A longer time period ago I was just a normal player like so many others like you. But now I'm a developer and mapper myself. I will update my modpage as often as possible. Should you speak german then make also sure to visit my website which is supporting a game named: Operation Flashpoint.

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Project: M.L.P

Mod review

It's actually a very decent mod running on the Spirit engine which I have never played before due to the bad ratings here and I guess can't blame those which down rated this mod not knowing of what was happening.

Possibly mostly due to the fact that everything was white for them.. Now I don't know why but the game didn't execute the autoexec.cfg or graphics.cfg for that matter (steam) which should normally activate itself automatically. So if you got white walls make absolutely sure to type this in your console while you're in the actual game:

exec autoexec.cfg

Then all the sudden your walls will be very well detailed. By the room design and monster placement this mod also proofs to know it's way around. In fact it resembles top quality mapping at it's highest standard.

While I'm not really a fan of the plot that you play some sort of Alien specimen which miraculously carries weapons around and opens doors, get attacked by fellow Aliens and even sound like a human being - it's in all other terms perfect.

The screenshot of the pony would actually suggest that you play as that but once I switched into thirdperson mode I was just simple old Gordon Freeman.

The story is simple you're a specimen of unknown origin (possibly of yet another dimension so not a XEN creature) and got to backtrack your way through Black Mesa to the very Teleportation device which captured you onto Earth in the first place.

In any case a solid mod way above average and not just for the detail textures. I don't know why the author didn't try to find a solution in getting the autoexec.cfg to actually execute (perhaps that worked only in WON idk)
But he probably might not be the one to blame. Could've been also a steam update which screwed things up. It's hard to tell.

-Fantastic level design
-Detail textures in use (they're much charper and look HD)
-Solid monster placement with nice variations in between
-Play time on hard roughly 2 hours
-Plenty of ammo and med packs available in a well balanced way, with one short exception early in the mod.
-Many model props used.

-Story wise it's indicated that you're some sort of Alien yet you carry human weapons, open doors and even got the regular human walking and jump sounds.

-One of the moddb Screenshots suggests that you play as a Pony and while that might or might not be the case. It lets the player think of a troll mod which it is not. So I call that very bad marketing.

-Only a handful of scripted sequences in use (Pity as this mod has such epic mapping, a wasted opportunity)

-Only very few riddles in this mod. Again a wasted opportunity.

My suggestion: Once the detail textures are enabled it's well worth the time. Despite the weird indication of playing a pony of sorts it's actually one of the better Hl1 mods out there (And I played probably 98% of them. The other 2% got broken dl links or are mods such as this one portrayed in a bad light. The more surprising how good this mod in fact actually is. Play it later. :)


Black Mesa: Hazard Course

Mod review may contain spoilers - 1 agrees

I've just played this mod through and I must say it is "simply put" ---amazing---

The amount of details and gimmicks the Devs added to the hazardous course are brilliant and without a doubt this mod would well deserve to be an official part of the Black Mesa Steam release. It would definitely get my vote so congratulations on the developers of this mod.


-Fantastic overall experience.
-Brilliant mapping, lightning & texturing.
-Official Black Mesa dev voices in use as well as new unique voices in high quality standard.
-Minor and larger secrets throughout the hazard course for example taking shortcuts or blowing certain things up which will trigger corresponding audio responses most certainly a nice attention to detail.
-The recreation of the ps2 hazard course Area as well as showing us several new areas.
-A fully functional clock displaying the time you needed to complete the entire course.


-Works only for the mod version of Black Mesa (yet)
-In few minor areas little monotone some more scripted sequences would've been nice in areas the player can't reach anyway.
-Got really nothing else to say regarding negative things to this. :P

All in all a fantastic mod that well deserves to be part of the official Black Mesa Steam release. Go play it people!



Game review

Arctic Incident

Mod review may contain spoilers

Wow! It's hard to believe that a mod like this has been released in 2015.
To make things short and simple : This mod is gorgeous or in another word "Amazing".

Lets get started.

The story is rather simple and in many ways sounds similar to a rather famous movie "The Thing". You're an employee working in a scientific research facility in Antarctica to conduct numerous studies in the Ice. During one excavation how ever the Scientists discovered a new form of life - creatures of unknown origin. And perhaps locked inside their Ice cave undisturbed for many Millennia - but no one knows.

After their discovery things started going wrong. The creatures escaped their Ice prison and started taking over your base - killing every living being inside. So your people probably called for help and soon after marines arrived. You the the player is still inside the base. With creatures lurking around every corner - you've got only but one goal "Escape".


The gameplay is actually very smooth. I did play it on hard and everything seemed rather balanced. The monsters were well placed there was already enough ammo and med packs to find. I felt that in the later maps the ammo drops were little sparse because I ran outta it when reaching the Gargantua other than that I had no problems throughout the mod.

Mapping: That's certainly one of the best parts the mod has to offer. We get to see a wonderful and logically designed research facility in the ice. I never felt that any area looked rather doll or simple in particular and that's a good thing. In many ways though this mod still reminded me of numerous old school mods but in a good way. I think few more scripted scenes might have helped the mod but those that were present in it were more than well made.


-Fantastic mapping
-Few riddles (find the key-find the button scenarios)
-An Intro which you can actually skip (cool)
-Fantastic monster placement
-Fair amount of ammo and health packs and med stations.
-New monster skins (of another russian hl mod called: Dark Territory no known dl links left)
-long playtime took me like 1 hour plus!
-Few little secret areas or at least harder to find places.


-Little is known about the actual story not even your player name or the fact that you're actually trying to escape

-Unanswered story questions remain: Who is the guy waiting for the player. Why is he waiting & how did he know the player is still alive? And when did they arrange to escape together? Are the Marines actually marines or some members of another organization and what are their plans? Where did the monsters come from shouldn't we have rather sealed the hole they were coming from to prevent a full invasion?

