GEM 2 Editor Fan club
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2nd Release
Men of War: Assault Squad

2nd Release

Jan 12, 2014 U.N.I.T. MOD - Zombies News 1 comment

First release was a success, but there were many bugs and errors. In this release the first mission(Verruckt) has been extended(more objectives etc...

New Years Release
Men of War: Assault Squad

New Years Release

Dec 31, 2013 U.N.I.T. MOD - Zombies News 8 comments

New Years Release - I plan to release the first map at 12:00AM I also plan to host a game around then... Those who want to join can play with me. There...

3D's Max - Exporting A Weapon
Men of War: Assault Squad

3D's Max - Exporting A Weapon

Nov 26, 2013 U.N.I.T. MOD Tutorial 9 comments

3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!

3D's Max - Exporting A Simple Crate
Men of War: Assault Squad

3D's Max - Exporting A Simple Crate

Nov 24, 2013 U.N.I.T. MOD Tutorial 7 comments

3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...

Export human models from 3ds max to MoW
Game

Export human models from 3ds max to MoW

Aug 21, 2013 GEM 2 Editor Fan club Tutorial 13 comments

In this tutorial you will see how to export models from the 3ds max to MoW autor: Vora_bat translation: [killz]

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Post comment Comments  (50 - 60 of 548)
Darkan_Fazo
Darkan_Fazo Apr 3 2014, 5:43pm says:

Anybody here doesn't like an idea for make a mod with the resources of arma 3? hahahaha, arma 3 is awesome! (this is just a joke) but in the future if someone do this, it will be nice!

+2 votes     reply to comment
S1lent
S1lent Apr 8 2014, 3:11pm replied:

Yep, I agree! (I'm also a fan of arma 3)

+1 vote     reply to comment
Predek22
Predek22 Apr 2 2014, 12:15pm says:

Is anybody, can make a model of sgt. Elias for a MoW: V ?
Please......
:P

0 votes     reply to comment
offensivebias728
offensivebias728 Apr 1 2014, 11:44pm says:

Does anyone know what file has the definition for medical items? I'm trying to create more healing items ingame

+1 vote     reply to comment
DUBONTIME™
DUBONTIME™ Apr 2 2014, 1:47am replied:

Be me specific, I might be able to help.

+1 vote     reply to comment
offensivebias728
offensivebias728 Apr 2 2014, 3:23pm replied:

The bandage entity in the vanilla game allows units to heal- I'm trying to create more entities that function like the bandage entity

If I wanted to program a new entity to function like the bandages in game (heal units) what definitions or properties would I need to include?

I've looked at the entity .def and the set/stuff/inventory files for the "bandage" entity, but no references to properties for healing functions

+1 vote     reply to comment
DUBONTIME™
DUBONTIME™ Apr 3 2014, 5:24pm replied:

Just export the item like a random item or helmet. Then copy the same definition and set files of the bandage.

+1 vote     reply to comment
S1lent
S1lent Mar 31 2014, 1:52pm says:

Does anyone know to paint textures smoothly and not like jagged edges i MOW:AS?

S1lent :)

+1 vote     reply to comment
DUBONTIME™
DUBONTIME™ Mar 31 2014, 10:48pm replied:

You need to raise the poly count like this.
Moddb.com

+1 vote     reply to comment
S1lent
S1lent Apr 1 2014, 1:20pm replied:

Ok thanks!

+1 vote     reply to comment
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GEM 2 Editor Fan club
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