X-Half-Life: Deathmatch (XDM) is an Unreal Tournament-style Half-Life modification.

X-Half-Life

XDM features:

  • Classic Deathmatch (free for all)
  • Team Deathmatch (up to 4 teams)
  • Capture The Flag (2 teams)
  • Domination (up to 4 teams)
  • Last Man Standing (UT-style)
  • Co-Operative (Monster DM and other modes)
  • Singleplayer (possible to play any map pack)
  • Revenge modes

Also featuring old and new weapons, new high-quality maps, new hi-def models, flexible network code*, lots of special effects with no hi-end hardware requirements. XDM offers full set of customization options: HUD/GUI colours, chat, team names and colours, weapon slots, translatable string. All original Half-Life maps, models and sprites are compatible with this mod, even some single-player mods like Timeline 2: Iced Earth (which don't have teir own DLLs) are playable. Improved entity management system allows massive online matches (32 players) with tons of weapons, boxes, rockets, monsters, explosions and other stuff flying around. The mod includes optional botmatch mode with up to 31 angry HPB bots (experimental, but more than just 'playable' >:) ).
Don't underestimate the power of GoldSource!

This mod has been developing since 2000 (first public testing was in 2001) and lives even now!! :)
More info, help and additional downloads on official site and forum:

>) Official site: x.netheaven.ru
>) Official site: Screenshots
>) Official forum (international)
>) Forum on Half-Life.ru (russian)

>) YoyTube videos Playlist

XHL/XDM is a great modding platform (like SoHL), not only for singleplayer, but for all game types. Check out videos to see some of the features.

◊ Also recommended for playing (friendly projects):
G-man Invasion (finished)
Half-Life: Weapon Edition (discontinued)
Half-Life: Tyrian (based on XDM3036 code)

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First of all, thanks to everyone who wrote suggestions, feature requests, bug reports and just showed interest in this project!

Next release, the X-Half-Life 3.0.3.8 will be a very significant one. There was an ocean of work done on code, mapping, modeling, texturing and other things. Let's shed some light onto upcoming key features.

Co-Operative

Arctic Incident CoOp Beta

After the previous release people complained a lot about absence of out-of-the-box co-operative missions. We fixed that. Last five months I've been busy (and when I say "busy" I MEAN it) working on my co-operation with XF-Alien on a co-op version of Arctic Incident.
This is a very neat single-player mod which I highly recommend to play. But making it really co-op'able turned out to be a really non-trivial task. It all seemed to work more or less, but actual gameplay suffered a lot without proper trigger_transitions, spawn spots, weapons and many other things you don't consider while making single-player maps. Arctic Incident was modified very heavily, it made use of the new scriptable Render System, weapon and monster customization, secrets and many other things. Map design changed, new locations added. It will be a different experience, believe me! The game does NOT require any special versions of Half-Life engine or anything else.

Render System

particle systems birth of the universe

The known among Half-Life modders RenderSystem overcame significant changes. A script-based implementation will be introduced. One script will include as many systems as the designer wants, all parameters can be tuned. Also it is not necessary to recompile and restart game every time. Almost no mapping is required (can be placed via online map patch scripts). Most systems were optimized further to make less use of the CPU cache, more compact instructions and unrolled expressions. As always, backward compatibility is kept to support older maps.

Maps

Arctic Incident CoOp Beta

After looking at lots and lots of maps made by various good designers I decided to update XHL maps to look more up to date too. I ended up remaking some, redesigning others. Improvements will be more than noticeable. I also started to make use of the new Jackhammer editor and it showed itself as a capable alternative to the original Hammer editor. No screenshots for now, don't want to spoil the surprise!

Weapons

Arctic Incident CoOp Beta

By many requests, new weapons have been implemented. These include: sniper rifle, razor disk launcher, black hole generator. Lots and lots of work was involved in making those. Especially modelling. But with new weapons the gameplay got more interesting and dynamic. Now it's a real pain to put them on on maps... (-_-)

Platform SDK release

Arctic Incident CoOp Beta

X-Half-Life is not just a mod, it's a modding platform that is becoming more and more known among HL modders. There are released and planned mods utilizing XHL as their platform. Unlike SoHL, XHL is more muliplayer-oriented and offers much more in terms of compatibility, gameplay, network utilization and is far more advanced in many technical aspects.
So, it was decided to release a separate platform SDK that will not only include the C++ code, but also mapping and modeling resources, sources, examples, templates, even music source files. This will allow modders to get a package stripped off all unneeded resources, allowing to focus on building a game by customizing every available file, while understanding the architecture and principles of how XHL works.

