mil_duty16
once the map has loaded open the console again and type
impulse101 to receive your combat vest and weapons.
So how do you install and then start this game?
this mod is incredible!
Thank you very much. I'm glad you enjoyed it.
Hello, for the current version I get an error msg when I tried to load the game in certain areas of map 6
Dropbox.com
Can you look into it for the next version? Thank you much!
Yhe1 Hm never saw anyone experiencing that error before. But you should be able to fix it easily yourself. Just copy the Sound Item and Sound ctf folders out of Gearbox into my modfolder.
Same goes for the gfx folder. Overwrite the folders and assuming that the files are missing it should copy it straight in.
Already tried that, didn't work
You are not able to save at the end of map 6, the saves get corrupted. However, if you just play through it, it is fine. I suspect that is the reason it is not caught. Just something to keep in mind for the new version
Will do. Thank you.
Make sure you also check map 14 to make sure it can save everywhere