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Feature 4 comments

From now in GEM 2 Editor Fan club following rules apply:

Totaler Krieg Update #15 June 2018 - v0.99 Release
Battle of Empires : 1914-1918

Totaler Krieg Update #15 June 2018 - v0.99 Release

Totaler Krieg: 1939-45 14 comments

After many years of deliberation, Totaler Krieg is finally released in its v0.99 guise. Not fully complete but playable and in a stable form. I hope to...

Animated Weapons, Armors and Helmets Tutorial
Men of War: Assault Squad 2

Animated Weapons, Armors and Helmets Tutorial

Men of War: Assault Squad 2 Weapons Modelling

Its an ordinary weapon and armor porting tutorial, but with a surprising twist of animation option.

Vehicle Model Porting Tutorial (Basic)
Men of War: Assault Squad 2

Vehicle Model Porting Tutorial (Basic)

Men of War: Assault Squad 2 Players Modelling 6 comments

After character model porting tutorial, now its time to move towards vehicle porting, as this tutorial will provide basic insight to have main functions...

Updated Character Model Porting Tutorial
Men of War: Assault Squad 2

Updated Character Model Porting Tutorial

Men of War: Assault Squad 2 Players Modelling 1 comment

After going through on previous tutorials and by trials and errors, I upgraded sample file and modding pattern to have more accurate and easy porting...

Comments  (0 - 10 of 1,427)
Germany1914
Germany1914

I am looking for someone who knows how to work with exportation of vehicles for men of war. I have an Austrian tank Burstyn almost ready, I'm only preser know how to do the export and everything else. Can someone guide me? ... Thanks
If someone, please look for me in private

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swift20
swift20

I'm kinda new to the whole creating mods thing is there a way to get the men of war mod creation software

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xX[Warrior250]Xx
xX[Warrior250]Xx

Kind of a broad question there, which one exactly are you trying to start at?
* If it's modelling, I'd recommend getting your hands to 3DS Max and some modelling programs such as Blender, Milkshape or any other else.

* In terms of texturing, you can go with Photoshop or resort to much simpler but still decent tools such as Gimp or Paint.net. Personally, I use Paint.net because I've already got accustomed to its UI and functionalities and Photoshop is way too much for my limited RAM to bear.

* Or if it's mapping you're interested, most Men of War games come with their own editor. This is basically an essential phase of starting your modding given how many times you'll have to see the outcome of your work from the first two mentioned.

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swift20
swift20

Possible a little bit of both it’s just an idea I’d love to try but I’m unsure if I can use the assets in the game already

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SeaNN
SeaNN

Hi guys i was woundering is there any videos about basic things in editor.
I think that (if somebody has will and free time) somebody should made video about basic things in editor, like makeing waypoints, simple commands, scrpits, animations and etc. That would really help new players and some old who doesnt know how to do this things in editor. Thanks on your time.

Greets SeaNN

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xX[Warrior250]Xx
xX[Warrior250]Xx

123Stealthbomber's got you covered.

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Sundiata Creator
Sundiata

what does calibre do in the weapon files?
{calibre 50}

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Vірег
Vірег

Size of shell that it ejects if I can recall right.

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Sundiata Creator
Sundiata

thats cool, thanks!

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ElFrancis
ElFrancis

hey someone knows how to edit textures files from houses and other structures

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