
In 2998, five great powers have come to the Orin System to wage war. Their motives are varied, ranging from the obvious to the inscrutable. Their fleets drift across the heavens, and the planets teem with men and women ready to kill or die at the whims of their leaders.
Though the galaxy is vast, its black mantle studded with millions of blazing stars and billions of worlds, it appears that its fate may well be decided in this single system.
The PoM-Hyperion War
Ever since the human race was united under a single banner, its warlike nature has been directed outwards against its neighbors. The Protectorate of Man (PoM) has campaigned across the dark void for decades, sending forth its vast armadas, legions of ground troops, and Azeral - humanity's ultimate weapon. A great war machine made in the image of man, permanently fused with an uploaded human mind, Azeral leads the Protectorate of Man's forces of conquest and serves as a glorious embodiment of mankind's dominance.
Planet after planet became part of the Protectorate's interstellar empire. Many species of alien life vanished from galactic history before the unrelenting tide of human conquest, and others found themselves subjugated - millennia of autonomous civilization stripped away from them like the fragments of a beautiful dream.
When the Protectorate of Man encountered the Hyperion Empire, however, they found an enemy who would not submit to destruction or domination so easily. The Hyperions battled against the colossal human juggernaut, making them pay with spilled blood and wrecked vehicles at every step. Led by the Psygoth, their great warrior and commander, millions of Hyperions fought and died, desperately struggling to protect their place in the galactic order.
Yet for all their determination, all their courage in the face of a seemingly insurmountable opponent, the Hyperions lost system after system to PoM forces. Doom seemed to settle upon them like a burial shroud, certain to smother the fire of their proud empire. It was in this dark time, faced with utter destruction, that the Hyperions screamed for aid. For the first time in their history they sought allies, forced to acknowledge that they could never succeed on their own. At first their cries went unheeded. No other species wished to bring the wrath of mankind upon themselves, and earn the same grim fate as the Hyperions. Then the Jucati answered. They were a vile and repulsive species, loathed and shunned by all forms of intelligent life. Under any other circumstances the Hyperions would have responded to their offers with scorn if not outright violence. But with the spectra of annihilation looming over them, they had little choice.
And so the Hyperions and Jucati stand together in the Orin System, the new frontline in the war, vowing that the Protectorate of Man will go no further.
The Threat from the Rift
While the eyes of the galaxy are upon the war raging between the Protectorate of Man and the new Hyperion-Jucati alliance, other forces have also come to the Orin System.
For hundreds of thousands of years, long before any other species ventured forth from its native ball of rock, the Mor'Rossan have attempted to guide the universe towards a future of collective peace and prosperity. Through diplomatic efforts they brought an end to many conflicts, and averted countless disasters which threatened one race or another. When peaceful means failed, they resorted to warfare - bringing their advanced technology and masterful military tactics to bear. For the Mor'Rossan are no pacifists, and understand that fighting is sometimes necessary to ensure the triumph of good over evil.
The Mor'Rossan would perhaps have intervened in the PoM-Hyperion War, had they not been faced with a far greater threat to the galaxy.
It began with the opening of the Rifts, deliberately generated wormholes designed to allow ultra-fast travel across space. The Mor'Rossan had developed the Rifts to usher in a new age of interstellar communication and cooperation. Their goal was to turn the galaxy into a single community, its inhabitants able to speak and trade with one another regardless of the vast expanses of blackness which might separate them. But when the Rifts blinked open, a malevolent force issued forth.
The Order arrived in the galaxy from some unknown quarter, a mysterious race which shunned all attempts at communication and immediately attacked the nearest Mor'Rossan outpost. The assault was almost inconceivably quick, over long before the defense fleets could move to aid the planet. When they finally arrived, they found a ruined world which had been harvested for its technology. The Mor'Rossan science teams determined that the Order were a techno-phagic species, which sought to assimilate new technologies - destroying anything which stood in the way of this goal.
It was clear that such a species could not be permitted to live. The Mor'Rossan mobilized their forces under the command of Master Lo, their greatest warlord, and pledged to bring an end to the horror which their own experiments had unleashed. The Order had moved on quickly after the destruction of the Mor'Rossan outpost, seeming to flee from Master Lo's fleet. But shortly afterwards their spire ships appeared above the outer planets of the Orin System, perhaps attracted by the martial technology of the three races which fought there. Master Lo followed the Order to the Orin System, and now prepares to make his move.
Two conflicts of galactic importance. Five powerful races. No one knows what will happen, but all realize that planets will burn, and billions will perish. The destiny of the universe is about to be decided.

5 comments by L0K on Nov 24th, 2009 digg this super bookmark

Welcome back,
This month has been pretty special at Elseware Entertainment; we're celebrating our second year of development on Project: Warcry! The journey of developing a game or mod is a challenging one with hurdles at every step. Overcoming these obstacles and keeping your eye on the prize is the only way to overcome. And so we'd like to thank everyone that has stood by us and the new faces that are gaining interest in Warcry.
Creating Warcry has been a dream of ours for awhile. The real time strategy community has seen more downs than ups in the last few years; with only a hand full of games that could be deemed a successful progress of the genre and many other great ones that just didn't get the support they needed.
Project: Warcry's main focus is to give the community a challenging multiplayer experience in a rich science fiction universe with a deep and fascinating universe. To help create this universe, we've hired a team of exceptional artist and writers. No one design is accepted without having another option to improve it. We don't want to expedite the creative process so that we can get a game on the shelves; rather we want to craft a memorable experience on all spectrums. Art, audio, game play and story are all carefully considered and all assets created are meticulously screened to fit a strict requirement of excellence. This is the cornerstone of our development and we hope will separate our game from the rest when the time comes to launch.
The arduous trials of development may not be over, but we're seasoned enough to know how to best handle and deal with future impediments. I'd also like to encourage anyone that is excited about warcry to join our forums. The bigger our community the easier it will be for us to pitch our title and get you the game you've been checking out for so long. Stick around watchers; things are about to get very exciting!
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Yep its a pretty nice game i sure would like to meet the person who made it
Hello, Brother :)
+ watch, i like your concepts
Thank you :)
Sounds like this is gonna be a fun game, cant wait to check it out. I'm especially hoping the turtiling race comes out well since that is my preferred play style!
nice updates, btw how does this engine feel for an rts game?
The NA engine comes stock with the basics of what you need for a standard RTS. However, we are replacing most of the code used such as the grid based pathfinding system with our own type as the NA one isn't very good for melee combat (The grid sizes are too large and anything smaller consumes a huge amount of processing power which = lag. Its an extraordinarily easy engine to get the hang of however and you really don't even need much experience in #C if you just want to build a very simple game.
tbh Im far more interested in the Protectorate than the Hyperions :) I look forward to vaping Hyperion troops when the time comes
I like the concept and the potential of expansion, excellent ^^
I'll see what I can do :)
We have determined that the game will not f2P, sorry.