Worbital is a real-time artillery strategy game, peppered with a heavy dose of cosmic chaos. Spun off from the turn-based Interplanetary, Worbital attempts to realize interplanetary war in real-time, emphasizing hype-filled gameplay and gravitational destruction. Each player commandeers a planet, building support structures and increasingly powerful weapons. The goal: be the last civilization standing! With the shifting gravity on your side, aim your cannons, blast your enemies and enjoy the fireworks! It is unshackled from the grounded and deliberate style of its predecessor, in favor of unrealistic fun.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

wrb LocalMultiplayerScreen

Hey, folks! It’s been a while since we put out an update on Worbital development, so let’s take a look and see where the game is now.

We are approaching the Beta stage and Worbital is looking more and more like the game we envisioned it to be. One of the things that has been improving over the last month is local multiplayer (we first mentioned it in our previous status update). Though work is still needed, the local multiplayer is already quite enjoyable, and we are actively testing it inside and outside the team. Last week, we carried out two testing sessions with our fellow Kajaani gamedev studios and neighbours, Bind and Rusto Games.

The testing showed that one of the things we still need to figure out is the solar system size. When you’re playing a 4-player match, you share one screen with your opponents. There is a single static camera set above the solar system. Imagine how chaotic and nauseating it would be with each player moving the camera and zooming it in and out whenever. That would make the local matches completely unplayable, thus the camera view has to remain static. This makes the solar system proportions an issue. How to balance it so that everyone can see clearly what’s happening on the screen, but also to fit everything into single screen? Currently, the players still have to squint every now and then to see the little details, but we’re working on it. See the latest version in the screenshot above. In addition to improving the solar system size, we’re also working on UI polish, to make sure everything is clear and in the most convenient spots.

wrb BattleKitMenu PreBeta

Maybe the most significant recent additions to the game is the Battle Kit edit menu and Factions. There’s a popping variety of weapons available in Worbital, but only a certain limited amount you can use in a match. Before a match, you can select available weapons from the list by going to the Battle Kit from the Main Menu.The list of available weapons will depend on the the faction you choose to belong to. There are three of them: Terrene, Lucid and Celestial (names may be changed later on). The factions will also determine your advisor character, who will pop up during the game to consult you and comment on the events of the match. For that same reason of lack of screen space, the advisors don’t appear in the Local Multiplayer matches.

Worbital’s Beta stage is getting closer with each day. Soon we might require a more extensive testing… Stay tuned for more news on that!

Status Update 05.04.2018: New Weapons, Local Multiplayer, Characters

Status Update 05.04.2018: New Weapons, Local Multiplayer, Characters


Here’s our latest update on the Worbital development. We’re improving the local multiplayer and spectator modes, designing advisor characters and...

What Is… Asteroid(s)?

What Is… Asteroid(s)?


Among the sun and the planets, asteroids are a populous bunch in the Worbital planetary system. How do they work and how can they affect your game?

Status Update 26.02.2018: Working on the Alpha

Status Update 26.02.2018: Working on the Alpha


The latest status update on Worbital, detailing what we've been up to for the past month. New weapons, improved graphics, sound effects, music and more.

Status Update 19.01.2018: Hello, 2018!

Status Update 19.01.2018: Hello, 2018!


The new year has begun, and we're busy working on the schedule for the nearest months.


Oh man this looks awesome. It looks a lot like a game I played when I was a kid, 'cept it was 2d and turn-based. I've been trying to find it for years but I simply can't remember what it was called. I just remember shooting ordinance from one planet to the other, seeing it pulled in by gravity and leaving a big hole on the planet. Maybe you know what it was called?

Reply Good karma Bad karma+2 votes
val_tjr Creator

Hi! Could it be Warheads (http://www.warheads.net/)?
A while back we got a comment comparing our previous game, Interplanetary, to it.

Reply Good karma+1 vote

Omg I think that is it! Thanks. Anyway looking forward to Worbital, and ill check out Interplanetary for sure too.

Reply Good karma Bad karma+1 vote
val_tjr Creator

Happy to help! :D

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Windows, Mac, Linux
Team Jolly Roger
Send Message
Release date
Game watch

Latest tweets from @worbitalgame

When your laser gets into a perfect firing position, it’s so satisfying to scorch the enemy’s planet with it… Unle… T.co

May 23 2018

In case you missed it, here is our most recent status update. We are testing local multiplayer and working on play… T.co

May 15 2018

Worbital is approaching Beta stage! While we're getting there, we're testing the continually improving local multi… T.co

May 11 2018

Nothing like a magnet slug to change their minds. Read more about Magnet Guns in our blog: Worbital.tumblr.comT.co

Apr 25 2018

Magnets are magic 😻 Take a look at the Magnet Guns in our latest devblog post: Worbital.tumblr.com #gamedevT.co

Apr 25 2018

Here's a Negative Magnet Gun turning an enemy's shots against them. Oh, the sweet magnetic revenge...… T.co

Apr 21 2018

If you ever wonder what it would look like if two magnets collided in space, we think it would look a little someth… T.co

Apr 20 2018

Here's another look at Magnet Guns, which can mess with enemy projectiles (Negative Magnet Gun in the gif below).… T.co

Apr 20 2018

Behold the magic of Magnet Guns! These tricky little fellows can mess with enemy projectiles by luring them off the… T.co

Apr 19 2018

Here’s a sneak peek of Magnet Gun, which can attract enemy projectiles off their track. More details coming in this… T.co

Apr 18 2018

Embed Buttons
Link to Worbital by selecting a button and using the embed code provided more...
Last Update
4 members
You may also like
Stellaris Real Time Strategy
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
Red Alert 3: Uprising
Red Alert 3: Uprising Real Time Strategy
Five Nations
Five Nations Real Time Strategy
Got it!

We have recently updated our privacy policy and terms of use in-line with GDPR requirements. More Info?