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  • Hight quality stuff (no flat lands with one tree)

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Arma 3 The War of 1812. Action at St. Martin
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3D's Max - Exporting Objects With Multiple Volumes To MOW
Game

3D's Max - Exporting Objects With Multiple Volumes To MOW

Jul 20, 2014 GEM 2 Editor Fan club Tutorial 4 comments

3D's Max - Exporting Objects with multiple Volumes. In This Tutorial, I will provide you with a ready to export model. Just look at all the properties...

3D's Max - Exporting Plants To MOW  *7/20/14*
Men of War: Assault Squad

3D's Max - Exporting Plants To MOW *7/20/14*

Jul 18, 2014 U.N.I.T. MOD Tutorial 4 comments

3D's Max - Exporting Plants. In This Tutorial, I will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Weapons To MOW
Men of War: Assault Squad

3D's Max - Exporting Weapons To MOW

Nov 26, 2013 U.N.I.T. MOD Tutorial 13 comments

3D's Max - Exporting A Weapon BE sure to follow every step, and copy everything exactly how it is. -enjoy!

3D's Max - Exporting Entourages To MOW *7/18/14*
Game

3D's Max - Exporting Entourages To MOW *7/18/14*

Nov 24, 2013 GEM 2 Editor Fan club Tutorial 8 comments

3D's Max - Exporting A Simple Crate. In This Tutorial, i will provide you with a ready to export model. That you can look at. Just look at all the properties...

3D's Max - Exporting Human Models To MOW
Game

3D's Max - Exporting Human Models To MOW

Aug 21, 2013 GEM 2 Editor Fan club Tutorial 18 comments

In this tutorial you will see how to export models from the 3ds max to MoW autor: Vora_bat translation: [killz]

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Post comment Comments  (20 - 30 of 785)
Darkan_Fazo
Darkan_Fazo Nov 27 2014, 4:19pm says:

anyone here knows how change the speed of the turret of the tanks? i need to change the speed to an m1a1 abrahams is too fast :SS

+1 vote     reply to comment
filipinoforlife1
filipinoforlife1 Nov 25 2014, 4:02am says:

Hey guys I have a problem, can you help me how to do kill count like when you need destroy 5 tanks like this "1 out of 5 tanks destroyed" and you destroyed one of them.How do i gonna do that?

+3 votes     reply to comment
λpone
λpone Nov 28 2014, 12:25am replied:

"Entities" condition.

+1 vote     reply to comment
filipinoforlife1
filipinoforlife1 Nov 28 2014, 9:28pm replied:

No I mean the number pop up like the timer showed upper of the screen.

+1 vote     reply to comment
ComradeInfallible
ComradeInfallible Nov 29 2014, 5:31am replied:

Look the through the objectives on the Sevastopol Soviet mission in AS 2. I know it has objectives like that. See what the developers did.

+1 vote     reply to comment
ComradeInfallible
ComradeInfallible Nov 24 2014, 10:27pm says:

Hey gents, I'm having a bit of trouble. Is it possible to change the splash image that pops up when you launch the game? I've attempted to do this, the file paths are all correct, but the flash image is still the one from the vanilla game.

+1 vote     reply to comment
Sonne2
Sonne2 Nov 25 2014, 12:32am replied:

if all else fails, delete the original splash screen from

resource\game.pak\interface\

+1 vote     reply to comment
Sonne2
Sonne2 Nov 25 2014, 12:24am replied:

go into resource\game.pak\interface\

splash_eng is the single players splash screen
splash_editor is the editor's splash screen

for your mod to overwrite the splash screen in the editor: mods\ <yourmod> \resource\interface\splash_editor.bmp

+1 vote     reply to comment
ComradeInfallible
ComradeInfallible Nov 25 2014, 2:23am replied:

Thanks!

+1 vote     reply to comment
KingKetsa
KingKetsa Nov 18 2014, 5:21am says:

Need a quick answer

I want to set up a task to defend an area and the enemy has to suffer X ammount of casualties to complete it.

How do I go about this?

+1 vote     reply to comment
warrior_1
warrior_1 Nov 19 2014, 2:34pm replied:

Well you can use an entity condition and put if x or more enemies are dead(put there the player you use as enemy), mission objective completed.

+1 vote     reply to comment
KingKetsa
KingKetsa Nov 19 2014, 3:03pm replied:

How exactly would I do that

+1 vote     reply to comment
warrior_1
warrior_1 Nov 20 2014, 4:33pm replied:

You can watch some of 123stealthbomber tutorials on youtube and, as Apone said, study existing missions.
Anyway, just create new trigger, right click on the blank field under condition and select an entity condition.

+1 vote     reply to comment
λpone
λpone Nov 19 2014, 10:32pm replied:

"Entities" trigger condition. Study existing missions.

+1 vote     reply to comment
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