First release was a success, but there were many bugs and errors. In this release the first mission(Verruckt) has been extended(more objectives etc...
New Years Release - I plan to release the first map at 12:00AM I also plan to host a game around then... Those who want to join can play with me. There...
3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!
3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...
In this tutorial you will see how to export models from the 3ds max to MoW
I'm trying to create a rocket entity for a rocket launcher weapon. (like the panzerfaust rocket entity)
What object properties would I need for the model of the rocket entity
(not the launcher, but the actual rocket that's fired)
I'm trying to find out for myself too. Look at the definition and .mdl files.
I've done some poking around, my guess is there must be a point helper on the ends of rocket entities that link it to the Foresight3 (barrel end) point on the launcher.
Haven't been able to access the mdl files, any tips?
PM to me i will help ya
Anyone here knows how do skins for tanks? i got a t72b (from price of terrorism) with a desert skin (the only skin it has) i want a woodland or green skin with/without camo
With help of program for graphic design, for example: Adobe Photoshop
Ok with adobe photoshop but how make a skin with that program ._. i mean i just wanna find a skin for a t72b green skin
oh man and i forgot i also have some issues with the editors i have de collector edition and it doesn´t come with editors so i have downloaded some from yoy but for some reason i cant use mods in the editors i already activate them ingame any idea mate?
different game profiles in the Documents and Settings
so what should i do?
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