First release was a success, but there were many bugs and errors. In this release the first mission(Verruckt) has been extended(more objectives etc...
New Years Release - I plan to release the first map at 12:00AM I also plan to host a game around then... Those who want to join can play with me. There...
3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!
3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...
In this tutorial you will see how to export models from the 3ds max to MoW
Anybody here doesn't like an idea for make a mod with the resources of arma 3? hahahaha, arma 3 is awesome! (this is just a joke) but in the future if someone do this, it will be nice!
Yep, I agree! (I'm also a fan of arma 3)
Is anybody, can make a model of sgt. Elias for a MoW: V ?
Does anyone know what file has the definition for medical items? I'm trying to create more healing items ingame
Be me specific, I might be able to help.
The bandage entity in the vanilla game allows units to heal- I'm trying to create more entities that function like the bandage entity
If I wanted to program a new entity to function like the bandages in game (heal units) what definitions or properties would I need to include?
I've looked at the entity .def and the set/stuff/inventory files for the "bandage" entity, but no references to properties for healing functions
Just export the item like a random item or helmet. Then copy the same definition and set files of the bandage.
Does anyone know to paint textures smoothly and not like jagged edges i MOW:AS?
You need to raise the poly count like this.
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