ZEQ2-Lite is an open-sourced and mod expandable project based on a highly modified ioQuake3 engine foundation and features many true-to-reference DBZ visuals and mechanics.
DragonBall Z third person multiplayer fighting standalone game. Message from the ZEQ2-Lite team, and Public Beta 2 news.
Posted by MDaveUK on Dec 31st, 2009
First, I would like to thank everyone for playing ZEQ2-Lite! Not forgetting to mention the help and support we have had from forum members reporting bugs and making new content for others to play, it's been a great success. Thank you!
Public Beta 2 is what a lot of people are waiting for, but first an explanation on how it works in terms of development :
The ZEQ2-Lite team is not the sole contributor to the game, anyone can help make content and help out with the code side of things, it is an open project! The more people that help contribute, the faster a Public Beta 2 will come. For example, if you wish to contribute a character or a map, all you need to do is post in the forum that piece of work. If it meets the ZEQ2-Lite's quality standards, then it can be contributed to the current Team Build (latest version of the game being worked on), and you also get access to the Team Build if you need to fine tune animations or attacks etc.
When it comes to helping out with code development, it would be better to contact the team either through the forums or IRC channel, available from the ZEQ2-Lite blog. This way we can give you access to the latest Team Build source code via SVN, as the source that is available with the Public Beta is, as you can imagine, out of date. The team build source code now has Linux support, so if you're a Linux developer that wishes to help out that is now available as an option thanks to JadenKorn. Mac OSX builds we are still having problems with, due to the team not having a Mac to develop on. So any Mac developers out there that want to see ZEQ2-Lite running on those machines, contact us!
Lets work together to make a great free game for as many platforms as possible.
Early on in 2010 we will hopefully get the time to write a mapping tutorial for those that wish to help out with that type of content. There is no limit to the content we need! And then later on perhaps a tutorial on how to take your modelled, skinned, rigged and animated character in game.
New things to look out for in the next Public Beta?
A big thank you to everyone on the team for pushing through the tough times!
Here is a video created by domitjen, who won the ZEQ2-Lite Tournament and managed to get a copy of the Team Build:
Lets have a great year!