X-Half-Life: Deathmatch (XDM) is an Unreal Tournament-style Half-Life modification.

X-Half-Life

XDM features:

  • Classic Deathmatch (free for all)
  • Team Deathmatch (up to 4 teams)
  • Capture The Flag (2 teams)
  • Domination (up to 4 teams)
  • Singleplayer (yeah, it's still worth playing! :) )
  • Co-Operative (Monster DM and other modes)

Also featuring old and new weapons, new high-quality maps, new hi-def models, flexible network code*, lots of special effects with no hi-end hardware requirements. XDM offers full set of customization options: HUD/GUI colours, chat, team names and colours, weapon slots, translatable string. All original Half-Life maps, models and sprites are compatible with this mod, even some single-player mods like Timeline 2: Iced Earth (which don't have teir own DLLs) are playable. Improved entity management system allows massive online matches (32 players) with tons of weapons, boxes, rockets, monsters, explosions and other stuff flying around. The mod includes optional botmatch mode with up to 31 angry HPB bots (experimental, but more than just 'playable' >:) ).
Don't underestimate the power of GoldSource!

This mod has been developing since 2001 (first public testing date) and continues in 2012! :)
More info on official site and forum.

>) Official site: x.netheaven.ru
>) Screenshots
>) Official forum (international)
>) Forum on Half-Life.ru (russian)

* Since 3030 XHL features new network game rules system approach. No more tons of per-frame and unneeded updates. Server decides what info is needed by every client and sends updates only when it changes. Some fx entities have also introduced "on-demand" client data update system. Now each connected player recieves current entity state if needed (env_rain active/turned on). Also many effects combined into single events (ev_).

WARNING: currently available download is a BETA and can be considered old buggy boring trash. Please wait for the real release.

◊ Also recommended for playing (friendly projects):
G-man Invasion
Half-Life: Weapon Edition

Image RSS Feed Latest Screens
CTF flag replacement Retro LAN Party 23.03. Retro LAN Party 23.03.
Blog RSS Feed Report abuse Latest News: Extending Half-Life beyond possible: XDM is back!

5 comments by ~X~ on Dec 8th, 2012

After another few years of (casual) work, XDM is back in very good shape!
It's quite stable, and quite fun to play (confirmed by summer lan-party testing). List of game rules include: free for all, teamplay, capture the thing, domination, and...
Suddenly, co-operative appears! Not very complete at this precise moment, but more than just playable. With bots (which are a little bit more intelligent... and lethal by now)!

On a railCoOperative Botmatch c2a5
(no, bots don't talk to triggers anymore :) )

Main difference from other mods is: XDM doesn't need special maps or offline map copying or patching - everything is done by small scripts or the code itself.

Also, XDM is now not only multiplayer, but a good single-player platform, featuring full Half-Life and basic Spirit of Half-Life compatibility.

XHL Single map

Still no questline, but I guess it's not that important right now (^_^). Anyway, author of The Monorail Quest proposed cooperation in mapping, so there are some different possibilities...

Change log of recent testing release (once in 3 months):

Quote: > More gameplay combos!
 > Game skill level affects monsters in more ways: health, turn speed and reaction.
 > XBM: bots behaviour is a little bit more accurate (shooting skills, ability to duck, other).
 > XBM: bots will whine about loosing the game. Winner will boast :)
 > Spirit of Half-Life compatible entities: multi_switcher, multi_watcher
 > Dev: 'checkpoint' for info_player_* which works like 'master' except each player must 'collect' checkpoints. Right now trigger_autosave works as checkpoint.
 > Dev: 'master' trigger_gravity, trigger_multiple, func_ladder
 > Dev: sv_generategamecfg 1/0 - generate game.cfg for HL protocol 47+ games (uses settings.scr)
 > Dev: very convinient on-the-fly map patching and configuration system (ENT, CFG files and entity values)
 > Weapon highlighting in the dark (on ground).
Improved:
 > multi_manager now has SoHL-compatible flags (loop, once, start) and maximum of 32 targets.
 > Map graph generation is now faster and .nrp files are only created when "developer" is set to 2.
Fixed:
 > Awards for using func_tank* work properly.
 > Valve-made memory leak in client dll (VGUI).
 > Grenade mode text is now really taken from titles.txt.
Changed:
 > Buttons no longer play "pressed" sounds when locked.

Some technical details: XDM modular engine now detects Half-Life protocol version or even Xash3D and tunes itself accordingly - the only thing XDM cannot be ran under is HL1015- :)
Player model format was not changed (there were some requests for additional animations and blending) so your hundreds of HL DM models will be put to good use!
As usual, more screenshots and updates @official site

*pant-pant* That's all for now. brb, science!

PS: happy MOTY day!

