This Group was created for people who love to create maps and missions on the GEM 2 Engine.
you dont see mlg here because I turned it off in the human.inc main menu
-when a unit equips a gas mask, it alerts other units near him/her to put on their gas masks to minimize the casualties due to common sense, which increases the immersion.
-fixed the lag
-added jumping over fences, units who are sprinting have a small chance of tripping over the fence, 0.005 chance
-expanded unit ranking system(planning to have it based on nationality as well)
-when someone is killed by sniper fire, a far away sniper sound will play and if the unit is still alive but senseless he/she will display text "ugh...sniper....ahead" then have a random chance of dying with the sniper getting a muzzle flash and firing sound again.
-when someone dies, if skeletons are enabled in the human.inc file,then after a long amount of time, their body will disappear and be replaced with a skeleton.
-new sound effects
-lethal bombing runs
-bombs have lighting at night for immersion
-far away explosion sound for bombs 3 second interval just like in real life, immersifying the immersiveness of the immersion.
skeleton example code
IMPROVED skeleton code lightweight with no editing of human.mdl at all
found the bone "skin", it was right in front of me this entire time :|.
So now body armor and head will still be visible
Is all this done via scripting in the .inc files?
Or is it editor triggers, as well?
pure .inc scripting, a ton of it actually.
Did you have a script, where units fired their weapons after they died?
I thought I remember seeing a video of this.
Ah, so, they don't actually "fire" their weapon -- it's just FX spawning on the foresight, and sounds?
Not actual projectiles?
yes no projectiles, I tried to find out if there was a function to make units fire, but haven't had any luck so I just stuck with this for now.
However you could spawn fake projectiles,
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