ZEQ2-Lite is an open-sourced and mod expandable project based on a highly modified ioQuake3 engine foundation and features many true-to-reference DBZ visuals and mechanics. Additionally, there exists a custom from-scratch particle system as well an extended number of configuration files that can be used to control character skills (visually & mechanically),  world particle effects, forms / transformations / tiers, music playlists,  and other aspects.   This attribute makes the project more than simply another DBZ modification as strong capabilities exist for user mod creation exists without need for actual programming.

The original ZEQ2 project was initially started in late 2002 originally as a highly scripted modification of the Bid For Power mod.  Over time, it became more about striving for accuracy from the original television series over any other aspect.

After several growth revisions from package, mod, total conversion, to a standalone project using the open-sourced Quake 3 engine (in 2005),  a majority of the development staff branched and began to create an original development engine with the purpose of creating an even higher quality representation by using advanced NPR research techniques and modern rendering techniques.  The original ZEQ2 project was put on hold indefinitely as development of said engine became more and more time-consuming and of a higher priority.

However, in early April 2009,  two of the orignal developers from the Quake III version of ZEQ2 decided to polish up what was left of the old project and release it so that years of development didn't go to waste.  We find ourselves here today with ZEQ2-lite, a less hardcore albeit quality-driven version of the original project.

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10 comments by PotatoAlchemist on Mar 16th, 2011

First, a precursor.  As many of you know,  ZEQ2-lite has (encouragingly) been under full community/contributor development for well over a year and a half. During this time various artists, programmers, and other DBZ/game enthusiasts have stepped forward and offered their skills/time to help improve the project’s open source nature by coding additional features, fixing bugs, and adding supplemental content.  They’ve all done a wonderful job on working to preserve the project’s longevity and improve it’s characteristics in their own unique ways.

While there are many talented contributors active on the project, additional support is always welcome.  Any capable or interested individuals should make inquiries about contributing in the main #zeq2 IRC channel.  Even those lacking in the skills/knowledge department when it comes to game design are highly encouraged to participate in IRC discussions, frequent the forums, and read some of the many guides available.  What would a community-driven project be without it’s fans/community, after all!

Now, to the beef of this post.

Let me be direct in saying that there will NOT be a release today as some have predicted.  Having said that I can now bring the news that the internal development Subversion (SVN) has been made publicly available as originally planned from the beginning.  Whilst the first public beta SVN for the project was intended to be an abasement of the most active progress,  an early Subversion split complicated this process and thus users who used the earlier link will have to once again re-checkout the new location.

What this means in layman terms is that that the most up-to-date versions of all ZEQ2-Lite models, textures, maps, and all-around media as well as the latest source code is now visible and downloadable by the general public.  The curtains have merely been pulled back so that eager users may watch progress much more closely as it develops.  This is to encourage additional interest as well as to clearly reflect all work being done on a timeline scale.

Warning: 
The files contained on this SVN are for primarily intended for developers/contributors only.  If you are simply seeking a stable/updated/improved play experience, it is NOT recommended you download and use these files.  The build is in a VERY strong state of flux, will likely update and change frequently, and is extremely prone to crashes/bugs at a rate well beyond the first stable public beta. It is strongly recommended that if you do test the experience that you do NOT use a listen server (the menu’s create option) — opting instead for the provided ZEQ2Dedicated.bat/sh file for servers.

Some of the changes you’ll find in Revision 1485 (written by Mima/Domitjen).

  • Battle damage skin/model support
  • Player sound system rewrite support: Every character has more taunt/death sounds to their disposal as well as screams while powering up.
  • 26 additional made-for-ZEQ2-Lite music tracks by FaulconerFan.
  • New lock on feature which gives an 1 vs 1 advantage but a disadvantage on your surroundings view
  • Transformations for Goku and Vegeta.
  • Edited/improved skills such as spirit bomb/special beam cannon.
  • Added Krillin, Vegeta Sayian saga, Vegeta cell saga, Frieza.
  • Added Namek — Desert — Last Stand maps.
  • Added speedlines while boosting.
  • Improved chat area/hud.
  • Reverted to pre-public beta melee (fast-paced/simplified)
  • Quality addons in Media/Addons.
  • New, upgraded system of ki attacks.
  • New sound modes.
  • Re-written stamina system.
  • Re-written Power Level/damage system.
  • OS X Build (Macintosh).
  • Linux Build.
  • Operational Melee based on Power Level
  • A partially working server browser.
  • New menu layout.
  • No more scrolling weapons exploits.
  • No more changing characters exploits.
  • Many small issues like character being stuck, while fatigue draining.

