Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core.

Featuring deep strategic gameplay, an enormous selection of alien races and emergent storytelling, Stellaris has a deeply challenging system that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.

Etch your name across the cosmos by uncovering remote celestial outposts, and entire civilizations. Will you expand through war or walk the path of diplomacy to achieve your goals?

Main Features

  • Anomaly Events – Strange discoveries offer emergent storytelling.
  • Deep & Varied Exploration.
  • Enormous procedural galaxies, containing thousands of planets.
  • Numerous playable species, each with their own traits and engineering styles.
  • Vast number of Unique Random Species.
  • Advanced Diplomacy system.
  • Ship Designer (even civilian ships can be customized).
  • Stunning space visuals.
  • Up to 32 player Multiplayer.
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Greetings all,

You're probably thinking, What's this? Do my eyes deceive me? Not all all, friends. What you see is true. An Infinities update is indeed upon us!

In fact, an update isn't the only thing upon us - the Klingons are coming!

technological terror

Looking for par'mach in all the right places


That's right - the Klingons are the most recent addition to the list of major factions that now have complete ship and building list for the Enterprise Era. The Klingons are ready to rock. They're ready to rumble. They're ready to do it Klingon-style...

Focus, Orion! Focus!

It has indeed been a while since we posted an update for Infinities. We apologise for the wait. In truth a lot has been going on behind the scenes, especially since the release of Stellaris' Utopia expansion. Integrating Utopia and its many new features into the mod proved a challenge, and required something of a rebuild of the mod. Also, a great amount of work has been going into smaller factions, which will be entirely playable. Combined with our real lives being rather busy at the moment, no one has had the time to put together an update, until now. Thanks for staying with us.

To that end, Gul-Dukat and The Loef himself have once again combined their efforts into putting together a comprehensive video update, showcasing the current state of Star Trek Infinities. In it they go into detail about the Klingon faction and some of their unique features, and discuss the differentiation between major factions, minor factions and micro factions within the Star Trek universe that will be featured in the Infinities mod. More will follow comparatively soon. Enjoy!


Once again, thanks for sticking with us and we hope you'll continue with us on the Infinities journey. Let us know what you think below - we're eager to hear what you have to say. As always, we appreciate your support and we'll try to do better with more frequent updates from now on.

Til next time, stay classy. Or don't.
- OrionSlaver

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Stellaris Zero

Some smaller miscellaneous additions, mainly for empires. Also, I'm nudging the release date by a few days.

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Comments  (0 - 10 of 40)
◭n⧖n◮
◭n⧖n◮

Hi

I hope you guys are going to polish this game more because there are some problems with it

First of all there isn't much to build in space ; the Research Station and the Observation Post are using the same models ; the Mining Stations could use animated generic little ships that travel to the asteroid and back and mine it + sounds and FX preferably akin to Distant Worlds

Second of all the combat system is broken IMO ; the enemies are too good , too quick and unbeatable
I was firstly attacked by one opponent and they wiped out all my bases in a merry-go-round form of attack they were doing and i could not do anything to repell them
When i attacked my first enemy i bumped into an invincible Space Port that downed a large fleet of 30 ships , i used the console to spawn more ships and they wiped all of them out and then i was suddenly thrown out of their system with a message that i lost the war against them
I do not think the war conditions is a good idea , it makes AIs too defensive and gives them too many advantages , i would like a free combat system that once i am at war to be able to continue it as i see fit and only end it if they propose peace or i propose peace

Third of all , the planet screen needs more work , the pops and buildings are too cramped , either make them larger to fill the screen or make the planet screen more visible , something akin to StarDrive 2 , Endless Space , Galactic Civilizations 3 or MOO Conquer the Stars would be more proper

I would really like if you guys would implement full ground combat with infantry , tanks and whatever else fights on the ground , not really at the X-Com level but something more proper
If possible , some short cinematics when colonizing a world would be great as well

This game has massive potential but it leaves some things to be desired , in any case i love the idea and everything about it as it is

My best wishes with this

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capshades
capshades

Anyone figure out how to mod the auto-explore research for the start? They said it was going to be easy...

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Guest
Guest

can't wait for startrek infinities.....

Reply Good karma Bad karma+1 vote
TheBlackMarkofNod
TheBlackMarkofNod

To those mod creators out there, can you any one of you guys create a Star Wars Old Republic mod for this game.

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BobiCrafter1
BobiCrafter1

Will this game also appear in stores?

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Enriador
Enriador

It's a player-made modification. It's for free on the web.

Reply Good karma Bad karma+1 vote
BobiCrafter1
BobiCrafter1

I meant Stellaris in general^^
btw: yes, it's available in stores.^^

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Exakter
Exakter

maybe? I mean... you could look it up online whether or not stores near you sell it. I mean... really dude, get with the times.

Reply Good karma Bad karma+5 votes
Iv@n
Iv@n

I just wait for someone to make glorius Warhammer 40k mod.It should start in pre-Great Crusade era.According to lore there was many species in galaxy before mankind exterminate them so number of non-main races isn't problem.

Reply Good karma Bad karma+6 votes
◭n⧖n◮
◭n⧖n◮

No need for that , there is Battlefield Gothic Armada , a full game recently out in Warhammer , no need for W40k mods anymore , for a good while at least

Reply Good karma Bad karma0 votes
loki6793
loki6793

Its only a cosmetic mod, but its Warhammer: Steamcommunity.com

:)

Reply Good karma Bad karma+3 votes
Bakelit
Bakelit

There is already one.

Reply Good karma Bad karma+2 votes
DarkiMcfly
DarkiMcfly

THIS MAKE IT HAPPEN

Reply Good karma Bad karma+3 votes
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Stellaris
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Highest Rated (2 agree) 10/10

Conquered a civilization, the conquered citizens were unhappy and wanted to regain independence, I purged all of them and replaced them with the master race. 10/10 best space hitler simulator I've played.

Oct 22 2016 by ElfFriend

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