X-Half-Life: Deathmatch (XDM) version 126.96.36.199 release 20130113 (updated!)
X-Half-Life: Deathmatch (XDM) is an Unreal Tournament-style Half-Life modification.
Also featuring old and new weapons, new high-quality maps, new hi-def models, flexible network code*, lots of special effects with no hi-end hardware requirements. XDM offers full set of customization options: HUD/GUI colours, chat, team names and colours, weapon slots, translatable string. All original Half-Life maps, models and sprites are compatible with this mod, even some single-player mods like Timeline 2: Iced Earth (which don't have teir own DLLs) are playable. Improved entity management system allows massive online matches (32 players) with tons of weapons, boxes, rockets, monsters, explosions and other stuff flying around. The mod includes optional botmatch mode with up to 31 angry HPB bots (experimental, but more than just 'playable' >:) ).
Don't underestimate the power of GoldSource!
This mod has been developing since 2001 (first public testing date) and continues in 2012! :)
More info on official site and forum.
* Since 3030 XHL features new network game rules system approach. No more tons of per-frame and unneeded updates. Server decides what info is needed by every client and sends updates only when it changes. Some fx entities have also introduced "on-demand" client data update system. Now each connected player recieves current entity state if needed (env_rain active/turned on). Also many effects combined into single events (ev_).
WARNING: currently available download is a BETA and can be considered old buggy boring trash. Please wait for the real release.
After another few years of (casual) work, XDM is back in very good shape!
It's quite stable, and quite fun to play (confirmed by summer lan-party testing). List of game rules include: free for all, teamplay, capture the thing, domination, and...
Suddenly, co-operative appears! Not very complete at this precise moment, but more than just playable. With bots (which are a little bit more intelligent... and lethal by now)!
Main difference from other mods is: XDM doesn't need special maps or offline map copying or patching - everything is done by small scripts or the code itself.
Also, XDM is now not only multiplayer, but a good single-player platform, featuring full Half-Life and basic Spirit of Half-Life compatibility.
Still no questline, but I guess it's not that important right now (^_^). Anyway, author of The Monorail Quest proposed cooperation in mapping, so there are some different possibilities...
Change log of recent testing release (once in 3 months):
Some technical details: XDM modular engine now detects Half-Life protocol version or even Xash3D and tunes itself accordingly - the only thing XDM cannot be ran under is HL1015- :)
Player model format was not changed (there were some requests for additional animations and blending) so your hundreds of HL DM models will be put to good use!
As usual, more screenshots and updates @official site
*pant-pant* That's all for now. brb, science!
PS: happy MOTY day!