In Type X, you play as one of the mysterious alien species from the depths of unknown dimensions known as "Race X". The mod is based on Black Lambda's main code and adds even more features and mechanics.
This is an update that resumes the work I have done on my mods, my new plans, and maybe some actual news.
After some time of thinking, I've finally put my plans in order for Black Lambda: I will keep on improving it with new features and gameplay elements, But this time, it will be set on 2 sub-projects:
Codename: Black Lambda takes off from the original story of Black Lambda, remaking old maps, adding new story content, sequences and returning original ideas from the old Black Lambda, turning it into an actual story.
Xen Reworked reimagines Half-Life's xen chapters to fit the game's original designs and concept arts, adding new areas, new enemies, and various new elements (and yes, there will still be platforming sections, sorry.)
Oh, and btw: NO, the mod is not dead.
Half-Broken 2 is the mod that I've spent the most time working on recently, and despite the development doing really good, it is still long and time consuming (I have to remind that I am still the only developer).
I have plans to make a new demo for it, not at the moment as I am currently working on various fixes and conceptual tests, but I also plan to post some game elements showcase and development stuff when I can, for now it is still in active development.
For those who've been waiting for some updates on Type X, I have some good news: I started testing a bit on it again, and I'll be working on a new version when I get my hands on a better code base, so I'll be heading back to it really soon.
...
Screw Squad Foxtrot, ok?
That mod was a mistake, and I will delete the mod page when able to.
I've recently spent alot of my available time working mainly on Half-Broken 2, but I am heading back to my other mods so I can get back to work on them, and I might have some new stuff to show up.
I shouldn't be spending so much time working mostly on mods, but personally, I've spent a lot of effort on those, so leaving those now would be a shame, but I'm still managing time so that I can also work on my more important projects.
Now, if you have any questions, regards, or anything really, you can comment up or send me a private message, I'll be answering everyone, and if you want more regular updates, you can join that Discord server I made a while ago (ok well, it hasn't got lots-a updates recently, but at least it doesn't cost anything).
And for now, I'll see yall next time.
Ayydrian Sheepherd
Hello... again, I am here with some news concerning my mods, on how it has been and how they're doing since their last updates, plus extra things and...
Great idea. I'd love to see that mod. Of course I'm also a little skeptical, seeing how you start 1 mod after another without ever delivering anything not to mention the loss of your custom made SDK codes.
I recommend you purchase yourself an external HD or use a cloud to make backups of your work.
Btw: Check out this project: Moddb.com
They added the brown/orange beta Shock-trooper model and brought it up to specs of the default op4 model. Seeing how you're even adding red versions go for it and grab the beta model.
I wish you the upmost luck on this one. Nobody ever built a mod for Race X. That'll be truly unique. :)
Thanks for it, yeah, I got messy with all the mods, I'll have to clean a bit up soon
What happened to the mod?
Busy working on the Black Lambda engine mod, which will be a new base for it later.
However I've made a few tests on it, so I confirm it still exists.
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Would be beyond rad to be able to dual-wield human weapons due to the Shock Troopers 4 arms buuuut it would probably be more concise to keep it to a restricted Race-X arsenal.
Welp, sure they wouldn't use the human arsenal...
...but they mastered the use of teleportation and (some) bio-organic weapons already
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Wow someone still dared to make a mod for race x hehe actually it's cool dude I hope that your mod comes out and we all play for race x!
Cool!