Opposing Force but maps are relit with modern RAD compiler and numerous code changes regarding weapons and monsters.

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Opposing Force: Enlightened


Hi, all! We have updated the mod with some new changes and all, based on the recent feedbacks. Hope you enjoy it!

Player

  • Added squad icon for the following teammates (blue for black mesa staffs, green for HECUs)
  • Improved Sprint ability a bit.
  • Crouching does not produce footsteps anymore

Weapons

Not much is changed but these are the changes from the previous update:

Slot 1

  • Pipe Wrench: Added "ammo count" for how long have you "charging" it.
  • Knife: Added secondary fire for stab. Backstabs now deal fatal damage.
  • Barnacle Grapple: No changes

Slot 2

  • Beretta: Added burst fire mode
  • Desert Eagle: Laser is now permanently available. Rate of fire and accuracy are increased.
  • Sniper Rifle: Changed the weapon logic, similar to Counter-Strike (2x scope, unzoom after each shot)
  • Tau Cannon (Gauss Gun): Can be obtained twice from the game in secret areas.

Slot 3

  • M4: Grenade has stronger velocity
  • Shotgun: Delayed shotgun shell (when pumping). Narrower firing spread on primary fire.
  • Crossbow: No changes
  • M249: Accuracy increased when croucing, decreased when moving and jumping.

Slot 4

  • RPG: No changes
  • Displacer Cannon: Direct hit will kill the monster. Indirect hit will make the portal absorb nearby monsters and gib them to nearby area.
  • Spore Launcher: Has nice lighting when fired
  • Shock Roach: Right click to increase armor. Does not auto replenish ammo anymore

Slot 5

  • Hand Grenade: Right click for toss.
  • Satchel: Press USE key to recollect thrown satchel
  • Tripmine: Right click to defuse planted Tripmines
  • Snark: No changes

Items

  • Items are now affected by physics.
  • Can press the USE key to collect items, especially when stuck

Monsters

Male Assassins

  • Weapons: M4, Shotgun, Sniper, M249. Weapons at random, except when specified
  • Drop smoke grenades when on cover

Female Assassins

  • Has special skin when attacked by blast damages
  • Use Crossbow and silenced Beretta
  • Invisible in all difficulties, but the invisibility rate differs

HECU Torch

  • Added ELight for his cigar and torch
  • Give you batteries if your armor is below 50

HECU Ally

  • Added -1 weapon for unarmed HECUs
  • Added a special trigger that can change their weapons

Shock Trooper

  • Added orange variant that is equipped with Spore Launcher

Voltigore

  • Added ELight for better recognition in dark areas
  • Projectile attacks produce purple dynamic lights
  • Baby Voltigore can now do ranged attack, but weaker

Headcrab

  • Stopped when attacked during mid air

Gonome

  • Throw head gibs instead of blood splatter

Barnacle

  • Can now trap headcrabs and grenades

Two New Monsters Added

  • CIA Agents: Leaders use Desert Eagle and Satchel while members use Dual Beretta and Flashbang
  • HEV Grunt: Who said Black Mesa does not have any resistant forces? Drop battery on death

Misc

  • Dying monsters now does not have collision box
  • Monsters do not magically know your position anymore when you are too near

Maps

  • Added of3a3 map: After "gordon" map, before Crush Depth.
  • Edited some maps to include CIA agents
  • Edited some maps to add Black Ops Osprey
  • Added lobby map
  • Restored some cut voices and sounds

Screenshots

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of3a3 4of3a3 4


Opposing Force: Enlightened v1.1


Opposing Force: Enlightened Released

Opposing Force: Enlightened Released

News

This is a mod to relit Opposing Force maps with modern RAD tools. It also has custom weapon and monster codes to enhance the gameplay.

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Opposing Force: Enlightened v1.2

Opposing Force: Enlightened v1.2

Patch 3 comments

Version 1.2 of the mod. Some changes have been made.

Opposing Force: Enlightened v1.1

Opposing Force: Enlightened v1.1

Full Version 1 comment

***HOT FIX*** Redownload if you have downloaded it 10 hours ago. Updated codes and maps for the mod based on the recent feedbacks.

Opposing Force: Enlightened v1

Opposing Force: Enlightened v1

Full Version 13 comments

***PLEASE READ*** Rename the mod folder name from "gearbox_enlightened" to "op4relit" so that Steam can list the mod. It just come to my knowledge that...

Post comment Comments  (0 - 10 of 72)
__LucaS__
__LucaS__ - - 7 comments

for some reason, there is no hud when i pick up the vest, even when in multiplayer, only the crosshair shows up and i can't switch to other weapons.

Reply Good karma Bad karma+1 vote
Shephard040
Shephard040 - - 52 comments

uh something why when im loading screen it freezes? i tried everything and it dont work

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Ññññññ23
Ññññññ23 - - 3 comments

The mod is very good, it gives a more refreshed look of the op4 but I would like it more if it had ld models, but still your mod is very good.

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Guest
Guest - - 689,908 comments

run on steam and no steam or steam only?

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deanamx Creator
deanamx - - 247 comments

Steam only.

Reply Good karma+1 vote
λpone
λpone - - 1,883 comments

Is it possible to disable friendly fire for the grunts? Having a squad more than one soldier always ends with my allies killing each other by accident.

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deanamx Creator
deanamx - - 247 comments

I have made player can't do damage to friendly grunts. Should I make them for other grunts as well?

Reply Good karma+1 vote
Dr.pper
Dr.pper - - 269 comments

I disagree, I think that the player should be able to do damage to friendly NPCs and vice versa like in the original. Maybe give the Engineer's gas tank more HP though so he doesn't get blown up from stray shots too often? Can you somehow make the Medic invulnerable to friendly fire?

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λpone
λpone - - 1,883 comments

That would great. I'm making custom maps where the player has a squad of two grunts and they always end up killing each other when encountering the first enemy. They also end up shooting me a lot.

One of the problems is they continue to fire at a dead enemy for some time after it's dead, making them easy targets for other enemies. I think they don't do this as much in the vanilla base game when I tested.

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deanamx Creator
deanamx - - 247 comments

Hmm let's what I can do.

Reply Good karma+3 votes
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