Worbital is a real-time artillery strategy game, peppered with a heavy dose of cosmic chaos. Spun off from the turn-based Interplanetary, Worbital attempts to realize interplanetary war in real-time, emphasizing hype-filled gameplay and gravitational destruction. Each player commandeers a planet, building support structures and increasingly powerful weapons. The goal: be the last civilization standing! With the shifting gravity on your side, aim your cannons, blast your enemies and enjoy the fireworks! It is unshackled from the grounded and deliberate style of its predecessor, in favor of unrealistic fun.

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Art Style Update

News



Hey, everybody! This week we’re putting out a little update on the Worbital art style development.

Our priority missions right now are building the essential tech for the game and defining graphical style of Worbital. While the first one is obvious, you might wonder about the art style changes—why are they needed? We had the mock-up graphics done for the reveal teaser (see above), but our work wasn’t done there. A big factor was the time pressure before the unveil. We were set to premiere the teaser during the Northern Game Summit, which allowed for limited time to revise the art style. A semi-polygonized look seemed like it would fit the general feeling of the game and the assets for it would be fast to produce, so that’s what we went with initially.

Worbital Concept HotKnife


Once the announcement rush was over, we had some time to think ahead. Polygons were tricky: they looked good on close-ups and big objects, but when zoomed-out they were messy or just disappeared completely. After some consulting within the team and with our peers, we decided to ditch polygons to achieve a more unified style.

An important thing about Worbital’s initial style and also something people have noticed a lot is its colorfulness. The new style attempts it in a different way, shifting the color from the planets and the backgrounds to projectiles and explosions. Ba-BOOM!

Worbital Art Style Mockup


Above is a screenshot showing off the current progress. What do you think?

So, that’s what’s up. A more extensive article about the art style development is coming later, so stay tuned. You can read our first feature telling about the origins of Worbital in our blog.

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Worbital official Steam group is also open for anyone interested—join in!

The Chain Reactions of Worbital Design

The Chain Reactions of Worbital Design

Feature

In the new blog post, our game designer writes about how a chain reaction of design choices made Worbital what it is.

Comments
Crayeth
Crayeth

Oh man this looks awesome. It looks a lot like a game I played when I was a kid, 'cept it was 2d and turn-based. I've been trying to find it for years but I simply can't remember what it was called. I just remember shooting ordinance from one planet to the other, seeing it pulled in by gravity and leaving a big hole on the planet. Maybe you know what it was called?

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val_tjr Creator
val_tjr

Hi! Could it be Warheads (http://www.warheads.net/)?
A while back we got a comment comparing our previous game, Interplanetary, to it.

Reply Good karma+1 vote
Guest
Guest

Omg I think that is it! Thanks. Anyway looking forward to Worbital, and ill check out Interplanetary for sure too.

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val_tjr Creator
val_tjr

Happy to help! :D

Reply Good karma+1 vote
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Worbital
Platforms
Windows, Mac, Linux
Developer
Team Jolly Roger
Engine
Unity
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Sci-Fi
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Latest tweets from @worbitalgame

Our first status update of the year! And we're mostly busy with planning and scheduling. But that's good!… T.co

8hours ago

So, 2018 has begun. What is the Worbital team up to right now? Here’s our first status update of the year.… T.co

14hours ago

With the end of 2017, we have completed the first playable version of Worbital. Here's a little peek at the new ver… T.co

Dec 30 2017

Here's a peek at our first playable version, which we completed just this week. It's also a teaser for a mysterious… T.co

Dec 23 2017

The holidays are almost here and we’re wrapping up 2017. Where is Worbital now? What can you expect next? And how d… T.co

Dec 20 2017

Is game design a chain reaction of different choices? Our designer wrote an article about developing Worbital conce… T.co

Dec 20 2017

Once the core of the planet is exposed and damaged enough - the whole thing explodes. BOOM! #screenshotsaturdayT.co

Dec 16 2017

Every time you hit a planet in Worbital, chunks of its surface are getting destroyed. #screenshotsaturday #gamedevT.co

Dec 16 2017

Here's our new video showing off planet explosions in Worbital: #gamedev

Dec 14 2017

In the new blog post, our game designer writes about how a chain reaction of design choices made Worbital what it i… T.co

Dec 12 2017

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