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If you whant to your screenshot has appeared in the new animated header of the group ADD your images to the gallery with a mark "GEM!Contest" in the title.

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  • Landscapes are appreciated
  • WW2 theme
  • Hight quality stuff (no flat lands with one tree)

 

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3D's Max - Exporting Objects With Multiple Volumes To MOW
Game

3D's Max - Exporting Objects With Multiple Volumes To MOW

Jul 20, 2014 GEM 2 Editor Fan club Tutorial 4 comments

3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...

3D's Max - Exporting Plants To MOW  *7/20/14*
Men of War: Assault Squad

3D's Max - Exporting Plants To MOW *7/20/14*

Jul 18, 2014 U.N.I.T. MOD Tutorial 4 comments

3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Weapons To MOW
Men of War: Assault Squad

3D's Max - Exporting Weapons To MOW

Nov 26, 2013 U.N.I.T. MOD Tutorial 13 comments

3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!

3D's Max - Exporting Entourages To MOW *7/18/14*
Game

3D's Max - Exporting Entourages To MOW *7/18/14*

Nov 24, 2013 GEM 2 Editor Fan club Tutorial 8 comments

3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Human Models To MOW
Game

3D's Max - Exporting Human Models To MOW

Aug 21, 2013 GEM 2 Editor Fan club Tutorial 15 comments

In this tutorial you will see how to export models from the 3ds max to MoW autor: Vora_bat translation: [killz]

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Post comment Comments  (50 - 60 of 729)
warrior_1
warrior_1 Sep 14 2014, 10:48am says: Online

Hey, does anyone know how to make the camera follow a soldier or vehicle in a sp mission? Like in the allied campaign in mow, the mission where you are shooting from a jeep?

+1 vote     reply to comment
Profligate1396
Profligate1396 Sep 15 2014, 12:14pm replied:

Your best bet would be opening the mission in the editor, and seeing how the developers did it. I'm assuming you understand the basics of missions making, the editor, and where everything is located.

+1 vote     reply to comment
warrior_1
warrior_1 Sep 16 2014, 10:43am replied: Online

Yes i do, thank you.

+1 vote     reply to comment
Profligate1396
Profligate1396 Sep 16 2014, 5:23pm replied:

That's just what I've been doing for the last few years. You could always try asking on Digital Mind Soft's forums.

+2 votes     reply to comment
S1lent
S1lent Sep 13 2014, 6:31am says:

I wish there was upload limit like you can upload 2 images at a time because I upload something last night and now someone has posted 10 images, it really ****** me off!

S1lent

+3 votes     reply to comment
Kill_Time
Kill_Time Sep 13 2014, 8:43am replied:

M8 deal with it.

+4 votes     reply to comment
xX(Warrior250)Xx
xX(Warrior250)Xx Sep 13 2014, 9:08am replied:

People will still browse old images anyway, so dont worry s1lent.

+4 votes     reply to comment
xX(Warrior250)Xx
xX(Warrior250)Xx Sep 13 2014, 5:38am says:

Hey guys, i just found out how to make ground stamps functions like a normal entity, disable their "Decal" and you can now use X to turn them around, i cant really say/explain it easily but it works.

This would fit if you're trying to add a blood on the wall, or a grafitti on it :)

+2 votes     reply to comment
AubeSangante
AubeSangante Sep 12 2014, 10:14pm replied: Online

Yeah...but is there any tutorial ?

+2 votes     reply to comment
S1lent
S1lent Sep 13 2014, 6:34am replied:

Well you could use the infinite waves script but you can tweak it so there is 1 or more waves for something like that.

And for the defending part you could use the capture zones but it's a long tutorial

+1 vote     reply to comment
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