Downloads RSS Feed Latest Downloads
X-Half-Life Deathmatch 3.0.3.6

X-Half-Life Deathmatch 3.0.3.6

Jan 9, 2013 Full Version 10 comments

X-Half-Life: Deathmatch (XDM) version 3.0.3.6 release 20130113 (updated!)

X-Half-Life Deathmatch 3.0.3.5

X-Half-Life Deathmatch 3.0.3.5

Jul 3, 2011 Full Version 15 comments

X-Half-Life: Deathmatch (XDM) version 3.0.3.5a release 20120126 TESTING full package (server, client, bots, utilities) THIS IS A TORRENT FILE! Select...

Post comment Comments  (0 - 10 of 105)
1000THz
1000THz May 3 2013, 7:08am says:

Ладно, проще создать сервер в контер страйке с гангейм модом... Спасибо.

+1 vote     reply to comment
~X~
~X~ May 5 2013, 4:19am replied:

У меня не всегда интернет есть чтоб быстро отвечать.
Печально, что ж. :(

+1 vote     reply to comment
1000THz
1000THz May 7 2013, 8:43am replied:

Скачал готовый сервер с XDM совмещённым с метамодом. Посмотрел как устроено, замудёрнно всё, х поймёшь кто и под какими наркотиками это сделал, но зато РАБОТАЕТ! УРА! Поставил booster_lite, fps_max 1000. Убрал фантастические и дисбалансные руны, настроил как хотелось, теперь всё ок работает и вроде никаких багов. Название сервера правда дурацкое, т.к. вступил в комьюнити, дабы раскрутить как-то и вписал в название таг и url адресс вебсайта комьюнити.

+1 vote     reply to comment
~X~
~X~ May 9 2013, 5:09am replied:

Ты про какой-то другой мод говоришь...

+1 vote     reply to comment
1000THz
1000THz May 11 2013, 5:01pm replied:

В смысле? X-DeathMatch мод, с разноцветными рунами, которые дают способности всякие, которые рандомно появляются на карте, в мультиплеере (т.е. на сервере). Возможность изменить характеристики оружия, выбрать какое оружие дают при респавне и т.д. Только вот если я правильно устанавливаю твой, скаченный у тебя (посл. вресия), то сервер просто падает сразу или невозможно зайти, т.к. пишет мол у меня не ХДМ игра, а хл обычный. А это какая-то сборка левая, с непонятно какой версией хдм. Но есть и минусы. Этот ХДМ конфликтует с некоторыми модулями и плагинами АМХХ мода. В общем хрень получается. Попросил одного скриптера написать мне нечто похожое на ХДМ, только на базе АМХХ, т.к. надёжнее, без замены каких либо серверных файлов и конфликтов с чем либо, вот жду... Не знаю, может быть это какое-то кривое обновление в хл так влияет на хдм, что я его нормально запустить, совместно с метамодом/амххмодом не могу. В стиме вообще криворукие придурки обновления делают. Нажимаю амхмодменю и у меня худ сообщения двоятся. Трупы в разных позах и позициях висят, и это стим хл...

+1 vote     reply to comment
~X~
~X~ May 13 2013, 4:55am replied:

в ЭТОМ моде никаких рун нет...

+1 vote     reply to comment
1000THz
1000THz May 14 2013, 12:08pm replied:

В папке settings есть cfg файлы, с разными настройками, разных характеристик, включая руны. Файл runes.cfg
Сам мод называется XDM. Можно задать стартовое оружие для каждого, изменить характеристики как оружия, так и самого игрока (хп/броня), выдать всем лонгджамп. Мод похожий на Oz DeathMatch. Разве я не твой мод использую?

+1 vote     reply to comment
~X~
~X~ May 19 2013, 9:21am replied:

Ты б хоть потрудился почитать описание и посмотреть скрины. Нет, в моём моде можно выдавать любое оружие и предметы, но за последние 12 лет рун не появлялось.

+1 vote     reply to comment
dzero247
dzero247 Feb 16 2013, 5:09am says:

is there any servers gonna be up for this? cause i just checked and i dont see any. i meant like 24hour / 7 day type of servers

+1 vote     reply to comment
~X~
~X~ Feb 25 2013, 3:08pm replied:

Sorry, no official servers yet (we've ran out of ironz and time)
Ask some server owners to install this mod plz.

Also, more bugfixes are on their way.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life Icon
Platforms
Windows, Linux
Game
Half-Life
Developed By
~X~
Contact
Send Message
Official Page
X.netheaven.ru
Release Date
Released Jun 30, 2001
Mod Watch
Track this mod
Share
Community Rating

Average

8.3

40 votes submitted.

You Say

-

Ratings closed.

Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Statistics
Rank
1,331 of 19,341
Last Update
1 day ago
Watchers
50 members
Files
2
News
6
Reviews
3