Game types

  • Deathmatch: A classic every-man-for-himself player vs. player combat. The objective is to out-frag all opposing players.
  • Team Deathmatch: Teams compete together to out-frag the opponent team. Like Capture the Flag and Domination in this version—and unlike subsequent releases—four teams were allowed: Red, Blue, Green and Gold.
  • Capture the Flag: Classic Capture the Flag. Players compete to capture the other team's flag and return it to their base. Competitive teams must use a great deal of teamplay. Both teams must defend the base from incoming attackers and get into the other team's base, take their flag and return to base. This requires that the team protect their flag carrier very well from enemies in order to complete their objective.
  • Domination: Teams compete to control various control points to earn points and win the map. Standard maps contain three control points. Control of these points is initially accomplished through occupation (physically occupying the space), but control of a point continues until a player from another team occupies the space. The more control points one team controls, the faster it gains points.
  • Last Man Standing: Similar to Deathmatch, the objective here is to remain alive longer than your opponents, putting an emphasis on number of deaths rather than kills. Players start with all weapons available, fully loaded, and have a set number of lives. Power-ups, including health and ammunition packs, are unavailable. Once a player runs out of lives they lose and have to wait as spectators until the match ends.
  • Assault: This game type is played with two opposing teams, one assaulting a "base" and the other defending it. The map is set up with a number of objectives which the attacking team must complete (usually in sequence) such as destroying something, entering an area, triggering a button, et cetera. The team who first attacks then defends, and attempts to defend for the entire time they attacked. If they can accomplish this, they win the map. If the team defending first assaults the base faster than the other team, they win the map. If both teams defend for the maximum amount of time the map is a tie.
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Unreal Video Playthrough using UnrealHD

Unreal Video Playthrough using UnrealHD

High-Resolution Unreal Skins

A 35 part walkthrough of Unreal using UnrealHD has been completed and finalized by Athrun Talan. Enjoy!

Food Fight at Hook's Piratedeemer server (^___^)
Unreal Tournament

Food Fight at Hook's Piratedeemer server (^___^)


At Hook's UTplace NOTE: We Have Added FOOD FIGHT to our CMM server! MapVote Column 4 | Map Prefix: ffDM

=FOOD FIGHT= RC5 - Open Server. 2.0
Unreal Tournament

=FOOD FIGHT= RC5 - Open Server. 2.0

FOOD FIGHT Food Fight RC5 is now public and everyone is welcome to play. Our server is open for everyone and we have a Redirect running.

Food Fight Beta RC4 for UT99 - open Beta test server!!
Unreal Tournament

Food Fight Beta RC4 for UT99 - open Beta test server!!

FOOD FIGHT 2 comments

...opened the private test server for anyone to playtest the Food Fight mod and/or the BurgerCTF game. Come and join in!!

Food Fight Beta RC3 for UT99
Unreal Tournament

Food Fight Beta RC3 for UT99


Food Fight beta is out!!! Come and get it... feedback is highly appreciated. Test everything.


Hey guys. Can some1 tell me where to go and how this place works? Kinda lost..

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