Welcome to Nohra's Concealment


In Nohra's Concealment the player will gain control over a member of a team of technichians, which are occupied at Black Mesa and have been there for a long time already. There are friendships but also rivalries and thus a certain amount of stress. Most of these technichians are experts and used to work under extreme conditions.

The game begins shortly before a new mission. Furnished with special equipment it will be necessary to explore a distant, abandoned research facility and anaylize it for remaining chemical contamination. This contamination, which was the rusult of an accident that occured 20 years ago, made the complex inaccessible and claimed many casualties. The team will reach the area by helicopter. When arrived minor problems will have to be mastered first, e.g. establishing the electric power supply and finding acessible paths. Within the complex the atmosphere will be darker, the team can only move slowly and by wearing protective suits.

When the team splits up several levels below the earth's suface to reach gauging stations that are spreaded over the complex, the resonance cascade is occuring in Black Mesa. After this the events are happening very fast and get more and more dramatic. When the military appears there is hope for rescue in the beginning. However it's getting clear very fast that the soldiers are interested in something else.

Image RSS Feed Latest Screens
Clones are evil Happy Halloween a cloudy day
Blog RSS Feed Report abuse Latest News: A summary of the project

3 comments by ToTac on Dec 14th, 2012

** Please excuse my writing skills **
A german version of this article can be foun here at my private blog.

"What's next with Nohra's Concealment?", maybe that's the question that is being asked, when viewing the content that was released the past 3 years.

Nohra, or the "Project" Nohra, has gradually evolved to something, that one person alone can not accomplish anymore without being a highly disciplined workhorse - and that's what I am certainly not. However you don't see me looking for modelers, animators, coders and so on. With my lack of motivation I just dont believe I can coordinate additional people and still archieve the quality I wish for.

So at the moment it is probably up to me to convert the many ideas that have been collected so far, into something concrete.

A summary of the project

Technical aspects

In fact Nohra's Concealment (the name isn't final by the way, maybe I will start a poll about this issue later) will be just a modification of the vanilla Half-Life game and, with some minor freedoms, take advantage of its universe.

The base I will choose for the mod, for example Spirit of Half-Life, Paranoia or Trinity (<- which I am tending to in the meantime), considerably depends on the support I can get for it. Spirit of Half-Life as an example isn't being further developed since a long time. The same applies to other modkits/engines I mentioned, but for those there are still ongoing projects and persons that deal with them, which is a huge advantage.

Features that are important to me on choosing a base

  • a working 3D-Sky
  • high-res textures
  • a particle system
  • colored decals
  • bumpmaps

Story & Characters

Meanwhile there exists a more or less completed story with particular backgrounds and supporting characters. To introduce those in a way that meets their true nature while using an engine that can not express emotions, will be not less than a mammoth task.

Introduction to the plot

In Nohra's Concealment the player gains control over a member of a team of technichians, which are occupied at Black Mesa and have been there for a long time already. There are friendships but also rivalries and thus a certain amount of stress, that might get out of control in the later game. Most of these technichians are experts and used to work under extreme conditions.

The game begins shortly before a new mission. Furnished with special equipment it will be necessary to explore a distant, abandoned research facility and anaylize it for remaining chemical contamination. This contamination, which was the rusult of an accident that occured 20 years ago, made the complex inaccessible and claimed many casualties. The team will reach the area by helicopter. When arrived minor problems will have to be mastered first, e.g. establishing the electric power supply and finding acessible paths. Within the complex the atmosphere will be darker, the team can only move slowly and by wearing protective suits.

When the team splits up several levels below the earth's suface to reach gauging stations that are spreaded over the complex, the resonance cascade is occuring in Black Mesa. After this the events are happening very fast and get more and more dramatic. When the military appears there is hope for rescue in the beginning. However it's getting clear very fast that the soldiers are interested in something else.

How I want to tell the story

  • the history of the main character in the form of videos, which I want to release as trailers (maybe by using the Source Film Maker)
  • parts from the main characters history ingame (scripted sequences)
  • ingame events (scripted sequences)

Characters:

  • Nohra
  • Nohra's family (does not appear ingame)
  • Nohra's "pet"
  • the player
  • the players colleages
  • HECU soldiers

Gameplay

The gameplay of Nohra's Concealment will mostly feature the usual Half-Life feeling, with the significant difference, that I don't want to shower the player with many or even heavy weapons. You will rather have to find other ways to eliminate enemies. Often it will as well be mother nature, or lets say a coincidence, which will have "a word" with an apperently superior opponent.

