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Feature 4 comments

From now in GEM 2 Editor Fan club following rules apply:

How to Make Mods Work with Different Game Versions

How to Make Mods Work with Different Game Versions

U.N.I.T. MOD 5 comments

Ths tutorial will show you how to make mods work with different game versions.

3D's Max - Exporting Objects With Multiple Volumes To MOW

3D's Max - Exporting Objects With Multiple Volumes To MOW

Other Tutorial 5 comments

3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...

3D's Max - Exporting Plants To MOW  *7/20/14*

3D's Max - Exporting Plants To MOW *7/20/14*

U.N.I.T. MOD Other 5 comments

3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Weapons To MOW

3D's Max - Exporting Weapons To MOW

U.N.I.T. MOD Other 16 comments

3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!

Post comment Comments  (70 - 80 of 1,191)
S1lent
S1lent

I have a problem with trying to get Red Rising to work, i'm getting an exception because of file "/interface/font/arial_hq_8.font"

APP_ERROR: Can't create font from "/interface/font/arial_hq_8.font"
(eTextFont.cpp, 129)

S1lent

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S1lent
S1lent

Here is the image of the error: Moddb.com

S1lent

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VipersProductions
VipersProductions

Delete that font from Red Rising files cause that font isnt in your vanilla game.

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S1lent
S1lent

I done that and mod comes back with a human.def error, But no need to worry cuz there was an updated version on their steam page, and it works perfectly fine.

S1lent

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Auddey
Auddey

does anyone know where the tank engine sound managing file the one that choses the path to each individual tank cause in definition files and mdl files and come out with nothing

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VipersProductions
VipersProductions

set/interaction_entity/tank/ or set/interaction_entity/tank

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Auddey
Auddey

kk thnaks you very much

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S1lent
S1lent

MERRY CHRISTMAS YOU LOT! Have a good one!

S1lent

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S1lent
S1lent

Hi Guys,
I was thinking of modding the game, i was wanting to know how i can implement new features to armoured vehicles like tanks ammo storage getting hit and causing the tank to burn like in the video, Crew members being killed and a message saying, View ports damaged etc. You get the general idea, So i was wondering what i would need to do, Like step by step.

Thanks in advance,
S1lent

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NilsTheRed
NilsTheRed

Hello, I've made a mission for Assault squad 2 and I would like that someone test it to know if there is any bug remaining before the release.
I've already tested it many times but I want to have an external look of my work.
Do any of you guy is ok for a bit of testing?

NilsTheRed

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