-Not many scripted sequences in use (mostly monsters walking around a corner)

-While the mod provides good mapping few more effects wouldn't have hurt (Like broken steam pipes, flickering lights etc.) Everything felt a little to perfect and well preserved considering the chaos that originated from the Aliens and Marines.

-Only 5 Weapons to choose from (pistol, crowbar, Rifle, grenades, Bazooka)

All in all a fantastic mod and while it's very low on story elements the actual game play and balance fit. So play it people some nice looking maps await you.


The Hunted

Mod review

I'm afraid some of the bad comments are actually true.
Because this mod is literally offering nothing of interest in it's current state.

While the principle and concept behind this idea are solid and surely sound like a lot of fun. I must tell you that the actual execution of it is simply unfinished.

The whole mod offers one tiny map which you will have explored in under 2 minutes. Now it certainly makes sense to make the maps smaller in a hide and seek game but that small is too small. I guess it is what it is just a minor university project which hopefully helps the author into a proper job future. Anyway below I will post in short notes why I've given it 4 out of 10 points to justify the score.


+Interesting idea behind the mod.

+Some effort went into this but not enough.

+Lovely main menu music and graphic background which set a good atmosphere.


-Only 1 map to play on.

-The map itself is much to small & also suffers from partially badly chosen textures such as certain plants which reminded me of sprites of the mid 90s.

-Also regarding the map: Annoying alarm sound not many other sound sources at all. While it sets a good atmosphere it gets repetitive rather soon and shortly after turns just into an annoyance.

-Another point regarding the map: To little diversity of course that's what you get in a small map. But basically 85% of the entire map are covered in red alert lights which toggle on and off. There are other nice
atmospheric events possible. Broken steam pipes for example etc..

-The mod didn't come in it's mod folder. I had to check inside the game.info.txt to find out what the author choose as his/her mod name and had to place the contents manually in that folder "the hunted".

-No servers to play on. As author of a multi player focused mod I would've tried to find and contact server Admins for my project. Prior to the release that is. There are more than enough gaming networks out there.


I can't tell anything regarding the actual game play since there's no one to play with. But I'm sure it would be fun for a while a least.

With more effort put into this and more gaming content to play on plus few servers running 24/7 this mod surely could become somewhat decent. So should the author ever want to expand upon it.. I'm all up for it and would love to give this mod a second chance play testing.

All in all for a first mod release it's still not bad and above average regarding the mapping. But still below anything you could even call closely a full version release. It's not a demo even.

If you like games where you're getting hunted I suggest to stick with Hidden Source for the time being. Another Hl2 mod with tons of content.



Mod review

Half-Rats: A Fever Dream

Mod review - 1 disagrees

What a wonderful mod this is. For me it's almost perfect in every aspect but few minor things prevented me of giving it a maximum rating.

Mapping wise the mod knows to convince while technically and texture wise surely not on the maximum of what the good old gold source engine could handle the maps were well made and pleasant to look at.

The action starts very early in game as you get woken up in a hurry just to discover that creatures of unknown origin are roaming through the streets of the town you're in. It's up to you to find out what's going on and where these demons originate from.

Unlike other mods this mod doesn't play in typical old Black Mesa. It in fact plays in a small town Anno 1883 a nice change of pace and scenery. But go and play it yourself to find out more about it.
Below I will mention good aspects of the mod and bad aspects.


+ New setting so no Black Mesa (new textures & models)

+ Fantastic voice acting which did a lot to increase the atmosphere of the mod

+ Medium sized mod length (1 hour plus)

+ Interesting story twist

- Only 7 Monster types to encounter two of them friendly

- The mod author obviously can write custom code. So improved path finding for npcs would've been nice (Npcs can get stuck at times)

- Sometimes blurry low definition textures in use

- Low definition models in use (depends on your personal liking)

All in all a solid mod and it's for Hl1 new hl1 mods are rare these days so go ahead and play it.


Homeworld: Remastered

Game review

Light of Hope

Mod review - 3 agree

I did play through this mod.. It does have some innovative ideas how ever it's simply put impossible to play through without god mode enabled.

The author neglected to add enough ammo for you to survive. Monsters are even stronger now and kill you almost instantly but so are your weapons. Well that is if you had any weapons. Because in the first 2 maps you literally run around only with your crowbar. While you can find a pistol and the shotgun they wont last long.
While constantly new headcrabs spawn in like 10 second intervals and in the 2nd map even Alien_Slaves (Vortigaunts). If I had to rate this on Planet Phillip I would be giving it a rating of "2 - think twice"

(Btw you can get the shotgun only: If you go the right way while you're in a vent if you go another way you wont be able to get it at all since the former path leading into the vent is now blocked)

It is pity as the mod could be actually half way decent (mapping aside) if it would be balanced properly.

+It does have a beginning and an end

+Interesting ideas and nice balance changes

+Nice Scientist arms & Blue Shift Armor to collect.

------------ ------------------ --------------- ------------

-On top I said nice balance changes. They are but the Author didn't balance the game itself. It's impossible for the player to survive once your ammo runs out as you wont be able to escape long range attacks or even pass certain areas without using god mod

-Boxy, blocky mapping

-Barely no custom scripts or talking at all (The mod lacks soul)

-To many "find the key scenarios" once or twice is nice but making 2 whole maps about that subject is to much.

-Considering the balance changes unfair and also often stupid monster placement.

If the author would make the required balance changes I would change my rating to 5 of 10 just because the mapping & light choices are terrible. It's either dark or just plain white (outside areas excluded of course.)

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