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With land bound monsters the generator performs with an occasional monster to monster telefrag. However, with the flying scragg - something tells me there might be a bug in the code.
This was easy to track down - because generators reuse a set of targets, monsters that spawn on top of other monsters get stuck. Unless you spawn_tdeath - and set up a telefrag for existing monsters. (Monsters can NOT telefrag a player - on regular skill settings anyway...)
Well, if you set the tdeath owner to the generator (so it doesnt get fragged) it can kill the monster. And if you set the tdeath owner to the monster, it can take out the generator. Had to build in a case to test when the monsters owner is a generator - and not frag those.