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Loaded some frikbot to see what they would make of it: Moddb.com
And I ended up blasting them with the painkeep chain thunderbolt.
The thunderbolt turns the first few targets into "conduits".
They conduct the bolt on to other targets.
It replaces the player model with fryguy.mdl - seen here.
Once the bolt is released and firing stops (or cells run out) fryguys explode.
Except these frikbots got their think processing chain bonked.
They are stuck in axe attack. Still with the fryguy model.
When they blew, they fell out of the level too.
I did have a quad when I fired the ctb, but I dont feel that was an issue.
I need to research 2 items:
1. does the fryguy loop mess with frikbot AI
2. can bots fall out of quake-hack levels
Now this is looking like a problem that needs fixed.
Was testing the new quake-hack DM tech: Moddb.com
Loaded some frikbot to see what they would make of it: Moddb.com
And I ended up blasting them with the painkeep chain thunderbolt.
The thunderbolt turns the first few targets into "conduits".
They conduct the bolt on to other targets.
It replaces the player model with fryguy.mdl - seen here.
Once the bolt is released and firing stops (or cells run out) fryguys explode.
Except these frikbots got their think processing chain bonked.
They are stuck in axe attack. Still with the fryguy model.
When they blew, they fell out of the level too.
I did have a quad when I fired the ctb, but I dont feel that was an issue.
I need to research 2 items:
1. does the fryguy loop mess with frikbot AI
2. can bots fall out of quake-hack levels
There will be an update on this.