The internal SVN address can be found at Zeq2.com for the most recent build.  Source and Media folders also exist from the root should you want access to them.  Please use the SVN Guide for information on checking out and obtaining these files properly.Follow up commits will be made frequently so be sure to use SVN->Update to stay on the latest stable version to avoid protocol conflicts between the server/client. This blog will serve as a means to relay SVN commit notes as well as to assist in stable revision numbers.  It is highly recommended that servers use a prefix with the version name on their servers to label them accordingly.
 Example : [1485] ZEQ2-Lite Server

IMPORTANT NOTE: For more information about the progress done in realtime, it can be found at the SVN development thread on the forums. 

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vegetaCellDamaged(DEMO)

vegetaCellDamaged(DEMO)

Apr 18, 2013 Players Model 3 comments

the DEMO of this model, he is still a work in progress but anyway while i finish him you can play with him...

vegetaFreezer (original armour)

vegetaFreezer (original armour)

Mar 21, 2013 Players Model 5 comments

the one from the SVN, already rigged and with the right armour, even he have one damaged state, that damaged state it's the same as when krillin blast...

Gotenks

Gotenks

Feb 22, 2013 Players Model 15 comments

This can be transformed to ssj1 and ssj3 ;)

Goku False Super Saiyan

Goku False Super Saiyan

Dec 23, 2012 Players Model 20 comments

This is my first add-on. I also opened thread of this player and I got some suggestions also. I tried my best but one i thing i was not able to do is...

BROLY -REVOLUTION6

BROLY -REVOLUTION6

Oct 19, 2012 Players Model 6 comments

THIS IS THE BROLY FROM REVO6.I AM JUST THE UPLOADER.CREDITS ARE GIVEN TO LUKAS AND REVO6.ENJOY!!!!!!!!!!!!!1

Goku-Yardrat

Goku-Yardrat

Sep 22, 2012 Players Model 17 comments

the same outfit he use when he return to the earth after the battle vs frieza... he have ssj, ssj2 and ssj3, i din't put the kaioken because i don't liked...

Post comment Comments  (70 - 80 of 480)
stargateforthewin
stargateforthewin Jan 2 2012, 8:11am says:

Is there a mac version of zeq2

+1 vote     reply to comment
Rogue_Eagle
Rogue_Eagle Dec 25 2011, 7:13pm says:

is the version on moddb the latest release? or are there lots of files that need to be downloaded and added to the first release?

+1 vote     reply to comment
Grega
Grega Dec 27 2011, 10:52pm replied:

ZEQ2 lite is released over a SVN client and as such updates are constantly being worked on. They keep track of the current "stable" version which is used for the community to play, but if the individual chooses they can update to the in developement version with no problems.

+1 vote     reply to comment
VLadDD
VLadDD Dec 26 2011, 3:48am replied:

this is latest version of ZEQ2

Zeq2.com

+1 vote     reply to comment
slimjam
slimjam Dec 11 2011, 2:28am says:

game ****.imo

-4 votes     reply to comment
Domitjen
Domitjen Dec 14 2011, 9:50pm replied:

Thanks for your amazing constructive and informative feedback!

+4 votes     reply to comment
blackdragonstory
blackdragonstory Dec 10 2011, 2:10am says:

This game looks awesome and I love cell shading you use.The only thing that I think is necesary is adding some motion to head-face when they say something at least for video purpouse.
Keep up,also voted for your game :)

+2 votes     reply to comment
DaFeLa
DaFeLa Dec 1 2011, 7:30am says: Online

everyone vote for indie game of the year !!!!!

0 votes     reply to comment
VLadDD
VLadDD Dec 2 2011, 12:43pm replied:

i have voted =)

+1 vote     reply to comment
nikeanike
nikeanike Nov 20 2011, 12:42pm says:

*correction* SDL.dll

+1 vote     reply to comment
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ZEQ2 Lite
Platforms
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Engine
ioquake3
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Official Page
Zeq2.com
Release Date
Released Aug 30, 2009
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Highest Rated (12 agree) 10/10

No comment, its just excellent...:3

Nov 9 2010, 4:49pm by MalekTaktak

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