GEM 2 Editor Fan club
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3D's Max - Exporting Objects With Multiple Volumes To MOW
Game

3D's Max - Exporting Objects With Multiple Volumes To MOW

Jul 20, 2014 GEM 2 Editor Fan club Tutorial 4 comments

3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...

3D's Max - Exporting Plants To MOW  *7/20/14*
Men of War: Assault Squad

3D's Max - Exporting Plants To MOW *7/20/14*

Jul 18, 2014 U.N.I.T. MOD Tutorial 4 comments

3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Weapons To MOW
Men of War: Assault Squad

3D's Max - Exporting Weapons To MOW

Nov 26, 2013 U.N.I.T. MOD Tutorial 13 comments

3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!

3D's Max - Exporting Entourages To MOW *7/18/14*
Men of War: Assault Squad

3D's Max - Exporting Entourages To MOW *7/18/14*

Nov 24, 2013 U.N.I.T. MOD Tutorial 8 comments

3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Human Models To MOW
Game

3D's Max - Exporting Human Models To MOW

Aug 21, 2013 GEM 2 Editor Fan club Tutorial 15 comments

In this tutorial you will see how to export models from the 3ds max to MoW autor: Vora_bat translation: [killz]

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Post comment Comments  (70 - 80 of 655)
AL-Khalid
AL-Khalid Jul 2 2014, 1:09am says:

Asking questions in the forum is useless.

+1 vote     reply to comment
[killz]
[killz] Jul 2 2014, 4:32am replied:

We are people too, and sometimes do not have time or forget to check the forum, so just wait. Also asking questions here leads to confusion as the comments are not working properly, and gather to the flow of confusing information.

+4 votes     reply to comment
Kill_Time
Kill_Time Jul 1 2014, 4:37am says:

if texture memory passes 2GB game crashes

+7 votes     reply to comment
offensivebias728
offensivebias728 Jun 30 2014, 1:20pm says:

Hey everyone. I wanted to warn people who are using any content ported from Arma 2.

Arma content uses extremely large texture files!

make sure you use a texture file compressor (http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/the-compressonator/) to reduce the size of a texture.

Otherwise if you spawn too much arma content ingame, you'll crash MoW

+1 vote     reply to comment
S1lent
S1lent Jun 30 2014, 4:27pm replied:

Well i'm making map with lots of arma content in it and it hasn't crashes yet like ground textures and buildings etc.

S1lent

+1 vote     reply to comment
offensivebias728
offensivebias728 Jun 25 2014, 3:56am says:

***************** Exception *****************
Cannot link not game_entity object (egameentityplacer.cpp, 696)

does anyone know what causes this error?

+1 vote     reply to comment
[killz]
[killz] Jun 28 2014, 2:59pm replied:

Maybe this is answer? "Cannot link not game_entity object"
So when it happens?

+1 vote     reply to comment
maestro200
maestro200 Jun 21 2014, 4:23pm says:

Help pls. As I can eliminate tasks that have been saved for men of war but are not on the maps folder.Thanks

+1 vote     reply to comment
S1lent
S1lent Jun 14 2014, 7:03am says:

Hi Everyone, im going to be making a nazi zombies map pack it will contain 5 maps it will take a while until i finish them all i will upload pictures for the progess.

The maps will be...
Forest
Factory
Underground
Base
Swamps

S1lent

+2 votes     reply to comment
SierraGolf5
SierraGolf5 Jun 2 2014, 9:10pm says:

Is it possible that there is a model of a Soviet soldier from 1938-1939 in the summer tunic, as in Khasan Lake? I'd really like one so I can re-enact my Hearts of Iron 3 battles in Men of War.

+1 vote     reply to comment
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