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Add media Report RSS Quake c - gone bad #D (view original)
Quake c - gone bad #D
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numbersix Author
numbersix - - 2,244 comments

I've been re-using variables for the Archon form. Because of the global threat of exceeding 32768 vars and passing data to the HUD client side qc.

No problem because Archons cant get items - thats a whole slew of variables.
And then this. I went over the new code for a few minutes - no issue there.
Come to find this was caused by a piece of old code affecting reused variables.

And apparently the engine has issues displaying on the order of the 200 sprites shown here. Not sure if it was the transparency, scaling or what. I think the engine can display 200 sprites. Maybe it was the fact they all slowly rotate.

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When things dont quite work the way you expect...