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client quake c and HUD graphics 1 | Locked | |
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Jan 2 2016 Anchor | |
>How do you move the hud so its vertical in the pix? The console overlay write and draw functions and darkplaces builtins take a vector parameter.
pos_x is horizontal, and pos_y is vertical. I'm not sure pos_z does anything.
Which is my one code issue on the HUD. The left aligned stuff requires a fixed vid_conwidth of 800. |
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