.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...
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May 29 2014 Anchor | |
Say you try to load a map from another mod, and see this: PRVM_ED_ParseEpair: Can't find function monster_newguy in server What gives? The map author is referencing a monster spawn function (monster_newguy) on the map. If you are not running the mod that supports it the map can fail to load. If you want to load this map on your mod without adding these monsters you can: void() monster_newguy = Compile your qc code and load the map. This can also be used as a quick way to permanently remove unwanted items... Say you dont fancy the ring of shadows - open items.qc and: void () item_artifact_invisibility = No more rings will appear. |
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