X-Half-Life: Deathmatch (XDM) is an Unreal Tournament-style Half-Life modification.

X-Half-Life

XDM features:

  • Classic Deathmatch (free for all)
  • Team Deathmatch (up to 4 teams)
  • Capture The Flag (2 teams)
  • Domination (up to 4 teams)
  • Last Man Standing (UT-style)
  • Co-Operative (Monster DM and other modes)
  • Singleplayer (possible to play any map pack)
  • Revenge modes

Also featuring old and new weapons, new high-quality maps, new hi-def models, flexible network code*, lots of special effects with no hi-end hardware requirements. XDM offers full set of customization options: HUD/GUI colours, chat, team names and colours, weapon slots, translatable string. All original Half-Life maps, models and sprites are compatible with this mod, even some single-player mods like Timeline 2: Iced Earth (which don't have teir own DLLs) are playable. Improved entity management system allows massive online matches (32 players) with tons of weapons, boxes, rockets, monsters, explosions and other stuff flying around. The mod includes optional botmatch mode with up to 31 angry HPB bots (experimental, but more than just 'playable' >:) ).
Don't underestimate the power of GoldSource!

This mod has been developing since 2000 (first public testing was in 2001) and lives even now!! :)
More info, help and additional downloads on official site and forum:

>) Official site: x.netheaven.ru
>) Official site: Screenshots
>) Official forum (international)
>) Forum on Half-Life.ru (russian)

>) YoyTube videos Playlist

XHL/XDM is a great modding platform (like SoHL), not only for singleplayer, but for all game types. Check out videos to see some of the features.

◊ Also recommended for playing (friendly projects):
G-man Invasion (finished)
Half-Life: Weapon Edition (discontinued)
Half-Life: Tyrian (based on XDM3036 code)

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Co-op on HC2 Co-op on HC2 Co-op on HC2
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0 comments by ~X~ on Jul 22nd, 2015

Hi everyone!

This is a quick update, mostly to let you know this project is pretty much alive! After release 3037 I got lots of bug reports (duh! where've you been before!), requests and suggestions. But since stability is the first priority, I go bug-hunting first.

DM Cliff20000

Tried to make players pay more attention to the MOTD by using a little delay before allowing the window to close. It couldn't just start working of course (shot 1).

DOM SnowFields0000

Weapon system needed a major retouch as I tried to implement client-side code. There's also a nice new feature: on ladder you cannot shoot, but should be able to change weapon (take off ladder with something else in your hands). Also carried weapons should be inaccessible to "garbage collector", black holes, network clients. And on top of that, I have no reliable way (in standard HL mechanism) to track destroy items that were added by default (like crowbar in multiplayer) but were not accepted by the player. But if they were, it's hard to track their existence to not to drop them when player dies. Screenshot #2 demonstrates that.

DM LostCity0000a

But the real nightmare starts when network testing begins. Monsters in HL were NOT meant to be played with online. And beams. And trains. And everything that do something besides standing in one place. Although XHL uses far less traffic than HL does, these delicate situations do happen. Shot #3.

double trouble0000

And playtesting. Lost and lots of it. I feel like I'm constantly being trolled: by exceptionally bad mappers, by outstandingly stupid HL bugs and limits, by bots. :( Also by monsters, as barnacles now eat all projectiles I shoot :( There were more than 4000 multiplayer maps gathered in my collection. And we've tested ALL of them! >:)

By the way, ATI video cards are the WORST for Half-Life. More likely, their drivers. I hate AMD for adopting that shit. But whn it comes to CPUs, AMD rocks! Check out this map compilation graph:

xhl mp compilation opteron

A very huge map is being compiled here. HLVIS (from VHLT) uses all NUMA cores, which is very nice. As you can see, 24 TIMES faster than single-threaded!! HLRAD used only one NUMA node which is 6 cores in my case. Anyway, very cool thing to observe.

Next time I'll try to post the changelog. It's really big this time!

PS: If anyone has FMOD 3.63 linux SDK, I could make XHL completely cross-platform. But right now - no music, sorry.

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X-Half-Life Deathmatch 3.0.3.7

X-Half-Life Deathmatch 3.0.3.7

Feb 5, 2014 Full Version 32 comments

X-Half-Life: Deathmatch (XDM) version 3.0.3.7 release 20140202 Win32 server + client + botmatch

X-Half-Life Deathmatch 3.0.3.6

X-Half-Life Deathmatch 3.0.3.6

Jan 9, 2013 Full Version 14 comments

X-Half-Life: Deathmatch (XDM) version 3.0.3.6 release 20130113 (updated!)

X-Half-Life Deathmatch 3.0.3.5

X-Half-Life Deathmatch 3.0.3.5

Jul 3, 2011 Full Version 18 comments

X-Half-Life: Deathmatch (XDM) version 3.0.3.5a release 20120126 TESTING full package (server, client, bots, utilities) THIS IS A TORRENT FILE! Select...

Post comment Comments  (0 - 10 of 190)
Miia
Miia Jul 22 2015, 7:42pm says:

Hey I've got a request.

Since this mod is based on Unreal Tournament can you add the Flak Cannon from it?

+1 vote     reply to comment
~X~ Creator
~X~ Jul 26 2015, 11:54am replied:

Well, it's based on HL and has some gameplay familiar to UT gamers. Making new weapons is not exactly the first priority right now, so I can't promise.

+1 vote   reply to comment
~X~ Creator
~X~ Apr 29 2015, 1:41pm says:

If anyone wants to watch some progress: www.moddb.com/members/x1/images
(screens follow)

+1 vote   reply to comment
Revenge_i_seek123
Revenge_i_seek123 Mar 8 2015, 8:13am says:

I'm hosting a server called Zaibatsu's XDM Fun Server right now in the game. :) Join if you'd like

+2 votes     reply to comment
~X~ Creator
~X~ Mar 24 2015, 9:22am replied:

Cool!

Sometimes I envy steam users... (rarely :D )

+1 vote   reply to comment
Guest
Guest Feb 18 2015, 4:09am says:

Where can I find transparency DLLs for HL1110 (WON)?

+1 vote     reply to comment
~X~ Creator
~X~ Mar 2 2015, 7:26am replied:

Sorry, the official site is down (software problems).
If you really like the WON version, here you go: Rghost.net

+1 vote   reply to comment
Foreskin Jim
Foreskin Jim Feb 17 2015, 6:35pm says:

Memeshit

+1 vote     reply to comment
Miia
Miia Mar 11 2015, 11:58pm replied:

Nice job making yourself look like a stupid idiot.

0 votes     reply to comment
~X~ Creator
~X~ Mar 2 2015, 7:31am replied:

Too lazy to read documentation, but so eager to write some butthurt comments, eh?

hud_eventicontime 0
cl_announcer_events 0
and you're a happy man.

+2 votes   reply to comment
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Game
Half-Life
Developed By
~X~
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Official Page
X.netheaven.ru
Release Date
Released Jun 2001
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8.4

59 votes submitted.

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Highest Rated (3 agree) 10/10

personal favorite half life mod

Feb 9 2014, 1:11pm by Executor-64-

Lowest Rated (5 agree) 1/10

Full of memeshit, broken bots, riddled with bugs, ugly textures and models, terrible music. Don't waste your time.

Apr 16 2014, 5:14am by Re1nhardt

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First Person Shooter
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