.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...
This result was a bit of an accident - the test building structure is not supposed to appear in a forest.
I really like the way it looks like this.
map: ot_0 is my outside test map.
This map is not "put together" in radiant or an editor - the individual pieces are compiled into bsp, then the engine randomly arranges them.
Thus, nethack / rogue - but for quake!
This result was a bit of an accident - the test building structure is not supposed to appear in a forest.
I really like the way it looks like this.
map: ot_0 is my outside test map.
This map is not "put together" in radiant or an editor - the individual pieces are compiled into bsp, then the engine randomly arranges them.
Thus, nethack / rogue - but for quake!
i wanna play this.