An early feature list with current and planned content.
Stalker Rebalanced v1.2 Progress Report Well don't just stand there, come in... Stalker Rebalanced v1.2 is not dead, in fact it's progress is very promising...
Informing our followers of some very important changes regarding engine side and graphical side (replaced SweetFX).
The mod Dead Soil project will begin Development now. The mod will bring a new musical score, weapons, quests, and other fun stuff. Stay posted for new...
Here is the fourth update release of the mod. V1.7 brings new weapons, new animations, some new sounds, and a new script. This is a full version, so there...
What do you guys think of a stalker snow forest as a concept with some freezing anomalies and perhaps some random snow mutant?
Ooo, snow mutant.... this I like...
I'll call it Yeti for the time being
So I've decided to start out as a level designer, drawing some concept art and now I am stuck on what exactly it should be .-.
I actually need ideas for a second environment, almost done with my first, I'll upload it here once I'm done with it.
I can't seem to get into ELITE mod, just feels really not fair imo, no human can move that fast and no bandit can survive 6 shots in a chest from a pistol (including 2 headshots)
Just uploaded a fixed version of coldsnakes artifact activation mod, its in the process of being authed :)
I've just had a random thought; Bloodsucker vs. Predator, who would win? Discuss ;)
Maybe against a bloodsucker, but a minigun didn't even stop the Predator ;)
Someone should make a Schwarzenegger "weapon" that you just deploy and it goes and kills stuff for you. Just all muddy making hilarious arnold noises. If I could develop stuff i would do so much stuff like that.
Stalker already has "deployable" things that kills stuff, their called grenades :p But seriously, what you talk about would require somebody who is skilled at 3D modelling and animations, as well as a skilled texturer who take take the UV map and make a nice textures.
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