The Xen are a natural enemy of all parties, some of them are yet even fighting their own kind, so why shouldn't there be a Gargantua alien that encounters an armored vehicle. And there are even more entities I haven't even talked about yet.

Therefore there will be enough support for a light-armed technician.

References, samples, realism and other barriers

A problem that is appearing a lot is my lack of knowledge about all kind of stuff that is needed to give a story the required depth and authenticity. Realism in games is relative indeed but I belief that logical conditions can create an atmosphere that cannot be beaten by next gen graphics/physics alone. Combined with the correct sound and graphical effects you can retrieve a highly atmospheric experience out of any engine, regardless how old or weak.

References

For this purpose I have collected a great many of reference pictures and other media, which are mostly relevant and will help me to create a whiff of realism.

How I want to create natural animations

I have to be honest. Besides "rigging" I don't have a lot of experience with animation and thus wouldn't be able to create natural animations by hand at the moment. But since I have a lot of other stuff on my to-do-list, I will try to fall back on another method for animations.

Blender Walk Cycle
from "Animation Fundamentals" by Beorn Leonard

For this I will take advantage of the possibility to paste previously taken photos of movements into the background of a Blender scene to use these as a reference for animation.


That's it for the moment. I hope I have proven to some of you that the project is in progress after all. Whenever I have something new to tell you will read it here at first. If you have questions or notes feel free to write a comment.

Post comment Comments  (0 - 10 of 140)
M1KU_
M1KU_ Apr 19 2014, 4:58am says:

Still working on it?

+2 votes     reply to comment
Cryptdidical
Cryptdidical Apr 29 2014, 2:30am replied:

All I've seen is countless comments by you on different mods asking if they are still working on it. Just stop, be patient and wait for updates. You cant rush progress.

+3 votes     reply to comment
Vosla
Vosla Mar 20 2014, 6:24pm says:

It's pretty quiet around this place.
Are you still working on this, still want to finish it ?

+1 vote     reply to comment
ToTac
ToTac Mar 22 2014, 4:57pm replied:

Yes and no :)
I am learning C++ since January. It might take some more months until I will finally touch Half-Life code but I definitely want to continue the mod!

Thanks for your interest!

+2 votes     reply to comment
masquedios
masquedios Nov 1 2013, 9:55am says:

References, samples, realism and other barriers

A problem that is appearing a lot is my lack of knowledge about all kind of stuff that is needed to give a story the required depth and authenticity. Realism in games is relative indeed but I belief that logical conditions can create an atmosphere that cannot be beaten by next gen graphics/physics alone. Combined with the correct sound and graphical effects you can retrieve a highly atmospheric experience out of any engine, regardless how old or weak.

*******************

YOU ARE TOTALLY RIGHT, MY FRIEND. I ALWAYS TELL THAT TO MY KIDS. :}

+1 vote     reply to comment
EDOC_32
EDOC_32 Oct 31 2013, 11:52am says:

Good History + Good Page + Good Work + Good Look = Incredibly Awesome Mod! ;D
Incredibly Awesome Mod = Nohra's Concealment :3

+3 votes     reply to comment
Shadowbyte
Shadowbyte Oct 25 2013, 5:33am says:

The story of this mod pulled me in immediately as i read it, i felt immersed, i truly hope you can finish this mod and that i can one day play it..also "Nohra's Concealment" is an excellent name

+2 votes     reply to comment
Trempler
Trempler Dec 12 2012, 2:06pm replied:

Good to see you back in action :)

+5 votes     reply to comment
ToTac
ToTac Dec 15 2012, 7:05pm replied:

Danke danke :)

+2 votes     reply to comment
Thanoshld
Thanoshld Jan 3 2013, 12:26pm replied:

Good to hear you are still interested and motivated with your mod! I understand you, since working alone on a mod needs a lot of courage and time. I hope for a quick update mate and good luck with Nohra's Concealment!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life Icon
Platform
Windows
Game
Half-Life
Developed By
ToTac
Contact
Send Message
Official Page
Nohrasmod.com
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Embed Buttons

Promote Nohra's Concealment on your homepage or blog by selecting a button and using the HTML code provided (more).

Nohra's Concealment
Nohra's Concealment
Statistics
Rank
5,605 of 22,306
Last Update
5 months ago
Watchers
399 members
News
6