Among other things I'd like to mention the potential Linux support (with client and music libraries), secrets, unique score for killing monsters and slightly updated bot DLL.
That's all for now. Thank you and stay tuned!

XDM3038: quick news

XDM3038: quick news

News 0 comments

Small update on release 3038 development. Bug hunting, playtesting, suffering... everything to make the game better! :)

X-Half-Life/XDM 3.0.3.7: all multiplayer games come together

X-Half-Life/XDM 3.0.3.7: all multiplayer games come together

News 11 comments

XHL/XDM is a Half-Life modification with quite a long history. It started in 2000 as a HL enhancement and over almost 15 years turned into a game comparable...

XHL/XDM upcoming release

XHL/XDM upcoming release

News 4 comments

It's been so long, the alpha testing is finished. Most bugs&errors were eliminated. The long-awaited release is on its way! Well, almost...

Back to the debugger! (from QA)

Back to the debugger! (from QA)

News 0 comments

When QA fails, you get back to work with a huge buglist in your hands...

RSS feed Files
X-Half-Life Deathmatch 3.0.3.7

X-Half-Life Deathmatch 3.0.3.7

Full Version 35 comments

X-Half-Life: Deathmatch (XDM) version 3.0.3.7 release 20140202 Win32 server + client + botmatch

X-Half-Life Deathmatch 3.0.3.6

X-Half-Life Deathmatch 3.0.3.6

Full Version 14 comments

X-Half-Life: Deathmatch (XDM) version 3.0.3.6 release 20130113 (updated!)

X-Half-Life Deathmatch 3.0.3.5

X-Half-Life Deathmatch 3.0.3.5

Full Version 18 comments

X-Half-Life: Deathmatch (XDM) version 3.0.3.5a release 20120126 TESTING full package (server, client, bots, utilities) THIS IS A TORRENT FILE! Select...

Comments  (0 - 10 of 214)
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~X~ Creator
~X~

Quick update:
- 1st live test helped me to reveal some errors
- 2nd live text will be performed in 2 days
I've fixed quite a lot of bugs. Co-op maps were revisited, more monsters and skill levels added.
- meanwhile the code was cleaned-up and documented, many maps were redone and updated.

Reply Good karma+1 vote
HDFC
HDFC

Are the version 3.0.3.8 released?

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~X~ Creator
~X~

No, It shall be released soon.

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HDFC
HDFC

What day is it?

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~X~ Creator
~X~

Can't tell exactly. We plan to perform a real-life LAN beta test before that. I'll write that in the news section.

Reply Good karma+1 vote
~X~ Creator
~X~

New update: I'm currently converting new Co-op maps, finishing models, polishing some code and hoping that I'll finish in ~2 weeks. There's also lots of stuff like detail textures, overviews, text, waypoints... I doubt I can do it all alone.

Reply Good karma+1 vote
~X~ Creator
~X~

Another quick update:
+ black hole generator is 99% done (no time to add more special effects)
+ DOM_ForestXL is 90% complete
- need to place new weapons to maps (bhg, sniper rifle, razor disk launcher)
- need to finish some texturing.
- need to finish LODs for player models.
- need to make spawn/waypoints
- forget bots.

Reply Good karma+2 votes
~X~ Creator
~X~

>> will you update the model of the .357 Magnum
Suggest a replacement, and it's quite possible!

We're currently working hard to make the next release ASAP.
I was also asked to make a translocator, but I need a model for it too.
(somehow "Reply" doesn't work right on moddb)

Reply Good karma+2 votes
Tomisteam123
Tomisteam123

Hey X, i just wanna tell you than me and my friends love this mod because we play very often Half-Life and UT99 and this mod is perfect. And one question, will you update the model of the .357 Magnum, because is like the only model not updated in the mod, not like im complaining, but it will be nice, thanks for this awesome mod.

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~X~ Creator
~X~

Sure, if you provide a good replacement model. Although I like the original chrome model too )

Reply Good karma+1 vote
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Highest Rated (3 agree) 10/10

personal favorite half life mod

Feb 9 2014 by Executor-64-

Lowest Rated (6 agree) 1/10

Full of memeshit, broken bots, riddled with bugs, ugly textures and models, terrible music. Don't waste your time.

Apr 16 2014 by Re1nhardt

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