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3D's Max - Exporting Objects With Multiple Volumes To MOW
Game

3D's Max - Exporting Objects With Multiple Volumes To MOW

Jul 20, 2014 Tutorial 5 comments

3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...

3D's Max - Exporting Plants To MOW  *7/20/14*
Men of War: Assault Squad

3D's Max - Exporting Plants To MOW *7/20/14*

Jul 18, 2014 U.N.I.T. MOD Tutorial 5 comments

3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Weapons To MOW
Men of War: Assault Squad

3D's Max - Exporting Weapons To MOW

Nov 26, 2013 U.N.I.T. MOD Tutorial 13 comments

3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!

3D's Max - Exporting Entourages To MOW *7/18/14*
Game

3D's Max - Exporting Entourages To MOW *7/18/14*

Nov 24, 2013 Tutorial 8 comments

3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Human Models To MOW
Game

3D's Max - Exporting Human Models To MOW

Aug 21, 2013 Tutorial 20 comments

In this tutorial you will see how to export models from the 3ds max to MoW autor: Vora_bat translation: [killz]

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Post comment Comments  (50 - 60 of 834)
MaxShadow09
MaxShadow09 Dec 16 2014, 9:23am says:

Hey people. Do anyone know if it's possible to move a waypoint with triggers? Someone say that it was possible, you had to assign a waypoint to an actor and add commands to that waypoint, or something like that, but that doesn't work.

0 votes     reply to comment
[killz] Creator
[killz] Dec 17 2014, 12:49pm replied:

It's not possible. And why you need to do these?

+1 vote   reply to comment
MaxShadow09
MaxShadow09 Dec 17 2014, 2:40pm replied:

I want an AI unit to investigate the position of an enemy unit, so I want to use the actor-recon command at the position of the target unit. The problem is that it only works with waypoints so I need to move a waypoint somehow to the position I want to investigate. I tried to do the same thing with the move action, but it doesn't work well because the AI keeps moving to where I tell them, even if there's an enemy unit there.

+1 vote     reply to comment
[killz] Creator
[killz] Dec 17 2014, 3:02pm replied:

There is a action of investigation, U can simply use dead enemy bodies for these. See the firs Allies mission in MoW

+1 vote   reply to comment
Guest
Guest Dec 17 2014, 11:11pm replied:

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MaxShadow09
MaxShadow09 Dec 20 2014, 8:35am replied:

I couldn't find that action. Tried "examine" but it doesn't seems to do anything. I've tried to do the attack-move with the move action, and then I order the AI unit to attack when he sees an enemy, but that system is a bit complex and has a few problems. I wanted to simulate a multiplayer match with AI players, but I guess the AI is too stupid to behave like a real player.

+1 vote     reply to comment
reflecthofgeismar
reflecthofgeismar Dec 15 2014, 8:04am says:

Which datas have I to copy to use type92 mg from 3000 Miles from Tokyo (MoW1 Mod) in MoW AS2 ?

+1 vote     reply to comment
KIIRI
KIIRI Dec 15 2014, 6:48pm replied:

92_stand.def and 92_1_stand.def Open.
Please remove (include "/properties/shadow/tank.inc" scale (0.3)).
If I remember correctly, this is the Husband to work in AS2...

+1 vote     reply to comment
reflecthofgeismar
reflecthofgeismar Dec 15 2014, 7:28pm replied:

Hm, did it but now, another error is there. :(

+1 vote     reply to comment
reflecthofgeismar
reflecthofgeismar Dec 15 2014, 7:37pm replied:

Ah sry + WHICH folders have I to copy from 3000 Miles from Tokyo to AS2?

+1 vote     reply to comment
S1lent
S1lent Dec 11 2014, 5:04pm says:

Hi, Does anyone know how to change the weapon on a Machine gun stand because i want a DShK on the stand of the MG34 or whatever.

Thanks in advance,
S1lent

+1 vote     reply to comment
[killz] Creator
[killz] Dec 11 2014, 6:50pm replied:

.def

+1 vote   reply to comment
S1lent
S1lent Dec 12 2014, 11:38am replied:

Ah thank you friend!

S1lent

+1 vote     reply to comment
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