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Map compiler failure - func_illusionary error | Locked | |
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Oct 25 2011 Anchor | |
Compiling a new map with hmap2 (related to darkplaces, many advanced map features supported) classname : func_illusionary What happened? I cut and pasted a brush that was part of a func_illusionary set. "func_illusionary" is quake 1 map maker's equivalent of quake3 "detail" brushes. After pasting I assigned the brush a texture of "CLIP" - clip is a quake 1 map special - it is never displayed, but blocks all player / monster movement. But - you can NOT have a func_illusionary with a texture of CLIP! Solution - select the new clip brush and tell radiant to "move into worldspawn" via the right click menu. Edited by: numbersix |
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