The contest!


If you whant to your screenshot has appeared in the new animated header of the group ADD your images to the gallery with a mark "GEM!Contest" in the title.

    Rules:

  • Landscapes are appreciated
  • WW2 theme
  • Hight quality stuff (no flat lands with one tree)

 

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GEM!Contest III GEM!Contest II GEM!Contest I
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3D's Max - Exporting Objects With Multiple Volumes To MOW
Game

3D's Max - Exporting Objects With Multiple Volumes To MOW

Jul 20, 2014 GEM 2 Editor Fan club Tutorial 4 comments

3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...

3D's Max - Exporting Plants To MOW  *7/20/14*
Men of War: Assault Squad

3D's Max - Exporting Plants To MOW *7/20/14*

Jul 18, 2014 U.N.I.T. MOD Tutorial 4 comments

3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Weapons To MOW
Men of War: Assault Squad

3D's Max - Exporting Weapons To MOW

Nov 26, 2013 U.N.I.T. MOD Tutorial 13 comments

3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!

3D's Max - Exporting Entourages To MOW *7/18/14*
Game

3D's Max - Exporting Entourages To MOW *7/18/14*

Nov 24, 2013 GEM 2 Editor Fan club Tutorial 8 comments

3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Human Models To MOW
Game

3D's Max - Exporting Human Models To MOW

Aug 21, 2013 GEM 2 Editor Fan club Tutorial 15 comments

In this tutorial you will see how to export models from the 3ds max to MoW autor: Vora_bat translation: [killz]

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Post comment Comments  (50 - 60 of 723)
S1lent
S1lent Sep 13 2014, 6:31am says:

I wish there was upload limit like you can upload 2 images at a time because I upload something last night and now someone has posted 10 images, it really ****** me off!

S1lent

+3 votes     reply to comment
xX(Warrior250)Xx
xX(Warrior250)Xx Sep 13 2014, 5:38am says:

Hey guys, i just found out how to make ground stamps functions like a normal entity, disable their "Decal" and you can now use X to turn them around, i cant really say/explain it easily but it works.

This would fit if you're trying to add a blood on the wall, or a grafitti on it :)

+2 votes     reply to comment
AubeSangante
AubeSangante Sep 10 2014, 5:06pm says:

Is there any mission scripting tutorial ?

+1 vote     reply to comment
λpone
λpone Sep 10 2014, 10:27pm replied:

You're going to have to be more specific...

+3 votes     reply to comment
AubeSangante
AubeSangante Sep 11 2014, 4:57am replied:

Well you know, like "Defend this point" or "Attack this point"

+1 vote     reply to comment
N1ck22
N1ck22 Sep 11 2014, 4:07pm replied:

There are so many ways to make this

+3 votes     reply to comment
AubeSangante
AubeSangante Sep 12 2014, 10:14pm replied:

Yeah...but is there any tutorial ?

+2 votes     reply to comment
S1lent
S1lent Sep 13 2014, 6:34am replied:

Well you could use the infinite waves script but you can tweak it so there is 1 or more waves for something like that.

And for the defending part you could use the capture zones but it's a long tutorial

+1 vote     reply to comment
Heer_Sturmführer
Heer_Sturmführer Sep 9 2014, 12:52pm says:

Any chance someone could do a building exporting tutorial?

Cheers,
Sturm.

+2 votes     reply to comment
λpone
λpone Sep 10 2014, 10:29pm replied:

Vora_bat has one. On his website forums. You can download examples as well.

+3 votes     reply to comment
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