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Here it is, with the diffuse map.
It seams that the diffuse atenuate de specular effect... Or is it juste me ? Anyway Im kinda satisfied for my first object unwraped and fully textured. Hope you like it.
Ah looks good =], triangle count?
3500 triangle final. I optimized it, at first it was 4200.
I have a meeting soon with the compagny called Beenox, they are doing an open day for students in 3D. They are affiliated with activision. So theres a guy from beenox thats gonna tell me his comments about it. After that I might retouch de texture even the mesh itself.
Nice work!
awesome work man
Can't say anything much I know how friggin hard modeling is and the details on it are there. Wouldn't mind seeing this baby in a game.
Nice Texture