UT was designed as an arena FPS, with head-to-head multiplayer deathmatches being the primary focus of the game. The game's single-player campaign is essentially a series of arena matches played with bots. For team matches, bots are again used to fill the roles of the player's teammates. Even on dedicated multiplayer servers, bots are sometimes used to pad out teams that are short on players.
that's some really nice weapon designs you guys show off there and in the past
Thanks ...I hope you enjoy the weapon behaviour as well.
The weapons work quite better yes, I do like how I don't need to click every time for most of the weapons, I know in a realism mod this would have made sense at some point, but I truly prefer the wacky direction this took so :)
I wonder if the toastanator couldn't work with alt fire by loading more toasts and if you release it fires all the loaded toasts, I know this will make it a copy of UT sequels RL at some point, but since it has its own fire pattern it may still unique regarting this, and maybe this will kind of make the bots not spamming toasts since it's a bit similar to something like the GES ...
Bot issue with the Toastenator is fixed and this weapon is now a beast in midrange. ;)